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Dave Griffith  
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 More options May 12, 5:37 pm
Newsgroups: rec.games.vectrex
From: dgri...@cs.csbuak.edu (Dave Griffith)
Date: Tue, 12 May 2009 21:37:32 GMT
Local: Tues, May 12 2009 5:37 pm
Subject: Reproduction Overlays
Is anyone making reproduction overlays anymore?

--
David Griffith
dgri...@cs.csbuak.edu  <-- Switch the 'b' and 'u'


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peteski@my-deja.com  
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 More options May 12, 9:45 pm
Newsgroups: rec.games.vectrex
From: "pete...@my-deja.com" <pete...@my-deja.com>
Date: Tue, 12 May 2009 18:45:54 -0700 (PDT)
Local: Tues, May 12 2009 9:45 pm
Subject: Re: Reproduction Overlays
On May 12, 5:37 pm, dgri...@cs.csbuak.edu (Dave Griffith) wrote:

> Is anyone making reproduction overlays anymore?

Anymore?  Did anybody ever make reproduction overlays?

Peteski


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vectrex...@fastmail.fm  
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 More options May 13, 7:09 am
Newsgroups: rec.games.vectrex
From: vectrex...@fastmail.fm
Date: Wed, 13 May 2009 04:09:35 -0700 (PDT)
Local: Wed, May 13 2009 7:09 am
Subject: Re: Reproduction Overlays
On May 13, 2:45 am, "pete...@my-deja.com" <pete...@my-deja.com> wrote:

> On May 12, 5:37 pm, dgri...@cs.csbuak.edu (Dave Griffith) wrote:

> > Is anyone makingreproductionoverlaysanymore?

> Anymore?  Did anybody ever makereproductionoverlays?

> Peteski

Many months ago I once saw a set of reproduction overlays for the
Vectrex forsale on eBay or AtariAge (can't remember which). From the
looks of them though they looked poor imitations (paler coulours and
more transparent) so I didn't bid for them  - I suspect because they
were printed on a normal printer rather then print screened.

Also searching this news group for reproduction overlays does show
some dialogue about them.

regards

VectrexMad!
www.vectrex.co.uk


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View profile  
 More options May 13, 2:03 pm
Newsgroups: rec.games.vectrex
From: <no-spam-to-[cromero]-ple...@romero.org>
Date: Wed, 13 May 2009 11:03:00 -0700
Subject: Re: Reproduction Overlays
Correct.  Years ago another Vectrex fan offered a set of repro overlays
produced with an inject printer on clear plastic.

The printing wasn't dense enough so the colour was not correct.  The
overlays were not cut, had no white or white-out areas, and were not
laminated.  So there was more finish work to be done even after you received
them.  There were also other issues with the seller delivering all of the
orders.   But maybe those last issues got sorted.

Producing a full set of finished overlays that are not screen printed and
die-cut and of the correct thickness to support themselves no small task.

Cheers,

Chris

<vectrex...@fastmail.fm> wrote in message

news:a5f5edf2-dd53-4e28-85af-805e1f076daa@u10g2000vbd.googlegroups.com...
On May 13, 2:45 am, "pete...@my-deja.com" <pete...@my-deja.com> wrote:

> On May 12, 5:37 pm, dgri...@cs.csbuak.edu (Dave Griffith) wrote:

> > Is anyone makingreproductionoverlaysanymore?

> Anymore? Did anybody ever makereproductionoverlays?

> Peteski

Many months ago I once saw a set of reproduction overlays for the
Vectrex forsale on eBay or AtariAge (can't remember which). From the
looks of them though they looked poor imitations (paler coulours and
more transparent) so I didn't bid for them  - I suspect because they
were printed on a normal printer rather then print screened.

