Okay guys, I think we need to take a step back as I think we
might be missing the bigger picture and many of us may be in
so deep that we can't see the forest through the trees.
Ultimate is not a sport that has just been developed in the
last couple of years whose rules or game concept needs a
major overhaul. The fact is, it's been refined and developed
over a couple of decades. Whilst I don't have a copy of the
first couple of versions of the rules, I'd be willing to bet
that the vast majority of rules that have been added
organically over time to make the sport both more
competitive, fair and fluid which have ultimately make it
more enjoyable to play and watch.
So before we go overhauling major concepts of the sport,
maybe we should try having a little faith in what the sport
has already become so far. After all, it is one of, if not
the, fastest-growing sports. So obviously something is
obviously working!
I'm not sure if this thread was started in response to my
previous comments suggested that it might not be in the
AUDLs interest to increase the field width too much because
it makes offence easier. If that's the case, I know I
mentioned that I think the increase in the field width does
change the dynamics of defence substantially, but I think
the best solution to this problem would be just reducing the
field width rather than trying to go and add/change/remove
more rules to favour the defence more to compensate.
I really don't understand the concept of making one rule
change and then needing to make a couple others rule changes
to try and compensate for the one that has already been
changed. Doesn't it make more sense to just stick with what
works? And I should point out that I don't even know that a
wider field won't work better for the defence (it's not like
I have conducted tests or anything).
My previous comments about field width were not meant to be
interpreted as "oh you should make it easier for the defence
in light of the increased width of the field" they were
meant to be interpreted as "maybe we should just play with
the normal field width".
If I'm not mistaken, at one point it was in the AUDL plans
to have the field dimensions being exactly that of an NFL
field, i.e. 100 yard playing area and 10 yard endzones, but
obviously this was quickly changed because with only a 10
yard endzone it would increase the difficulty of scoring
substantially, not to mention 100 yard playing area is huge.
So I assume that AUDL wants the current width because they
want "fit" on an NFL field.
Whilst I understand the concept of trying to fit the mould
of already successful professional sports, I think there is
a real danger in not recognising the growing popularity of
ultimate just as it is. I really don't think whether
ultimate games can draw a crowd or not will have anything to
do with the width of the field, so why ask the players to
completely change the way they play for the sake of NFL
field dimensions.
Ultimate is one of the fastest-growing sports with growth of
7 to 12% per year. When you have constant growth figures
like that whether ultimate will develop into a semi-pro
league is not a matter of "redesign" it's just a matter of
"time". Now the AUDL may be "ahead of its time", but there
is very little they can do in regards to rule changes that
will hasten ultimate's success as a professional sport,
however I think there is a lot they can do to ruin their
chances of success - and I think trying to redesign ultimate
for its convenience to fit the mould of other sport runs a
big risk of alienating the players it needs and to some
degree show a lack of faith of the sport being able to sell
itself as is.
So Josh if I was you, I'd simply ask the stadium owners to
paint a single white line 6 yards in from the NFL sidelines,
rather than try and increase defences chance via alternative
rule changes.
It already says on the AUDL site that "a restraining line
shall be established 6 yards from the outer perimeter of the
entire playing area." So why not make the "restraining line"
the edge of the NFL field and have the ultimate field 6
yards in?
This way you kill two birds with one stone.
As for creating more turnovers within given points, I think
you will have already achieved that just by making the field
an extra 10 yards longer and reducing the stall count to
seven seconds as these changes by themselves will
substantially increase the number of turnovers per point. So
I see no need to be going on adding clumsy rules just to
favour the defence in the hope of making the game slightly
more "entertaining" because if there's one thing most people
hate, whether it is watching sport all using the latest
technology, it's things that are too complicated.
Less is more.
I know I previously mentioned that I had some doubts about
the increase in width, making it harder for the defence to
generate blocks given that it will likely remove the zone
defence as an option (which I think would be a little
disappointing), but that doesn't mean there will be less
turnovers as a result. For all I know, increasing the field
width may just increase the distance of many swing passes
which may have the effect of increasing the turnover rate,
who knows, maybe creating a bigger break side will increase
the number of throws to the break side which might result in
far more turnovers than throws to the open side might have
produced. These are only thing that can be tested over
time.
The only thing that I can be confident about is that
increasing the player field size relative to the number of
players will probably promote the style of player on the
field from "skilful and strategic" to more "athletic",
because with a bigger field there's more area to cover and
as a result you will want guys that are fitter, faster,
stronger and as well as guys who can throw longer. Of
course I'm not saying that this would be the e the end of
the world for ultimate, because the game for the most part
is still fundamentally the same.
In regards to your specific question, I think removing the
double team rule would have a lots of unforeseen
consequences. It can be hard enough to get frisbee past a
fence/cup that is stationed 3m from the thrower, let alone
if you are allowed unlimited number of guys within disc
width of a player.
