Hi,
I'm having issues with poly mesh triangulation. Sometimes, a complex (simplified) contour is not fully polygonized. Maybe it's me indexing the poly mesh indices the wrong way, but I highly doubt that. Strange enough, there are not indexed vertices in a poly mesh, so I conclude that there are just are no indices.
I changed the recast code to support more height bits and exchanged all unsigned char 's in area flag declarations with a typedef, but those doesn't touch triangulation in the slightest...
Interfacing code to C#:
Thanks, and let me know if you need more info.