Also searching this news group for reproduction overlays does show
some dialogue about them.

regards

VectrexMad!
www.vectrex.co.uk


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peteski@my-deja.com  
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 More options May 16, 3:22 pm
Newsgroups: rec.games.vectrex
From: "pete...@my-deja.com" <pete...@my-deja.com>
Date: Sat, 16 May 2009 12:22:33 -0700 (PDT)
Local: Sat, May 16 2009 3:22 pm
Subject: Re: Reproduction Overlays
On May 13, 2:03 pm, <no-spam-to-[cromero]-ple...@romero.org> wrote:

> Producing a full set of finished overlays that are not screen printed and
> die-cut and of the correct thickness to support themselves no small task.

 That is true but it is also possible.

When Kristof Tuts created Vectrexians he also created a full color
white-backed screen printed and die-cut overlay to go along with his
wonderful game!

This proves that even in small quantities it is possible to produce
good quality reproductions.  If someone were to start making those,
since the die cut pattern would be the same for all the overlays they
would only need to produce different artworks for each game.  That
would reduce their cost a bit.  But the big unknown it if there is big
enough market out there to actually make this a profitable (or at
least break-even) venture.

Peteski


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cnlmoore  
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 More options May 17, 10:31 am
Newsgroups: rec.games.vectrex
From: cnlmoore <cnlmo...@gmail.com>
Date: Sun, 17 May 2009 07:31:50 -0700 (PDT)
Local: Sun, May 17 2009 10:31 am
Subject: Re: Reproduction Overlays
On May 16, 2:22 pm, "pete...@my-deja.com" <pete...@my-deja.com> wrote:

I exchanged a few emails with Kristof about this idea, just getting
his input.  I've done some reproduction, screen printed artwork for
full size arcade games and was interested in giving the overlays a
shot.  They would be pretty easy to produce once the artwork was done/
available.  Vectorizing the artwork for all those overlays is the
biggest issue.  Some of the overlays are complex and would require
hours of illustrator time.  Plus I don't have all the overlays to work
from...my collection is small.  I would need some high res scans.

As for market and profitability, I've learned that if you take on a
project like this you do it simply because its fun and you're
dedicated to the hobby.  Breaking even is nice, but often repro
projects cost too much and you never completely recover the cash you
put into the project.

Chris M
www.tokensonly.com


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hcmffm  
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 More options May 17, 11:51 am
Newsgroups: rec.games.vectrex
From: "hcmffm" <h...@sfp-online.de>
Date: Sun, 17 May 2009 17:51:24 +0200
Local: Sun, May 17 2009 11:51 am
Subject: Re: Reproduction Overlays
The overlay reproduction has also be on my mind for a while and I've
exchanged some mails with Kristof Tuts, too. According to Kristof, a
production of 4 overlay types  x 120 copies (=480 overlays) would cost about
2-3 EURs per overlay, only. Vectorizing the original overlays is some time
consuming task, but not too hard, I think. I'm not a graphic designer but am
familiar with raster and vector graphics, so I could do some vectorization
(using Corel Trace as a basis, for example). The hardest part is probably at
the print shop to find the colours as close to the original as possible, but
Kristof has a good print shop at hand, already.

So the production part is almost covered, but the sales and financial part
is unclear.  Selling and shipping about 480 overlays is quite some work and
bears the risk of having lots of overlays unsold. A smaller production would
be also possible, but Kristof said that the price per overlay was MUCH
higher, then.

- Is there a market (not for making money) for overlays?
- How can the overlays be shipped to collectors/customers cheaply? (Luckily
overlays are thin so they might be shipped like a letter).
- Which overlays for games are most wanted? For example, I'd love to have a
reproduction of Protector overlay, sure enough with Alex Herbert's
permission, only. And I guess that many people have no longer their
Minestorm overlay, so a reproduction might be a also good idea.
- Could perhaps a Vectrex software or hardware seller also sell the repro
overlays?

