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FA: FFIII (US) for Super Nintendo

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Bob

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Jun 25, 1999, 3:00:00 AM6/25/99
to
Current high bid is $20.50. I have the map and the instruction booklet
that came with the game. Besides some wear on the map and the instruction
booklet's cover everything is in excellent condition. Auction ends in
three days, don't miss your chance to get this game!

http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItem&item=119641752

Frioniel

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Jun 25, 1999, 3:00:00 AM6/25/99
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_mj_ wrote:

> Anybody know when the FFIII/FFII compilation is being
> released for Playstation?

Never, because there is no such thing. Final Fantasy
Anthology will be released sometime in the fall, but it is
simply a super crappy translation of FF5 (previously
unreleased) and the "FF3" translation with the FF6 title
screen. Oh, and then there's that lame soundtrack with a
fraction of the songs from both games that will be Square's
attempt to cover up for the lack of FF4 (aka "FF2")

~~~Frioniel~~~

Warrior of Fin

dMinion

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Jun 25, 1999, 3:00:00 AM6/25/99
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Huh? LOL ...

Final Fantasy III, IV and V have already been released into the Japanese
market. These THREE games will be released into the USA market, fully
translated. Not sure yet on the release date, but I will be in the stores
the first day it comes out.

dminion
http://dminion.cjb.net

Frioniel

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Jun 25, 1999, 3:00:00 AM6/25/99
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dMinion wrote:

> Huh? LOL ...

> Final Fantasy III, IV and V have already been released into the Japanese
> market.

Well, that's pretty obvious...

> These THREE games will be released into the USA market, fully
> translated.

That is completely wrong. Final Fantasy V and VI will be
released as FF Anthology for the PSX. Final Fantasy IV will
NOT be included in the set, due to various reasons. As for
FF3, it would be stupid for Square to release a Famicom game
on a PSX CD....

And do you need PROOF? Well, here it is:

http://www.squaresoft.com/web/games/anthology/index.html

Straight from the horse's mouth, so to speak.

~~~Frioniel~~~

Warrior of Fin

Stian Mathisen

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Jun 26, 1999, 3:00:00 AM6/26/99
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dMinion wrote in message ...

>Huh? LOL ...
>
>Final Fantasy III, IV and V have already been released into the Japanese
>market. These THREE games will be released into the USA market, fully
>translated. Not sure yet on the release date, but I will be in the stores
>the first day it comes out.

Yes, FFIV was realesed in Japan on the FFCollection, but will not be on the
US version, the Anthology, because it will only have FF V and VI.

-----
Stian Mathisen
sti...@c2i.net
http://members.xoom.com/banzaiffvii
-----
Homer Simpson quote of the week:

Ooh, the Internet is on computers now.

Stian Mathisen

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Jun 26, 1999, 3:00:00 AM6/26/99
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Frioniel wrote in message <3773CB9A...@prodigy.net>...

>Final Fantasy
>Anthology will be released sometime in the fall, but it is
>simply a super crappy translation of FF5

How can you know that the translation is "super crappy"?

Joshua Kaufman

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Jun 26, 1999, 3:00:00 AM6/26/99
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Stian Mathisen wrote:
>
> Frioniel wrote in message <3773CB9A...@prodigy.net>...
> >Final Fantasy
> >Anthology will be released sometime in the fall, but it is
> >simply a super crappy translation of FF5
>
> How can you know that the translation is "super crappy"?
>

Maybe not the entire translation, but the names are HORRIBLE. Bartz,
Reina (I think) and X-Death...

-Joshua
--
AOL-IM: TerraEpon ICQ: 5404138

Stian Mathisen

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Jun 26, 1999, 3:00:00 AM6/26/99
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Joshua Kaufman wrote in message <3774D9F0...@email.uc.edu>...

>Maybe not the entire translation, but the names are HORRIBLE. Bartz,
>Reina (I think) and X-Death...

