When I heard 'Press fire to begin', I felt like I was back in my old
room on Cedar Street, Baker City, OR, where I had spent many afternoons
sequestered with my TI, blasting Swoopers, Urbites, Dramites, Saucers,
asteroids, and killer satellites; all the while trying not to overheat
my weapons. When I was finished for the night, I found I had come close
to beating my old score from back then. My top tonight was 35,800. My
old score was in the low to mid 40K range. I can't remember exactly.
I also discovered that the old crash and warp bug wasn't just a false
memory, since I just got it to work on several occasions. For those who
are wondering what the hell I'm talking about, it works like this...
Start the game by crashing into an object on the ground instead of
pressing fire. You will then get the first wave of swoopers. If you
survive that wave without losing any ships, there is a random chance
that you will warp ahead a few waves. Tonight, I managed to warp all
the way to the first Bynite wave. I'm not sure if there is an actual
method to it or if it is totally random what wave you get. I remember
back in the old days, I actually got to warp all the way to the first
killer satellite wave. I'll need to experiment much more to see if I
can figure out a pattern.
Anyway, Parsec is still a great game after all these years, and the TI
is still one of the best (though oft overlooked) classic gaming consoles
of all time, with many games that were exclusive to it. Parsec is one
of them, as is Tombstone City, Alpiner, and Chisolm Trail. And as I
mentioned in another thread, TI Invaders is the best home version of
Space Invaders out there (IMHO). Also, the TI has the only version of
Star Trek with speech (barring the arcade ROM for MAME).
One other great thing about the TI is the system and games are still
cheap, since collectors don't seem to go after them as rabidly as other
systems, possibly because the boxes aren't really all that collectible
due to them being so generic that you have no way of knowing what game a
box goes to.
Enough babbling from me for now. Time to call it a night, then do some
more Parsecing and Alpining tomorrow.
-- Otter
(Game over. Press Redo or Back.)
Dramite fighting reflexes? If you know the trick, you don't need reflexes
to fight Dramites. Set your ship to Lift *2*. Before each Dramite
appears, go as far down (or up) as you can. When the Dramite appears,
simply hold up (or down)... and the instant the Dramite changes color,
fire as fast as you can without overheating, continuing to hold up (or
down). Lift 2 keeps you _just_ out of Dramite firing range - it's scary,
but it works really well.
I could swear, though, that the Saucers pick up on you tricking the
Dramites, and make sure to come out in random scattered patterns
afterward...
>When I heard 'Press fire to begin', I felt like I was back in my old
>room on Cedar Street, Baker City, OR, where I had spent many afternoons
>sequestered with my TI, blasting Swoopers, Urbites, Dramites, Saucers,
>asteroids, and killer satellites; all the while trying not to overheat
>my weapons. When I was finished for the night, I found I had come close
>to beating my old score from back then. My top tonight was 35,800. My
>old score was in the low to mid 40K range. I can't remember exactly.
I'd tell you my high, but you'd probably hit me. Eh well, it's 712,500.
The level-color sequence flips back to yellow level 1 after you finish
level 16. :)
>Anyway, Parsec is still a great game after all these years, and the TI
>is still one of the best (though oft overlooked) classic gaming consoles
>of all time, with many games that were exclusive to it. Parsec is one
>of them, as is Tombstone City, Alpiner, and Chisolm Trail. And as I
>mentioned in another thread, TI Invaders is the best home version of
>Space Invaders out there (IMHO). Also, the TI has the only version of
>Star Trek with speech (barring the arcade ROM for MAME).
Yep, those were the big 4 TI games for me - Parsec, TI Invaders and Star
Trek, and the Pinball game in Video Games 1. Parsec is still my #1
favorite game from the classic era, and the TI is my favorite
classic-games system. (I never tried to expand it into a real computer,
though I did do a fair bit of Basic programming on it way back when.)
> old score was in the low to mid 40K range. I can't remember exactly.
>
> I also discovered that the old crash and warp bug wasn't just a false
> memory, since I just got it to work on several occasions. For those who
> are wondering what the hell I'm talking about, it works like this...
.)
> >When I heard 'Press fire to begin', I felt like I was back in my old
> >room on Cedar Street, Baker City, OR, where I had spent many afternoons
> >sequestered with my TI, blasting Swoopers, Urbites, Dramites, Saucers,
> >asteroids, and killer satellites; all the while trying not to overheat
> >my weapons. When I was finished for the night, I found I had come close
> >to beating my old score from back then. My top tonight was 35,800. My
> >old score was in the low to mid 40K range. I can't remember exactly.
>
> I'd tell you my high, but you'd probably hit me. Eh well, it's 712,500.
> The level-color sequence flips back to yellow level 1 after you finish
> level 16. :)
>
Parsec was my favorite game back in the day. I spent *A LOT* of time
playing. Having said that, I managed to roll the game over. I then went on
to rack up a couple hundred thousand more points before I had to quit. If I
remember correctly, my hands were killing me--from using the TI joysticks.
BTW, I never ran into the crash or warp bugs that the original poster
mentioned. I'm kinda surprised that I never came across these with all the
time I wasted on the game.
Dan
I finally topped my personal high score three times over tonight. First
was 40,300, then 43,000, and finally 54,600. That last one would have
been higher except I was on my last fighter and had just cleared the
third asteroid belt. Before I could change from Lift 2 (which I always
use in the asteroid belt and now also with the Swoopers and LTFs) to
Lift 3, the first damn killer satellite took me out. I think one thing
that helped tonight was switching over from the Amiga Powerstick to the
Competition Pro-300X joystick. Much better control with that one.
Also, I tried what a previous poster suggested and use Lift 2 when
fighting the Dramites. That technique just doesn't work for me. What
does work though, is making sure I'm near the bottom of the screen when
the Dramites appear, since they almost always appear at the top.
As for the patterns of the saucers, according to the manual, their
pattern depends on how many ships you have in reserve. If you have 4 or
more ships left (not counting your current one), they appear in a random
pattern. If you have three or fewer left, they come in from top to
bottom. So, any fellow 99ers here have any suggestions on saucer
defense when they take the random pattern?
Lastly, that crash bug does seem to be random. I tried it a couple days
ago, and warped from the Swoopers to the Killer Satellites (which was
perfect since I was getting screenshots of the game in order to make
transparent background GIFs of all the ships in the game for later
use). That time, I crashed on one of the satellites on the ground.
However, it still looks like it doesn't really matter what you crash
on. Tonight, I tried it a few times, again crashing on the Killer
Satellites. I warped to the Bynites once, 1/2 way into the first
Dramite attack twice, then no warp at all the other times.
Anyway, it looks like I have a second game now to be hopelessly addicted
to (and TI Invaders, played with a Starplex Controller is on the verge
of becoming a third addiction). I'm tempted to fire her up again for a
rematch against those Killer Satellites, but it's rather late, and my
hands and neck are a bit sore tonight, so I s'pose it's time to get
offline and get some sleep.
-- Otter
(Great shot, pilot!)