Of course, whether all this is accurate depends on whether the guy's
information in the post below is accurate. Anyone ever heard of a
gameshark device being able to tell the resolution of games?
The display box I'm talking about in the qoute above is the Ridge Racer
(RR) one.
I know that it was capable of higher resolutions, but the default
resolution was 256x224, as per Sony's own specs. Whether or not the
"average" game ran at this, or 320x240 is almost impossible to prove, I
don't have enough games to represent a mean. It could be said that the
top titles were higher, especially if we can get screenshots that
default to that resolution, but to say that "most" games were higher is
just not very easily supported. From what I've seen, most games of this
generation handled resolution and special effects in very unique ways to
work around hardware limitations, sometimes this makes a same resolution
game look better, sometimes this makes a technically superior game (i.e.
Burning Rangers, Fighters Megamix vs Tomb Raider and VF2) look worse.
http://www.us.playstation.com/consoles.aspx?id=1/info/415007665.html
--
Scott
The popular PS1 games I tested;
Tomb Raider 1, 2, 3, Last Rev (equal and higher, and I would assume
chronicles runs at least 320x240 as well)
Crash Bandicoot 1, 2, 3 (all higher)
Tekken, 1, 2, 3 (all higher, with Tekken 3 being the highest as
expected)
Ehrgiez (same res as Tekken 3 apparently)
Star Gladiator (higher)
Street Fighter EX 1 and 2 (all higher)
Toshinden 1, 2, 3 (all higher)
Tobal (512x480)
DOA (512x480)
Soul Blade (higher)
Ridge Racer 2 (equal)
Resident Evil 1, 2, 3 (equal)
Doom (lower)
Symphony of the Night (lower, same as Doom)
Bloody Roar 1 and 2 (higher and 512x480 default)
Dino Crisis 1 and 2 (equal)
Rival Schools (higher)
Bushido Blade (higher than Tekken 3, but slightly lower than Tobal)
I can't get ePSXe to run on my system without crashing, so I can't
confirm anything. Can you take screenshots demonstrating this and
e-mail them to me? I'd like to put them all up as a comparison on the
website, and adjust any of the individual game's observations accordingly.
> The popular PS1 games I tested;
> Tomb Raider 1, 2, 3, Last Rev (equal and higher, and I would assume
> chronicles runs at least 320x240 as well)
> Crash Bandicoot 1, 2, 3 (all higher)
> Tekken, 1, 2, 3 (all higher, with Tekken 3 being the highest as
> expected)
> Ehrgiez (same res as Tekken 3 apparently)
> Star Gladiator (higher)
> Street Fighter EX 1 and 2 (all higher)
> Toshinden 1, 2, 3 (all higher)
> Tobal (512x480)
> DOA (512x480)
> Soul Blade (higher)
> Ridge Racer 2 (equal)
> Resident Evil 1, 2, 3 (equal)
> Doom (lower)
> Symphony of the Night (lower, same as Doom)
> Bloody Roar 1 and 2 (higher and 512x480 default)
> Dino Crisis 1 and 2 (equal)
> Rival Schools (higher)
> Bushido Blade (higher than Tekken 3, but slightly lower than Tobal)
>
--
Scott
> I know that it was capable of higher resolutions, but the
> default resolution was 256x224, as per Sony's own specs. Whether or
Quoting the Sony page you linked to:
GRAPHIC PROCESSOR (GPU)
[...]
Resolution: 256x224 up to 640x480 dots
Those are clearly the minimum/maximum resolutions supported, but
there's no mention of any default.
> not the "average" game ran at this, or 320x240 is almost impossible to
> prove, I don't have enough games to represent a mean. It could be
Well, I can help you out there. :-) I have 77 PS1 games with a
reasonable mix of genres, release dates, etc., and it's fair to say
that 320x240-ish is the standard. I reckon 8 of them use higher
resolutions ingame (rather than e.g. just for menus, like Rage Racer
and the Tony Hawk games), and I believe one uses a lower resolution. I
expect this is pretty representative.
> said that the top titles were higher, especially if we can get
> screenshots that default to that resolution, but to say that "most"
> games were higher is just not very easily supported. From what I've
Agreed. I would even say that not many of the top titles were running
at more than 320x240, unless I'm missing large numbers of them...
-Rus.