Regards, Helmut


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peteski@my-deja.com  
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 More options May 18, 12:41 am
Newsgroups: rec.games.vectrex
From: "pete...@my-deja.com" <pete...@my-deja.com>
Date: Sun, 17 May 2009 21:41:35 -0700 (PDT)
Local: Mon, May 18 2009 12:41 am
Subject: Re: Reproduction Overlays
On May 17, 11:51 am, "hcmffm" <h...@sfp-online.de> wrote:

I make decals on Alps printer so I vectorize scanned images. Compared
to some stuff I do Vectrex overlays are piece of cake to convert to
vectors!  I use Corel Draw 7 and 10 and I have decent collection of
overlays.  If it came to someone actually making overlays I wouldn't
mind vectorizing few of mine for free (for the Vectrex community).  Or
I would take some repro overlays as payment when they are produced.

I agree that Mine Storm is probably the most needed one as nobody
seems to save that overlay when  they put the game away and then it is
nowhere to be found when the game unit is sold!

Peteski


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Plink54  
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 More options May 18, 3:23 am
Newsgroups: rec.games.vectrex
From: Plink54 <Plin...@gmail.com>
Date: Mon, 18 May 2009 00:23:43 -0700 (PDT)
Local: Mon, May 18 2009 3:23 am
Subject: Re: Reproduction Overlays

Plus I don't have all the overlays to work

> from...my collection is small.  I would need some high res scans.

É have a complete collection of Vectrex Games with overlays, including
minestorm overlays....
so if you people are serious about making this effort I'm sure I can
help with the scanning.
Can have access to professional scanners so I can guarantee the best
possible result.

I would love to get involved in the whole project, as long as it is
done to help vectrex fans enjoy the games and not to make profit from
them!

In general I think the idea is excellent and there should be a market
for them.
Certainly most people don't have complete overlays collection and I
know lots of people who can't afford original games and settle for
vecflash or other multicarts.

Also, given the numbers that kristoff provided...
a production of 4 overlay types  x 120 copies (=480 overlays) would
cost about 2-3 EURs per overlay
in detail this is 4 overlays x 120 ...
If we make a smaller run...we could split the production into
8 x 60
12 x 40
16 x 30
20 x 24
24 x 20

So ...i guess we could make a production run of 20 complete overlays
sets (24 overlays)...that will cost  2-3 euros each.
Keeping in mind that if we order bigger quantity the price will drop,
if the production is 40 complete overlays set (that is the double
quantity than the one Kristoff quoted)...the price would be even
cheaper...

It seems feasible enough...the sets will not cost more that 60-70
euros with all expenses included...


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hcmffm  
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 More options May 18, 8:18 am
Newsgroups: rec.games.vectrex
From: "hcmffm" <h...@sfp-online.de>
Date: Mon, 18 May 2009 14:18:20 +0200
Local: Mon, May 18 2009 8:18 am
Subject: Re: Reproduction Overlays
Thank you for your offer to help in scanning, plink. Just a note:

> If we make a smaller run...we could split the production into
> 8 x 60
> 12 x 40
> 16 x 30
> 20 x 24
> 24 x 20

I'm not too deep in the details, yet, but I'm pretty sure that the above
calculation will NOT work:
Most of the (expensive) work is setting up the printing properly. Printing
is cheap for a large quanity of copies, printing few copies of various
motifs will be expensive because each run is a small print run, even if the
total number of overlays printed is the same.

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hcmffm  
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 More options May 18, 8:32 am
Newsgroups: rec.games.vectrex
From: "hcmffm" <h...@sfp-online.de>
Date: Mon, 18 May 2009 14:32:00 +0200
Subject: Re: Reproduction Overlays
Very good to read that other people offer to help. :-) If we RGV
members/collectors get the repro overlay reproduction running, it's
definetely NOT for making profit.

> I make decals on Alps printer so I vectorize scanned images. Compared
> to some stuff I do Vectrex overlays are piece of cake to convert to
> vectors!  I use Corel Draw 7 and 10 and I have decent collection of
> overlays.  If it came to someone actually making overlays I wouldn't
> mind vectorizing few of mine for free (for the Vectrex community).  Or
> I would take some repro overlays as payment when they are produced.

Sounds very good, Peteski. As written before, I could also do some
vectorization. Perhaps we can vectorize different overlays and then swap the
results to do some quality assurance. I happen to also use Corel Draw 10.
:-)

> I agree that Mine Storm is probably the most needed one as nobody
> seems to save that overlay when  they put the game away and then it is
> nowhere to be found when the game unit is sold!

