- EZ -
MJ Cole / Todd Edwards / Sunship / Artful Dodger /
Wideboys / Bump and Flex / K-Warren / DJ Zinc /
Zed Bias / TJ Cases / Sticky / Wookie / Y-Tribe /
Pay As You Go Kartel / MC's: CKP / Godsgift / Creed /
Melody / Neat / PSG / Megaman / Sparks / Kie / B-Live
"Uhhh, doin it again and again,
get up get up get down tell your friend"
<3<3<3 JS <3<3<3
Average 3D platformer with good graphics. Pretty easy, as I recall. Funny thing about the
title. When I asked the producer about it, I wanted to know if the translation should be
"Linkle River Story" since "L" and "R" can be interchanged in translation, and it sounded
more logical than "Liver". However, he said that, no, "Liver" was correct. The intent of
the title was that it was a story about the people that LIVED in Linkle - the Linkle Livers!
Gotta love that Janglish... :)
--
Don't Believe the Hype -
Vic
Haha! Vic, I've gotta say I enjoy you being in this group. Also, I
don't think anyone else has said it, but you were, unfortunately (for a
great gaming platform) completely correct about the DC's future. I just
think that has to be said, just because prideful ignorance discusts me.
Yes. Kudos for propigating a self fufilling prohpecy.
*woosh*,
My attempted words of encouragement were poorly chosen, but
your's.......*woosh* right over my head.
Thanks. Along the way people were convinced that I was anti-SEGA, but the fact is that I'm
thrilled that they're finally openly software-only and multi-platform. I wish that Okawa-san
hadn't ponied up that 500 million last year as a private "gift." If he hadn't, SEGA could
have announced this a year earlier. They had already licensed Crazy Taxi and a couple others
and were internally working on Space Channel 5 and Seaman(? memory fails me on Seaman, maybe
it was something else...). Oh well, that's not how it panned out. SEGA's still alive, and
with brighter prospects than ever, and that's good for everybody.
Oh, come ON. The problems internally at SEGA worldwide were so large and had accumulated
over such a long period of time that there was literally no WAY they could have turned it
around and had it come out differently. They had lost billions over 4 or 5 consecutive
years. No profits. Nada. Not even close. Why do you think SEGA was doing stuff for other
platforms INTERNALLY over a YEAR ago? They saw where things were going. It had nothing to
do with self-fulfilling prophecies and everything to do with business.
Oh please. Can't have a lame "I told ya so" post without a batch of sour
grapes. ;)
All we need now is people worshipping Marty Chinn because he predicted the
death of the 32x. Yack.
Well, to be honest I am certain that if certain industry individuals,
such as yourself and EA types (not to lump you together), had supported the
Dreamcast from the start, and not so publically spoken against it's
potential, it may have had a better chance, if not a longer life. That
being Joes "self fullfilling professy" I guess. On top of that, the other
major problem that the DC faced was lack of advertising on television where
the masses obey what they notice. Why now, was it Sega's sole
responsibility to sink the funds into advertising the DC and its games, when
so many companies had invested their time and money into it with hardware or
software or both?
Sega proved to me, and probably to the rest of the industry that it is
not, in fact, about the games. The truth is it's about brand loyalty, or
advertising, or both. That you can make an excellent console, release it
months to years before any comparable hardware will compete with it and
price it better than its eventual competition will be, make tons of games
for it, even tons of original and fun games, and if you don't make up some
new and exciting image for your company and games and advertise it on TV, or
already have the following of the masses behind you, that console will fail.
I meant to complement you for being right, and welcome you back to the
group. I do not see how Sega being software only is a greater advantage for
them than having a successful console, going toe to toe with the PS2, would
have been. Except, of course, for the obvious reason that they never had
the support of key industry individuals, most of the media, or the masses to
bring such a thing about, and they could not have the funding to advertise
such success into existance. Which is, I suppose, your position on it.
Mine is that once Sega launched the Dreamcast, and showed with it's efforts
that it had learned from the past and wanted to make a great gaming
platform, everyone should have let go of the past and supported the damned
thing for what it was, a viable platform.
I don't recall Vic ever predicting that the DC would break sales records
at its launch, and have plenty of titles worth owning the console for. He
did say that it would launch with no third party support, and with little
interest among console buyers. He also said that no games were in
development for the DC that were worth anyones' effort at importing to the
US market, yet there were many third parties who did find some (Illbleed,
Grandia 2, Record of Lodoss War, VO:OT, etc.), and others that were always
available (Puyo Puyo 4, the Sakura Wars series, etc.). So it had 18 months
more support, hundreds of extra titles, and dozens of extra classics than he
was insisting there would be two years ago. Far from "completely correct",
IMHO.
Actually, I did too. But, the reason I did was similar to the Dreamcast. I was at the
conference where SEGA was garnering support for the 32X and the (never released) 32x/Genny
all in one. At the end of the presentation, they asked the crowd of publishers/developers
for a show of hands as to who was planning to support it. NO hands. In a crowd of about 4-
500. I knew then it was doomed.
Well, that's not really hard for someone to see coming. After all, what was the
last console "upgrade" to actually be a success? The Colecovision Atari 2600
converter? Maybe the RAM upgrade to the N64, but that shouldn't count because
it was released as a pack-in with DK64. Something like the 32X crash-n-burn
was about as predictable as the sunrise. Sony was smart enough not to even try
to release that VCD player PSX upgrade in the USA because it wouldn't have flown
in the USA. Sega didn't release their MPEG upgrade card for the Saturn here
either. The Broadband Adapter for the Dreamcast can only be called a flop.
Console expansions tend to fare very poorly, and predicting that one will flop
is almost more hindsight than it is foresight.
--
This message sent with the spirit of the Nine Muses,
Calliope, Clio, Polyhymnia, Euterpe, Terpsichore,
Erato, Melpomene, Thalia and Urania.
I agree with your sentiments in general, but IIRC, he said that
G2's asking price was too high, not that it was just an "unworthy" game.
--
The war on drugs has resulted in an incarceration rate so obscene that
almost 1 in 4 of every person behind bars in the entire world is locked up
in the United States.
http://www.salon.com/news/feature/2000/10/12/drugs/index.html
Given that he was bidding with the intent of crushing any US DC release of
Grandia 2 to spite Stolar at the time, it's just as well.
True, but on the other hand he never said that Grandia 2 (or any other
DC title) was worth owning during his initial ranting. Grandia 2 went from
being among the many unnamed, uninspired projects for a doomed console, to a
game that was not worth the price that Ubisoft (the company that did import
it) paid for it. His six month forecast of two years ago proved to be as
immature and unprofessional as it was untrue. And that fact that Sega felt
the need to abandon its platform 20 months later does little to prove that
Vic knows exactly how things would happen (the claim I was arguing), because
in this case he clearly didn't.