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Sega pisses me off again.

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Shinnokxz

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Mar 3, 2007, 2:22:44 AM3/3/07
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So I thought I got a score picking up PSO Ep I and II for the original
Xbox for a fat $4.99. It's not backwards compatible on the 360 (no
surprises there) so I was forced to hook up my old Xbox to play it.
Boot it up and surprise surprise, the game refuses to even get to the
title screen without an *active* Xbox Live account assigned and saved
to that Xbox. Can't do anything with the game without that- not even
play offline.

Now I've been scrambling on the Internet trying to find out IF and HOW
I can use my Xbox Live account on my 360 to work on my original Xbox
without FUBARing things on my 360 (people can lose achievements and
games). Anyone got any ideas? This is quite a chore to work around
such a software engineering flaw on behalf of Sega. It seemed this
generation of PSO games was just completely halfassed from a technical
standpoint.

*explodes

Kendrick Kerwin Chua

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Mar 3, 2007, 4:58:42 AM3/3/07
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In article <1172906564.1...@t69g2000cwt.googlegroups.com>,
Shinnokxz <shin...@charter.net> wrote:
<snip>

>Now I've been scrambling on the Internet trying to find out IF and HOW
>I can use my Xbox Live account on my 360 to work on my original Xbox
>without FUBARing things on my 360 (people can lose achievements and
>games). Anyone got any ideas? This is quite a chore to work around
>such a software engineering flaw on behalf of Sega. It seemed this
>generation of PSO games was just completely halfassed from a technical
>standpoint.

Blame Microsoft, not Sega. Every other iteration of PSO has allowed
offline play without requiring an online account to be opened. This is a
limitation of Xbox Live, not of PSO.

Anyway, what you want to do is keep the 360 powered off, and then seleect
the 'Recover Gamertag' item on the Xbox Live menu on your original Xbox.
This will allow you to use your Live account on the old Xbox without
having to do any hacking tricks. You'll also need to have the original
credit card number you signed up with, but that's easily found if you go
to the new Live website and check out the billing information. Post again
if that doesn't work and I can write up some step-by-step details.

-KKC, doing fun things with the Dreamcast PSO server software.
--
-- ...Durante la batalla, espias rebeldes lograron robar - kendrick
los planos secretos del arma mas extrema del Imperio, - @io.com
la ESTRELLA DE LA MUERTE, una estacion espacial blindada -
con suficiente potencia para destruir un planeta entero. -

Shinnokxz

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Mar 3, 2007, 1:57:01 PM3/3/07
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On Mar 3, 2:58 am, Kendrick Kerwin Chua <kendr...@nospam.io> wrote:
> You'll also need to have the original
> credit card number you signed up with, but that's easily found if you go
> to the new Live website and check out the billing information. Post again
> if that doesn't work and I can write up some step-by-step details.

Where exactly do you view your billing information? I only ask this
because I forgot which phone number I had signed up with on this
account. But thanks a lot for your input, it was the most
straightforward I've seen on all of the Internet.


Shinnokxz

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Mar 3, 2007, 2:44:35 PM3/3/07
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Ah, I found it. Still couldn't get Account Recovery to work right
however... tried to call the Xbox Support Number but good GOD, that
service is so NOT helpful. All it is is a talking bot that can read
from the useless MS Knowledge database to you. Not only that, but they
don't immediately tell you how to talk to a REAL person. When I did
find that out, and they had tried to transfer me.. my call got cut
both times. Trying once more on account recovery, I finally got it
(for some reason I had to add in my middle initial even though it
technically isn't in my initial billing setup).

Everything seems to be in order, Live works good on my Xbox and
nothing was lost on my 360 as well.

Helpful as always KKC... you still playing PSU? What are you doing on
PSO DC?

BelPowerslave

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Mar 3, 2007, 3:00:26 PM3/3/07
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> Blame Microsoft, not Sega. Every other iteration of PSO has allowed
> offline play without requiring an online account to be opened. This is a
> limitation of Xbox Live, not of PSO.

I don't know about this man, I gotta disagree. MS didn't force Sega to
make it so that you couldn't even play PSO offline without a Live
account, Sega did that on their own. I'm guessing they did it so that
you'd be forced to use your 1 month(or is it 2?) trial immediately and
then possibly pay to play it for more months after that.