Yepp, that's what I think. Minestorm is definetely one of the four motives
we should get repros from, first. BTW, Minestorm should be comparatively
simple to vectorize and print because there are few colours used.

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vectrex...@fastmail.fm  
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 More options May 18, 10:52 am
Newsgroups: rec.games.vectrex
From: vectrex...@fastmail.fm
Date: Mon, 18 May 2009 07:52:36 -0700 (PDT)
Local: Mon, May 18 2009 10:52 am
Subject: Re: Reproduction Overlays

I'm excited... there have been some overlays I have been hunting for
ages...
So what’s the next step? Personally, I think now there needs to be a
survey done:
1) Asking for four choices so that after the survey closes we know
which are the most sought after overlays
2) Asking if the participant will be willing to purchase the
reproduction overlays (and pay in advance?)
I think just having a survey on rgv is not going to reach enough
people.
Not sure if its better to have a form on a website (like a simpler
version of Oliver's rarity guide http://vectrexmuseum.com/collection/vectrexcart-rarityguide.php)
or an email address everyone can send their survey answers to). An
advantage of the website survey is that the web link can be posted
onto many forums. With an email address its likely to get spam mail
but it can be setup quicker.
If requested I can setup a temporary email address (and which
forwards
mails to a number of persons in the interests of transparency) to
which survey answers can be sent to. Probably something like
survey (at) vectrex.co.uk
I can also post to a number of different forums asking for interested
participants to send their overlay requests.
So what do you think?
Regards
VectrexMad!
www.vectrex.co.uk


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Richard Hutchinson  
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 More options May 18, 12:11 pm
Newsgroups: rec.games.vectrex
From: "Richard Hutchinson" <richard.hutchin...@dsl.pipex.com>
Date: Mon, 18 May 2009 17:11:23 +0100
Local: Mon, May 18 2009 12:11 pm
Subject: Re: Reproduction Overlays
I'm definitely interested in a MineStorm overlay. And a Protector one if
that gets done.

(I sold my LE edition when I was poor)

Richard H.


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Plink54  
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 More options May 18, 1:07 pm
Newsgroups: rec.games.vectrex
From: Plink54 <Plin...@gmail.com>
Date: Mon, 18 May 2009 10:07:00 -0700 (PDT)
Subject: Re: Reproduction Overlays
Excellent guys,
i'm really glad the group got so lively with this topic :)

And most of all I really hope we can complete the project.

I will try to arrange and go to a friends office soon, where I can
find professional scanners and will make an attempt to scan all
overlays, so we can have a base to start.
It would be helpful If someone can provide me with the best settings
to use for the scanning. And any other info / suggestions that I
should take in mind when doing the job.

@ hcmffm
i think you might have a point about my speculations on printing more
than 4 overlays, but maybe things are not that bad.
The best thing is to get a contact with Kristof's printing shop or
find other shops that can have the job done and ask for more details
on pricing and stuff.
Probably my calculation is not going to be valid, but maybe the excess
cost is not that much.

@VectrexMad
Very good idea there, a site could be really helpfull and we
definetely should check interest first.
It would be great if you could make a small page to keep track of the
demand and the whole process.
However, I believe that all the above should be done in close
cooperation with the person who's gonna get "in charge" and be
"responsible" for the final and most important part, i.e. the printing
and the actual packaging and dispatching.

@Richard...
It sucks that you had to sell the Protector LE :(
and it sucks more that i didnt buy that :p
Hope you get the chance to acquire it back soon m8 :)


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Plink54  
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 More options May 18, 1:14 pm
Newsgroups: rec.games.vectrex
From: Plink54 <Plin...@gmail.com>
Date: Mon, 18 May 2009 10:14:48 -0700 (PDT)
Local: Mon, May 18 2009 1:14 pm
Subject: Re: Reproduction Overlays
Oh, and before I forget, since Richard mentioned protector.

