There once was a developer and this was good. Then for some unknown reason this developer felt is necessary to subject the planet to pain, frustration, and misery....thus began the making of the Playstation controller.
What the hell was Sony smoking to think this controller was a "good thing". The controller feels too small in my hand, and those two protrusions dig into my hand. The buttons are ok, however the four main button are aligned as follows:
o o o o
which is all fine and dandy, except they are labelled with a symbol of a square, triangle, a circle and an X. This sorta boggles the mind. With the Saturn, 3DO, Genesis, and SNES (excluding the SNES reversal of A and B), the buttons are labelled with letters and in alphabetical order, so when you are playing you can remember where a button is....the logic behind remember where the "square button" is lost on me. Sure you will get used to it, but tell me why they would screw up a simple concept. However, this isn't the controllers biggest flaw....that crowning achivement goes to the "pad" itself. Yes it is a pad, with four raised "bumps" on it.....this would be fine, however the "brains" at Sony decided to encase the pad IN the controller casing, leaving only the four "bumps" poking through the casing...which look like psudo-buttons. IT SUCKS! Not since getting my SNES have I been so disappointed with a controller. This hunk o' crap is really lousy! Flowing moves like semi-circles are not easy to do and even with a lot of practice I still have lots of trouble doing them reliably.
As for the rest of the machine...well here it is. It is small...about the same footprint (I stole that saying from some magazine) as a magazine and about as thick as, say 7 Game Pro magazines. Set up was similar to the Saturn with no hitches. Then I notice...NO INTERNAL BATTERY!!!! I paid pretty well the same amount for my Saturn with VF as I did for the Playstation and Toshinden (which I had to buy separately...'cuz the Playstation has no pack in). The absence of the battery means I have to fork out MORE money for a memory card if I want to save games! What a gip! Also for the same amount of $$ you don't get a cartridge slot which I'm sure will be an asset to the future of the Saturn.
I ran the demo disk that came with it and the first thing I noticed was that the FMV playback looked clearer...which is great....however, I personally am getting sick of FMV....if I wanna watch a movie I'll rent one!
The games on the DEMO were mixed and there are 4 playable demos. The first ESPN Extreme Games, takes Road Rash and puts it in four new modes: inline skates, skateboard, bike, and ludge (that snow thingy...I have aweful spelling.) Demo looked GREAT, hopefully the full game is faster. Jumping, ducking, punching, kicking - No problems here.
The next demo was for Jumping Flash....a Doom style platform games. The graphics, music and controls sucked. Neat idea...however Rise of the Triad, Dark Forces, Doom and the likes have pretty well done everything that was done here, only looking much better. The polygon badguys looked bad, as did most of the game. (blech!!).
Next was Toshinden...which I will review below, since I bought the full version.
The final playable demo was for Wipeout which is a futuristic, hovering racing game....sorta felt like Hi-Octane on the PC. Looks great, kinda sluggish. I'll wait and see the finished product.
The other demos were just for viewing and most contained FMV and not a lot of game footage.
Toshinden....hmm.....it look GREAT (standing still). The sound is ok, I didn't think it was anything wonderful and of course due to the pad, the controls suck! (yeah I might get "used" to it....but why should I have to suffer from a bad controller!) The game itself borrows heavily from VF, but I think it doesn't have as many frames. You have a weak and fierce slash (TRIANGLE AND SQUARE) and a weak and fierce kick (CIRCLE and X - see my point) Each person doesn't have nearly the same depth of moves as VF and I didn't think they were as cool either. Toshinden has adopted the Street Fighter/MK idea of projectiles in combat. I personally think projectiles should be left out of combat games as it keeps you far away from each other and the entire game becomes a shooting match. VF was great for intense, in-your-face, fighting, something that is lost in Toshinden. The BEST thing I thought Toshinden gave you was the ability to move around you opponent. With the use of the top buttons on that basterized controller you can move into and out of the screen which makes for some interesting moves. This actually could be incorperated into future VF games quite nicely.
Well that's about it for the Playstation. I wasn't nearly as impressed as when I got my Saturn and if I wasn't opening up a Video Game retail store, I don't think I would have even got a Playstation.
Remember....looks are superficial, it is games that make a machine. My SNES has "better hardware" than my Genesis....but I have far more games for my Genesis and play it far more often than my SNES because the games are FAR superior for the most part.