Hell, even Unreal Championship lets you play the game offline without a
Live account and online play pretty much is *the game*. ;)

Bel
--
Whip Ass Gaming: http://www.whipassgaming.com/

"It's at times like these the great heaven knows
That we wish we had not so many clothes."
- Adam Ant, Strip

Kendrick Kerwin Chua

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Mar 3, 2007, 3:05:04 PM3/3/07
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In article <1172951075.5...@p10g2000cwp.googlegroups.com>,

Shinnokxz <shin...@charter.net> wrote:
>Ah, I found it. Still couldn't get Account Recovery to work right
>however... tried to call the Xbox Support Number but good GOD, that
>service is so NOT helpful. All it is is a talking bot that can read
>from the useless MS Knowledge database to you. Not only that, but they

To be fair, Microsoft still doesn't act like a gaming company. They use
the same tech support people for the Xbox that they do for high-level
corporate support, and their expectations don't match up with the customer
base.

>don't immediately tell you how to talk to a REAL person. When I did
>find that out, and they had tried to transfer me.. my call got cut
>both times. Trying once more on account recovery, I finally got it
>(for some reason I had to add in my middle initial even though it
>technically isn't in my initial billing setup).

This is probably because of the stuff they put in your default Passport
account. Since 2005 all Xbox Live have been tied to the MS Passport
authentication mechanism, which bugs me to no end. I was going to include
a link here, but Microsoft uses some insane ASP dynamic link that includes
your browser version and the time of day to generate the logon. If you
head to http://www.xbox.com/en-US/ and click on the sign-in button on the
top right, you can check your account information there without actually
being on an Xbox.

>Everything seems to be in order, Live works good on my Xbox and
>nothing was lost on my 360 as well.
>
>Helpful as always KKC... you still playing PSU? What are you doing on
>PSO DC?

Hey, you're welcome. Microsoft needs to learn that we're going to help
ourselves if they can't help us, which means mods and hacks. To your other
question, I haven't played much PSU lately since there have been so many
Atlus and NIS game releases lately. But I have gotten in under the radar
to sign up for a Gamecube PSO license, so that I can experience some of
the online-only quests that I missed out on the first time around. I'm a
little bummed that this content is streamed (as opposed to downloaded
locally) but at least I get to play it for free before they shut down the
Gamecube servers at the end of March.

-KKC, who has nine cents left in his Moneybookers account.

Kendrick Kerwin Chua

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Mar 3, 2007, 3:13:37 PM3/3/07
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In article <utkGh.126$nU5.116@trnddc04>,

BelPowerslave <b...@whipassgaming.com> wrote:
>> Blame Microsoft, not Sega. Every other iteration of PSO has allowed
>> offline play without requiring an online account to be opened. This is a
>> limitation of Xbox Live, not of PSO.
>
>I don't know about this man, I gotta disagree. MS didn't force Sega to
>make it so that you couldn't even play PSO offline without a Live
>account, Sega did that on their own. I'm guessing they did it so that
>you'd be forced to use your 1 month(or is it 2?) trial immediately and
>then possibly pay to play it for more months after that.

It's not quite that simple. Since you can play offline in PSO and use the
same character online, Microsoft was paranoid that people would be able to
cheat by transferring and hacking the save files. Tying the game to a Live
account forces you to download the online updates, to start. Then it signs
all your saved games with a hash based on your Live account so it can
validate the file befor any type of play, online or offline. PSO on the
Gamecube and the PC moved a lot of those functions to the server side,
which made it easier to deal with.

>Hell, even Unreal Championship lets you play the game offline without a
>Live account and online play pretty much is *the game*. ;)

The difference being that Unreal sessions are instanced and ephemeral. PSO
isn't exactly a persistent world, but player posessions and progress are
supposed to be measurably cumulative each time you play. I agree with you
that a better solution was probably within reach, but I still think that
Microsoft was the holdout given what happened on other platforms.

-KKC, who just finished the Nights into Dreams quest online.

Shinnokxz

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Mar 3, 2007, 3:32:02 PM3/3/07
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On Mar 3, 1:13 pm, Kendrick Kerwin Chua <kendr...@nospam.io> wrote:

> -KKC, who just finished the Nights into Dreams quest online.

