Since so many programmers seem to be creating new Atari 2600 carts, how about a version of "Who want's to be a millionaire" for the Atari 2600???
"That cow, pig or chicken that you murdered and ingested will exact it's revenge upon you from the inside. They're doing so now, and I don't blame them a bit..."
>Since so many programmers seem to be creating new Atari 2600 carts, how about a >version of "Who want's to be a millionaire" for the Atari 2600???
>"That cow, pig or chicken that you murdered and ingested will exact it's >revenge upon you from the inside. They're doing so now, and I don't blame them >a bit..."
>Since so many programmers seem to be creating new Atari 2600 carts, how about >a >version of "Who want's to be a millionaire" for the Atari 2600???
Not sure if there'd be enough memory for more than a few questions. (I always wondered how they'd planned on doing game show conversions for the 2600 back in the 80s...) Maybe some Quiz Wiz-like deal where questions are in a book would work!
On Mon, 05 Aug 2002 09:41:54 -0400, Robert Morgan wrote: >>Since so many programmers seem to be creating new Atari 2600 carts, how about >>a >>version of "Who want's to be a millionaire" for the Atari 2600???
> Not sure if there'd be enough memory for more than a few questions. (I always > wondered how they'd planned on doing game show conversions for the 2600 back in > the 80s...) Maybe some Quiz Wiz-like deal where questions are in a book would > work!
Supercharger! Sorry that's my answer for all ambitious games this day
-- Q: Because it reverses the logical flow of conversation. A: Why is top posting frowned upon? remove PORKVIOLENCE to reply to my Reply-To: address
I think if the GGC (Great Game Company...they eventually became GameTek) had released those game show games for the 2600, it would be some type of "video game/board game" hybrid similar to the hybrid games on the Odyssey^2. I would imagine that TJW would've had a question and answer book, with TTD and Jeopardy the same way. As much as I love the 2600, it is way too limited for game show games the caliber of TPiR, Password Plus, and so on. If they had done TPiR, they would've been lucky to get just Contestants' Row, 6 pricing games, the Showcase Showdown (the wheel), and the Showcases. You would have better luck porting Plinko to the 2600 than TPiR as a whole.
As for Press Your Luck, I hada friend who years ago in the mid 1980s programmed a primitive version of the PYL board on an Atari 800XL...basically all it was was different colored screens (full-screen).
Besides the QUICKBASIC version of TJW, I've programmed the following BASIC games on an Atari 800 : Plinko (as well as a more difficult version of Plinko which replaces the zeros with "wipeout" spaces which takes your score all the way down to zero...in this version [I call it "Extreme Plinko"], you are given the opportunity to quit after you drop a chip), Range Game, Clock Game, the Showcase Showdown, and the Showcases.
> Barry L. Laws, Jr. <bigdcaldavis2...@wmconnect.com> wrote:
> > I'd rather see the "Face The Devil" bonus round from "The Joker's Wild" game > > show and the "Beat The Dragon" bonus round from "Tic Tac Dough" on the > > 2600...a programmer should have no difficulty programming these games.
> All right, I'll bite. I'd buy these if someone programmed 'em. The High > Rollers endgame, as well. Standard quiz types would probably bee too > memory-intensive.
> If you want to get obscure, you could do the end game to Bullseye, which > was similar to the TJW endgame.
> Now if someone could do a version of Press Your Luck for the 2600, that > would kick about a million different kinds of ass.
Close. All the graphics in the TTD windows were done on Apple ][ computers and written in 6502 assembly code. Nine Apple ][ computers did the graphics (one for each monitor), and each Apple ][ computer acted a display slave to an Altair 8030 system. The Altair determined which Apple ][ would display which whatever (category, X, O, money amount, TIC, TAC, or the dragon). The display slaves were loaded each day from cassette recorders. The Altair interfaced to a custom built control console for the game board.
> DarkStorm <r...@crosswinds.net> wrote in message <news:3D505468.784C@crosswinds.net>... > > I actually wrote a BASIC program for the C64 that played the bonus round > > of Tic Tac Dough, and another one for High Rollers' bonus round.
