Description:
The Vectrex game system.
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Vectrex Wraps Template
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Hi everybody, I am a newcomer to the fantastic Vectrex world and community, and sometimes while I'm researching info about it on the net I found it's just too late to get something because now it is not available. This is just the case of the fantastic YASI/Protector wraps made by Michele Fiori, so I have thought about a possible solution for this.... more »
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Expensive Homebrew Games
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A Protector/Yasi game has just been sold at ebay for 51 GBP. [link] I'm a collector and willing to pay a bit higher prices, but that is far too much... Also, the game is still available at [link] (box is different, though). If only all this extra money paid would go into... more »
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Retro Snippet: Vectrex Joystick Repair
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Occassionally, the vertical or horizontal self-centering of the Vectrex joystick can break. Scorp.ius, a German retro gamer has just finished a retro snippet "Vectrex Joystick Repair": [link] The video is in German, together with the English description it might make... more »
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Can't track down 1 component for Modified Vectrex Light Pen
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Howdy- I want to build this light pen: [link] I have all of the components except for 1: "Q1 L14G3 (NTE 3202 is another drop in replacement. L14G3 is 6 times cheaper though)" I'm striking out on local stores & big-name catalogs--has anybody got a lead on this component or an acceptable substitute?... more »
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controller
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Does anyone now where I can get a controller of adapter for ps controller nowadays? Would appreciate if someone could tell me
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The Return of the VecVox
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I'm being a little premature in posting this, but I can't really keep this to myself anymore... A new version of the AtariVox has been created by Richard and I've been assembling them. It's called the AtariVox+. The + part is switchable support for VecVox and VecVoice mode. You do have to pry open the case and twiddle dipswitches to switch modes, but that's a... more »
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LDD and variables
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Lets say i have 2 variables called ball_x and ball_y, can i use LDD like so: LDD ball_xball_y JSR Dot_here or am i forced to use lda and ldb to position the dot and waste a bit of space and speed? Sincerely, Cell Wall Rebound
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