Are you trying to run them from a CD-ROM? You need to rip the contents
in bin or ISO format with a freeware program like ISObuster. Playing
PS1 games with ePSXe is more stable this way. You also need Pete's
SoftGPU plugin so the that the games will run in the original PS1
resolutions. The openGL and Direct X plugins run the games at higher
than original resolutions, and therefore would not be good for this
test.
"Can you take screenshots demonstrating this and
e-mail them to me?"
I took a few screenshots with F8, but unfortunately the fps display box
is not captured. Not only that, but the pics came out a little funky.
Perhaps I should hunt down a program that would allow you to take
snapshots of your desktop. The windowed screen might accurately be
captured that way.
640x480 dots is not the same as saying 640x480 resolution, the same as
the Jaguar specs saying "up to" 640x480 pixels is not the same. Also,
with Sony's documented tendency to blow their specs out of proportion,
why would they undercut themselves by indicating a lower than standard
resolution?
>
>>not the "average" game ran at this, or 320x240 is almost impossible to
>>prove, I don't have enough games to represent a mean. It could be
>
>
> Well, I can help you out there. :-) I have 77 PS1 games with a
> reasonable mix of genres, release dates, etc., and it's fair to say
> that 320x240-ish is the standard. I reckon 8 of them use higher
> resolutions ingame (rather than e.g. just for menus, like Rage Racer
> and the Tony Hawk games), and I believe one uses a lower resolution. I
> expect this is pretty representative.
There are over one thousand, possibly two thousand PS1 games out
there. That is what I'm saying. The "average game" is not represented
by the "top titles".
>
>>said that the top titles were higher, especially if we can get
>>screenshots that default to that resolution, but to say that "most"
>>games were higher is just not very easily supported. From what I've
>
>
> Agreed. I would even say that not many of the top titles were running
> at more than 320x240, unless I'm missing large numbers of them...
According to rec.games.video.sony, there are over 160 of them...
http://www.gamepilgrimage.com/PS1.htm
> -Rus.
--
Scott
> Russell Marks wrote:
> > Scott H <weapo...@yahoo.com> wrote:
> >
> >> I know that it was capable of higher resolutions, but the
> >>default resolution was 256x224, as per Sony's own specs. Whether or
> > Quoting the Sony page you linked to:
> > GRAPHIC PROCESSOR (GPU)
> > [...]
> > Resolution: 256x224 up to 640x480 dots
> > Those are clearly the minimum/maximum resolutions supported, but
> > there's no mention of any default.
>
> 640x480 dots is not the same as saying 640x480 resolution, the same as
Unless you're now denying that the PS1 had a 640x480 mode, I think it
might as well be. :-)
> the Jaguar specs saying "up to" 640x480 pixels is not the same. Also,
> with Sony's documented tendency to blow their specs out of proportion,
> why would they undercut themselves by indicating a lower than standard
> resolution?
Well, there are various possible reasons, but I don't think jumping to
the conclusion that 256x224 is "default" or "standard" is really a
good idea when everything else would seem to indicate that it's hardly
used at all.
> >>not the "average" game ran at this, or 320x240 is almost impossible to
> >>prove, I don't have enough games to represent a mean. It could be
> > Well, I can help you out there. :-) I have 77 PS1 games with a
> > reasonable mix of genres, release dates, etc., and it's fair to say
> > that 320x240-ish is the standard. I reckon 8 of them use higher
> > resolutions ingame (rather than e.g. just for menus, like Rage Racer
> > and the Tony Hawk games), and I believe one uses a lower resolution. I
> > expect this is pretty representative.
>
> There are over one thousand, possibly two thousand PS1 games out
> there. That is what I'm saying. The "average game" is not
> represented by the "top titles".
Fair enough, but what point are you trying to prove here? If anything
higher-res games are seriously over-represented in the games I have,
which suggests that 10% is probably the highest possible proportion of
PS1 games that could reasonably be called higher-res (assuming that
only ingame use of such a mode counts). Which, frankly, shouldn't come
as a great shock to anyone.
-Rus.
It must have bounced back, they haven't arrived yet.
--
Scott
http://www.gamepilgrimage.com/PS1RES.htm
That pretty much settles it for me, the vast majority of top titles run
at or above 320x240. Let me know if I got, Tekken 1+2 mixed up, and
whether I titled the Mortal Kombat and Doom shot correctly.
Thanks,
Scott