Quicksilver Elemental
3UU
Creature -- Elemental
3/4
U: Quicksilver Elemental gains all activated abilities of target
creature until end of turn. (If any of the abilities use that
creature's name, use this creature's name instead.)
You may spend blue mana as though it were mana of any color to pay the
activation costs of Quicksilver Elemental's abilities.
1) QE gains new abilities *in addiction* to its other abilities,
right?
2) I guess activated abilities on target creature are checked after
applying all current effects and game status [*}; am I right, or only
the actual activated abilities printed on target creature *card*
matters?
3) QE targets an animated Still Life, then its new ability is played;
QE becomes a 4/3 green Centaur creature with mana cost 3UU, with "you
may spend blue mana..." and all activated abilities gained so far (I
guess "it's still an enchantment" is irrelevant because QE has never
been an enchantment); am I right, or QE would gain/lose some other
characteristic?
4) For 418,5a, QE's first ability don't generate a copy effect, but an
"other" continuous effect, right? An effect is a "copy effect" only if
explicitly says (for permanents): "is/becomes a copy of..." or "comes
into play as a copy of...", rigth? (So, new Volrath Shapeshifter
Oracle text hasn't a copy effect, right?)
Thanks! :)
Andrea
[*} some example:
- QE targets Degavolver, and gains "Pay 3 life: Regenerate ~" only if
"black" kicker was paid;
- QE targets Possessed Aven, and gains "{2}{B},{TAP}: Destroy target
blue creature" only if Possessed Aven's controller has 7 or more card
in its graveyard;
- QE targets a vanilla creature equipped with Viridian Longbow, or
enchanted with Psionic Gift, and gains "{TAP}: This creature deals 1
damage to target creature or player";
- QE targets a Voidmage Prodigy enchanted with Lavamancer's Skill, and
gains: (1) "UU, Sacrifice a Wizard: Counter target spell.", (2)
"{TAP}: This creature deals 1 damage to target creature.", (3) "{TAP}:
This creature deals 2 damage to target creature."; QE isn't a Wizards,
so can't be sacrificed itself to pay the cost of (1), but can tap to
activate (3);
- QE targets a vanilla creature previously targeted, in this turn,
from a Run Wild succesfully resolved, and gains "{G}: Regenerate this
creature";
- QE targets a Sliver, and gains all activated abilities granted from
Slivers in play (Magma, Mistform, Spectral...);
- QE targets Glory or Undead Gladiator; activated abilities of these
creatures are irrelevant in play, but QE gains anyway that abilities
(and will lose if is put on a graveyard or hand).
> I need some clarification about this Mirrodin card:
>
> Quicksilver Elemental
> 3UU
> Creature -- Elemental
> 3/4
> U: Quicksilver Elemental gains all activated abilities of target
> creature until end of turn. (If any of the abilities use that
> creature's name, use this creature's name instead.)
> You may spend blue mana as though it were mana of any color to pay the
> activation costs of Quicksilver Elemental's abilities.
>
> 1) QE gains new abilities *in addiction* to its other abilities,
> right?
Yes. Why would it lose any abilities?
> 2) I guess activated abilities on target creature are checked after
> applying all current effects and game status [*}; am I right, or only
> the actual activated abilities printed on target creature *card*
> matters?
Yes. Quicksilver Elemental doesn't care why the target has any given
ability, just whether it has it.
> 3) QE targets an animated Still Life, then its new ability is played;
> QE becomes a 4/3 green Centaur creature with mana cost 3UU, with "you
> may spend blue mana..." and all activated abilities gained so far (I
> guess "it's still an enchantment" is irrelevant because QE has never
> been an enchantment); am I right, or QE would gain/lose some other
> characteristic?
The "it's still an enchantment" clause means that it retains any/all
existing types, not that it gains a type.
212.1c Some effects change an object's type or subtype but specify that
the object retains a prior type or subtype. In such cases, all the
object's prior types and subtypes are retained. (This is a reversal of
previous rules.) This rule applies to effects that use the phrase "in
addition to its types" or that state that something is "still a [type]."