> Is it just me, or did the graphics on "Tic Tac Dough" look like they were > DONE on a Commodore 64 running a BASIC program? I always imagined that if > I spent enough time mapping it out pixel by pixel my 1701 monitor could make > a perfect copy of the dreaded dragon, not to mention pop up any of the quiz > categories from the show (terrible abbreviations and all).
> - Steve
> PS: I'm not knocking C-64 graphics, just saying Tic Tac Dough obviously > didn't generate their studio monitors with an Amiga. ;)
On 9 Aug 2002 23:59:52 -0700, WHAT?! <stonecold316_w...@lycos.com> wrote:
> flas...@aol.com (Steve 'Flash' Juon) wrote... >> Is it just me, or did the graphics on "Tic Tac Dough" look like they >> were DONE on a Commodore 64 running a BASIC program? > Close. All the graphics in the TTD windows were done on Apple ][ > computers ... each Apple ][ computer acted a display slave to an > Altair 8030 system.
All right. What are the chances the code for those will show up on asimov any time soon? :) -- Matthew W. Miller -- mwmil...@columbus.rr.com
> On 9 Aug 2002 23:59:52 -0700, WHAT?! <stonecold316_w...@lycos.com> > wrote: > > flas...@aol.com (Steve 'Flash' Juon) wrote... > >> Is it just me, or did the graphics on "Tic Tac Dough" look like they > >> were DONE on a Commodore 64 running a BASIC program? > > Close. All the graphics in the TTD windows were done on Apple ][ > > computers ... each Apple ][ computer acted a display slave to an > > Altair 8030 system.
> All right. What are the chances the code for those will show up on > asimov any time soon? :)
stonecold316_w...@lycos.com (WHAT?!) wrote in message <news:bd809a01.0208092252.69dd5c2f@posting.google.com>... > Besides the QUICKBASIC version of TJW, I've programmed the following > BASIC games on an Atari 800 : Plinko (as well as a more difficult > version of Plinko which replaces the zeros with "wipeout" spaces which > takes your score all the way down to zero...
One of the gaming magazines I read back in the 80's had a Plinko clone in BASIC you could type in and run on Commodore 64. As happy as I was with this it didn't seem satisfying to me that I could rack up a big score and not have anything to show for it. After dissecting both a BASIC and a 1541 manual I created a VERY primitive "load score", "save score" routine that kept the three highest places PLUS initials, and automatically sorted them to drop the lowest one anytime one was higher. I can't even remember how I did it now but I suspect it read and wrote the file one byte at a time; probably the worst programming code ever. All I cared was that it worked. :) I'm certainly no Paul Slocum!
Speaking of Commodore 64, I saw a Commodore 64 computer at Goodwill the other day for $5. I was tempted to buy it, but it didn't have a power supply and it was missing the 2 key, so I passed, but now I think I should've went for it because you can probably get a power supply off eBay, and I imagine somebody can mail a 2 key taken from a dead C64.
> stonecold316_w...@lycos.com (WHAT?!) wrote in message <news:bd809a01.0208092252.69dd5c2f@posting.google.com>... > > Besides the QUICKBASIC version of TJW, I've programmed the following > > BASIC games on an Atari 800 : Plinko (as well as a more difficult > > version of Plinko which replaces the zeros with "wipeout" spaces which > > takes your score all the way down to zero...
> One of the gaming magazines I read back in the 80's had a Plinko clone > in BASIC you could type in and run on Commodore 64. As happy as I was with > this it didn't seem satisfying to me that I could rack up a big score and > not have anything to show for it. After dissecting both a BASIC and a 1541 > manual I created a VERY primitive "load score", "save score" routine that > kept the three highest places PLUS initials, and automatically sorted them > to drop the lowest one anytime one was higher. I can't even remember how > I did it now but I suspect it read and wrote the file one byte at a time; > probably the worst programming code ever. All I cared was that it worked. :) > I'm certainly no Paul Slocum!