There it is.....take it all with a grain a salt. I am admittedly pro-SEGA (especially now that I learned I WILL be getting VF remix after all). I felt I was being pretty honest!
Excerpts from netnews.rec.games.video.sega: 10-Sep-95 Re: A Saturn owner buys a P.. by Tom Mulc...@ix.netcom.co
> wanted a directional buttons like the Sega master system with one solid piece? > !?!?! > The PS config let's you perform an exact diagonal EVERY time. You can't do th > at > unless the L,R,U and D are promininent on the pad.
Yeah but there should be a point on the joypad that lets you do a diagonal move without pressing two points. The Sony control pad has four direction buttons...in order to do a diagonal movement, you must press two. For example...down-left, you must press both down and left buttons. Maybe I'm just used to the Saturn control pad, but I was able to do special moves (fireball) for Street Fighter:The Movie on the Saturn very easily once I got the timing. I have played Toshiden for 20+ Hours and still can't get a special move (fireball) consistently. I have better luck when I don't even try...like doing a bunch of circling movements and pressing buttons. I firmly believe this to be because there's no diagonal point on the joypad.
Come to think of it, even the SNES was easier to use although it's very similar to the PSX's. That's because it had a center point that connected all four direction pads...which allowed you to center your thumb in the joypad and get diagonals much easily.
I dunno...this point's probably not important as hopefully third parties will come out with their own designs..and with most games, this is not an issue. I just think that the Sony's one detracts from gameplay which again is just my opinion.
What the hell was Sony smoking to think this controller was a "good thing". The controller feels too small in my hand, and those two
Feels fine in my hand; My friends prefer the larger "Professional" pad, tho'
when you are playing you can remember where a button is....the logic behind remember where the "square button" is lost on me. Sure you will
Wow, I've had it for a whole day, and I've already "memorized" which button is which--
controller. This hunk o' crap is really lousy! Flowing moves like semi-circles are not easy to do and even with a lot of practice I still have lots of trouble doing them reliably.
This is where you're wrong-- on the psx pads it's MUCH easier to do a forward and then backward (without an arc) than on the snes/genesis pads; you don't mistakenly arc up or down when you do this-- doing arcs did make my thumb abnormally sore, tho' because the casing would rub up against my digit. BUT, then again, after one whole day I was able to do Fo's Mystic attack very reliably (foreward arc-back strong punch)
was similar to the Saturn with no hitches. Then I notice...NO INTERNAL BATTERY!!!! I paid pretty well the same amount for my Saturn with VF as
Yeah, but the overall memory system was better than the Saturn, with the ability to copy from one card to another and being able to organize saved games -- but there are no Role Playing games as of yet, so the memory system is basically worthless.
separately...'cuz the Playstation has no pack in). The absence of the battery means I have to fork out MORE money for a memory card if I want
Yeah, but in the long-run it'll be best because of the ability to shuffle the data and the upgradablility of games (ie, from a first RPG to a second one--)
a cartridge slot which I'm sure will be an asset to the future for Saturn
It does have a parralell port and a serial port, tho' (I guess for additional storage, and the combat cable plugs into the serial port)
great....however, I personally am getting sick of FMV....if I wanna watch a movie I'll rent one!
Canned response, "If it's better, I don't need it"-- the FMV was impressive, and it's not trying to show how good the FMV is, but how powerful the graphic processor is. I agree, FMV isn't the determining factor of a system's performance, but it is a _slight_ plus. The FMV in ESPN X-treme was good, and you could cancel it with a button press at any time.
<re: ESPN X-treme> have aweful spelling.) Demo looked GREAT, hopefully the full game is faster. Jumping, ducking, punching, kicking - No problems here.
Yeah, the game's good (the graphics are X-cellent for 1-player, but in 2- player it seems to peek out, and the screen re-draws in front of you on the split screen). The 1-player has absolutly NO popup at ALL.
The next demo was for Jumping Flash....a Doom style platform games. The graphics, music and controls sucked. Neat idea...however
Dude, you have to play a game before you make judgments on the controls-- that's all you bitch about; OF COURSE different games use different controls BTW, it's NOT Doom-style; it's real 3-D-- but be warned that it is VERY cutsy and you have to really love platforms to stand a game so happy.