Unfortunatelly, since i'm kind of new to the vectrex (i'm seriously
collecting vectrex stuff for only a year now) I don't have any
homebrews with overlays or any limited edition, apart from
Vectrexians, which there's no need to reproduce since its still
available.
(by the way, if anyone wants to sell any homebrews...especially Logo
or Debris ..i'm willing to get em off their hands hehehe)

So, the overlays i have available for scanning are the complete
official list games, including minestorm.

If we have to choose 4 games, I guess we should include the rarest
games...so we should get Minestorm, Star Castle, Pole Position and one
more....


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vectrex...@fastmail.fm  
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 More options May 18, 9:18 pm
Newsgroups: rec.games.vectrex
From: vectrex...@fastmail.fm
Date: Mon, 18 May 2009 18:18:56 -0700 (PDT)
Local: Mon, May 18 2009 9:18 pm
Subject: Re: Reproduction Overlays

> @VectrexMad
> Very good idea there, a site could be really helpfull and we
> definetely should check interest first.
> It would be great if you could make a small page to keep track of the
> demand and the whole process.

Plink54, I wasn't proposing making a page myself (my html skills are
limited). However, what I have done is setup an email survey(at)
vectrex.co.uk. Now people can either respond in rgv (I've made a new
seperate topic) and submit their four choices or email the above. I’ve
provided the email address so that people who are not members of rgv
can also have a say. I’m going to send a message to some other forums
too inviting people to take part in the survey.

regards

VectrexMad!

p.s. anybody who wants mails sent to the above address automatically
forwarded to their email account please let me know. I’m offering this
so that the process is completely transparent, and when the top four
overlays are revealed there can be no accusation of personal bias.


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Plink54  
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 More options May 19, 1:37 am
Newsgroups: rec.games.vectrex
From: Plink54 <Plin...@gmail.com>
Date: Mon, 18 May 2009 22:37:19 -0700 (PDT)
Local: Tues, May 19 2009 1:37 am
Subject: Re: Reproduction Overlays
On May 19, 4:18 am, vectrex...@fastmail.fm wrote:

Cool, the email survey is a good choice i think.
I already translated the text and posted it into two Greek forums
where there dwell around 12-15 vectrex owners.
I will also sent some answers, since you included homebrews in the
survey...

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kristof_t...@hotmail.com  
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 More options May 19, 3:12 am
Newsgroups: rec.games.vectrex
From: kristof_t...@hotmail.com
Date: Tue, 19 May 2009 00:12:48 -0700 (PDT)
Local: Tues, May 19 2009 3:12 am
Subject: Re: Reproduction Overlays
On 19 mei, 07:37, Plink54 <Plin...@gmail.com> wrote:

Hi guys,

Why don't we increase the survey to 8 or 12 overlays ? Gives us some
room for organizing the overlays on one sheet based on their major
color.
Let me explain: If you want to do silkscreen printing its very
important that you combine as much as possible overlay designs
togheter which contain the same base colors.
For example, a minestorm, startrek, starcastle, berzerk, all of them
have a blue color. Some parts are yellow or red, and with yellow and
blue we can make green. So when you use 3 base colors: blue, yellow
and pink, you could print overlays which contain the colors blue,
yellow, pink and their mixed colors green, red and dark purple. I've
done this trick too on vectrexians: the green is a mix of blue and
yellow, the red is a mix of purple and yellow.
Then you need also the white opaque ink on the backside of the
overlay. this results in 4 printing runs.
One remark though for games like minestorm and armor-attack: they
contain also a black ink on the front, this would mean a 5th printing
run == more expensive !

Let's discuss !

Kristof


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Plink54  
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 More options May 19, 4:22 am
Newsgroups: rec.games.vectrex
From: Plink54 <Plin...@gmail.com>
Date: Tue, 19 May 2009 01:22:34 -0700 (PDT)
Local: Tues, May 19 2009 4:22 am
Subject: Re: Reproduction Overlays
On May 19, 10:12 am, kristof_t...@hotmail.com wrote:

Hey Kristof,
you were the guy I was hoping to see showing up in this topic.

