In other words, to boot the reset line must go HIGH, LOW, HIGH. Is there a
timer circuit that I can build that can do this for me? This game is going to
be used comercially, and we don't want to have to explain to the people at the
location how to boot the game every time they turn it on.
Any ideas? Anyone else have to do this before?
Thanks,
AJS...@AOL.COM
atarijim
Look at the uP reset circuit on just about an atari game and copy it :)
Basicaly an R-C tuned to meet the appropriate reset delay implemented
with the LM3900's on the original PS board...
Does anyone know offhand what this delay is?
--
Mark Spaeth msp...@mtl.mit.edu
50 Vassar St., #38.265 msp...@mit.edu
Cambridge, MA 02139
(617) 253-0719 http://arcade.ne.mediaone.net/~mspaeth
I could be wrong but I think this is what is being talked about here.
-Jeff
--
Entex AdventureVision Informational Site:
http://www.adventurevision.com
Vidiot's Video Arcade:
http://vidiot.freeservers.com
--
MacMan <ogo...@zip.com.au> wrote in message
news:ogopogo-ya0240800...@news.zipworld.com.au...
> Have a look at the Qix to JAMMA doc on spies. The taito boards had a
> strange reset line too and they have a small diode and cap circuit to get
> around that.
>
> certainly wouldn't hurt anything
>
> Cheers
> MacMan
>
> In article <19991030060017...@ng-fs1.aol.com>, ajs...@aol.com
> (AJSTAY) wrote:
>
> > I am working on a Tron full size upright, and the power supply was
> unusable. I
> > pulled out the entire power supply and installed a switcher. The game
now
> > works perfect, but to get it to boot up, I have to put the purple reset
> wire on
> > +5 before I turn it on, then turn it on, take it off for a second, then
put it
> > back on.
> >
> > In other words, to boot the reset line must go HIGH, LOW, HIGH. Is
there a
> > timer circuit that I can build that can do this for me? This game is
going to
> > be used comercially, and we don't want to have to explain to the people
at the
> > location how to boot the game every time they turn it on.
> >
> > Any ideas? Anyone else have to do this before?
> >
> > Thanks,
> > AJS...@AOL.COM
>
> --
> *Spam filter in effect - reply to ogopogo(at)zip.com.au
Thanks!
Rob
The main game will work with the /RESET line floating, and so will
the CSD board. However, the line should be left disconnected at
the PS, not from each other.
Others with more experience can comment on this.
Rob Carroll (rcar...@thecia.net) wrote:
: Any info here should be usable on a Spy Hunter, too, right? My PS is all sorts of
John :-#)#
On 2 Nov 1999 17:37:02 GMT, d3c...@acs.ryerson.ca (David Choi -
ELCO/P96) wrote:
(Please post followups or tech enquires to the newsgroup)
John's Jukes Ltd. 2343 Main St., Vancouver, BC, Canada V5T 3C9
Call (604)872-5757 or Fax 872-2010 (Pinballs, Jukes, Video Games)
mailto:j...@flippers.com, web page http://www.flippers.com
"Old pinballers never die, they just flip out."
So can somebody please detail exactly how to do a switcher in a MCR game.I'm
a little confused on how to do it.
Dave
I've used a switcher and an original linear with the reset
circuit fried out. In both cases I just bent out the reset pin
on the game board, allowing it to float. It boots up fine 99%
of the time.
John knows what he's talking about but I'm just telling
you what worked for me.
--
Brendan Keith
brenda...@wilcom.com
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