Haha, Bartz! X-Death, I hope that's the last boss and not a party member...

Frioniel

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Jun 26, 1999, 3:00:00 AM6/26/99
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Stian Mathisen wrote:

> Haha, Bartz! X-Death, I hope that's the last boss and not a party member...

Yes, and that's not just fun speculation based on Square's
crappy previous games. It's actually confirmed on
Squaresoft's website...:-(

~~~Frioniel~~~

Warrior of Fin

Joshua Kaufman

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Jun 26, 1999, 3:00:00 AM6/26/99
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Frioniel wrote:
>
> Stian Mathisen wrote:
>
> > Haha, Bartz! X-Death, I hope that's the last boss and not a party member...
>
> Yes, and that's not just fun speculation based on Square's
> crappy previous games. It's actually confirmed on
> Squaresoft's website...:-(
>

You know, now that I think about it, aren't those the names used in
"Legend of the Crystals"? That could be why....

Frioniel

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Jun 26, 1999, 3:00:00 AM6/26/99
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Joshua Kaufman wrote:

> You know, now that I think about it, aren't those the names used in
> "Legend of the Crystals"? That could be why....

Oh good God....tell me you're joking...

<says "SCREW IT!" to watching "Legend of the Crystals">

~~~Frioniel~~~

Warrior of Fin

Joshua Kaufman

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Jun 26, 1999, 3:00:00 AM6/26/99
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Frioniel wrote:
>
> Joshua Kaufman wrote:
>
> > You know, now that I think about it, aren't those the names used in
> > "Legend of the Crystals"? That could be why....
>
> Oh good God....tell me you're joking...
>
> <says "SCREW IT!" to watching "Legend of the Crystals">

Heh...you aren;t missing much, it's qwuite boring, especially the first
tape.

Parasyte

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Jun 26, 1999, 3:00:00 AM6/26/99
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Blarg <do...@email.me> wrote in message news:3775a8f6.146879725@news...

>
> >Maybe not the entire translation, but the names are HORRIBLE. Bartz,
> >Reina (I think) and X-Death...
>
> >-Joshua
>
>
>
> Bartz is a better name than Butz. I mean, BUTZ? That name sucks!
>

That's only because you assign connotations to its phonetic pronunciation.


--
Don't mind me, just making an ass of myself once again...

--Parasyte

Creator of alt.games.final-fantasy.rpg's IRC channel, #agffr
on irc.liquidnet.org

See the AGFFR website:
http://www.jps.net/jmg1/

Remove -DONTSENDSTUPIDSTUFF-
to email me.

Quote of the whenever, presented by the local high school:
--given there's no school, there will be no quotes. sorry.

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Get as many chicks, you will not." | 24280209
-10 things Yoda wouldn't say |

-----BEGIN FF CODEBLOCK-----

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[P](A)=(H)+(W)=(G)M(E)gBr(T)dBk(L)= (P)CA (R)Cd

------END FF CODEBLOCK------
http://www.fortunecity.com/underworld/finalfantasy/363/auto_ffcode.html

-----BEGIN GEEK CODE BLOCK-----
Version: 3.1

GCS/M/S d- s: a16 C++ W++ N++ w M-- PS PE++ Y t+ 5-- X+ R+ tv+ b+++ DI++++
D++ G++ e- h- r-- z--

------END GEEK CODE BLOCK------
http://www.geekcode.com


--THE CHEATER'S FRONT--
This Copy'n'Paste text symbolizes that the person who Copies and Pastes
it into their sig is a proud member of THE CHEATER'S FRONT, people who
are not ashamed to admit that they cheat the #%!@# out of games...pretty
much the exact opposite, in fact. We're PROUD to say that when there's
no hope in sight, when you run out of ammo, and when that boss seems
impossibly hard, there's only one solution...TO CHEAT!!
--THE CHEATER'S FRONT--


Blarg

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Jun 27, 1999, 3:00:00 AM6/27/99
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Stian Mathisen

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Jun 27, 1999, 3:00:00 AM6/27/99
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Parasyte <-DONTSENDSTUPID...@jps.net> wrote in message
<3776...@news1.jps.net>...