The final playable demo was for Wipeout which is a futuristic, hovering racing game....sorta felt like Hi-Octane on the PC. Looks great, kinda sluggish. I'll wait and see the finished product.
I was blown away by this game-- I thought the music was WAY TOO low. The scenery is very well done; It did have a sluggish feeling to it, but that may be an intentional side-effect of having hover craft; who knows.
from VF, but I think it doesn't have as many frames. You have a weak and fierce slash (TRIANGLE AND SQUARE) and a weak and fierce kick (CIRCLE and
Yeah, that's the _real_ problem with the symbols, posting on the internet there are no corresponding keys for the buttons. :-)
<snipped opinions on Toshinden-- everyone is entitled to their own>
There it is.....take it all with a grain a salt. I am admittedly pro-SEGA (especially now that I learned I WILL be getting VF remix after all). I felt I was being pretty honest!
Yeah, you were-- except for the control-hatred These systems are not the definitive "to end all gaming" systems, and both do have pros and cons. Fortunatly, as EA's president put it, "The gamer is the only winner in this battle (of systems)"
I too own a Saturn and bought a Playstation. I have to agree about most of what was said about the controllers. The control pad (or lack there of) is bad, plus the directional buttons they use instead are square and tend to dig into my thumb after playing for a long time (like 8 hours of Toshinden). Other than that I like the main system, as for the battery...its annoying but it doesn't bother me that much.
As far as toshinden goes. Its pretty cool, graphically its awesome. The controls for it do suck, partially becuase of the controllers, partially because of the setup for the buttons. All of the special moves require rolling the direction in some form or another, this is almost impossible to do with these controllers. Although the computer has no problem doing them ;) I would have much preferred them using something more akin to VF with punch,punch,kick or some such.
Anyway, I think both systems are awesome. If VF and Toshinden are both on par concerning the amount of programming skill that went into them, I would have to say that the Playstation has a faster graphics engine. FMV seems the same on both systems, no jerkiness on the Playstation that someone had posted about before.
Thanks,
Ron. -- ***===--- Ronald Pepper - pep...@dashi.us.dell.com ---===*** Office: Braker F Server Group Phone: (512) 728-7638 Unix Support-IPS All opinions are mine alone. Dell Computer Corporation "I post, therefore I am."
> What the hell was Sony smoking to think this controller was a >"good thing". The controller feels too small in my hand, and those two >protrusions dig into my hand. The buttons are ok, however the four main >button are aligned as follows: > o > o o > o
Interesting reviews. I am considering getting a Playstation so that I can get new games when I want them. (I know, wait a few weeks for new Saturn games).
I have seen a 3rd party controller that has a D-PAD!!! Thats right, not the button crap that comes from Sony. Anyway, since you have a PSX, you need to find one of these and buy it. Only played a little with the PSX, but the other controller is MUCH MUCH BETTER!!! (IMO).
In <42tri2$...@ccshst05.cs.uoguelph.ca> ipinn...@uoguelph.ca (Ian A Pinnell) writes:
> What the hell was Sony smoking to think this controller was a >"good thing". The controller feels too small in my hand, and those two >protrusions dig into my hand. The buttons are ok, however the four main >button are aligned as follows:
> o > o o > o
Ya either love'em or hate'em..
>which is all fine and dandy, except they are labelled with a symbol of a >square, triangle, a circle and an X. This sorta boggles the mind. With >the Saturn, 3DO, Genesis, and SNES (excluding the SNES reversal of A and >B), the buttons are labelled with letters and in alphabetical order, so >when you are playing you can remember where a button is....the logic >behind remember where the "square button" is lost on me. Sure you will >get used to it, but tell me why they would screw up a simple concept.
Don't know why they didn't use the logical config.. no biggie tho'.
>However, this isn't the controllers biggest flaw....that crowning >achivement goes to the "pad" itself. Yes it is a pad, with four raised >"bumps" on it.....this would be fine, however the "brains" at Sony >decided to encase the pad IN the controller casing, leaving only the four >"bumps" poking through the casing...which look like psudo-buttons. IT >SUCKS! Not since getting my SNES have I been so disappointed with a >controller. This hunk o' crap is really lousy! Flowing moves like >semi-circles are not easy to do and even with a lot of practice I still >have lots of trouble doing them reliably.
