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Christoph Heindl  
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 More options Oct 10 2012, 1:47 am
From: Christoph Heindl <christoph.hei...@gmail.com>
Date: Tue, 9 Oct 2012 22:47:53 -0700 (PDT)
Local: Wed, Oct 10 2012 1:47 am
Subject: ReconstructMe GUI

Hi folks,

for those that haven't seen the news yet: A graphical userinterface for
ReconstructMe is on the way!

http://reconstructme.net/projects/reconstructmeqt/

It is based on our SDK and the frontend is open-source. Everyone interested
is invited to join and contribute. We currently focused on an easy-to-use
tool for basic scanning support. It should ease the handling of
ReconstructMe especially for everyday and new users. If you are power-user
you can of course still use the console application.

Best,
Christoph


 
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Ian S.  
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 More options Oct 10 2012, 7:57 am
From: "Ian S." <ginja...@gmail.com>
Date: Wed, 10 Oct 2012 04:57:11 -0700 (PDT)
Local: Wed, Oct 10 2012 7:57 am
Subject: Re: ReconstructMe GUI

Excellent news!


 
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Christoph Heindl  
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 More options Oct 10 2012, 10:15 am
From: Christoph Heindl <christoph.hei...@gmail.com>
Date: Wed, 10 Oct 2012 07:15:11 -0700 (PDT)
Local: Wed, Oct 10 2012 10:15 am
Subject: Re: ReconstructMe GUI

It has just been released:

http://reconstructme.net/projects/reconstructmeqt/

Let us know what you think


 
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MagWeb  
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 More options Oct 10 2012, 12:20 pm
From: MagWeb <gwe...@googlemail.com>
Date: Wed, 10 Oct 2012 09:20:55 -0700 (PDT)
Local: Wed, Oct 10 2012 12:20 pm
Subject: Re: ReconstructMe GUI

Hi Christoph, nice news :-) so let´s get it going!

although ReMe was doing its job here fine in its ConsoleVersion
At firs tReMeQt installation I did not touch the old driver installation.
ReMeQt failed initializing the device (XboxKinect: Main GUI turns pale and
freezes) :-(

As said, I removed all previous stuff and tried to install KinectXbox
drivers via ReMeQt installer - no luck. The only device I can find in the
DeviceManager is a XboxNUI Motor signed as being not installed.

If I set the installer to install XboxKinect drivers it says this would
require 0KB???

There must be something I missed....


 
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Christoph Heindl  
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 More options Oct 10 2012, 1:07 pm
From: Christoph Heindl <christoph.hei...@gmail.com>
Date: Wed, 10 Oct 2012 10:07:45 -0700 (PDT)
Local: Wed, Oct 10 2012 1:07 pm
Subject: Re: ReconstructMe GUI

Am Mittwoch, 10. Oktober 2012 18:20:55 UTC+2 schrieb MagWeb:

> Hi Christoph, nice news :-) so let´s get it going!

> although ReMe was doing its job here fine in its ConsoleVersion
> At firs tReMeQt installation I did not touch the old driver installation.
> ReMeQt failed initializing the device (XboxKinect: Main GUI turns pale and
> freezes) :-(

> As said, I removed all previous stuff and tried to install KinectXbox
> drivers via ReMeQt installer - no luck. The only device I can find in the
> DeviceManager is a XboxNUI Motor signed as being not installed.

Hi Mag, thanks for testing! We didn't encounter this issue, but I will dig
into it tomorrow

> If I set the installer to install XboxKinect drivers it says this would
> require 0KB???

That's ok, since in the installer you cannot estimate sizes of other
installers.

> There must be something I missed....