>That's only because you assign connotations to its phonetic pronunciation.

But who can not?

Parasyte

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Jun 27, 1999, 3:00:00 AM6/27/99
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Stian Mathisen <sti...@c2i.net> wrote in message news:Cwmd3.853$M91.27064@news...

>
> Parasyte <-DONTSENDSTUPID...@jps.net> wrote in message
> <3776...@news1.jps.net>...
> >That's only because you assign connotations to its phonetic pronunciation.
>
> But who can not?
>

Well... people who don't speak English... or people who know there are people who
don't speak English... I for one didn't think of 'butts' when I first heard his
name.

Tetsuo

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Jun 27, 1999, 3:00:00 AM6/27/99
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----------
In article <3776...@news1.jps.net>, "Parasyte"
<-DONTSENDSTUPID...@jps.net> wrote:


>
> Stian Mathisen <sti...@c2i.net> wrote in message
news:Cwmd3.853$M91.27064@news...
>>
>> Parasyte <-DONTSENDSTUPID...@jps.net> wrote in message
>> <3776...@news1.jps.net>...
>> >That's only because you assign connotations to its phonetic pronunciation.
>>
>> But who can not?
>>
>
> Well... people who don't speak English... or people who know there are people
who
> don't speak English... I for one didn't think of 'butts' when I first heard
his
> name.

I don't speak english, and I can assure you that butt was the first thing
that sprung to mind when I heard that....but....I'm tetsuo.


Tetsuo-------------------ICQ #26437944 _________ Maker of the agffr page,
| | which I'll never work on
| Current blooper : | again. So, check out at
| | http://www.jps.net/jmg1
|- "He shot three times and he was dad" |
| |
| Current quote : |
| |
|- "Have you ever seen the devil dancing |
| in the moonlight?" |
\________________________________________/

Parasyte

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Jun 27, 1999, 3:00:00 AM6/27/99
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Tetsuo <Boudewij...@village.uunet.be> wrote in message
news:7l5gep$9iv$1...@xenon.inbe.net...

>
> ----------
> In article <3776...@news1.jps.net>, "Parasyte"
> <-DONTSENDSTUPID...@jps.net> wrote:
>
>
> >
> > Stian Mathisen <sti...@c2i.net> wrote in message
> news:Cwmd3.853$M91.27064@news...
> >>
> >> Parasyte <-DONTSENDSTUPID...@jps.net> wrote in message
> >> <3776...@news1.jps.net>...
> >> >That's only because you assign connotations to its phonetic pronunciation.
> >>
> >> But who can not?
> >>
> >
> > Well... people who don't speak English... or people who know there are people
> who
> > don't speak English... I for one didn't think of 'butts' when I first heard
> his
> > name.
>
> I don't speak english, and I can assure you that butt was the first thing
> that sprung to mind when I heard that....but....I'm tetsuo.
>
>

Waitaminute... what language are you speaking now? Or, more specifically, which
language were you typing in when you wrote that post? Little technicality there.

Avarran

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Jun 27, 1999, 3:00:00 AM6/27/99
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Stian Mathisen wrote:
>
> Joshua Kaufman wrote in message <3774D9F0...@email.uc.edu>...
> >Maybe not the entire translation, but the names are HORRIBLE. Bartz,
> >Reina (I think) and X-Death...
>
> Haha, Bartz! X-Death, I hope that's the last boss and not a party member...


They've changed Butz to Bartz and Exdeath to X-Death? Nooooo.........

