www.vectrex.biz/KEYVEC_1.jpg
www.vectrex.biz/KEYVEC_2.jpg
www.vectrex.biz/KEYVEC_4.jpg
Found a nice mini keyboard in black which goes quite well with the Vec -
(the computer module lives !!!!!)
Richard H.
i always liked the c64 game where you had to type a text before it hit a
laser, typing of the dead used this concept on the dreamcast
(http://superfami.com/tgs992/sega_booth_typing_of_the_dead.jpg).
Jeroen
I've had just 6 prototype boards made but will make more if they are in
demand.
Dan's circuit / software works well, it's so strange seeing text come up on
the Vec's screen as you type.
>That black keyboard looks perfect in front of the Veccie..
It was just a cheap one from EBay, as mine were either USB or wireless.
Richard H.
Yes, I vaguely remember that too.
I hope a programmer can get a mouse working, that'd make a cool controller
for analogue games.
Richard H.
Steril707 a écrit :
I don't know the C64 game, but I've got and played Typing of the Dead,
as it was ported to the PC. You can now get it from "Home of the
Underdogs" if you are interested
(http://www.the-underdogs.info/game.php?id=4973)
It's a completely bonkers idea for a game, but I'm rather fond of it.
IMHO, the VecVox would be well up to matching the voice "acting" (ahem)
of the original.
Roberto/.
Very cool! Can I have one? : )
George
1) Dan (kokovec)
2) Chris Romero
3) Jeroen
4) Alex
5) George
Richard H.
Thank you!
George
--
Sincerely,
Chris
cromero at romero dot org
"Richard Hutchinson" <richard.h...@dsl.pipex.com> wrote in message
news:QISdnSZRZuHMS8vY...@pipex.net...
Thanks Richard! ;)
Parabellum has recently added analogue support to his emulator via the
mouse, and right now the hot topic is the keyboard with everyone
dreaming of a Vectrex mouse. I suspect the mouse interrupts might be a
drain on the poor veccy so I have a suggestion. Please let me know if
it has potential. ParaJVE holds two values both -128 to 127
representing the analogue signal of the joystick.
Now on the real Vectrex mouse interface is it possible in a tiny chip
to handle the signals of a real mouse to increment and decrement these
same two X and Y values in the adaptor as the mouse sends its ticks?
Then present these values back as the analogue signal? This way the
Vectrex would only see the two analogue values of the X and Y savings
its processing cycles. (The mouse would now appear as an analogue
joystick) The tiny adaptor chip could convert not only the PS2 plug
but also the nature of the signal effectively from a time based digital
pulse into a constant analogue signal.
Effectively the opposite of ParaJVEs technique and allowing Star Sling,
Patriots III and any other analogue stuff to benefit instantly from a
Vectrex mouse interface.
Thoughts?
Cheers Alex (lazy software guy passing the buck to the hardware gurus,
but making a fair point about processor swamping. ;)
so maybe logo II with mouse support,alex?
john
> Awesome job, Richard...That black keyboard looks perfect in front of
> the Veccie..
I found this keyboard on a dutch site:
<a
href="http://www.marktplaats.nl/index.php?url=http%3A//computer-hardware.marktplaats.nl/toetsenborden-muizen-en-joysticks/56006529-klein-qwerty-toetsenbord-nieuw-in-doos.html%3Freturn%3DeJwliksKwyAUAO8SMMv4oxtFSnsT2wiKVh%252B%252BB0lbevcaspqBGW%252Bk%252BSYjLBqphZkw%252BP6MNhKB4Tw3CHV5%252BZ4JiveESy38XBaIcN2Lk%252FOKjhrTN8n0vdCQT4JD96EH3yfzNkgtEIb6aH1l6qJELiHVERumUdUMTk729wdM0i%252Bi%26df%3D1%26fta%3D">LINK</a>
I could pick some up if people are interested, no extra charge, just
the price+postage.
Unbelievably great job on the PCB!
First class all the way.
Kokovec
Thanks !
It's not the final design, I'm changing the shape of the board to make it
easier to cover in heat-shrink tubing.