Some effects state that an object becomes an "artifact creature." These
effects also allow the object to retain all of its prior types and
subtypes.
Example: An ability reads, "All lands are 1/1 creatures that are still
lands." The affected lands now have two types: creature and land. If
there were any lands that also had the artifact type before the
ability's effect applied to them, those lands would become "artifact
land creatures," not just "creatures," or "land creatures." The effect
allows them to retain both the artifact type and the land type.
Example: An ability reads, "All artifacts are 1/1 artifact creatures."
If a permanent is both an artifact and an enchantment, it will become an
"artifact enchantment creature."
> 4) For 418,5a, QE's first ability don't generate a copy effect, but an
> "other" continuous effect, right? An effect is a "copy effect" only if
> explicitly says (for permanents): "is/becomes a copy of..." or "comes
> into play as a copy of...", rigth? (So, new Volrath Shapeshifter
> Oracle text hasn't a copy effect, right?)
Right. Quicksilver Elemental says nothing about becoming (or creating)
a copy, so it doesn't. Neither does Volrath's Shapeshifter.
--
Daniel W. Johnson
pano...@iquest.net
http://members.iquest.net/~panoptes/
039 53 36 N / 086 11 55 W
Um, "addition". Though I suppose it probably is somewhat intoxicating. Yes,
it keeps the ability/ies it has also.
>2) I guess activated abilities on target creature are checked after
>applying all current effects and game status [*}; am I right, or only
>the actual activated abilities printed on target creature *card*
>matters?
It doesn't say "printed activated abilities" or anything like that; if
the creature has gotten some activated ability from somewhere... like Cycling,
for example, or "B: Regenerate this creature"... QE can copy it. (Likewise,
if the creature has been Humbled, it won't have anything there that QE can
gain, any more.)
In particular, anything one QE can gain, another QE can gain off of the first
one.
>3) QE targets an animated Still Life, then its new ability is played;
>QE becomes a 4/3 green Centaur creature with mana cost 3UU, with "you
>may spend blue mana..." and all activated abilities gained so far (I
>guess "it's still an enchantment" is irrelevant because QE has never
>been an enchantment);
Right.
>am I right, or QE would gain/lose some other characteristic?
The "It's still an enchantment" means the QE would retain any other permanent
types it had before (say, it had been turned into an artifact creature - it
would still be one afterwards) - 212.1c . Its power, toughness, color(s), and
creature type(s) all get overwritten by the Still Life effect; its name
doesn't change. It will still have all its previous abilities too.
>4) For 418,5a, QE's first ability don't generate a copy effect, but an
>"other" continuous effect, right? An effect is a "copy effect" only if
>explicitly says (for permanents): "is/becomes a copy of..." or "comes
>into play as a copy of...", rigth? (So, new Volrath Shapeshifter
>Oracle text hasn't a copy effect, right?)
Right. Rigth. (And right.)
>[*} some example:
>- QE targets Degavolver, and gains "Pay 3 life: Regenerate ~" only if
>"black" kicker was paid;
Right.
>- QE targets Possessed Aven, and gains "{2}{B},{TAP}: Destroy target
>blue creature" only if Possessed Aven's controller has 7 or more card
>in its graveyard;
Right; it can't gain the Threshold ability itself because that's not
activated. The activated ability granted by the Threshold can only get
gained if it's "on" as the QE ability resolves. [Note that whether the
Aven's controller loses Threshold afterwards is irrelevant - the QE won't
lose the ability.]
>- QE targets a vanilla creature equipped with Viridian Longbow, or
>enchanted with Psionic Gift, and gains "{TAP}: This creature deals 1
>damage to target creature or player";
Right.
>- QE targets a Voidmage Prodigy enchanted with Lavamancer's Skill, and
>gains: (1) "UU, Sacrifice a Wizard: Counter target spell.", (2)
>"{TAP}: This creature deals 1 damage to target creature.", (3) "{TAP}:
>This creature deals 2 damage to target creature."; QE isn't a Wizards,
>so can't be sacrificed itself to pay the cost of (1), but can tap to
>activate (3);
Right. And good example.
