Thanks everyone! It would seem that the power of 2 textures have done
the job, now I just hope that the initial negative ratings haven't
stunted the potential growth. On a positive note, I have checked the
ratings this morning and I am now edging towards 3 stars, and a couple
of people have updated their previous negative ratings/comments.
@Chris, Nanaca Crash is all sorts of wonderful craziness. I think the
idea probably came from the Yeti Sports penguin game, or more recently
Monkey Kick Off.
I love the idea of power-ups, I think it does need a little more
interaction once you have fired.
I was also considering a Challenge Mode where you need to hit a
specific target or skim the cannon ball across the water 5 times, that
sort of thing. As well as a Campaign Mode, where you upgrade your
cannon with treasure you collect until you are able to reach and
destroy a castle (kinda like Hedgehog launch). I think I might take a
little break before I make any large changes like that though.
@Andrex, I have uploaded the lastest build for you here, if you would
like to have a play
http://greedypirates.trevorboyle.com/GreedyPirates_v1_4.apk
I am a Flash (Actionscript) Dev , so writing Java isn't what I
normally do, actually this is the first Java program I have ever
written (at least for the 8 years since University). I like exploring
new technologies and API's in my spare time, so I thought I would give
Android a go. The first week, I dedicated 5 working days to get up to
speed with both Android and Java, and this week I spent another 3 days
getting it ready for market. Beyond that, I was spending maybe an
average of 20hrs a week, at a guess, which would include the weekends.
This time also included creating the design/graphics (most of which
were done in Flash, which is why it has that vector feel to it), which
is also a little outside my comfort zone.
Thanks everyone for the support and kind words,
Trevor
http://greedypirates.trevorboyle.com/