Aren't the Gamecube servers free until their scheduled shutdown date?
Maybe I bought the wrong version getting the Xbox port. Though my
Gamecube doesn't have a BBA so that would've been more money that I do
not really need to spend. That's annoying that they're streamed. I
guess that would've been one thing Xbox has over the Gamecube is that
the hard drive makes it easy for stuff like that to get downloaded.
God only knows how much space extra quests and stuff take on a
Gamecube memory card. Are there a lot of people playing on the
Gamecube? I heard the Xbox server is pretty barren. Admittedly if I
ever played for a hunter's license again it would be for PSO:BB and
not these old console games. I also heard the Gamecube and Xbox games
have pretty much succumbed to cheating and hacking and whatnot.

Kendrick Kerwin Chua

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Mar 3, 2007, 3:46:00 PM3/3/07
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In article <1172953922....@p10g2000cwp.googlegroups.com>,

Shinnokxz <shin...@charter.net> wrote:
>On Mar 3, 1:13 pm, Kendrick Kerwin Chua <kendr...@nospam.io> wrote:
>
>> -KKC, who just finished the Nights into Dreams quest online.
>
>Aren't the Gamecube servers free until their scheduled shutdown date?
>Maybe I bought the wrong version getting the Xbox port. Though my

The scheduled shutdown is March 31, and you have to have been an active
account holder before February 1. I got in just under the wire. :)

>Gamecube doesn't have a BBA so that would've been more money that I do
>not really need to spend. That's annoying that they're streamed. I
>guess that would've been one thing Xbox has over the Gamecube is that
>the hard drive makes it easy for stuff like that to get downloaded.

The Cube version isn't all bad. If you get PSO Episode 1+2 Plus, a lot of
the online content is available right on the disk for offline play. That
includes the Burning Rangers quest as well as the big power station level.

The Xbox hard drive isn't as big an advantage as you might think. Quest
files are really small (4k or less) and they make use of game engine
functions that are already present in the main application. The homebrew
guys have backward engineered some of the files and are putting together
their own quests, which are frankly not much more complicated than the
typical item collection adventure.

>God only knows how much space extra quests and stuff take on a
>Gamecube memory card. Are there a lot of people playing on the
>Gamecube? I heard the Xbox server is pretty barren. Admittedly if I
>ever played for a hunter's license again it would be for PSO:BB and
>not these old console games. I also heard the Gamecube and Xbox games
>have pretty much succumbed to cheating and hacking and whatnot.

Most of the players have moved on to PSU, including the cheaters. I've
been online in the Gamecube version sporadically for the past two weeks
and I've only ever seen one other player online. Also, there's a funny
problem with the Xbox version in that the Christmas event was turned on in
2004 and never turned off, so any time of year you log on there's
Christmas trees in the lobbies, wreaths hanging on the wall and Santa's
sleigh flying through Pioneer 2.

If you ever do get a Gamecube BBA, you might want to check out the
homebrew PSO server that's running. http://www.schtserv.com/ is the link
if you're interested.

-KKC, making stew.

BelPowerslave

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Mar 5, 2007, 4:11:49 PM3/5/07
to
>> I don't know about this man, I gotta disagree. MS didn't force Sega to
>> make it so that you couldn't even play PSO offline without a Live
>> account, Sega did that on their own. I'm guessing they did it so that
>> you'd be forced to use your 1 month(or is it 2?) trial immediately and
>> then possibly pay to play it for more months after that.
>
> It's not quite that simple. Since you can play offline in PSO and use the
> same character online, Microsoft was paranoid that people would be able to
> cheat by transferring and hacking the save files. Tying the game to a Live
> account forces you to download the online updates, to start. Then it signs
> all your saved games with a hash based on your Live account so it can
> validate the file befor any type of play, online or offline. PSO on the
> Gamecube and the PC moved a lot of those functions to the server side,
> which made it easier to deal with.

Oh damn, you're right...I keep forgetting that PSO used MS's servers
rather than letting Sega use their own. Yeah, with that newfound
knowledge I agree that it was definitely MS who pulled that shit. I'd
bet if they'd of allowed Sega to use their own servers it would have
been a disaster, as Sega just doesn't seem to care about cheaters, or
updates, or pretty much anything that goes on in it.

>> Hell, even Unreal Championship lets you play the game offline without a
>> Live account and online play pretty much is *the game*. ;)
>
> The difference being that Unreal sessions are instanced and ephemeral. PSO
> isn't exactly a persistent world, but player posessions and progress are
> supposed to be measurably cumulative each time you play. I agree with you
> that a better solution was probably within reach, but I still think that
> Microsoft was the holdout given what happened on other platforms.

