I haven't tried out the board I've got yet, but this doesn't sound like the
Pengo I know. When I was in my teens I was very enthralled by the
soundtrack and even tape-recorded it onto an audiocassette at my local pizza
place. I've still got that tape. I also have the original "Popcorn" record
album, if you can believe it! And these two pieces of music are NOT the
same. Did another soundtrack become available for this game, or what?
Seemed to me to be totally original music for the game.
Matt J. McCullar
Arlington, TX
the music is basically what the pengo music is, the real pengo
music is nothing like that.
jon
"Matt J. McCullar" <mccu...@flash.net> wrote in message
news:WFmD7.10112$Qh5.176...@newssvr15.news.prodigy.com...
I think one of the tunes was mainly in the asian / bootleg Pengos (the ones
I grew up with) and the one most people know is from the U.S. versions. I
remember discovering this as a kid and seeing Pengo being played on the old
gameshow "Starcade" and immediately noticed that the music was waaay
different and strange. Later on, when home console versions came out (like
for the atari 8-bit) the music on that matched the U.S. Pengos so I was able
to get a definite bead on what the differences were by then.
Also I've noticed some Pengos totally take out the ice-block-clearing
segment at the beginning of each stage (and thus the accompanying music) and
start the stage right away with pengo in the middle of the screen.
"Matt J. McCullar" <mccu...@flash.net> wrote in message
news:WFmD7.10112$Qh5.176...@newssvr15.news.prodigy.com...
Andy
John G.
Matt J. McCullar <mccu...@flash.net> wrote in message
news:WFmD7.10112$Qh5.176...@newssvr15.news.prodigy.com...
John G <jenan...@dingoblue.net.au> wrote:
: I think it depends on which revision rom's are installed. I believe revision
: John G.
:>
:>
:>
--
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Bayard L. Catron
P.O. Box 155
12 Still House Hollow
Sperryville, VA 22740
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
One which had encrypted ROMs, using a modified CPU, and played
the 'popcorn' music, it also had a prelude to each game screen
where it played a simple tune and would slowly draw the maze,
actually removing some of the ice blocks.
The second used a regular z80 and had unencrypted ROMs, however
the music is a different tune and there is no draw-the-maze
prelude to gameplay. Everything else is the same, copyrights
logos and so on.
Interestingly enough ( or not ) I have a bootleg Pengo that
runs the original Sega ROMs using a z80 with a PAL to
replace the custom CPU !!!
Check out the high-score save for pengo too
http://www.jrok.com/sohs/savehs.html
-James
------------------------------
JrokLand http://www.jrok.com
------------------------------
I've been playing around with getting pengo to run on an unmodified
pacman board. So far I've gotten the attract mode to run but it hangs
when you try to play a game. I don't have a whole lot of hope for it,
but you never know, I'll keep pecking away at it.
Dave
jrokweb <jro...@san.rr.com> wrote in message news:<9tstf...@drn.newsguy.com>...
If anyone needs a pengo, I have 2 spare PCBs, btw...
--
Mark Spaeth msp...@mtl.mit.edu
50 Vassar St., #38.265 msp...@mit.edu
Cambridge, MA 02139
(617) 452-2354 http://arcade.ne.mediaone.net/~mspaeth
Ok, here we go... I finally got interested enough to track down a Hot Buttered
Popcorn MP3 to compare the pengo music... heh...
Some sites called it Popcorn by "Hot Butter"
Others called it "Hot Buttered Popcorn" by the Aphex twins
In any case, if you hear the theme as originally written you can see why
they called it popcorn. In any case, I swear I remember hearing the original
mix as a .mod or something long long ago... The theme is a little vacant by
itself (it's less poppy in pengo), but with the backing harmony, it's got
a decent groove to it.
If you're a MAMEr:
pengo Popcorn Music + screen wipe music
pengo2 Other music, fast wipe
pengo2u Other music, fast wipe
penta Popcorn Music + screen wipe music
If you want the mp3:
In article d_w...@hotmail.com says...
>
>I've been playing around with getting pengo to run on an unmodified
>pacman board. So far I've gotten the attract mode to run but it hangs
>when you try to play a game. I don't have a whole lot of hope for it,
>but you never know, I'll keep pecking away at it.
Seeing as pacman is set up for ROM at 0-3FFF then another block at
$8000-$BFFF, and pengo has a linear 0-7FFF ROM space. How did you
fix the addressing ? Did you remap all the ROM & RAM addressing ?!??!
If you did you're a lot more patient than I am ;-)
Crazy is the word you meant;) First I wrote a program to disassemble
and fix all the addressing. Then I spliced the big hole at $4000,
then found the jump table sub and found all calls to it and fixed the
jump tables. That part didn't really take all that long and it was
enough to get it to start running. There were a few obvious bugs
where it mangled data instead of addresses or where the dissasembly
got out of sync because of data sections, I've been finding those 1 at
a time. I don't know of an easy way to find the pointers to data
tables. And if it loads $3000 and adds $3000 then reads or does a
jump, well ...
I didn't think I'd get beastie feastie to run either but I just kept
pecking away and all the sudden it ran.
Dave
jrok <jro...@san.rr.com> wrote in message news:<9tvep...@drn.newsguy.com>...