Chrono

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Jun 27, 1999, 3:00:00 AM6/27/99
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No, they've changed Butz to X-Death and Exdeath to Bartz ;)

--

-Graham aka Chrono

ICQ#: 38239556

---

"It's time I had some quotes." - Me

"The Country Life and Family! If you have too many kids, you'll run out
of food, so try cold showers." - Bookshelf in Shining Force 3

"Oh my! There is some amazing underwear in here!" - Upon searching a
shelf in Shining Force 3

---

Why not visit http://www.chrono.freeserve.co.uk/ ?
It's better than, erm, something worse

Nathan A .Alden, III

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Jun 27, 1999, 3:00:00 AM6/27/99
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I, for one, can understand the Butz/Bartz translation, as the original name may have been "Baatsu" or some similar thing.

You have to consider that Eastern languages have no "l" sound and that the translators are working kana-by-kana ,but Reina is iffy; might be pronounced "rayna". If Reina is instead derived from another source -- the French word "reine" <pronounced "ren"> (queen)-- it may make more sense; Square has a reputation for pulling stuff from other sources. I don't know if "renna" exists as an actual word in Japan. Hey, Lenna IS a princess, and therefore may become a queen.

I have some problems with the RPGe patch translation (1.1) as well. Since when is a Monster Trainer a Mediator? Or an Elemental Mage a "Geomancer"?

NA

Parasyte

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Jun 28, 1999, 3:00:00 AM6/28/99
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Gallowbraid <miku...@stc.net> wrote in message
news:CHXd3.1716$ez.5...@eagle.america.net...
> Download an emulator, get the ROM, buy a 5 or 6 dollar gamepad at your local
> computer or video game store...boom! You save 14 bucks and the uncertainty
> of buying something you've never seen.
>
> Oh yeah...emulators are illegal.

NONONONONONO! Emulators are NOT illegal, as long as they don;t use any stolen
information in their coding. It's the ROMs that are illegal, and then only if you
don;'t own the cartridge.

Gallowbraid

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Jun 29, 1999, 3:00:00 AM6/29/99
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Download an emulator, get the ROM, buy a 5 or 6 dollar gamepad at your local
computer or video game store...boom! You save 14 bucks and the uncertainty
of buying something you've never seen.

Oh yeah...emulators are illegal.

Bob <bob_the...@hotmail.com> wrote in message
news:3773b5b0.527170@news...

Gallowbraid

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Jun 29, 1999, 3:00:00 AM6/29/99
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or get up and go to the bathroom...


_mj_ <m...@uclink4.berkeley.edu> wrote in message
news:37784C6C...@uclink4.berkeley.edu...
>
> x-no-archive: yes


>
> Gallowbraid wrote:
>
> > Download an emulator, get the ROM, buy a 5 or 6 dollar gamepad at your
local
> > computer or video game store...boom! You save 14 bucks and the
uncertainty
> > of buying something you've never seen.
> >
> > Oh yeah...emulators are illegal.
> >
>

> As long as you finish the game within 48 hours and then delete from your
system,
> you're ok. If you go past 48 hours, you better leave the country.
>

Sheky

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Jun 29, 1999, 3:00:00 AM6/29/99
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_mj_ <m...@uclink4.berkeley.edu> wrote in message

> > Oh yeah...emulators are illegal.


> >
>
> As long as you finish the game within 48 hours and then delete from your
system,
> you're ok. If you go past 48 hours, you better leave the country.


Heh, heh, I don't think so. Is never legal to steal something and keep it
for 48 hours. All those disclaimers you see at rom sites is bullshit. If
you don't have the cart, you can't download it period.

========================================
" We are in a chamber pot, and they are defecating on us. "

-General Auguste-Alexandre Ducrot, upon realizing
the Germans were raining artillery fire on the French city

[Sheky]
========================================

Parasyte

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Jun 29, 1999, 3:00:00 AM6/29/99
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Sheky <ss...@sprint.ca> wrote in message
news:8uZd3.167273$r_1.39...@newscontent-02.sprint.ca...