Yeah, I agree. I don't know why I thought MS allowed Sega to use their
own servers for the game. This was *way* before the bullshit holdout EA
pulled, or even Square's insisting that FF be on their "PlayOnline"
servers.

> -KKC, who just finished the Nights into Dreams quest online.

How was it? Does Nights actually show up? Do you fight any enemies from
the Saturn game and whatnot?

Kendrick Kerwin Chua

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Mar 5, 2007, 4:46:50 PM3/5/07
to
In article <esi12g$rbt$1...@aioe.org>,

BelPowerslave <b...@whipassgaming.com> wrote:
>
>> -KKC, who just finished the Nights into Dreams quest online.
>
>How was it? Does Nights actually show up? Do you fight any enemies from
>the Saturn game and whatnot?

It's fun, but not terribly original. The idea is that a kid on Pioneer 2
has been visited in his dreams, and needs you to go to the planet because
only hunters are allowed. While you're there, you have to fight through a
standard roster of Ragol monsters in order to collect four Ideya balls and
meet Nights face to face. Harmless fun, but there's a time limit that
makes it somewhat challenging.

-KKC, doing fun things with automated cat feeders.

Scott H

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Mar 5, 2007, 8:23:35 PM3/5/07
to
Kendrick Kerwin Chua wrote:
> In article <esi12g$rbt$1...@aioe.org>,
> BelPowerslave <b...@whipassgaming.com> wrote:
>>> -KKC, who just finished the Nights into Dreams quest online.
>> How was it? Does Nights actually show up? Do you fight any enemies from
>> the Saturn game and whatnot?
>
> It's fun, but not terribly original. The idea is that a kid on Pioneer 2
> has been visited in his dreams, and needs you to go to the planet because
> only hunters are allowed. While you're there, you have to fight through a
> standard roster of Ragol monsters in order to collect four Ideya balls and
> meet Nights face to face. Harmless fun, but there's a time limit that
> makes it somewhat challenging.

At this point can you influence me into purchasing this for the
360? I own a 360, and I have a Live account, and I have next to no free
time that I use for gaming anyway. Can I play online with anybody from
this group using the 360 version?


> -KKC, doing fun things with automated cat feeders.

I always figured that my cats would end up just using the carpet if I
bought one of those automatic cleaning litter boxes. "Do you hear that
Buddy? It's eating something in there! Owner's nuts if he thinks I
step in there again!"

--
Scott

http://www.gamepilgrimage.com

Kendrick Kerwin Chua

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Mar 5, 2007, 8:48:21 PM3/5/07
to
In article <ro3Hh.2177$kh.964@trnddc06>, Scott H <weapo...@yahoo.com> wrote:
>Kendrick Kerwin Chua wrote:
>> In article <esi12g$rbt$1...@aioe.org>,
>> BelPowerslave <b...@whipassgaming.com> wrote:
>>>> -KKC, who just finished the Nights into Dreams quest online.
>>> How was it? Does Nights actually show up? Do you fight any enemies from
>>> the Saturn game and whatnot?
>>
>> It's fun, but not terribly original. The idea is that a kid on Pioneer 2
>> has been visited in his dreams, and needs you to go to the planet because
<snip>

> At this point can you influence me into purchasing this for the
>360? I own a 360, and I have a Live account, and I have next to no free
>time that I use for gaming anyway. Can I play online with anybody from
>this group using the 360 version?

Just to be clear, this quest is specific to PSO episode 1 and 2, and it's
not available in Phantasy Star Universe. You should be aware that PSU
happens in a completely separate continuity from the rest of the Phantasy
Star story, and appears not to feature the Sonic Team in-jokes. If you
want to experience the Nights quest, you need to play PSO on the Gamecube
since that quest isn't in the Xbox version as far as I know. Also, PSO
doesn't run on the 360.

Now then... If you're still interested in playing PSU, you should be aware
that the Xbox 360 userbase is separate from the rest of the players. Xbox
360 PSU users can only play with each other, while PC and PS2 users can
play with each other (and run each other's accounts too.) I can't speak
for anybody else, but I'm running the PS2 version, so you wouldn't be able
to play with me if you got the 360 copy.

>> -KKC, doing fun things with automated cat feeders.
>
>I always figured that my cats would end up just using the carpet if I
>bought one of those automatic cleaning litter boxes. "Do you hear that
>Buddy? It's eating something in there! Owner's nuts if he thinks I
>step in there again!"