People who love the SNES pad(me!) will love the PS pad. Even tho' they look quite different they both have a similar feel.. small and secure in the hands. I agree circular moves for fighting games are tuff but who into fighting games doesn't have the ol' 6button stick? The directional button config is smart! Don't tell me you wanted a directional buttons like the Sega master system with one solid piece?!?!?! The PS config let's you perform an exact diagonal EVERY time. You can't do that unless the L,R,U and D are promininent on the pad.
> As for the rest of the machine...well here it is. It is >small...about the same footprint (I stole that saying from some magazine) >as a magazine and about as thick as, say 7 Game Pro magazines. Set up >was similar to the Saturn with no hitches. Then I notice...NO INTERNAL >BATTERY!!!! I paid pretty well the same amount for my Saturn with VF as >I did for the Playstation and Toshinden (which I had to buy >separately...'cuz the Playstation has no pack in). The absence of the >battery means I have to fork out MORE money for a memory card if I want >to save games! What a gip! Also for the same amount of $$ you don't get >a cartridge slot which I'm sure will be an asset to the future of the
Saturn.
Duh, as if the lack of a cartridge port leaves the PS unexpandable. You haven't looked at the back of the PS very closely have you? Kinda missed the serial, parallel and AV I/O ports on the back, hunh?
> The final playable demo was for Wipeout which is a futuristic, >hovering racing game....sorta felt like Hi-Octane on the PC. Looks >great, kinda sluggish. I'll wait and see the finished product.
Sluggish??? I don't think so. Maybe you were hitting the wall every 2 seconds...
>This is where you're wrong-- on the psx pads it's MUCH easier to do a >forward and then backward (without an arc) than on the snes/genesis pads; you >don't mistakenly arc up or down when you do this-- doing arcs did make my >thumb abnormally sore, tho' because the casing would rub up against my >digit. BUT, then again, after one whole day I was able to do Fo's Mystic >attack very reliably (foreward arc-back strong punch)
Dude, speak for yourself! I've been playing my friends PSX all this weekend. I have had the WORST time trying to do ANY moves that require semi-circles or back forward movements. We put my Saturn up to next to the PSX and played SF2 the Movie. When it came down to it, we played the Saturn version and shut the PSX down! The controller was horrible.
>Yeah, but the overall memory system was better than the Saturn, with the >ability to copy from one card to another and being able to organize saved >games -- but there are no Role Playing games as of yet, so the memory system >is basically worthless.
How? The Saturn uses a memory cartridge which I believe holds more memory than a PSX card. And besides, there is on board memory on the Saturn, which the PSX has none. So it's NOT better.
>Yeah, but in the long-run it'll be best because of the ability to shuffle >the data and the upgradablility of games (ie, from a first RPG to a second >one--)
You can do the same with the Saturn, except that with the Saturn, you can use the on-board memory as a buffer, or temp storage. Makes it easier.
>Yeah, the game's good (the graphics are X-cellent for 1-player, but in 2- >player it seems to peek out, and the screen re-draws in front of you on >the split screen). The 1-player has absolutly NO popup at ALL.
Ummm, that game is GARBAGE! What did you see in it besides the ability to rollerblade? It was a horrible attempt at Road Rash with NO control at all.
kenc...@mindspring.com (Ken Cobb) writes: >Interesting reviews. I am considering getting a Playstation so that I can get >new games when I want them. (I know, wait a few weeks for new Saturn games).
Nothing wrong with having both...
>I have seen a 3rd party controller that has a D-PAD!!! Thats right, not the >button crap that comes from Sony. Anyway, since you have a PSX, you need
The Sony pad is a D-pad too. It just has part of it covered to look like separate buttons.
-- /* Grant C. DeLorean (gr...@right.net) Right-Net Network Services /* 1995 Harley-Davidson FLHR ElectraGlide Road King /* AMA Annual - H.O.G. Annual - NRA Life - IHMSA Life /* If I have to explain, you wouldn't understand. */
kellc...@cwis.isu.edu (Inconnu (Craig)) writes: >This is where you're wrong-- on the psx pads it's MUCH easier to do a >forward and then backward (without an arc) than on the snes/genesis pads; you >don't mistakenly arc up or down when you do this-- doing arcs did make my >thumb abnormally sore, tho' because the casing would rub up against my >digit. BUT, then again, after one whole day I was able to do Fo's Mystic >attack very reliably (foreward arc-back strong punch)
This I agree with, the PS pad isn't as bad as some are making it out to be.