> _mj_ <m...@uclink4.berkeley.edu> wrote in message
>
> > > Oh yeah...emulators are illegal.
> > >
> >
> > As long as you finish the game within 48 hours and then delete from your
> system,
> > you're ok. If you go past 48 hours, you better leave the country.
>
>
> Heh, heh, I don't think so. Is never legal to steal something and keep it
> for 48 hours. All those disclaimers you see at rom sites is bullshit. If
> you don't have the cart, you can't download it period.
>

And in fact I do believe that you have to dump the rom yourself....

Chrono

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Jun 29, 1999, 3:00:00 AM6/29/99
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Sheky wrote:
>
> _mj_ <m...@uclink4.berkeley.edu> wrote in message
>
> > > Oh yeah...emulators are illegal.
> > >
> >
> > As long as you finish the game within 48 hours and then delete from your
> system,
> > you're ok. If you go past 48 hours, you better leave the country.
>
> Heh, heh, I don't think so. Is never legal to steal something and keep it
> for 48 hours. All those disclaimers you see at rom sites is bullshit. If
> you don't have the cart, you can't download it period.

Still, I think leaving the country is a bit extreme, there must be
hundreds of thousands of people across the world with illegal roms on
their comps, if all of them left the country, they'd just be switching
places ;)



> ========================================
> " We are in a chamber pot, and they are defecating on us. "
>
> -General Auguste-Alexandre Ducrot, upon realizing
> the Germans were raining artillery fire on the French city
>
> [Sheky]
> ========================================

--

-Graham aka Chrono

ICQ#: 38239556

---

"It's time I had some quotes." - Me

"The Country Life and Family! If you have too many kids, you'll run out
of food, so try cold showers." - Bookshelf in Shining Force 3

"Oh my! There is some amazing underwear in here!" - Upon searching a
shelf in Shining Force 3

---

Why not visit http://www.chrono.freeserve.co.uk/ ?
It's better than, erm, something worse

--THE CHEATER'S FRONT--

Joshua Kaufman

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Jun 29, 1999, 3:00:00 AM6/29/99
to
Parasyte wrote:
>
> Sheky <ss...@sprint.ca> wrote in message
> news:8uZd3.167273$r_1.39...@newscontent-02.sprint.ca...
> > _mj_ <m...@uclink4.berkeley.edu> wrote in message
> >
> > > > Oh yeah...emulators are illegal.
> > > >
> > >
> > > As long as you finish the game within 48 hours and then delete from your
> > system,
> > > you're ok. If you go past 48 hours, you better leave the country.
> >
> >
> > Heh, heh, I don't think so. Is never legal to steal something and keep it
> > for 48 hours. All those disclaimers you see at rom sites is bullshit. If
> > you don't have the cart, you can't download it period.
> >
>
> And in fact I do believe that you have to dump the rom yourself....

Not really. You can get someone to make the backup for you (for free).
DLing a rom of a game you own is really stretching it, but it's PROBABLY
illegal, if not for you then for the supplier.

superqult

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Jun 29, 1999, 3:00:00 AM6/29/99
to
No, they're not. Roms are illegal if you don't own the original
cartridge. The emulators are perfectly legal.

Gallowbraid wrote:
>
> Download an emulator, get the ROM, buy a 5 or 6 dollar gamepad at your local
> computer or video game store...boom! You save 14 bucks and the uncertainty
> of buying something you've never seen.
>
> Oh yeah...emulators are illegal.
>

> Bob <bob_the...@hotmail.com> wrote in message
> news:3773b5b0.527170@news...
> > Current high bid is $20.50. I have the map and the instruction booklet
> > that came with the game. Besides some wear on the map and the instruction
> > booklet's cover everything is in excellent condition. Auction ends in
> > three days, don't miss your chance to get this game!
> >
> > http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItem&item=119641752

--
_______________________________________________
Fear the awesome power of Markus Magnuson a.k.a Superqult - The most
skateboarding, RolePlaying, ComputerGaming, CandyEating, SodaDrinking,
FinalFantasyLoving, PinkFloydAdmiring lifeform on this planet.