>- QE targets a vanilla creature previously targeted, in this turn,
>from a Run Wild succesfully resolved, and gains "{G}: Regenerate this
>creature";
Right.
>- QE targets a Sliver, and gains all activated abilities granted from
>Slivers in play (Magma, Mistform, Spectral...);
Right. (Though why the QE hasn't just made itself a Sliver already we'll
never know; presumably its next act after getting the Mistform ability
will be to do so...)
>- QE targets Glory or Undead Gladiator; activated abilities of these
>creatures are irrelevant in play, but QE gains anyway that abilities
>(and will lose if is put on a graveyard or hand).
Right (and right).
Dave
--
\/David DeLaney posting from d...@vic.com "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK>
http://www.vic.com/~dbd/ - net.legends FAQ & Magic / I WUV you in all CAPS! --K.
I have a quick question on this one also.
> Quicksilver Elemental
> 3UU
> Creature -- Elemental
> 3/4
> U: Quicksilver Elemental gains all activated abilities of target
> creature until end of turn. (If any of the abilities use that
> creature's name, use this creature's name instead.)
> You may spend blue mana as though it were mana of any color to pay the
> activation costs of Quicksilver Elemental's abilities.
Let's say QE (Queen Elizabeth? :) ) targets Riptide Mangler.
Riptide Mangler
1U Creature - Beast 0/3
1U: Change Riptide Mangler's power to target creature's power. /(It doesn't
change back at end of turn.)/
If I change the QE's power using the Mangler's copied ability, it doesn't
change back at the end of turn, even though it loses the ability then, right?
... ...
Remus Shepherd <re...@panix.com>
It gets the Mangler's ability, but not its current power.
If it uses the ability, the effect OF that ability doesn't wear off, even
though the gained ability itself will.
>Riptide Mangler
>1U Creature - Beast 0/3
>1U: Change Riptide Mangler's power to target creature's power. /(It doesn't
>change back at end of turn.)/
>
> If I change the QE's power using the Mangler's copied ability, it doesn't
>change back at the end of turn, even though it loses the ability then, right?
Right. It has the ability until end of turn. The ability's effect, on
resolution, isn't bound by -that- duration; it will have its own. Or, in
this case, will have no duration listed and will last until the QE leaves
play (without phasing out). Just like it would for the Mangler itself.
Similarly, an ability that put counters on the QE would not have the
counters vanish away in Cleanup step, a QE that got a Licid's ability and
used it wouldn't pop back into a creature then, etc.
> I have a quick question on this one also.
>
> > Quicksilver Elemental
> > 3UU
> > Creature -- Elemental
> > 3/4
> > U: Quicksilver Elemental gains all activated abilities of target
> > creature until end of turn. (If any of the abilities use that
> > creature's name, use this creature's name instead.)
> > You may spend blue mana as though it were mana of any color to pay the
> > activation costs of Quicksilver Elemental's abilities.
What about creature abilities that say "Play this ability only once each
turn" ? Can you gain multiple instances of the ability, each of which can
be played once per turn?
Wirewood Symbiote
G
Creature -- Insect
1/1
Return an Elf you control to its owner's hand: Untap target creature. Play
this ability only once each turn.
--
There walked into the lethal quicksands a very old man in tattered purple,
crowned with withered vine-leaves and gazing ahead as if upon the golden
domes of a fair city where dreams are understood. That night something of
youth and beauty died in the elder world. - H P Lovecraft
> What about creature abilities that say "Play this ability only once each
> turn" ? Can you gain multiple instances of the ability, each of which can
> be played once per turn?
Sure, why not? Suppose Quicksilver Elemental has Nature's Chosen on it
and has its intrinsic ability played targeting a Locust Swarm.
Locust Swarm
{3}{G}
Creature -- Swarm
1/1
Flying
{G}: Regenerate Locust Swarm.
{G}: Untap Locust Swarm. Play this ability only once each turn.
Nature's Chosen
{G}
Enchant Creature
Nature's Chosen can enchant only a creature you control.
Enchanted creature has, "{0}: Untap this creature. Play this ability
only during your turn and only once each turn."
