Fracturing Gust
{2}{G/W}{G/W}{G/W}
Instant
Destroy all artifacts and enchantments. You gain 2 life for each
permanent destroyed this way.
Everlasting Torment
{2}{B/R}
Enchantment
Players can't gain life.
Damage can't be prevented.
All damage is dealt as though its source had wither. (A source with
wither deals damage to creatures in the form of -1/-1 counters.)
Yes. The life gain is done after the destruction is performed; the destruction
is all simultaneous, so any "you gain life as ~this~ leaves play" would not
occur, but lifegain _after_ the ET leaves play is not stopped.
Dave
--
\/David DeLaney posting from d...@vic.com "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK>
http://www.vic.com/~dbd/ - net.legends FAQ & Magic / I WUV you in all CAPS! --K.
Fracturing Gust {2}{G/W}{G/W}{G/W} Instant
/ Destroy all artifacts and enchantments. You gain 2 life for each
permanent destroyed this way.
Everlasting Torment {2}{B/R} Enchantment
/ Players can't gain life.
/ Damage can't be prevented.
/ All damage is dealt as though its source had wither.
Absolutely. A card like Fracturing Gust is easy to read. First, you
destroy all of the artifacts and enchantments. This puts them into the
graveyard, where they no longer have any effect (unless one of them was
Bridge from Below, I guess). Then, you count up how many things got
destroyed, and gain twice as much life as that. There won't be an
Everlasting Torment around to mess up that plan unless it survived
being destroyed - maybe someone happened to regenerate the Everlasting
Torment or if it happens to be indestructible.
--
-- Zoe Stephenson, NetRep rec.games.trading-cards.magic.rules
Group FAQ: http://www.daeghnao.com/magic/faq/ --
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