Richard H.
Richard H.
If Richard make the keyboard adapter available... it might be
interesting to take up the effort again. I have had a soft spot for
interpeted basic since my Vic 20 days.
Which reminds me, how about some Scott Adams adventure for the vectrex?
Infocom adventures would be stretch without some sort of storage
device but the Pirate adventure should work.
Nice work Richard!
Ken
i think the amount of displayable vectors on the vectrex would be a
problema with this... letters takes lots of vectors...so far i can
display around 180 vectors without getting wobble, so thats around 45
Letters, if you calculate four vectors for one letter...i am thinking
about the whole thing myself, but i dont think that a text adventure
would work well.. but if somebody comes up with something useful, all
the power to him ;)
Fantastic work Dan and Richard!
I agree with Steril it might be tricky, but hey that's the appeal of
the Vectrex! It is of course why rasters are used for text normally. 6
lines of large raster text is doable. (ala Logo menus) Sean managed a
many line game list menu on his cart. If only we knew a prolific
Vectrex developer who seems obsessed with releasing Raster based
concepts.... ;)
I'm not currently planning it, but the future is uncertain. Can anyone
planning on implementing Vectrex BASIC (using the keyboard concept)
most certainly with onboard cart RAM drop me a line if they get
serious? It's clearly an obvious project just waiting to be done now
and I would hate to duplicate effort. To recap, I will NOT be doing one
in the immediate future, but would like to know if anyone is so I can
spare myself dreaming about it. :)
Actually just started thinking as I typed. I like the idea of having
bitmap video RAM. I think that would be the main differentiator on such
a project (and very B.A.S.I.C.) Standard Vectors (-naturally, we are on
a Vectrex!) plus a 64x64 rastered bitmap sandbox might be a nice
feature..
Cheers Alex
SH*T, I wish you'd said something earlier, you would have definitely gone to
the top if the list !!
I'm going to build more, but it'll take a few weeks to get the boards (from
China).
Email me your address and you can have mine (I have the circuit on
breadboard to use for the time being).
Richard H.
> i think the amount of displayable vectors on the vectrex would be a
> problema with this... letters takes lots of vectors...so far i can
> display around 180 vectors without getting wobble, so thats around 45
> Letters, if you calculate four vectors for one letter...i am thinking
> about the whole thing myself, but i dont think that a text adventure
> would work well.. but if somebody comes up with something useful, all
> the power to him ;)
Why not use the handy built-in raster text routines inside the ROM?
That way you could display entre lines of ASCII letters with a minimal
amount of vectors.
Peteski
one of those print commands eats up around 10000 cycles...a few of them
lead to the "wobble" very fast...check out the pre-screen to
vectrex-frogger for example...
generelly there is no easy way that i know of to display 'massive'
amounts text without the screen oscillating ....
I'll hopefully have them ready to ship in 2 weeks time.
Richard H.
I see...
I'm not a programmer but I know just enought to be dangerous. Obviously
I didn't know enough here.
How does then Debris get away with using huge rastered objects?
Peteski
i have never played debris, but i know YASI for instance, and Alex
stated he could only display that much rastercontent with displaying
alternating rows frame after frame (frame 1= even rows, frame 2= uneven
rows etc)...so you get some flicker...
but well, to be honest, i am by no means an expert on raster
programming on the vectrex, (so far i have only done traditional
vectorstuff)...so if anybody proves me wrong i would be as happy as
everybody else here...
greets,
Michael
Richard Hutchinson schrieb:
Me too!
> Richard Hutchinson schrieb:
>
>> I've ordered 140 boards, so I'll be able to supply anyone who wants one.
>> They won't cost a lot.
140?! I think that should do, yes.
Roberto/.
It's just that it is quite a bit cheaper if you have PCB's made in bulk.
Richard H.
Fully covered in heat-shrink, so no need to worry about greasy fingers or
leaving out in the rain ;-)
If anyone wants one, they're $25 inc shipping
Richard H.
Richard Hutchinson a écrit :