As long as enchanted creature is white, it has, "{T}: Untap target
artifact, creature, or land. Play this ability only once each turn."
Why would playing one of QE's resulting untap abilities interfere in any
way with the playing of the other?
Or, if it has been used on a Quirion Ranger and a Wirewood Symbiote in
the same turn, why would those two abilities interfere with each other?
Quirion Ranger
{G}
Creature -- Elf
1/1
Return a Forest you control to its owner's hand: Untap target creature.
Play this ability only once each turn.
Wirewood Symbiote
{G}
Creature -- Insect
1/1
Return an Elf you control to its owner's hand: Untap target creature.
Play this ability only once each turn.
Or how about two Wirewood Symbiotes? Or the same Wirewood Symbiote
twice?
<<
>Quicksilver Elemental
>3UU
>Creature -- Elemental
>3/4
>U: Quicksilver Elemental gains all activated abilities of target
>creature until end of turn. (If any of the abilities use that
>creature's name, use this creature's name instead.)
>You may spend blue mana as though it were mana of any color to pay the
>activation costs of Quicksilver Elemental's abilities.
>
>1) QE gains new abilities *in addiction* to its other abilities,
right?
>
>>
Yes. Abilities aren't like creature types.
<<
>2) I guess activated abilities on target creature are checked after
>applying all current effects and game status [*}; am I right, or only
>the actual activated abilities printed on target creature *card*
>matters?
>>
It triggers all abilities on it at the resolution of the ability, including any
granted by other cards.
<<
>3) QE targets an animated Still Life, then its new ability is played;
>QE becomes a 4/3 green Centaur creature with mana cost 3UU, with "you
>may spend blue mana..." and all activated abilities gained so far (I
>guess "it's still an enchantment" is irrelevant because QE has never
>been an enchantment); am I right, or QE would gain/lose some other
>characteristic?
>>
QE would gain from the animated Still Life the following, modified by QE's
ability: "GG: Quicksilver Elemental becomes a 4/3 Centaur creature until end
of turn. It's still an enchantment." If used with blue or green mana (can you
use one blue and one green mana to pay for it?), it becomes a 4/3 blue Centaur
with all the abilities it already had. "It's still an enchantment" means it
keeps any creature types it already had, which with QE is irrelevant.
<<
>4) For 418,5a, QE's first ability don't generate a copy effect, but an
>"other" continuous effect, right? An effect is a "copy effect" only if
>explicitly says (for permanents): "is/becomes a copy of..." or "comes
>into play as a copy of...", rigth? (So, new Volrath Shapeshifter
>Oracle text hasn't a copy effect, right?)
>>
You're right, it doesn't create copy abilities. If it gains the abilities of
something else, then gets copied by a Clone, the Clone takes what's printed on
the QE card.
<<
>- QE targets Degavolver, and gains "Pay 3 life: Regenerate ~" only if
>"black" kicker was paid;
>>
Correct.
<<
>- QE targets Possessed Aven, and gains "{2}{B},{TAP}: Destroy target
>blue creature" only if Possessed Aven's controller has 7 or more card
>in its graveyard;
>>
Yes, at the time the QE resolves.
<<
>- QE targets a vanilla creature equipped with Viridian Longbow, or
>enchanted with Psionic Gift, and gains "{TAP}: This creature deals 1
>damage to target creature or player";
>>
Yes. Also, it would gain "T: Add G to your mana pool" if its controller has
Citanul Hierophants in play.
<<
>- QE targets a Voidmage Prodigy enchanted with Lavamancer's Skill, and
>gains: (1) "UU, Sacrifice a Wizard: Counter target spell.", (2)
>"{TAP}: This creature deals 1 damage to target creature.", (3) "{TAP}:
>This creature deals 2 damage to target creature."; QE isn't a Wizards,
>so can't be sacrificed itself to pay the cost of (1), but can tap to
>activate (3);
>>
Yes. The QE only cares about what abilities the creature has at the time, not
with any riders on those abilities.