>Yeah, but the overall memory system was better than the Saturn, with the >ability to copy from one card to another and being able to organize saved >games -- but there are no Role Playing games as of yet, so the memory system >is basically worthless.
This I have to disagree with. Yes, the PS memory system has good points. But the Saturn can copy from built in memory to the cartridge and from the cartridge to the main save RAM. The systems aren't that different, except being able to copy whole carts at once and that the Saturn comes with RAM initially.
> separately...'cuz the Playstation has no pack in). The absence of the > battery means I have to fork out MORE money for a memory card if I want >Yeah, but in the long-run it'll be best because of the ability to shuffle >the data and the upgradablility of games (ie, from a first RPG to a second >one--)
Being able to "shuffle" data isn't exclusive to either system.
-- /* Grant C. DeLorean (gr...@right.net) Right-Net Network Services /* 1995 Harley-Davidson FLHR ElectraGlide Road King /* AMA Annual - H.O.G. Annual - NRA Life - IHMSA Life /* If I have to explain, you wouldn't understand. */
> Date: 10 SEP 1995 05:02:58 GMT > From: Ian A Pinnell <ipinn...@uoguelph.ca> > Newgroups: rec.games.video.sega > Subject: A Saturn owner buys a Playstation: read on!
> There once was a developer and this was good. Then for some > unknown reason this developer felt is necessary to subject the planet to > pain, frustration, and misery....thus began the making of the Playstation > controller.
> What the hell was Sony smoking to think this controller was a > "good thing". The controller feels too small in my hand, and those two > protrusions dig into my hand. The buttons are ok, however the four main > button are aligned as follows:
> o > o o > o
> which is all fine and dandy, except they are labelled with a symbol of a > square, triangle, a circle and an X. This sorta boggles the mind. With > the Saturn, 3DO, Genesis, and SNES (excluding the SNES reversal of A and > B), the buttons are labelled with letters and in alphabetical order, so > when you are playing you can remember where a button is....the logic > behind remember where the "square button" is lost on me. Sure you will > get used to it, but tell me why they would screw up a simple concept. > However, this isn't the controllers biggest flaw....that crowning > achivement goes to the "pad" itself. Yes it is a pad, with four raised > "bumps" on it.....this would be fine, however the "brains" at Sony > decided to encase the pad IN the controller casing, leaving only the four > "bumps" poking through the casing...which look like psudo-buttons. IT > SUCKS! Not since getting my SNES have I been so disappointed with a > controller. This hunk o' crap is really lousy! Flowing moves like > semi-circles are not easy to do and even with a lot of practice I still > have lots of trouble doing them reliably.
I've seen better controllers for the PlayStation...bigger alot more ergonomic. The tails are longer so that you can get a better grip on the controller so that it doesn't just fly off your hand like the Sega and Nintendo pads.
As for button arrangements...well, frankly, if you had to look down to see which button to press, you're probably toast or breakfast for some pixel alien.
The Genesis 6 button controller was no better...3 big buttons and 3 puny buttons on top.
I agree with you on the Direction pad but again on this 3rd party pad..it was good.
> As for the rest of the machine...well here it is. It is > small...about the same footprint (I stole that saying from some magazine) > as a magazine and about as thick as, say 7 Game Pro magazines. Set up > was similar to the Saturn with no hitches. Then I notice...NO INTERNAL > BATTERY!!!! I paid pretty well the same amount for my Saturn with VF as > I did for the Playstation and Toshinden (which I had to buy > separately...'cuz the Playstation has no pack in). The absence of the > battery means I have to fork out MORE money for a memory card if I want > to save games! What a gip! Also for the same amount of $$ you don't get > a cartridge slot which I'm sure will be an asset to the future of the Saturn.
RAM cards have a definate advantage...it means I can take it with me to my friend's Playstation and continue without having to lug my entire system. Of course it would be nice to have a battery or NVRAM in the unit but I'd say the card is a good addition.
And the Playstation is $299, Toshinden is $59 at the local EB store, that brings the total up to $358. Hmmm, is my math wrong or is it still about $40 cheaper than a Saturn before they started throwing in 3 games?