We started going for 4, since it seemed like the most viable/cost
friendly, but given all the above info you gave us, maybe we can make
an 8 or 12 overlay run with a not so major increase of the cost.

Since you have already gone through the process and have a tested
printing shop that can complete the work, could you make a try and
find out how much would it cost for an 8 or 12 run...maybe even with
printing less overlays per game than we initially talked about.

ilias


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kristof_t...@hotmail.com  
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 More options May 19, 4:39 am
Newsgroups: rec.games.vectrex
From: kristof_t...@hotmail.com
Date: Tue, 19 May 2009 01:39:10 -0700 (PDT)
Local: Tues, May 19 2009 4:39 am
Subject: Re: Reproduction Overlays
On 19 mei, 10:22, Plink54 <Plin...@gmail.com> wrote:

Well, I've already send a request for prize to the local printer here.
Let's see what the results will be.
It all depends to make the proper combinations of overlays on one
sheet.
Another example: the fortress of Narzod overlay has a real specific
blue/green color, which can't be produced by
mixing blue and yellow. however, the printing company has this color
as an ink too. but it would mean a seperate
printing run for fortress of narzod. Unless there are of course other
overlays who use this green/blue color as well, if there would be four
overlays who use this specific color, then they could be combined on
one sheet.

Anyway, to you, vectrexmad, it's good that you opened a survey, but I
suggest that we increase it to 8 or 12 overlays. then we still might
make a top-4 or top-8 of them and if the amounts are high enough we
can take the risk and do this.
One important warning: don't be surprised of the final result is not
100% the same as the originals, especially the color could vary. I
even noticed it with my new batch of vectrexians overlays. the
printing company has bought new ink and the blue for example is a
little bit more light blue, just to give you an example.

Cheers,

Kristof


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vectrex...@fastmail.fm  
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 More options May 19, 6:42 am
Newsgroups: rec.games.vectrex
From: vectrex...@fastmail.fm
Date: Tue, 19 May 2009 03:42:49 -0700 (PDT)
Local: Tues, May 19 2009 6:42 am
Subject: Re: Reproduction Overlays

> > > Why don't we increase the survey to 8 or 12 overlays ? Gives us some
> > > room for organizing the overlays on one sheet based on their major

Kristof,

Your comments have been noted and I have changed the wording
accordingly on the forums to reflect the 8 reproductions possibility.
I wonder though if there are many users like me who almost have the
whole set and need just repoductions of one or two of the harder to
find overlays.

Here are the forums I have sent my survey message to:

http://www.atariage.com/
http://armchairarcade.com/neo/tracker
http://www.zaponline.org/forums/
http://www.retrogamer.net/forum/

Now we just have to wait...

regards
VectrexMad!
www.vectrex.co.uk


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cnlmoore  
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 More options May 19, 8:35 am
Newsgroups: rec.games.vectrex
From: cnlmoore <cnlmo...@gmail.com>
Date: Tue, 19 May 2009 05:35:37 -0700 (PDT)
Local: Tues, May 19 2009 8:35 am
Subject: Re: Reproduction Overlays
On May 19, 5:42 am, vectrex...@fastmail.fm wrote:

Just to throw my thoughts in again.  Survey's, polls, feedback, it has
all been tried and done before during the numerous artwork
reproductions done for full size Atari (and other) classic arcade
games.  As nice as it is to get feedback from everyone, you'll likely
end up with so many varied opinions it will just slow you down.  In my
opinion, you choose a full set of original overlay's, either the CGE
or MB versions and produce the entire set.  If you can't get 4 to 8
overlay's on one screen you double up on one overlay...4 mindstorms on
one screen or something.  Anything to get the cost down.

You then produce complete sets with a limited number of individual
overlays and see how you do.  Pre-orders are more of a pain than
anything else, because if you hit any snags or delays (and you will)
the pre-order folks start to get impatient, human nature.  I'm
speaking from experience here.  The less people involved the faster
and more efficiently it will get completed.  Simply offer a discount
to members of RGV and put the rest on eBay or CTCW.  If sales are
break even you can then move on to the next set.