<supe...@yahoo.com>
http://fly.to/superqult (Swedish)
http://zap.to/mongosidan (Also Swedish)
ICQ: 23834298
_______________________________________________
Waiting for Earthbound 64 - The first _REAL_ N64 RPG.
Also waiting for Shadowgate 64 - A classic in a new form.

Parasyte

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Jun 29, 1999, 3:00:00 AM6/29/99
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superqult <supe...@yahoo.com> wrote in message news:3778FA64...@yahoo.com...

> No, they're not. Roms are illegal if you don't own the original
> cartridge. The emulators are perfectly legal.
>

Lets say I was an engineer who worked on creating the spc700 chip, and the 65c816
that the snes uses... then I take much of this confidential information and wrote an
emulator based on much of the secrets I know. Tell me the emu is legal, then.

--Parasyte

-----BEGIN FF CODEBLOCK-----

Joshua Kaufman

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Jun 29, 1999, 3:00:00 AM6/29/99
to
Parasyte wrote:
>
> superqult <supe...@yahoo.com> wrote in message news:3778FA64...@yahoo.com...
> > No, they're not. Roms are illegal if you don't own the original
> > cartridge. The emulators are perfectly legal.
> >
>
> Lets say I was an engineer who worked on creating the spc700 chip, and the 65c816
> that the snes uses... then I take much of this confidential information and wrote an
> emulator based on much of the secrets I know. Tell me the emu is legal, then.
>

It's legal to you in that case., but to virtually noone else.

But almost all of the free emulators out there are legal, as they are
not done that way, rather by legal means. While some require illegal
files to run properly (PSEmu Pro which requires a PSX BIOS for
instance), and there are very few legal roms to be run, the emulators
themselves ARE legal, in the same way that 3rd party memory cards or
controllers are.

superqult

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Jun 30, 1999, 3:00:00 AM6/30/99
to
In fact there is a guy who did that; Silhouette is an emu for MacOS, and
a guy who previously worked for Nintendo has written it. I'll include
the readme, it's really interesting:

[start of readme]

-- Silhouette History --

Silhouette is the product of internal Nintendo research over several
years. In my opinion, the history of Silhouette is nothing short of
fascinating, so please read this document at least once before you throw
it in the trash. Originally developed under the code-name "Mirage" and
designed to serve as a Super Famicom development environment, Silhouette
has been modified into a working Super Nintendo emulation environment
which rivals the best efforts of any public development. Adequate
explanation of Silhouette requires a step back to the original days of
Super Famicom development.

The first batch of games for the Super Famicom were developed around
1988 and 1989. Popular Super Famicom titles, like F-Zero and Super Mario
World, were the most difficult for several reasons--if nothing else, the
Super Famicom hardware specifications changed in small ways at least
twice during the development project, requiring changes to existing
code. (Trivia tidbit: the original Super Famicom plans called for much
more extensive onboard 3D hardware--PilotWings was developed assuming
that this hardware would be present, and since this chip was scrapped
from the Super Famicom at the last minute, Nintendo was forced to
include this 3D chip on the PilotWings board in order to keep the game
on schedule.)

The other reason for difficulty in development is much less known, and
very surprising--almost all the programming for these titles was done on
the Apple IIgs! This seems ridiculous until you realize that both the
Super Famicom and the Apple IIgs are based on the 65816 processor, a
cheap toy with inadequate processing power that was stuck in the Super
Famicom to smooth over the early development process (since it is
backwards compatible with the 6502, the NES' processor). However, it was
soon realized by the development teams that a reliable 65c816
development platform could not be found on the usual Nintendo platforms
(most Nintendo devs at that time had a generic PC, excluding the art and
marketing department which was mostly Macintosh and a few segments of
the development team). Deadlines approaching, the Apple IIgs was chosen
as a quick if inelegant solution--several C and assembly compilers were
available, and testing and debugging was easier since we were able to
use a native 65816 for testing.