<<
>- QE targets a vanilla creature previously targeted, in this turn,
>from a Run Wild succesfully resolved, and gains "{G}: Regenerate this
>creature";
>>
Yes.
<<
>- QE targets a Sliver, and gains all activated abilities granted from
>Slivers in play (Magma, Mistform, Spectral...);
>>
Yes.
<<
>- QE targets Glory or Undead Gladiator; activated abilities of these
>creatures are irrelevant in play, but QE gains anyway that abilities
>(and will lose if is put on a graveyard or hand).
>>
Correct. QE also gains Cycling or Madness if the creature has it :)
One other thing the QE can copy that you didn't mention are mana activated
abilities of lands that are creatures (if they have them). Which sets up a fun
combo: Animate Land a land you control, then Divergent Growth, then use QE's
ability on the animated land for an extra mana of any color. No real use, but
it's fun to do! :)
----
"They certainly are."
--Flavor text for Magic: The Gathering card "Goblin Offensive"
Good question.
I think ... looking through the rulebook ... that the answer may be "yes".
I shall ask. There used to be a Ruling about this somewhere but I can't
find it.
Sure. One green, plus one blue spent as though it were green, can pay a colored
mana requirement of GG.
>it becomes a 4/3 blue Centaur
>with all the abilities it already had. "It's still an enchantment" means it
>keeps any creature types it already had, which with QE is irrelevant.
Blue Centaur, right. (For some reason I had thought Still Life said "green";
it doesn't.)
>Correct. QE also gains Cycling or Madness if the creature has it :)
No. Madness is not an activated ability, and can't be gained this way. (It's
a replacement effect from a static ability that works in your hand, plus
a triggered ability.)
<<
>
>>Correct. QE also gains Cycling or Madness if the creature has it :)
>
>No. Madness is not an activated ability, and can't be gained this way. (It's
>a replacement effect from a static ability that works in your hand, plus
>a triggered ability.)
>
>>
Sorry...just looked at the keyword abilities that were similar...I didn't
bother with Buyback because no permanents had it, but even if any did, it
wouldn't be copied, because it's an additional cost...
> Quicksilver Elemental >> 3UU >> Creature -- Elemental
> 3/4 U: ~ gains all activated abilities of target
> creature until end of turn. (If any of the abilities use that
> creature's name, use this creature's name instead.)
> You may spend blue mana as though it were mana of any color to pay the
> activation costs of ~'s abilities.
Let's consider this guy for a moment:
Master of the Veil 2UU Creature -- Wizard LE-U 2/3
Morph 2U
When ~this~ is turned face up, you may turn target creature with morph
face down.
I have two MotVs in play, one face-up and one face-down, and a QE.
I use the QE's ability to copy the face-up MotV's Morph ability. (I could
have copied any creature with morph, but I'm trying to keep the example
simple.) I then turn the second MotV face up, and use its morph trigger to
turn the QE face down (since it now has morph).
Until the end of turn, can I pay 2U to turn the QE face up again?
Or has it lost all its abilities once it was turned face down?
After the end of turn, the QE has lost the morph ability it copied from
the Master. Is there any way (short of Ixidor or Skirk Alarmist) to turn
it face up now? Or does it remain a morphed creature from now on?
And just to be sure...when I do turn the QE face up, I will *not* get
to turn another creature with morph face down, as the MotV's morph trigger
is a triggered ability and thus not copied by the QE. Correct?
> I use the QE's ability to copy the face-up MotV's Morph ability.
No. Quicksilver Elemental does not copy static abilities.
RS> The more I think about this card, the freakier it gets.
>> Quicksilver Elemental >> 3UU >> Creature -- Elemental
>> 3/4 U: ~ gains all activated abilities of target
>> creature until end of turn. (If any of the abilities use that
>> creature's name, use this creature's name instead.)
>> You may spend blue mana as though it were mana of any color to pay
>> the
>> activation costs of ~'s abilities.
RS> Let's consider this guy for a moment:
RS> Master of the Veil 2UU Creature -- Wizard LE-U 2/3
RS> Morph 2U
RS> When ~this~ is turned face up, you may turn target creature with
RS> morph
RS> face down.