We have a great shop here in the US that does arcade artwork and
they're quite masterful at color matching.  He did the Donkey Kong II
artwork, check them out here: http://www.thisoldgame.com/  I am more
than happy to start on this project, or at least the CGE versions of
the overlays, but again need some scans.  Scans in 300dpi and jpg
format would be perfect.  I use Adobe CS4 to vector the art.  If
someone wants to provide some scans that would be great.  Also worth
mentioning is that the dollar is down against most European
currencies, so the prices would be cheaper here in the US.

Chris M
www.tokensonly.com


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Parabellum  
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 More options May 19, 9:24 am
Newsgroups: rec.games.vectrex
From: Parabellum <Parabellum...@gmail.com>
Date: Tue, 19 May 2009 06:24:58 -0700 (PDT)
Local: Tues, May 19 2009 9:24 am
Subject: Re: Reproduction Overlays
On 19 mai, 14:35, cnlmoore <cnlmo...@gmail.com> wrote:

> Scans in 300dpi and jpg
> format would be perfect.  I use Adobe CS4 to vector the art.  If
> someone wants to provide some scans that would be great.

Sorry to interfere here... I just wanted to let you know that I'd be
very interested in receiving a copy of these, if someone manages to
scan them. This would allow me to build better quality overlays for
ParaJVE (any image format would do).

Cheers,
-Franck


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Plink54  
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 More options May 19, 9:47 am
Newsgroups: rec.games.vectrex
From: Plink54 <Plin...@gmail.com>
Date: Tue, 19 May 2009 06:47:30 -0700 (PDT)
Local: Tues, May 19 2009 9:47 am
Subject: Re: Reproduction Overlays
On May 19, 4:24 pm, Parabellum <Parabellum...@gmail.com> wrote:

> On 19 mai, 14:35, cnlmoore <cnlmo...@gmail.com> wrote:

> > Scans in 300dpi and jpg
> > format would be perfect.  I use Adobe CS4 to vector the art.  If
> > someone wants to provide some scans that would be great.

> Sorry to interfere here... I just wanted to let you know that I'd be
> very interested in receiving a copy of these, if someone manages to
> scan them. This would allow me to build better quality overlays for
> ParaJVE (any image format would do).

> Cheers,
> -Franck

Are you sure 300dpi and jpg is alright?
I think I can do that resolution even with my home scanner!
If someone can confirm that the above settings are enough, then I can
start testing scanning with my home scanner almost immediately.
Btw, We need both sides of the overlays? or just the colored side?

Any other suggestions/info concerning the scanning part are more than
welcome

@Franck
I'll make sure you get a copy of the scans Franck!
I really like the work you've done on ParaJVE, although I don't use it
often since i prefer to use my vectrex :P

ilias


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Parabellum  
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 More options May 19, 10:25 am
Newsgroups: rec.games.vectrex
From: Parabellum <Parabellum...@gmail.com>
Date: Tue, 19 May 2009 07:25:10 -0700 (PDT)
Local: Tues, May 19 2009 10:25 am
Subject: Re: Reproduction Overlays
On 19 mai, 15:47, Plink54 <Plin...@gmail.com> wrote:

> Are you sure 300dpi and jpg is alright?
> I think I can do that resolution even with my home scanner!
> If someone can confirm that the above settings are enough, then I can
> start testing scanning with my home scanner almost immediately.
> Btw, We need both sides of the overlays? or just the colored side?

> Any other suggestions/info concerning the scanning part are more than
> welcome

> @Franck
> I'll make sure you get a copy of the scans Franck!
> I really like the work you've done on ParaJVE, although I don't use it
> often since i prefer to use my vectrex :P

> ilias

Thanks Ilias :)

Like you, I'm a bit surprised for the choice of the JPG format (as
this is not a lossless format) ; one would think that PNG, or even
BMP, would give better results.

-Franck


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