Best,
Christoph

 
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Christoph Heindl  
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 More options Oct 10 2012, 1:57 pm
From: Christoph Heindl <christoph.hei...@gmail.com>
Date: Wed, 10 Oct 2012 10:57:44 -0700 (PDT)
Local: Wed, Oct 10 2012 1:57 pm
Subject: Re: ReconstructMe GUI

One more thing, ReconstructMeQt uses the same openni drivers as the console
#405 does. So you should be able to install those and run ReconstructMeQt
anyway, if you don't trust the installer ;)


 
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Christoph Heindl  
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 More options Oct 10 2012, 2:00 pm
From: Christoph Heindl <christoph.hei...@gmail.com>
Date: Wed, 10 Oct 2012 11:00:20 -0700 (PDT)
Local: Wed, Oct 10 2012 2:00 pm
Subject: Re: ReconstructMe GUI

another thing: by default a system restore point should be created before
the installer starts. maybe you can revert to this and check if everything
works again.


 
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MagWeb  
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 More options Oct 10 2012, 4:39 pm
From: MagWeb <gwe...@googlemail.com>
Date: Wed, 10 Oct 2012 13:39:55 -0700 (PDT)
Local: Wed, Oct 10 2012 4:39 pm
Subject: Re: ReconstructMe GUI

Thanks Christoph,

Restore points are created here with every installation of ReMeQt, but
System Restore fails - This issue here seems not to be related to ReMe, for
also restore points created by routine do not work. Had this also some time
ago. Have to look into that...

So I installed the latest driver package from your download:
Now at the same time:
ReMeConsole works as it did before (even after installing ReMeQt - until I
removed that stuff) - no problem here,
but same issue with ReMeQT: It crashes after some moments trying to
initialize the device - Unfortunately there are no logs.

Best
Gunter

BTW: My posts need quite some time to be shown here - does that happen to
all users?


 
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RSC  
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 More options Oct 10 2012, 10:41 pm
From: RSC <rscohen...@gmail.com>
Date: Wed, 10 Oct 2012 19:41:07 -0700 (PDT)
Local: Wed, Oct 10 2012 10:41 pm
Subject: Re: ReconstructMe GUI

I'm an unregistered user.  It really doesn't work well enough to be usable
in this configuration.  At least not for me.  Camera loses track on a much
too frequent basis.  I didn't generate a model to look at, and though I
don't mind the watermark in the active display, it'd make the model useless
if it appeared in the geometry.

Beggars can't be choosers, I can hardly complain given the capabilities of
the software and the price I paid ($0), but I'm sad it appears I'll be
sticking with the command line version...


 
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Christoph Heindl  
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 More options Oct 11 2012, 1:13 am
From: Christoph Heindl <christoph.hei...@gmail.com>
Date: Wed, 10 Oct 2012 22:13:11 -0700 (PDT)
Local: Thurs, Oct 11 2012 1:13 am
Subject: Re: ReconstructMe GUI

Am Mittwoch, 10. Oktober 2012 22:39:55 UTC+2 schrieb MagWeb:

> Thanks Christoph,

> Restore points are created here with every installation of ReMeQt, but
> System Restore fails - This issue here seems not to be related to ReMe, for
> also restore points created by routine do not work. Had this also some time
> ago. Have to look into that...

> So I installed the latest driver package from your download:
> Now at the same time:
> ReMeConsole works as it did before (even after installing ReMeQt - until I
> removed that stuff) - no problem here,
> but same issue with ReMeQT: It crashes after some moments trying to
> initialize the device - Unfortunately there are no logs.

Did you try to use some other configuration files? Could you provide the
content of the installed directory as screenshot? Could you try to start it
using administrator rights? What's the content of

%APPDATA%\Profactor\ReconstructMe.ini

Best,
Christoph


 
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MagWeb  
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 More options Oct 11 2012, 5:46 am
From: MagWeb <gwe...@googlemail.com>
Date: Thu, 11 Oct 2012 02:46:41 -0700 (PDT)
Local: Thurs, Oct 11 2012 5:46 am
Subject: Re: ReconstructMe GUI

Hi Christoph

here´s the screenshot of the installed directory (viewed via MAC Finder to
show the whole tree)

:<https://lh6.googleusercontent.com/-lesi_WeYkoo/UHaRg-css7I/AAAAAAAAAH...>
The default ReconstructMe.ini shows:

[General]
sensor_path="openni;mskinect;file"
opencl_device=-1
config_path=
license_file=

With those settings ReMeQT crashes initializing the sensor.
As soon as I set some invalid config_path  (f.e.: "config_path=C") I´m able
to start ReMeQt with an error. Ignoring that, I´m able to access
File/Settings and choose config path (and sensor path).
The very first time I did that I was able to initialize the sensor and
could do a scan.
But restarting ReMeQt I had the same crash causing problem initializing the
sensor (no logs- sorry)

It seems to me that somehow the sensor isn´t killed completely and can´t be
accessed again.

I´m gonna do some reboot tests now


 
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MagWeb  
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 More options Oct 11 2012, 6:28 am
From: MagWeb <gwe...@googlemail.com>
Date: Thu, 11 Oct 2012 03:28:11 -0700 (PDT)
Local: Thurs, Oct 11 2012 6:28 am
Subject: Re: ReconstructMe GUI

My previous message isn´t published yet, but an update:

My problem is related to the used device:
Auto select device (-1) seems to choose my GPU (Barts) >>> does not work
with ReMeQt
Disabling Auto select and running via GPU (Barts) (0)>>> does not work with
ReMeQt
Disabling Auto select and running via CPU (Intel i7-2600) (1) >>> works
with ReMeQt

Any idea why my GPU does a nice job using it with ReMeConsole while it
fails using ReMeQt?


 
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MagWeb  
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 More options Oct 11 2012, 7:14 am
From: MagWeb <gwe...@googlemail.com>
Date: Thu, 11 Oct 2012 04:14:26 -0700 (PDT)
Local: Thurs, Oct 11 2012 7:14 am
Subject: Re: ReconstructMe GUI

Solved! :-)

again a GPU driver issue:

Using AMD Radeon HD 6900 M at Win7/64:
I had installed Driverversion 8.920.0.0 dated 09.11.2011 which worked fine
with ReMeConsole

AMD released a new Catalyst version 12.8 (15.8.2012):
http://support.amd.com/de/gpudownload/windows/Pages/radeonmob_win7-64...

This updates the GPU driver to 8.982.0.0 date 27.07.2012 which supports
ReMeConsole as well as ReMeQt

So maybe others have to update their drivers as well using ReMeQt.

Gunter


 
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Christoph Heindl  
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 More options Oct 11 2012, 7:23 am
From: Christoph Heindl <christoph.hei...@gmail.com>
Date: Thu, 11 Oct 2012 04:23:48 -0700 (PDT)
Local: Thurs, Oct 11 2012 7:23 am
Subject: Re: ReconstructMe GUI

Am Donnerstag, 11. Oktober 2012 12:28:11 UTC+2 schrieb MagWeb:

> My previous message isn´t published yet, but an update:

> My problem is related to the used device:
> Auto select device (-1) seems to choose my GPU (Barts) >>> does not work
> with ReMeQt
> Disabling Auto select and running via GPU (Barts) (0)>>> does not work
> with ReMeQt
> Disabling Auto select and running via CPU (Intel i7-2600) (1) >>> works
> with ReMeQt

I've created a ticket:
http://code.google.com/p/reconstructme-qt/issues/detail?id=3

> Any idea why my GPU does a nice job using it with ReMeConsole while it
> fails using ReMeQt?

You might want to try some beta drivers. I'm currently running catalyst
12.9. It might be that the code basis has advanced and Console lacks behind
a bit.

 
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didiw...@googlemail.com  
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 More options Oct 15 2012, 3:59 pm
From: didiw...@googlemail.com
Date: Mon, 15 Oct 2012 12:59:34 -0700 (PDT)
Local: Mon, Oct 15 2012 3:59 pm
Subject: Re: ReconstructMe GUI

Dear Christoph,

I have the same problem :
RM-QT starts until the point : "Initializing Sensor"
There it stops or waits or whatever.
It is possible to go on with ESC, but the sensor doesn't work.