No consecutive backwards passes just makes both playing and
watching the game more complicated. The sport needs to be
simple to what, so you'd just have the rules as you either
are allowed to throw backwards or you are not, and I
wholeheartedly sit on the side of allowing throwers to be
able to throw the disc anywhere on the field, including
backwards.
The game is just so fast as it is, that the players on the
field already are likely to be focusing on other things (ie
making cuts/defending a player) so much so that at any given
time up to 50% of players on the field will have no idea
what the direction the last pass even was.
Like the old saying goes, KISS.
Quote:
> is there really a clear need for either change, and what
> is intended to result? I can see the wider field offering
> a potential additional advantage to the offence, but is
> this considered a problem from the league's perspective?
> Any change intended to help the defence is going to
> increase turnovers which could be seen as making gameplay
> look more sloppy, especially to the casual fans that I
> imagine the AUDL is trying to target.
I don't think "turnovers" will be seen as sloppy if they are
as a result of defensive blocks or pressure. Of course
watching guys throw frisbees into the ground or drop lots of
uncontested discs looks a little "sloppy", but I don't think
that's an issue where are discussing here - that's more a
"calibre of player" issue and from what I have seen, this
probably won't be a MASSIVE concern.
Quote:
> 3) time limit between scoring and pull: 45 seconds / 2
> minutes my suggestion here is an attempt to minimize down
> time between the action. I suggest 45 seconds between the
> score and the subsequent pull for three points, then a 2
> minute break. One of the advantages is that a team can go
> on a run for three points which could be intense to watch.
> Another advantage is that it would work well for future TV
> viewing (both replays and commercials). The details can be
> tweaked, but the basic idea is to consider that the time
> between pulls can vary.
Once again I think this just makes things more complicated
than they need to be. Why not just keep it as is, or at
least keen the period between points one fixed time, ie 60
seconds.
Once again we should be approaching rule changes from a
minimalist approach. How many things in life are ruined,
because they are too complicated. People want simple,easy
and free flowing.
Also I'd like to think that any rule changes that are made
at the elite level of the sport should be able to be easily
implemented at a beginners level as well. I don't think you
want to differentiate the elite level of the sport from its
playing community.
Kids should be able to watch their sporting idols play much
the same fashion of games that they do and not feel like
they are playing a somewhat different style of ultimate.
Nor do you want the sport to be full of complicated rules
that REQUIRE 2 or 3 independent referees, because not only
does this not allow the game to incorporate it's much
advocated SOTG, what it REALLY stifles is the ability of a
bunch of people to get together on any patch of grass with
10 cones and a frisbee to play a game of ultimate at any
level, be it social or elite. Making sure there are people
in parks playing games of ultimate will got a long way to
building up and maintain mind share of the public, as well
as building and maintaining a core fan base of people that
play the sport and therefore affiliate themselves with the
sport of ultimate.
I'd bet my bottom dollar that much of ultimate's great
growth over the recent decades has come as a result of its
ability to be able to conduct every level of the sport
without needing to organise referees. If this were to change
then "social frisbee" would be that much harder to organise
and manage and it would stifle the growth of the sport,
alienate a lot of players, not mention significantly reduce
the viability of a number of tournaments and leagues from a
financial perspective.
I think the AUDL has already seen some of the player
backlash that has come from just a couple of rule changes,
pushing that envelope further I think will start to
seriously undermine the AUDLs ability to attract players,
because at the end of the day it is fundamental to the AUDL
that the player base be willing to play with their proposed
rule changes. So I think if an aspect of the game doesn't
NEED to be changed - then don't change it.
I know as a player who has been seriously considering
playing in the AUDL. The last thing I want is to be playing
in the league four months of the year, but needing to spend
an extra month just getting used to the rule changes, before
heading back to mainstream ultimate where I'll have to
readjust back to the regular rules again.
I can completely appreciate that a sport becoming semipro
needs to transition from being about just playing the game
to becoming somewhat of an "entertainment product" but I
don't think this means that you need to make dozens of rule
changes in the first season to try and achieve this.
Changing just for the sake of entertainment smacks of
desperation, and in my opinion it is unnecessary at this
stage, ultimate is growing in popularity naturally, you
don't need to tinker with the winning formula too much.
I think it's worth recognising that the rules of ultimate
have also evolved over decades, there is a good chance if a
rule has been created it has been created for a reason.
So I'd be very careful about removing any established rule
unless you have DEEPLY considered all the ramifications, and
I'd be making sure you were consulting with a lot of VERY
experience and strategic players who were able to offer
unbiased feedback before deciding on anything, because at
the top level of the game, which the AUDL will be, you can
bet your bottom dollar that players/coaches will completely
deconstruct the rules and take any advantage they can get,
whether that makes the game "more entertaining" or not.
I guess you might like to look at it a bit like the GFC,
when long-standing banking regulations were removed because
they though it would make marginal improvements to the
banking system, a lot of negative consequences came about as
a result.