Well, the automatic litter boxes are okay, but they still need daily
maintenance, which hardly makes them worth it. What I'm messing with are
those food dishes with the motorized hoppers that drop some food down into
the dish three times a day. My cats tend to wake me up in the mornings if
they're not fed, and this keeps them off my back.

-KKC, playing Wizardry. Man, priestesses sure don't wear much. :)

Shinnokxz

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Mar 6, 2007, 1:54:33 AM3/6/07
to
On Mar 5, 6:23 pm, Scott H <weaponx...@yahoo.com> wrote:

> At this point can you influence me into purchasing this for the
> 360? I own a 360, and I have a Live account, and I have next to no free
> time that I use for gaming anyway. Can I play online with anybody from
> this group using the 360 version?

I'm not into Phantasy Star Universe. Tried the single player for the
PC- didn't like it. Tried multiplayer on the 360- didn't like it. Felt
like a lot of tasteless instancing with a boring opening dungeon. I
felt that a lot of the charm that I saw in PSO was gone... and this is
speaking from someone who never played the earlier games and have next
to zero comprehension of overall story.

It would be fun if we got some kind of group PSO game we could play
though. PSO:BB for the PC is free, easy to run, and the only cost is
the hunter's license...

Scott H

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Mar 6, 2007, 6:49:38 AM3/6/07
to
Kendrick Kerwin Chua wrote:
> In article <ro3Hh.2177$kh.964@trnddc06>, Scott H <weapo...@yahoo.com> wrote:
>> Kendrick Kerwin Chua wrote:
>>> In article <esi12g$rbt$1...@aioe.org>,
>>> BelPowerslave <b...@whipassgaming.com> wrote:
>>>>> -KKC, who just finished the Nights into Dreams quest online.
>>>> How was it? Does Nights actually show up? Do you fight any enemies from
>>>> the Saturn game and whatnot?
>>> It's fun, but not terribly original. The idea is that a kid on Pioneer 2
>>> has been visited in his dreams, and needs you to go to the planet because
> <snip>
>> At this point can you influence me into purchasing this for the
>> 360? I own a 360, and I have a Live account, and I have next to no free
>> time that I use for gaming anyway. Can I play online with anybody from
>> this group using the 360 version?
>
> Just to be clear, this quest is specific to PSO episode 1 and 2, and it's
> not available in Phantasy Star Universe. You should be aware that PSU
> happens in a completely separate continuity from the rest of the Phantasy
> Star story, and appears not to feature the Sonic Team in-jokes. If you
> want to experience the Nights quest, you need to play PSO on the Gamecube
> since that quest isn't in the Xbox version as far as I know. Also, PSO
> doesn't run on the 360.

Ah, I was confused. All the same, even though I own both PSOs for
the Dreamcast I might be interested in picking the episode 1+2 disk up
along with a Gamecube BBA to play it online again. As I understand it
though, that is going to end this month? That's just no good.

> Now then... If you're still interested in playing PSU, you should be aware
> that the Xbox 360 userbase is separate from the rest of the players. Xbox
> 360 PSU users can only play with each other, while PC and PS2 users can
> play with each other (and run each other's accounts too.) I can't speak
> for anybody else, but I'm running the PS2 version, so you wouldn't be able
> to play with me if you got the 360 copy.

I see, that pretty well blows my interest in the game. The terrible
animation quality for the cut scene "sword battles" had already made me
fairly sore towards the game. When George Lucas has better choreography
than you, you have a problem.

>>> -KKC, doing fun things with automated cat feeders.
>> I always figured that my cats would end up just using the carpet if I
>> bought one of those automatic cleaning litter boxes. "Do you hear that
>> Buddy? It's eating something in there! Owner's nuts if he thinks I
>> step in there again!"
>
> Well, the automatic litter boxes are okay, but they still need daily
> maintenance, which hardly makes them worth it. What I'm messing with are
> those food dishes with the motorized hoppers that drop some food down into
> the dish three times a day. My cats tend to wake me up in the mornings if
> they're not fed, and this keeps them off my back.

I've never had more than two cats at one time, so I don't know if my
solution would work for you. I just keep one of those dispensers that
fill up an area and slide out to a small tray. The cats have always
self moderated, and when one of them got a little chunky I switched to
"inside cat" diet food. The litter box had been my primary area of
problem, as the older cat felt that he shouldn't have to smell anybody
else's waste.