The same problem I have with the RM-SDK.
It works fine until : reme_sensor_open()
and it will never come back from this function.

64-Bit Win7
NVIDIA GTS 450
Kinect for Windows

----------
Another question : (maybe an errorsource for above problem)

Is it correct to bind
- sensor_kinect_windows.txt <-> reme_sensor_bind_camera_options()
- volume_1m_highres.txt <-> reme_context_bind_compile_options()

This info is missing in your 1-minute-example. Please add another 1/2 minute to show, where and how to give parameter-files to different functions.

Kind regards
Didi


 
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Christoph Heindl  
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 More options Oct 16 2012, 1:04 am
From: Christoph Heindl <christoph.hei...@gmail.com>
Date: Mon, 15 Oct 2012 22:04:57 -0700 (PDT)
Local: Tues, Oct 16 2012 1:04 am
Subject: Re: ReconstructMe GUI

Am Montag, 15. Oktober 2012 21:59:34 UTC+2 schrieb didi...@googlemail.com:

> Dear Christoph,

> I have the same problem :
> RM-QT starts until the point : "Initializing Sensor"
> There it stops or waits or whatever.
> It is possible to go on with ESC, but the sensor doesn't work.

Could you show me the log?

> The same problem I have with the RM-SDK.
> It works fine until : reme_sensor_open()
> and it will never come back from this function.

> 64-Bit Win7
> NVIDIA GTS 450
> Kinect for Windows

What Kinect runtime do you have installed? 1.5 or 1.6?

> ----------
> Another question : (maybe an errorsource for above problem)

> Is it correct to bind
> - sensor_kinect_windows.txt <-> reme_sensor_bind_camera_options()
> - volume_1m_highres.txt <-> reme_context_bind_compile_options()

Yes that's correct. you would need to load the parameters though before the
calls to sensor_open or context_compile.
This info will be present in the upcoming release.

Best,
Christoph


 
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didiw...@googlemail.com  
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 More options Oct 16 2012, 9:48 am
From: didiw...@googlemail.com
Date: Tue, 16 Oct 2012 06:48:58 -0700 (PDT)
Local: Tues, Oct 16 2012 9:48 am
Subject: Re: ReconstructMe GUI

Dear Christoph,

I checked before the Kinect driver with device manager of Win7, clicked search new driver, the result was : "Your driver is the newest one ! Be glad to use this OS !!!"

After your post I searched directly for kinect runtime 1.6., installed it and RM-QT works, also now does the SDK.

Thanks for your idea to think in the right direction.
DidiWett


 
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Christoph Heindl  
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 More options Oct 16 2012, 10:36 am
From: Christoph Heindl <christoph.hei...@gmail.com>
Date: Tue, 16 Oct 2012 07:36:46 -0700 (PDT)
Local: Tues, Oct 16 2012 10:36 am
Subject: Re: ReconstructMe GUI

Am Dienstag, 16. Oktober 2012 15:48:58 UTC+2 schrieb didi...@googlemail.com:

> Dear Christoph,

> I checked before the Kinect driver with device manager of Win7, clicked
> search new driver, the result was : "Your driver is the newest one ! Be
> glad to use this OS !!!"

Be glad to use this OS !!!"

Was this really the message you got? :) By the way the next version of the
SDK is built against 1.6 and supports calibration.


 
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3df...@gmail.com  
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 More options Oct 19 2012, 12:19 pm
From: 3df...@gmail.com
Date: Fri, 19 Oct 2012 09:19:05 -0700 (PDT)
Local: Fri, Oct 19 2012 12:19 pm
Subject: Re: ReconstructMe GUI

> Camera loses track on a much too frequent basis.  

+1!!! And that's really sad. Because I couldn't launch the old console version now - getting 'Failed to load OpenNI driver' message. :((

 
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Gecuba  
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 More options Oct 20 2012, 8:46 am
From: Gecuba <3df...@gmail.com>
Date: Sat, 20 Oct 2012 05:46:46 -0700 (PDT)
Local: Sat, Oct 20 2012 8:46 am
Subject: Re: ReconstructMe GUI

> I couldn't launch the old console version now - getting 'Failed to load OpenNI driver' message. :((

Update. After several restarting of my computer I can launch both versions of ReMe - console and GUI.