And anyway, some stores are offering a $70 rebate on games when you buy a PS.
> I ran the demo disk that came with it and the first thing I > noticed was that the FMV playback looked clearer...which is > great....however, I personally am getting sick of FMV....if I wanna watch > a movie I'll rent one!
Well...maybe one day you'll be renting discs for movies too.
> The games on the DEMO were mixed and there are 4 playable demos. > The first ESPN Extreme Games, takes Road Rash and puts it in four new > modes: inline skates, skateboard, bike, and ludge (that snow thingy...I > have aweful spelling.) Demo looked GREAT, hopefully the full game is > faster. Jumping, ducking, punching, kicking - No problems here.
> The next demo was for Jumping Flash....a Doom style platform > games. The graphics, music and controls sucked. Neat idea...however > Rise of the Triad, Dark Forces, Doom and the likes have pretty well done > everything that was done here, only looking much better. The polygon > badguys looked bad, as did most of the game. (blech!!).
> Next was Toshinden...which I will review below, since I bought > the full version.
> The final playable demo was for Wipeout which is a futuristic, > hovering racing game....sorta felt like Hi-Octane on the PC. Looks > great, kinda sluggish. I'll wait and see the finished product.
> The other demos were just for viewing and most contained FMV and > not a lot of game footage.
> Toshinden....hmm.....it look GREAT (standing still). The sound > is ok, I didn't think it was anything wonderful and of course due to the > pad, the controls suck! (yeah I might get "used" to it....but why should > I have to suffer from a bad controller!) The game itself borrows heavily > from VF, but I think it doesn't have as many frames. You have a weak and > fierce slash (TRIANGLE AND SQUARE) and a weak and fierce kick (CIRCLE and > X - see my point) Each person doesn't have nearly the same depth of > moves as VF and I didn't think they were as cool either. Toshinden has > adopted the Street Fighter/MK idea of projectiles in combat. I > personally think projectiles should be left out of combat games as it > keeps you far away from each other and the entire game becomes a shooting > match. VF was great for intense, in-your-face, fighting, something that > is lost in Toshinden. The BEST thing I thought Toshinden gave you was the > ability to move around you opponent. With the use of the top buttons on > that basterized controller you can move into and out of the screen which > makes for some interesting moves. This actually could be incorperated > into future VF games quite nicely.
There are actually alot of secret moves in Toshinden. Personally prefer Tekken...being able to continue attacking your opponent while they're down adds alot of pressure <G>
> Well that's about it for the Playstation. I wasn't nearly as > impressed as when I got my Saturn and if I wasn't opening up a Video Game > retail store, I don't think I would have even got a Playstation.
On good addition I think you didn't mention is that the PlayStation is probably the first game to have real video ports behind the damn thing. So I didn't have to pay for some stupid AV cable. Unfortunately, they took the S-VIDEO socket off the US version.
> Remember....looks are superficial, it is games that make a > machine. My SNES has "better hardware" than my Genesis....but I have > far more games for my Genesis and play it far more often than my SNES > because the games are FAR superior for the most part.
Well...I'd have to disagree with you here....I have a SNES, Genesis, Genesis/LDA/CD and I spend more time on the GenesisLDA/CD (MegaLD/CD) and the SNES than the plain Genesis...the graphics on the SNES and CD titles are alot better...game play...well, I play what I like so no point comparing.
> There it is.....take it all with a grain a salt. I am admittedly > pro-SEGA (especially now that I learned I WILL be getting VF remix after > all). I felt I was being pretty honest!
Being at E3 and talking to alot of developers and being a developer...I think that all platforms have a strong and weak point. What's most important is what the customer likes. We develop on both so I love them both <G>
Check out some of the stuff for the PlayStation like MetalHawk...if you like flight simulators...this one kicks butt! The PS definately has an edge on Head-on 3D simulations.
On the same note, Saturn as some pretty awesome stuff too. BTW, I don't like the Saturn controller either and I think the steering wheel stinks <G>
: I have seen a 3rd party controller that has a D-PAD!!! Thats right, not the : button crap that comes from Sony. Anyway, since you have a PSX, you need : to find one of these and buy it. Only played a little with the PSX, but the : other controller is MUCH MUCH BETTER!!! (IMO). :
The best controller I've used with the PS is the controller made by ASCIIware. It looks sorta like a Saturn controller with a REAL D-PAD, not that horrible controller which comes with the system. Had autofire on all buttons and even slo-mo. This one runs around $30.
