Also, on the Control Panel Overlay, the hyperspace button cutout is in
the wrong place. On Defender and Stargate, the hyperspace button is
in the BOTTOM CENTER of the control panel. On the multi williams
overlay, it is down and to the left of the inviso button. Was the
Mutli overlay designed like this on purpose? Professional Defender
and Stargate players aren't going to be used to the different location
of the hyperspace button. :)
-Pat
I think the hyperspace is the least of their worries... heh.
An 8-way large knob stick instead of a 2-way small knob for movement
is problematic, as is the distance between the stick and the reverse
button...
The second stick blocking the buttons kinda too..
O'ell... gotta compromise if you're gonna play all 6 games.
--
Mark Spaeth msp...@mtl.mit.edu
50 Vassar St., #38.265 msp...@mit.edu
Cambridge, MA 02139
(617) 452-2354 http://rgvac.978.org/~mspaeth
"Pat" <wormho...@yahoo.com> wrote in message
news:m1ua3vkkdv7pl9aas...@4ax.com...
I just messaged him on eBay. Thanks again.
-Pat
I think Darin's getting his own website ready pretty soon for his
artwork/controlpanels/etc...
> Also, on the Control Panel Overlay, the hyperspace button cutout is in
> the wrong place. On Defender and Stargate, the hyperspace button is
> in the BOTTOM CENTER of the control panel. On the multi williams
> overlay, it is down and to the left of the inviso button. Was the
> Mutli overlay designed like this on purpose?
It probably wasn't on accident. ;-)
Defender and Stargate need only accomodate a single player, so their
controls are really in the center 3/5ths of the original control panels.
Since Darin's control panel needed to have space for two Joust players, the
controls are more "spread out" across the panel. Having Hyperspace in the
true center would be quite a reach since the thrust/fire cluster is off on
the far right... Playability-wise I think it was a good decision. I think
function (rightfully) won over form in that case.
An all-in-one control panel just won't be the same as the originals no
matter what, but on the other hand you could always just make a dedicated
Defender/Stargate control panel to swap in if you really wanted to.
-Clay
Michael Lenardon
"Clay Cowgill" <cow...@attbi.com> wrote in message
news:87gZ9.66824$AV4.3403@sccrnsc01...
There is a finite amount of space to work with and we actually tested 3
different layouts and decided on the one that felt the best. I assure you we
spent hour upon hour going over endless scenarios.
Ideally the purist should get dedicated cabinets. This was designed for those
who didnt have the space (or didnt want to commit to it) or the money for 6
cabinets.
Most of the cabinets we have been using have been Williams cabs converted to
some type of Jamma fighting game. Deconverting them back to their original game
was just as costly as doing a MultiWilliams. There happens to be someone out
there who is rumored to be making new Williams full sized cabs for dedicated or
MW to suit your personal needs. One of our biggest customers uses 25" cabs and
sells them quite well.
In the end I think most people have been happy with what we released to the
market, especially judging by sales. We will never be able to please everyone
and understand there will be detractors
We do have some designs drawn up for possible Ast/Ast Dlx/Lunar Lander cpos and
marquees that one day could come to market.
Thanks for all your support.
darin
I would buy an Ast/Ast Dlx/Lunar Lander kit right now if they were
available.
Brent
Well, if my professional stargate playing friends come over, they'll
just have to live with where the hyperspace button is. I'm converting
a Mortal Kombat cabinet into a Multi-Williams. I think it's going to
turn out great. I'll post a link with pics when I'm done.
Maybe the different location of the hyperspace button will give me a
chance to win now!! Haha.
-Pat
And I'd like one for Lunar Lander. :)
Phil
"STARGATER" <shel...@gte.net> wrote in message
news:64dca329.0301...@posting.google.com...
darin
gotta love this hobby......... I wonder if Ed Logg ever thought people
would be looking/modifying this code 20 years later........
--
Mickster
Visit my website and see my arcade!!
http://mickster.freeservers.com
"Azarcadegames" <azarca...@aol.com> wrote in message
news:20030128154140...@mb-mq.aol.com...
Check this thread out.
http://groups.google.com/groups?q=Asteroids+multi+is+finally+here&hl=en&lr=&
ie=UTF-8&oe=UTF-8&selm=8VUz9.427%24V16.2602%40rwcrnsc54&rnum=1
Brent
"Mickey Johnson" <mick...@derbyworks.net> wrote in message
news:b16ri3$1064fi$1...@ID-90035.news.dfncis.de...
Ummm... thruster?
Lunar lander is going to suck if you don't have some sort of linear control
for the thruster... 'nuff said.
----------------------------------------------------------------------------
-----------
What I've done is use standard Asteroids controls for Lunar Lander
(Hyperspace is Abort). The thrust and fire buttons from Asteroids are
"light" and "medium" thrust for Lunar lander. Pressing both at the same
time if "heavy" thrust. I'm still considering giving an analog input for
thrust control. (I have a POKEY on the board for Asteroids Deluxe sounds, so
I've got some "free" potentiometer inputs. I kinda doubt many people would
use it though...) You can 'tap' the thrust buttons as well to sort-of
'modulate' the thrust to your liking...
-Clay
----------------------------------------------------------------------------
-----------
I wouldn't want to hack up or replace my Asteroids cp, the game just
wouldn't be the same. :-)
Brent