However, the IIgs proved woefully inadequate for large projects. Most
machines didn't even have hard drives! Compile times for even meager
projects were horrendous, and keeping all the work on floppies was
getting out of hand. And obviously, the graphics support on IIgs' was
minimal, so testing out small programs required switching between a
Super Fami prototype on the left and a IIgs on the right. Programmers,
in general, hated the thought of Super Famicom development. Many
continued to write 6502 code using the old NES development environment,
choosing to ignore on the 16-bit advantages of the 65816 in order to
complete the project without losing their sanity.

Nintendo soon pushed its efforts hard into developing a reasonable
development platform for Super Famicom (and soon, the Super Nintendo).
The project was codenamed Mirage, and several of the key designers of
the Super Fami hardware were assigned to the project. Along with full
65c816 emulation, interrupt timing and memory management, the Mirage dev
platform offered realtime debugging, code stepping, breakpoints, limited
video support and almost instant compile times. Developers were happy,
and Mirage proved to be an excellent way to write Super Famicom software
in record times.

At first, Mirage was anything but a traditional emulator--the video
consisted of squares on a black background (showing where sprites would
be) and pages of debugging information. It did not run in real-time,
there was no controller interface, no SPC700 chip emulation (required
for sound), a text-based user interface. It was meant for programmers
and used for writing code. Final testing was done on a real Super Fami
unit.

However, over time, the Mirage project got more advanced. Of course,
bugfix after bugfix was added, patching the code to make sure its output
matched that of a real Super Fami. A team working on some tricky
graphical effects added the first major patch, a separate window
(originally forced onto a second monitor) which would render a virtual
SNES screen. This process took several seconds on our original
hardware--one could watch the screen slowly draw from top to bottom--but
it worked, and it was more accurate than most of the emulators you see
today. A second team optimized the code, and combined with computer
upgrades around the Nintendo offices, this let Mirage run in
pseudo-realtime, although it was a fraction of the speed of a real Super Famicom.

It soon became common to test games on Mirage more and more extensively.
Developers found that the time needed to load their code from Mirage
into the testing units (up to a minute for large games) was excessive,
when with a click of the mouse they were able to immediately see the
game running within Mirage. Of course, there were a lot of limitations,
and nobody would argue that Mirage could replace a real unit, but it was
a start.

This is where the story gets interesting. In late 1996, a high-level
executive (who will remain anonymous) at Nintendo came to the Rare labs
one day, and saw a coder working on his game using Mirage. (Trivia
tidbit: Yes, Rare has many of its development labs within Nintendo of
America headquarters nowadays--they were always in bed together, now
more recently they've even shacked up. Diddy Kong Racing--shudder.) By
now, computer hardware had advanced to allow Mirage to run at playable
speeds on this guy's average desktop hardware. Suddenly the potential
struck him--Super Nintendo games on household PCs! Obviously there's a
market.

Nintendo of Japan shrugged off the idea, but they always have--NOJ is
known for passing over potentially valuable markets, and focusing on
selling elaborate junk to young children (Virtual Boy, anyone?). On the
other hand, Nintendo 64 has not been the blockbuster that was hoped for
in the US market; obviously the higher-ups overestimated the market for
$79 games designed for kids when competing systems sell their games for
$39. Regardless, the project Silhouette was spun off from Mirage in an
attempt to broaden Nintendo's market to PC owners, especially those who
liked SNES software. Silhouette had two main developers, myself being
one of them; the Mirage team also worked on large portions. Silhouette
was designed to be a subset of Mirage; its purpose was to play games,
and be as optimized as possible for today's computer hardware, but be as
accurate as possible. No debugging windows, no test modes, no
compiler--just the emulated hardware, with the best possible gaming
experience. Every attempt was made in Silhouette's course of development
to obtain speed without sacrificing compatibility.