> -KKC, playing Wizardry. Man, priestesses sure don't wear much. :)


--
Scott

http://www.gamepilgrimage.com

Kendrick Kerwin Chua

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Mar 6, 2007, 7:09:17 AM3/6/07
to
In article <mzcHh.1128$NA4.320@trnddc07>,

Scott H <weapo...@yahoo.com> wrote:
>Kendrick Kerwin Chua wrote:
>> If you
>> want to experience the Nights quest, you need to play PSO on the Gamecube
>> since that quest isn't in the Xbox version as far as I know. Also, PSO
>> doesn't run on the 360.
>
> Ah, I was confused. All the same, even though I own both PSOs for
>the Dreamcast I might be interested in picking the episode 1+2 disk up
>along with a Gamecube BBA to play it online again. As I understand it
>though, that is going to end this month? That's just no good.

Not only that, but Sega is not accepting any new subscriptions for the
Gamecube version. Blue Burst on the PC and PSU is what you're permitted to
sign up for now.

>> Now then... If you're still interested in playing PSU, you should be aware
>> that the Xbox 360 userbase is separate from the rest of the players. Xbox
>

>I see, that pretty well blows my interest in the game. The terrible
>animation quality for the cut scene "sword battles" had already made me
>fairly sore towards the game. When George Lucas has better choreography
>than you, you have a problem.

If you consider that the cut scenes are rendered with the game engine and
not as FMV segments, it's not all that bad. Ethan Waber has different
outfits for every occasion at the whim of the player, and so pre-rendered
cut scenes wouldn't represent that right. Also, if you watch carefully
it's not really the animation so much as it is the motion capture that
stinks.

And now, our off-topic content:

>> Well, the automatic litter boxes are okay, but they still need daily
>> maintenance, which hardly makes them worth it. What I'm messing with are
>> those food dishes with the motorized hoppers that drop some food down into
>> the dish three times a day. My cats tend to wake me up in the mornings if
>> they're not fed, and this keeps them off my back.
>
>I've never had more than two cats at one time, so I don't know if my
>solution would work for you. I just keep one of those dispensers that
>fill up an area and slide out to a small tray. The cats have always
>self moderated, and when one of them got a little chunky I switched to

One of my cats is blind, and so grew up for a short while being unable to
hunt or feed himself. He has no ability to regulate his own diet. :)

>"inside cat" diet food. The litter box had been my primary area of
>problem, as the older cat felt that he shouldn't have to smell anybody
>else's waste.

Unfortunately, the solution is to have two litter boxes. You stick them
side by side, and you clean one more often than the other. Eventually, the
older one will find out that he prefers a clean litter box to the smelly
one, even if he made the smell.

-KKC, White Castle burgers for breakfast. Yum yum.

BelPowerslave

unread,
Mar 6, 2007, 4:48:07 PM3/6/07
to
>> Ah, I was confused. All the same, even though I own both PSOs for
>> the Dreamcast I might be interested in picking the episode 1+2 disk up
>> along with a Gamecube BBA to play it online again. As I understand it
>> though, that is going to end this month? That's just no good.
>
> Not only that, but Sega is not accepting any new subscriptions for the
> Gamecube version. Blue Burst on the PC and PSU is what you're permitted to
> sign up for now.

Hmmmm, I was going to suggest Scott get the Xbox version of PSO Ep1&2 as
you get a 2 month trial free with it(even if it's used as it's linked to
your GT)...but now I'm not sure. Are the Xbox PSO servers going down
too, have you heard anything about that?

If they are, Scott, you ought to pick this up and the girlfriend and I
were going to go all the way through it(her first time, my millionth{or
so}) and you could do it for free(well, the cost of the game, which is
$10 or less virtually anywhere).

Let me know if your hear anything, KKC, I'd be interested in taking one
last stroll through the Xbox version before it's down for good.

Another thing that makes me wonder: If they take down the server, can
one still buy PSO on Xbox and play it offline?

Bel

Kendrick Kerwin Chua

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Mar 6, 2007, 5:03:09 PM3/6/07
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In article <esknil$rfo$1...@aioe.org>,

BelPowerslave <b...@whipassgaming.com> wrote:
>
>Hmmmm, I was going to suggest Scott get the Xbox version of PSO Ep1&2 as
>you get a 2 month trial free with it(even if it's used as it's linked to
>your GT)...but now I'm not sure. Are the Xbox PSO servers going down
>too, have you heard anything about that?