The ASCIIware arcade stick, which runs around $50, also is getting many rave reviews from those who've used it.
-- Bob Tomasevich Sears, Roebuck, & Co. Senior Technical Programmer 3333 Beverly Road Store Signing E3-321B (708) 286-8010 Hoffman Estates, IL 60179
> What the hell was Sony smoking to think this controller was a > "good thing". The controller feels too small in my hand, and those two > protrusions dig into my hand. The buttons are ok, however the four main > button are aligned as follows:
I really like the controllers. I do have a bit of trouble getting diagonals off, but I've heard if you do the same fix that you do with the 3DO controller, it works much better. Other than that, I think they are wonderful. Very comfortable. As far as those two "protrusions", are you sure you are holding it right?! ^_^
> I ran the demo disk that came with it and the first thing I > noticed was that the FMV playback looked clearer...which is > great....however, I personally am getting sick of FMV....if I wanna watch > a movie I'll rent one!
FMV is not bad unless it's used in the wrong was, ie as the game, not helping the game. RPGs with FMV cinema's are a wonderous thing!
> The next demo was for Jumping Flash....a Doom style platform > games. The graphics, music and controls sucked. Neat idea...however > Rise of the Triad, Dark Forces, Doom and the likes have pretty well done > everything that was done here, only looking much better. The polygon > badguys looked bad, as did most of the game. (blech!!).
That's totally unfair. Jumping Flash is NOT trying to be Doom, or Rise, or Dark Forces, or any of those other games. It is basically along the same lines as Bug, a 3-D Platform, and I personally think it's one of the funnest, and most creative, games I've ever seen. I love the graphics, they are damn cute! ^_^
Shidoshi ^_^ " Death brings Life the beauty it shido...@nfinity.nfinity.com always hopes to obtain. " - Me -----------------------------+--------------------------------------------- - * Creator * | Pandora . Belldandy . Nakoruru . Alis . Sofia PhanStar 4 FAQ v0.7.0 | Celes . Marle . Lucca . Rose . Nausicaa . Dan PlayNation fanzine v1.0 | BA Toshinden . Phan Star 1&4 . Chrono Trigger US PSX GameList v1.3 | SmShow2 . SF Alpha . Mrnda Sx Gdn . S, Tammy! -----------------------------+--------------------------------------------- - OTH (Xenon) Of++++ Os+++ OY-- OvV (Not enough) O.+ O# OM- Oc++++ <otakucode>
: > What the hell was Sony smoking to think this controller was a : >"good thing". The controller feels too small in my hand, and those two : >protrusions dig into my hand. The buttons are ok, however the four main : >button are aligned as follows:
: > o : > o o : > o
: Interesting reviews. I am considering getting a Playstation so that I can get : new games when I want them. (I know, wait a few weeks for new Saturn games).
: I have seen a 3rd party controller that has a D-PAD!!! Thats right, not the : button crap that comes from Sony. Anyway, since you have a PSX, you need : to find one of these and buy it. Only played a little with the PSX, but the : other controller is MUCH MUCH BETTER!!! (IMO). : : Ken
I played Playstation for the first time today (Tosinden) and I thought the control pad was really good. The little handle things were a little too short, but for the directional pad, it's almost identical to SNES (the best directional pad ever) and a WHOLE lot better than that crap on the Saturn. The only reason it isn't QUITE as good as the SNES is because the direction buttons are physically separated by the plastic, and it'll cause a few more blisters. As for the responsiveness and the "feel" of the button presses, it's just as good as the SNES's.
The Saturn pad, on the other hand, is the worst thing I've ever used. You don't get that feel of the button having been pressed, and there's no clear separation from the diagonals to the up/down and left/right directions. Moves that require you to "tap" directions are almost impossible. The two buttons on the top (like the SNES L,R buttons) almost don't move so you can't tell if you've pressed them or not, and that really bugged me. -------------------------------------------------------------- : Come play Realms of Despair! telnet://realms.game.org:4000 : --------------------------------------------------------------