In many cases Silhouette was forced to expand to include features that
Mirage did not cope with. For example, Mirage had no sound support
whatsoever--Silhouette includes a full SPC700 APU emulator, designed by
myself and my partner from the ground up. Original versions of
Silhouette also included an encryption scheme to prevent customers from
hacking the software and using ROM images other than the game included
with the emulator; the version you have does not include this
encryption, however.

An interesting note is that most employees at Nintendo had no idea that
other people had already thought of SNES emulation until very recently.
The entire SNES9X cancellation story is a huge mess of bad PR for
Nintendo, but it couldn't be helped--if a Super Nintendo emulator were
released as freeware (along with the heavy ROM piracy that is
characteristic of the Internet), the market for Silhouette would be slim
to none. Nintendo's efforts in combatting ROM image piracy have always
been swift and effective, and frankly I feel nothing but satisfaction
seeing ROM pirates get shut down. Try watching your colleague's or
friend's hours and hours of labor get translated into a ZIP file and get
spread across the Internet and see how it makes you feel. Piracy sucks,
people--don't use Silhouette as a vehicle for piracy.

Unfortunately, as you can see, Silhouette did not make it into stores
nationwide as planned. Within the past few months, Nintendo of America
has undergone some extensive reorganizations and layoffs. Much of the
blame for this rests with the current state of N64 sales (let's just say
we're not doing so well; Sony destroyed us this Christmas). The
high-level executive who brainstormed Silhouette lost his job in the red
tape. After that, it was only a matter of time before the word came down
from NOJ to axe the Silhouette project, still unfinished. That ended my
career at Nintendo, since Silhouette had been my only major project at
Nintendo for several months and I had nothing to do after the project
was gone. I packed my bags and made sure to get a copy of Silhouette on
Zip disk before taking off.

I'm pretty sure that Silhouette is dead at Nintendo. In fact, I wouldn't
be surprised if they denied that it ever existed, at this point. But let
the facts speak for themselves--here's Silhouette, now on your hard
drive. Have fun. Due to the facts behind this program's development, and
the confidential nature of Silhouette, my colleague and I chose to
release Silhouette only under anonymity.

Most of all, please enjoy Silhouette! It's got a lot of hard hours of
work invested into it, and although I know there's a lot of rough
edges--transparency masking, for example, is all wrong, and the SPC700
really needed a little more testing--it really is the best out there.
Special thanks to whoever drew these icons--I lifted them off another
emulator in haste, since I am not an artist.

Future versions of Silhouette may emerge from time to time. No promises,
and no release dates--I have already gotten myself a new job where I'm
extremely happy, but the days are long and you can only program for so
many hours in a day. Have fun, and thanks for trying Silhouette!


[end of readme]

Parasyte wrote:
>
> superqult <supe...@yahoo.com> wrote in message news:3778FA64...@yahoo.com...
> > No, they're not. Roms are illegal if you don't own the original
> > cartridge. The emulators are perfectly legal.
> >
>
> Lets say I was an engineer who worked on creating the spc700 chip, and the 65c816
> that the snes uses... then I take much of this confidential information and wrote an
> emulator based on much of the secrets I know. Tell me the emu is legal, then.

--

Stian Mathisen

unread,
Jun 30, 1999, 3:00:00 AM6/30/99
to

Parasyte <-DONTSENDSTUPID...@jps.net> wrote in message
<3776...@news1.jps.net>...
>Well... people who don't speak English... or people who know there are
people who
>don't speak English... I for one didn't think of 'butts' when I first
heard his
>name.


But people who don't speak english (or understand english, I should say)
doesn't have any reason to play the game :)

------

Stian Mathisen

unread,
Jun 30, 1999, 3:00:00 AM6/30/99
to

superqult wrote in message <377A1CC7...@yahoo.com>...

>In fact there is a guy who did that; Silhouette is an emu for MacOS, and
>a guy who previously worked for Nintendo has written it. I'll include
>the readme, it's really interesting:

<SNIP>

Hey, cool! That was really interesting, thanks!

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