In article <
sJ-dnaEdGpIYklnS...@bt.com>, R. Mark Clayton
<
nospam...@btinternet.com> wrote:
> >> >> and just about anything Apple does,
> >> >
> >> > oh? such as what?
> >>
> >> iTunes,
> >
> > how does itunes rip off customers? it's just an app. where do people
> > come up with this shit?
>
> So you can put music you already own on an iPhone then?
you've got to be kidding me! where in the world did you get the idea
you couldn't?
of course you can put music you already own on an iphone or ipod!! it
supports standard mp3 and aac and several other formats. do you think
it would sell as well as it has if you couldn't??
in fact, the first ipod came out *before* there was an itunes music
store, so you could *only* use music you already had.
seriously, where do people come up with this shit?
not only that, but music you buy via itunes has no copy protection so
you can use it not just on an ipod/iphone, but on an android device, a
sansia or whatever else you might want to use. even a zune.
> >> non user changable batteries,
> >
> > internal batteries lets the manufacturer put in a bigger battery in the
> > same space, plus it can take any form, which means longer run time as
> > well as a smaller device. that is a *benefit* to the customer. most
> > users never replace the battery anyway.
>
> Not convinced by that
that's ok, but it's the reason.
> > the batteries they use are also rated to last 5 years which is longer
> > than the lifetime of the device. apple isn't the only company who has
> > internal batteries either. others include dell and motorola. every
> > bluetooth headset has an internal battery and some bluetooth keyboards
> > have internal batteries. the flip video camera had an internal battery.
> > the list goes on and you'll be seeing more and more of this in the
> > future.
>
> Fine for small cheap devices - rubbbish for a portable phone on 24/7.
it's not rubbish at all. an iphone lasts a day or two in typical use,
which is longer than people are away from a place to plug it in and
since it charges off usb, it can be charged pretty much anywhere.
the reality is that most people never replace their cellphone
batteries, iphone or otherwise. they get a replacement phone when their
contract expires, usually around 2 years.
in other words, why have a replaceable battery when few people actually
will replace it?
> >> incompatible physical interfaces
> >> (whenever they can),
> >
> > wtf are you talking about? apple uses standard physical interfaces.
>
> So what is that connector on the bottom?
the connector on the iphone? it's a 30 pin dock connector that is
ubiquitous.
you can get cables and accessories anywhere and made by zillions of
different companies. it's not an official standard like usb but it
might as well be one since it's so common. many cars and even some
airplanes have ipod dock connectors.
by the way, non-apple cellphones, tablets and other devices have custom
connectors that are more proprietary. go look at the bottom of a
samsung galaxy tab and you'll see a similar dock connector to what's on
an iphone, but you won't see many accessories for it. also, the first
android phone, the htc g1, didn't even have a standard headphone jack.
you had to use an adapter to use standard headphones.
worse, every device is different. for instance, the car adapter you get
for one android device probably won't work with the one you get to
replace it. that makes it hard for third parties to come up with
accessories.
at least with apple, the dock connector is standard on all iphones,
ipads and ipods, which makes it very easy for third parties to make
stuff to plug into it.
> >> incompatible logical interfaces (ibid),
> >
> > what does that mean?
>
> Historically this has meant that Apple has used proprietary protocols,
absolute bullshit.
apple has long used industry standard protocols (ftp, vnc, ssh, etc.)
and standard formats (mp3, aac, zip, mpeg, pdf, etc.). they are also
big proponents of html5 versus the *proprietary* flash. quite a bit of
os x is open source, and some of it is even used in competitors
products!
microsoft, on the other hand, alters the standards just enough to force
users into using microsoft products. they had custom extensions to html
to lock users into internet explorer and they also push their own
proprietary windows media format rather than use industry standard mp3,
aac or mpeg.
in other words, you have it all backwards.
> media
> organisation etc. to ensure that their stuff is [logically] incompatible
> with PC's and / or public standards.
that doesn't make any sense. how is organizing media incompatible with
a pc, and what is this public standard of media organizing anyway?
> They are not as bad as they used to be
> on this, but still a reason to avoid their products.
considering it's false, it's not a reason at all.
what's funny is it looks like all your hatred is directed at the wrong
company. i assume you'll be getting rid of your windows system since
you hate proprietary products.
> >> no flash etc.
> >
> > flash is proprietary. it's very hypocritical for you to want apple to
> > support a proprietary standard rather than the open html5 that they
> > chose.
>
> Whilst it is proprietary, like PDF's it is an open standard.
it can't be both. flash is *not* an open standard, it's proprietary to
adobe. html5 *is* an open standard. apple picked the *non* proprietary
one.
by the way, pdf is a native format on a mac. you don't need to install
anything to read or write it.
> > furthermore, flash didn't work that well on mobile devices and apps
> > written in it are designed for mouse/keyboard, not touch, so they'd
> > need to be rewritten anyway. microsoft didn't include flash on windows
> > phone 7 and flash didn't really work that well on the android devices
> > that supported it (not all did). adobe couldn't properly fix the
> > problems so they cancelled mobile flash
>
> Shame realy - although some of the critique is valid. See current PC Pro
> for a full winge about this.
why is it a shame? flash sucks on mobile devices. it's slow, it's a cpu
hog (i.e., drains battery), buggy and is a security hole.
have you ever *used* flash on a mobile device? there are better
alternatives, so why do you want to stick with the crappy one?
> The really shame is that you have to down load a device specific app' for
> everything rather than just running Flash.
why? most sites have non-flash versions so you don't need flash in the
first place and native apps provide a *much* better user experience
than a browser ever could, with or without flash.
it's the same reason why desktop/laptop computers have many different
apps designed for specific tasks, rather than have everything running
in a browser with flash. why should a phone be any different?
> >>
http://en.wikipedia.org/wiki/Criticism_of_Apple_Inc.#Accusations_of_anti-co
> >> mpe
> >> titive_behavior
> >>
> >> for a very long list.
> >
> > wikipedia is not an authoritative source and most of those are flat out
> > wrong. ios devices are not locked to itunes. you don't even need to use
> > itunes. the issue about which languages to be used for ios apps is also
> > wrong and some ios apps are even written in flash and converted to ios
> > native code (although they don't tend to be as good as ones written
> > natively from the beginning). foxconn makes products for dozens of
> > companies and apple is one of the only companies working to improve
> > conditions there.
>
> I would not expect Wiki to be 100% accurate.
so why cite it?
> OTOH it is a bit like the
> thief who pleads not guilty to stealing a thousand pounds because he only
> stole £999.
not at all. in this case it's pretty much entirely bogus.