No idea. Sega and Microsoft are pretty screwy and uncommunicative when it
comes to the Xbox PSO servers. If they go down, it may not be with any
announcement.

>Let me know if your hear anything, KKC, I'd be interested in taking one
>last stroll through the Xbox version before it's down for good.

I'm probably the only one still paying attention, so for sure I'll pipe up
when news hits my ears. :)

>Another thing that makes me wonder: If they take down the server, can
>one still buy PSO on Xbox and play it offline?

Yeah, as long as you have a Live account. Now that Silver accounts are
free, it's trivial to sign up for one and then recover it on the old Xbox.
However, it's possible that Microsoft may remove the online updates for
certain games if they decide that they're no longer supported. If that's
true, then even if you only play offline the PSO app might complain that
you need updates that you can't get anymore. It's worth testing with an
Xbox that's got a live Gamertag save but no network connection.

-KKC, making pasta. Yum.

BelPowerslave

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Mar 6, 2007, 5:16:19 PM3/6/07
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> No idea. Sega and Microsoft are pretty screwy and uncommunicative when it
> comes to the Xbox PSO servers. If they go down, it may not be with any
> announcement.

Yeah, that's true.

>> Let me know if your hear anything, KKC, I'd be interested in taking one
>> last stroll through the Xbox version before it's down for good.
>
> I'm probably the only one still paying attention, so for sure I'll pipe up
> when news hits my ears. :)

Heheheh, well, I appreciate it. :)

>> Another thing that makes me wonder: If they take down the server, can
>> one still buy PSO on Xbox and play it offline?
>
> Yeah, as long as you have a Live account. Now that Silver accounts are
> free, it's trivial to sign up for one and then recover it on the old Xbox.
> However, it's possible that Microsoft may remove the online updates for
> certain games if they decide that they're no longer supported. If that's
> true, then even if you only play offline the PSO app might complain that
> you need updates that you can't get anymore. It's worth testing with an
> Xbox that's got a live Gamertag save but no network connection.

Oh, get this(and I meant to make a post about it here after I did one in
my forums, but forgot): I called up Xbox support one night when I was
having some issue with Live and started talking to the guy for a while.
He told me, and I couldn't quite believe it, if you *only* have a Silver
account on the 360 Sega lets you play PSU *for free*. He says he has no
idea why, no idea if they just overlooked it or what, but that you
really can play it without any monthly fee if you just have a Silver
account. Isn't that crazy?

Bel
--
Whip Ass Gaming: http://www.whipassgaming.com/

"What could possibly go wrong?"
- Bubsy in Claws Encounters of the Furred Kind

Kendrick Kerwin Chua

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Mar 6, 2007, 6:48:06 PM3/6/07
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In article <eskp7g$uvt$1...@aioe.org>,

BelPowerslave <b...@whipassgaming.com> wrote:
>
>Oh, get this(and I meant to make a post about it here after I did one in
>my forums, but forgot): I called up Xbox support one night when I was
>having some issue with Live and started talking to the guy for a while.
>He told me, and I couldn't quite believe it, if you *only* have a Silver
>account on the 360 Sega lets you play PSU *for free*. He says he has no
>idea why, no idea if they just overlooked it or what, but that you
>really can play it without any monthly fee if you just have a Silver
>account. Isn't that crazy?

This makes a small amount of sense to me. They limited the beta demo to
Gold users even though they promised it to everyone, and I imagine part of
that was working out the kinks in the two membership types. Most other
developers have resisted releasing MMO games on Xbox Live for fear of this
kind of problem. If you look at Final Fantasy XI as an example, there's
the whole PlayOnline layer that you have to log into that's separate from
Xbox Live and doesn't care about the interface.

-KKC, hunting for a copy of RPG Maker 3.

Shinnokxz

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Mar 6, 2007, 7:01:51 PM3/6/07
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On Mar 6, 2:48 pm, BelPowerslave <b...@whipassgaming.com> wrote:

> Are the Xbox PSO servers going down
> too, have you heard anything about that?

Xbox servers are probably staying up for good or until for some reason
Microsoft starts axeing support for older games on XBL which it
hasn't ever done.


> I'd be interested in taking one
> last stroll through the Xbox version before it's down for good.

Let me know if you guys do... I don't have a hunter's license for it
but I've got a character I'm growing.

> Another thing that makes me wonder: If they take down the server, can
> one still buy PSO on Xbox and play it offline?