>I think if the GGC (Great Game Company...they eventually became >GameTek) had released those game show games for the 2600, it would be >some type of "video game/board game" hybrid similar to the hybrid >games on the Odyssey^2. I would imagine that TJW would've had a >question and answer book, with TTD and Jeopardy the same way. As much >as I love the 2600, it is way too limited for game show games the >caliber of TPiR, Password Plus, and so on. If they had done TPiR, they >would've been lucky to get just Contestants' Row, 6 pricing games, the >Showcase Showdown (the wheel), and the Showcases. You would have >better luck porting Plinko to the 2600 than TPiR as a whole.
>As for Press Your Luck, I hada friend who years ago in the mid 1980s >programmed a primitive version of the PYL board on an Atari >800XL...basically all it was was different colored screens >(full-screen).
>Besides the QUICKBASIC version of TJW, I've programmed the following >BASIC games on an Atari 800 : Plinko (as well as a more difficult >version of Plinko which replaces the zeros with "wipeout" spaces which >takes your score all the way down to zero...in this version [I call it >"Extreme Plinko"], you are given the opportunity to quit after you >drop a chip), Range Game, Clock Game, the Showcase Showdown, and the >Showcases.
I know people who have made versions of game shows for the pc.
I forgot the URL but look up CROSSBEARER SOFTWARE or Curt King and you will find a downloadable version of Press Your Luck and other games.
You can find game show games made for the Apple ][ and C64 at abandonware sites. Just go to a search engine and type abandonware.
> >I think if the GGC (Great Game Company...they eventually became > >GameTek) had released those game show games for the 2600, it would be > >some type of "video game/board game" hybrid similar to the hybrid > >games on the Odyssey^2. I would imagine that TJW would've had a > >question and answer book, with TTD and Jeopardy the same way. As much > >as I love the 2600, it is way too limited for game show games the > >caliber of TPiR, Password Plus, and so on. If they had done TPiR, they > >would've been lucky to get just Contestants' Row, 6 pricing games, the > >Showcase Showdown (the wheel), and the Showcases. You would have > >better luck porting Plinko to the 2600 than TPiR as a whole.
> >As for Press Your Luck, I hada friend who years ago in the mid 1980s > >programmed a primitive version of the PYL board on an Atari > >800XL...basically all it was was different colored screens > >(full-screen).
> >Besides the QUICKBASIC version of TJW, I've programmed the following > >BASIC games on an Atari 800 : Plinko (as well as a more difficult > >version of Plinko which replaces the zeros with "wipeout" spaces which > >takes your score all the way down to zero...in this version [I call it > >"Extreme Plinko"], you are given the opportunity to quit after you > >drop a chip), Range Game, Clock Game, the Showcase Showdown, and the > >Showcases.
> I know people who have made versions of game shows for the pc.
> I forgot the URL but look up CROSSBEARER SOFTWARE or Curt King and > you will find a downloadable version of Press Your Luck and other > games.
> You can find game show games made for the Apple ][ and C64 at > abandonware sites. Just go to a search engine and type abandonware.
> Richard Hudson
I've played Curt King's PYL game, and it is a VERY remarkable effort, although most of the WAV files are of poor sound quality.
There's another producer of game show games for the PC called CDC Productions. They have made DOS-based games (like The Joker's Wild and Bullseye...only the game mechanics are in the game...you have to come up with your own questions and answers...but the Face The Devil and Avoid The Lightning bonus rounds are flawless...both games include actual music cues that were used on TJW and Bullseye) and Flash (Shockwave) games (TJW's Face The Devil, TTD's Beat The Dragon, Bullseye's Avoid The Lightning, Classic Concentration's bonus game, and Card Sharks' Money Cards [Bob Eubanks version, meaning that a push is a no win/no loss, and there are three spare change cards on the side]). I think CDC is also in the process of making a Flash adaptation of the bonus round of the short-lived Dream House complete with the "Dream HOUSE! DREAM House! Dream HOUSE! LOOO-SERRR!" song which played when the Golden Doors lit up.