Quote:
> also, no repull on offsides.....just give the O the disc
> at mid field......unless it went ob prior to mid field
This sounds a bit excessive. That said, I tend to agree
that a repull isn't ideal, because it normally takes awhile
for the repull to happen, but because in the mainstream game
there are no referees it's hard to allow the opposition to
enforce a penalty of "offside" so the fairest thing to do is
to send it back. That said, with referees in AUDL games I
think just giving the offensive team the disc at the brick
mark is a sufficient penalty.
Quote:
> Ever considered speed point? A bit more of an extreme
> change, but it's how we play indoor in Toronto, among
> other places. Basically the scoring team drops the disc,
> and the opponent immediately starts on offence from that
> spot. Substitutions are made on the fly, like hockey or
> lacrosse. Makes for much less down time, much higher
> scoring, and greater possibility of a comeback (easy to
> stuff and score very quickly).
Okay, now we are moving into "Oh my God! Can we please just
play ultimate" territory. If this rule was brought into the
AUDL I will guarantee you 50% if not 100% of current elite
level players will not play the sport.
I'm really starting to think with comments like this there
might be too many cooks in the kitchen.
Quote:
> As for your suggested rules, maybe instead of no
> consecutive back passes, have a time limit for teams to
> "move the chains" so to speak. E.g. each time they pass a
> 10 yard line, reset the clock (~20 seconds maybe?), and
> they have to get to the next line before the time runs
> out.
I get your premise but it's too complicated and
unnecessary.
Quote:
> If that official, assuming you have 4, also has to be
> close enough to be able to enforce violations on the mark
> than they cannot be on the sideline and have to be more
> towards the middle of the field. If you add a separate
> official just to watch this rule than that would work
> better although the point about more calls slowing the
> game down is a good one and overall I think it's not a
> great rule to test out.
How on earth do we go from a sport that doesn't require ANY
referees to function relatively well even at Worlds and
International levels of competition to all of sudden needing
FOUR referees...
This is a perfect example of us all needing to step back and
look at the bigger picture. If you've got a sport that only
has seven players per team and you need FOUR referees for
that game to function you need to go back to the drawing
board. Seriously...
I'm not saying there isn't a place for one, maybe two,
referees/observers in the semi pro version of ultimate, but
the outcome any sport should be trying to achieve is
designing a game that can be played as true to the rules as
possible without the requirement of referees.
I'd really love to believe that in 5 to 10 years time elite
level ultimate will be able to go back to playing without
any onfield referees and just use technology to solve
disputs (ie an off field umpire who can be watching video
footage and/or quickly replay video footage and who can
adjudicate on disputed calls) and just like in tennis you
could give the team a certain number of incorrect calls per
game because the fact of the matter is when you watch elite
level games where observers are present I reckon 66%+ of
calls are uncontested and it's just faster for players to
concede that they made a mistake and to get on with it.
Quote:
> i dont get why you want to make it more fair for the
> defense. making the game more offensive, so there is more
> scoring IS WHAT YA WANT!!!!! i guess a "shot clock" would
> enable even more scoring while at the same time benefiting
> the D. but couldnt/wouldnt reducing the stall essentially
> do the same thing? i'd think it would definitely make the
> pace move faster
I think you're right on the money, if you want to increase
the rate of turnovers, just drop the stall count, nothing
else will fundamentally change, everyone will still be
playing ultimate and there will be no need for all these
fancy new rules. (Please note I'm not suggesting you do this
- I think 7 seconds is a perfectly sensible stall count to
have for the first season)
If you want to refine the game slightly, so that they is
some degree of referee involvement, I think the best thing
you can do is just run lots of these demo game so you get a
feel for all the different scenarios that play out. Then
just ask the players if they felt there were lots of calls
that weren't made that should have been (I obviously haven't
been involved in any of the demo games myself but I have
some concerns about one ref being able to observe 4 or 5
downfield cutting pairs for things like picks and fouls).
But I guess the only way to know for sure is make sure that
the referees that you are getting for these trial games are
VERY experienced with ultimate themselves and that both
players and referees can openly discuss short comings with
the new system and how (if at all) some of the problems with
it can be fixed. I personally don't think it would be the
end of the world if some calls were still left to players,
ie pick calls, etc.
I don't think players making calls should be feared, the
fact we all be on camera will probably keep everyone very
honest.
I'd also say scrap all this talk of shot clocks, two points
lines, maximum passes, no backwad passes, half court
violations, etc. they are unneeded changes.
I have yet to play in a game of ultimate where a team tried
"run down the clock" or "stall for time" the best way to win
a game is to just get to 17, and you don't need a two point
line to give yourself a chance to get back in a game of
ultimate, you just need to stop the other team scoring. So
there is no need for a shot clock or two points lines. The
only reason you'd ever add a two point line in FUTURE years
if there was HIGH DEMAND from spectators for more long hucks
and I mean like REALLY HIGHLY DEMANDED, ie people wouldn't
watch the sport if it weren't for long hucks - which I
severely doubt will ever be the case.
OK so I have ranted and raved a bit - my point is there is
too much fixing of what isn't broken.