Yup, as we have established already earlier in the topic, all you need
is a GT saved on the original Xbox (I don't even know if it has to be
an active account) to save characters to. From there offline mode is
accessible (with the multiscreen support). obviously online still
works.


BelPowerslave

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Mar 6, 2007, 7:57:36 PM3/6/07
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>> Are the Xbox PSO servers going down
>> too, have you heard anything about that?
>
> Xbox servers are probably staying up for good or until for some reason
> Microsoft starts axeing support for older games on XBL which it
> hasn't ever done.

I really hope they don't ever stop support for Xbox Live on the original
Xbox. That'd just kill me...

>
>> I'd be interested in taking one
>> last stroll through the Xbox version before it's down for good.
>
> Let me know if you guys do... I don't have a hunter's license for it
> but I've got a character I'm growing.

Will do. Would be nice to have a constant 4 player party.

>> Another thing that makes me wonder: If they take down the server, can
>> one still buy PSO on Xbox and play it offline?
>
> Yup, as we have established already earlier in the topic, all you need
> is a GT saved on the original Xbox (I don't even know if it has to be
> an active account) to save characters to. From there offline mode is
> accessible (with the multiscreen support). obviously online still
> works.

I keep wanting to jump online with it just to see what online quests are
available and which ones Sega decided to fuck the Xbox users out
of...but man, I don't want to pay $10 to find out. ;)

8bitwizard

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Mar 6, 2007, 10:51:53 PM3/6/07
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In article <mzcHh.1128$NA4.320@trnddc07>,

Scott H <weapo...@yahoo.com> wrote:
> Ah, I was confused. All the same, even though I own both PSOs for
> the Dreamcast I might be interested in picking the episode 1+2 disk up
> along with a Gamecube BBA to play it online again. As I understand it
> though, that is going to end this month? That's just no good.

There will be private servers. And they won't even care if your code was
previously used.

RelMark

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Mar 6, 2007, 11:56:36 PM3/6/07
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"Kendrick Kerwin Chua" <kend...@nospam.io> wrote:

> -KKC, playing Wizardry. Man, priestesses sure don't wear much. :)

Just out of curiousity, which Wizardry is this? I haven't played
the newest ones yet, but I remember that some of the monsters and
NPCs in Wizardry VI were somewhat lightly dressed, one might say.

RelMark


Kendrick Kerwin Chua

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Mar 7, 2007, 3:29:03 AM3/7/07
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In article <556v06F...@mid.individual.net>,

Wizardry Tale of the Forsaken Land, on the PS2. Almost none of the
Japanese Wizardry titles have been localized fr the west, and I'd been
hunting for a copy quite a while. I like it a lot, but I'm also an RPG
weenie that made graph paper maps when playing the original Bard's Tale. I
can see exactly why people didn't warm to the game, with its old fashioned
turn-based combat and first-person dungeon crawling.

-KKC, up too early.

RelMark

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Mar 9, 2007, 10:25:26 PM3/9/07
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"Kendrick Kerwin Chua" <kend...@nospam.io> wrote:
> In article <556v06F...@mid.individual.net>,
> RelMark <bsmi...@windstream.com> wrote:
> >"Kendrick Kerwin Chua" <kend...@nospam.io> wrote:
> >
> >> -KKC, playing Wizardry. Man, priestesses sure don't wear much. :)
> >
> >Just out of curiousity, which Wizardry is this? I haven't played
> >the newest ones yet, but I remember that some of the monsters and
> >NPCs in Wizardry VI were somewhat lightly dressed, one might say.
>
> Wizardry Tale of the Forsaken Land, on the PS2.

Ah. I picked that up a while back, but haven't yet started it
(somewhat backlogged on RPGs (books, games in general) at the moment).

> Almost none of the Japanese Wizardry titles have been localized fr
> the west, and I'd been hunting for a copy quite a while.

I looked up the series on Wikipedia after my previous post, and
was surprised at the number of console versions. I knew about
some of the ports, but I had no idea that there were so many
console-specific Wizardry games.

> I like it a lot, but I'm also an RPG weenie that made graph paper
> maps when playing the original Bard's Tale. I can see exactly why
> people didn't warm to the game, with its old fashioned
> turn-based combat and first-person dungeon crawling.

Heh. I still have somewhere the maps I drew for the NES Wizardry ports.
This is definitely not the most popular of genres these days, but it's
nice to know that there's still enough of a market to be worth producing
new games for.

RelMark


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