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Arcade hardware based on MSX???

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Bass Guitar God

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Jul 14, 2003, 4:29:43 PM7/14/03
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I tried to GOOGLE this but didn't come up with anything. Does anyone know if
any arcade games used MSX ARCITECTURE? Thanks.

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Matthew W. Miller

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Jul 17, 2003, 2:18:08 AM7/17/03
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On 14 Jul 2003 20:29:43 GMT, Bass Guitar God <drsmi...@aol.com> wrote:
> Does anyone know if any arcade games used MSX ARCITECTURE?

Probably not by name. MSX is a 'standard', not a specific make or model,
after all. You'd probably have better luck searching for machines that
use specific bits of MSX-standard hardware, to wit:

MSX1 Standard (see http://www.faq.msxnet.org/msx1.html for details):
CPU: Zilog Z80A, 3.579 MHz
Video: Texas Instruments TMS-9918/9928/9929
Audio: AY-3-8910

MSX2 Standard (see http://www.faq.msxnet.org/msx2.html for details):
CPU: Same as above
Video: Yamaha V9938 (backward-compatible with above)
Audio: Same as above

MSX2+ Standard (see http://www.faq.msxnet.org/msx2p.html for details):
CPU: Same as above
Video: Yamaha V9958 (backward-compatible with above)
Audio: Same as above, but many also have FM-PAC synthesiser built-in

So basically, look for combination of Z80-family CPU, TMS9918/9928/9929
or V99[35]8 video, and AY*-8910 audio. I understand some of Sega's
early arcade machines (see http://www.system16.com/sega/hrdw_z80.html
?) are based on aspects of this setup.
--
Matthew W. Miller <mwmi...@columbus.rr.com>

Bass Guitar God

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Jul 18, 2003, 12:11:35 AM7/18/03
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>
>MSX1 Standard (see http://www.faq.msxnet.org/msx1.html for details):
>CPU: Zilog Z80A, 3.579 MHz
>Video: Texas Instruments TMS-9918/9928/9929
>Audio: AY-3-8910
>
>MSX2 Standard (see http://www.faq.msxnet.org/msx2.html for details):
>CPU: Same as above
>Video: Yamaha V9938 (backward-compatible with above)
>Audio: Same as above
>
>MSX2+ Standard (see http://www.faq.msxnet.org/msx2p.html for details):
>CPU: Same as above
>Video: Yamaha V9958 (backward-compatible with above)
>Audio: Same as above, but many also have FM-PAC synthesiser built-in
>
>So basically, look for combination of Z80-family CPU, TMS9918/9928/9929
>or V99[35]8 video, and AY*-8910 audio. I understand some of Sega's
>early arcade machines (see http://www.system16.com/sega/hrdw_z80.html
>?) are based on aspects of this setup.
>--
>Matthew W. Miller <mwmi...@columbus.rr.com>
>
>

WOW, thanks, so basically any Z-80 based arcade hardware could be a connection.
This is going to be simpler than I thought. I guess the colecovision was more
powerful than any of us had ever imagined...................

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