 
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Christoph Heindl  
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 More options Oct 20 2012, 9:42 am
From: Christoph Heindl <christoph.hei...@gmail.com>
Date: Sat, 20 Oct 2012 06:42:14 -0700 (PDT)
Local: Sat, Oct 20 2012 9:42 am
Subject: Re: ReconstructMe GUI

Am Samstag, 20. Oktober 2012 14:46:46 UTC+2 schrieb Gecuba:

> > I couldn't launch the old console version now - getting 'Failed to load
> OpenNI driver' message. :((

> Update. After several restarting of my computer I can launch both versions
> of ReMe - console and GUI.

Gecuba, this is great! Please update to ReconstructMeQt 1.0.35 as it brings
longer scanning times. When tracking is lost due to licensing, just hold
still for a moment and wait for the tracking to recover.

 
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Gecuba  
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 More options Oct 20 2012, 2:04 pm
From: Gecuba <3df...@gmail.com>
Date: Sat, 20 Oct 2012 11:04:39 -0700 (PDT)
Local: Sat, Oct 20 2012 2:04 pm
Subject: Re: ReconstructMe GUI

> update to ReconstructMeQt 1.0.35 as it brings longer scanning times.

I used 1.0.35...
I admit, that new GUI ReMe isn't convinient for one more reason - buttons. When you are holding sensor in one arm you need to take mouse in the other hand and "travel" with it to the gui-button... and in console version you need to push keys - they are always in the exact, same, position.

 
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Christoph Heindl  
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 More options Oct 21 2012, 2:17 am
From: Christoph Heindl <christoph.hei...@gmail.com>
Date: Sat, 20 Oct 2012 23:17:32 -0700 (PDT)
Local: Sun, Oct 21 2012 2:17 am
Subject: Re: ReconstructMe GUI

Am Samstag, 20. Oktober 2012 20:04:39 UTC+2 schrieb Gecuba:

> > update to ReconstructMeQt 1.0.35 as it brings longer scanning times.

> I used 1.0.35...
> I admit, that new GUI ReMe isn't convinient for one more reason - buttons.
> When you are holding sensor in one arm you need to take mouse in the other
> hand and "travel" with it to the gui-button... and in console version you
> need to push keys - they are always in the exact, same, position.

Wait for our next blog entry, and you'd be suprised :)

 
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Gecuba  
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 More options Oct 21 2012, 8:19 am
From: Gecuba <3df...@gmail.com>
Date: Sun, 21 Oct 2012 05:19:17 -0700 (PDT)
Local: Sun, Oct 21 2012 8:19 am
Subject: Re: ReconstructMe GUI

> Wait for our next blog entry, and you'd be suprised :)

Ok, thank you very much! I was waiting for such solution as ReMe for a couple of years, so I'm very patient ;)))

 
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Blacky  
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 More options Oct 21 2012, 9:08 pm
From: Blacky <beefandblackb...@gmail.com>
Date: Sun, 21 Oct 2012 18:08:05 -0700 (PDT)
Local: Sun, Oct 21 2012 9:08 pm
Subject: Re: ReconstructMe GUI

On Sunday, October 21, 2012 2:04:39 AM UTC+8, Gecuba wrote:
> > update to ReconstructMeQt 1.0.35 as it brings longer scanning times.

> I used 1.0.35...
> I admit, that new GUI ReMe isn't convinient for one more reason - buttons.
> When you are holding sensor in one arm you need to take mouse in the other
> hand and "travel" with it to the gui-button... and in console version you
> need to push keys - they are always in the exact, same, position.

Do you have a smartphone??? Install hippo remote (iOS) or similar for
android and control your mouse via your phone.
Works a treat for me.

 
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