It doesn't have any activated abilities so is of no interest to your QE.
RS> I have two MotVs in play, one face-up and one face-down, and
RS> a QE.
RS> I use the QE's ability to copy the face-up MotV's Morph ability.
You can't do it: Morph is a static ability, and morph cost only allows
you to turn your face-down creature face up - this action does not even
use the stack, as an activated ability would. Besides, colon is nowhere
to be found in the rules about Morph and face-down permanents. The
"When ~this~ is turned face up..." part is a triggered ability and so
can't be copied by QE either.
Regards,
Arkady.
Actually, I think since Morph is a keyworded ability, it's not
technically an activated ability, and couldn't be copied.
But I'm not sure. It's a good question.
Peter
Er, okay. He has no activated ability for QE to copy...
> I have two MotVs in play, one face-up and one face-down, and a QE.
>I use the QE's ability to copy the face-up MotV's Morph ability.
Can't. That's not an activated ability of any sort. It is a static ability,
which ONLY works while you are trying to play the card as a spell. (Being
face-down has other effects, which are described in the rulebook, including
being able to "reveal" the Morph cost, pay it, and turn the face-down permanent
face-up ... but that's also not an activated ability of any kind.)
QE doesn't interact with Morph in any really usable way. (It can gain Wall of
Deceit's or Mischievous Quanar's ability to turn itself face-down... but
that's yet another story.)
> Until the end of turn, can I pay 2U to turn the QE face up again?
>Or has it lost all its abilities once it was turned face down?
If QE somehow got Morph, which it can't do using its own ability, and got
turned face-down, you could turn it up again by paying its Morph cost. If
it somehow got turned face-down WITHOUT having a Morph cost, and without
being affected by Illusionary Mask's ability's effect, you don't have a way
to turn it face-up again, I believe...
> And just to be sure...when I do turn the QE face up, I will *not* get
>to turn another creature with morph face down, as the MotV's morph trigger
>is a triggered ability and thus not copied by the QE. Correct?
If it somehow got Morph and got turned face-down, it could not have copied
a triggered ability using its own activated ability, correct. But, to repeat,
it can't copy Morph with that ability either.
> Actually, I think since Morph is a keyworded ability, it's not
> technically an activated ability, and couldn't be copied.
Cycling is an activated ability, although not particularly interesting
with Quicksilver Elemental. Likewise with Equip.
<<
> I have two MotVs in play, one face-up and one face-down, and a QE.
>I use the QE's ability to copy the face-up MotV's Morph ability.
>
>>
Morph is not an activated ability.
<<
>
>>
> I have two MotVs in play, one face-up and one face-down, and a QE. >
>> I use the QE's ability to copy the face-up MotV's Morph ability. (I could
>> have copied any creature with morph, but I'm trying to keep the example
>> simple.) I then turn the second MotV face up, and use its morph trigger to
>> turn the QE face down (since it now has morph).
>
>Actually, I think since Morph is a keyworded ability, it's not
>technically an activated ability, and couldn't be copied.
>
>>
It has nothing to do with whether it's a keyworded ability or not (which means,
even though it's irrelevent, QE DOES get cycling if the creature has it). It's
just that Morph ISN'T an activated ability. If Morph were worded like this:
You may play this creature face down for 3. This creature has "X: Turn this
creature face up. Play this ability only if this creature is face down."
Even THEN, the creature doesn't "have Morph." It WOULD have the ability to turn
itself face up, but it wouldn't matter, because there's normally no way to turn
a normal creature face down. (But there is ONE way, now: QE copies the
activated abilities of a Mischievous Quanar. But then, because Morph isn't an
activated ability, there's no way to turn QE face UP again...)
I'm getting confusing. Bottom line: QE can't get Morph because Morph isn't an
...it wouldn't work. It would not have the activated ability, by definition,
while it was face-down, you see...
>(But there is ONE way, now: QE copies the
>activated abilities of a Mischievous Quanar.
Two, not one. (I also mentioned the other one.)
> But then, because Morph isn't an
>activated ability, there's no way to turn QE face UP again...)
Right, pretty much.