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Some ICE AGE spoilers from T.O. Tourney

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Sivar

unread,
Jun 4, 1995, 3:00:00 AM6/4/95
to
>Here it is the info you've been waiting for. In general I was impressed
with
>Ice Age, Most of the cards are new which was a relief, and the art in
general
>was excellent. Sorry the list isn't pretty.

>All cards/ Card text Copyright 1995 Wizards of the Coast.
>This document may be used for educational reasons only.


>LAND:
>All basic lands now have 4 different pictures,
>one of the 4 is Snow-Covered for all 5 Colors.

>Snow-Covered lands are considered basic land
>[rulebook]

>River Delta [R]
>Land
>If there are any depletion counters on River Delta,
>it does not untap during your untap phase.
>At the beginning of your upkeep, remove a
>Depletion counter from River Delta.
>T:Add U to your mana pool. Put a depletion
>counter on River Delta
>T:Add B to your mana pool. Put a depletion
>counter on River Delta
>(My friend showed me Lava Tubes which is the same
>thing except for black&red. I have also seen the
>red&Green one. I haven't seen any of these multis
>that are not color aligned, i.e. Black&white)
sounds cool
>*I have seen aligned multis that poke you when you draw mana as well as
>the depletion lands. I think the black/Blue one is UnderGround river. I
would
>assume that these are rares as well.

>*Ice Floe [R]
>Land
>Behaves similar to Barl's cage from DK. May leave Ice Floe tapped to
>keep critter stuck.

>ARTIFACT:

>Icy Manipulator (Same as before, I SAW this card myself)
Cool!
>Arcum's Whistle 3 [R or U]
>Artifact
>3,T: (Do nettling imp thing)
>Creatures controller can pay X
>to prevent this, X is creature's
>casting cost. (paraphased, way too
>much explanation here.)

>Zuram Orb 0 [U]
>artifact
>0: Sacrifice a land to gain 2 life.
Sorta like DHotW
>Arcum's Weathervane 2 [R?]
>Artifact
>2,T: Target snow-covered land becomes
>a non-snow-covered land of the same
>type. Mark changed land with a counter
>2,T: Target non-snow-covered land becomes
>a snow-covered land of the same type. Mark
>the changed land with a counter.

>*Jeweled Artifact ?? [U?]
>1,T: Put a counter on Jeweled artifact.
>Stores one mana of the color used to
>put counter on artifact.
>T: remove counter and get 1 mana of appropriate color.
>(Acts like a weird mana battery. If you use green mana
>to store mana you will get green mana out. I'll get a better
>description later)

>BLACK:
>Dark Ritual

>*???? 2B
>Sorcery
>Do 1 damage for each B or R paid in addition to the casting cost.
>You gain 1 Life for each B spent. (Paying red does damage, but
>you don't get life for it.)

>*Soul Kiss ????
>Enchant creature
>B: Lose 1 life(non-preventable), creature gains +2/+2 until end of turn
>you may not spend more than BBB in a single turn.
Nasty.
>*Minion of Leshrac ?????? [R]
>Summon DEMON (yes, demon)
>Protection from Black
>During Upkeep you must sacrifice a critter to minion
>or it does 5 damage to you. (not 100% on the penalty
>for not sacrificing)
>(Same rules as LotP)
>T: Destroy target land OR Creature
>5/5
>(This is NOT a rumor, I SAW this.)
It's a Demonic Hordes!, It's a LotP! It's both!
>Krovikan Fetish 2B [U?]
>Enchant Creature
>Draw a card at the beginning of
>the upkeep of the turn after
>Krovikan Fetish comes into play
>Target creature gets +1/+1

>Dark Banishing 2B [C]
>instant
>Bury target non-black creature
>(terror without artifact restriction)

>Mind Ravel 2B [U]
>Sorcery
>Target player chooses and discards
>a card from his or her hand.
>Ignore this ability if that player has
>no card in hand. Draw a card at
>the begining of the next turn's
>upkeep.

>Burnt Offering B [C]
>Interrupt
>Sacrifice a creature to add that
>creature's casting cost in any
>combination of red and/or black
>mana to your mana pool.
>(improved Sacrifice)

>Fear BB [C]
>(Same as before)

>Gangrenous Zombies 1BB [U]
>Summon zombies
>T: Sacrifice Gangrenous Zombies
>to have it deal 1 damage to each
>creature and player. If you control
>and snow-covered swamps,
>Gangrenous Zombies instead deals
>2 damage to each creature and player.
>2/2
>(I have not seen Pesilence or
>pestilence substitute other than this yet)
More zombies for the master.
>Moor Fiend 3B [C?]
>Summon Fiend
>Swampwalk
>3/3
>(same as bog wraith)

>Walking dead B [?]
>Summon Dead
>You must sacrifice a creature when Walking dead is cast.
>B: Regenerates
>3/1
You've probably got the name wrong there were Walking Dead in LG
>Lim-Dul's hex 1B [U]
>Enchantment
>During your upkeep, Lim-Dul's
>hex deals 1 damage to each player.
>Each player may pay B or 3 to prevent
>the damage to himself or herself.

>Touch of Death 2B [U or C?]
>Sorcery
>Touch of Death deals 1 damage to
>target player, and you gain 1 life.
>Draw a card at the begininning of
>the next turn's upkeep.
Oh well I was hope for something more dramatic, but not to bad.
>Pestilence Rats
>summon rats
>Pestilence Rats have power equal to
>the total number of rats in play.
>*/3
>(Yes! ALL rats!)
Like plague rats, only better
>BLUE:

>*Force Sphere?
>Interrupt
>Counter target spell unless caster pays an extra 1
>(not sure of Name, same as Force Spike from LE)

>Sleight of Mind [R](no Change, haven't seen Hack)
>Power Sink (same)

>Wind Spriit 4U [U]
>Summon Spirit
>May not be blocked by only 1 creature.
>3/2

>Breath of Dreams 2UU [R?]
>Enchantment
>Cumulative Upkeep: U
>Green creatures each require a cumulative upkeep of 1
Hoser!
>Brainstom U [C]
>instant
>Draw three cards; then, take two
>cards from your hand and put them
>on top of your library in any order
>(This card is cool! Cool pic too.)
Ancesteral Recall, fixed
>Hydroblast U [C]
>Interrupt
>Counter target spell if it is red or
>destroy target permanent if it red
>(sleightable BEB)

>Mistfolk UU [C]
>Summon Mistfolk
>U: Counter target spell that targets
>Mistfolk
>1/2
>(let's see you kill this critter)
Good ol' Lured Basilisk'll do it
>Counterspell (Same, new pic) [U]

>Zuran Spellcaster 2U [C]
>Summon Wizard
>T: Zuran Spellcaster deals 1
>damage to target creature or player
>(8 tims in a deck now, ewwww!)
seem to be lots of dupes
>Balduvian Shaman U [U]
>Summon Cleric
>T: (Paraphrased, card overtly explative)
>Magical Hack any White enchantment
>That enchantment now has cumulative
>upkeep: 1
>1/1
Karma!
>Snowfall 2U [R or U]
>Enchantment
>Cumulative upkeep: U
>Islands may produce an additional U when tapped
>for mana. This mana is usable only for Cumulative
>upkeep.
>Snow-Coverd island may produce either an
>additional UU or and an additional U when tapped for
>mana. This mana is usable only for cumulative upkeep.

>Magus of the Unseen 1U [R or U]
>Summon Wizard
>1U,T: Untap target artifact
>opponent controls and gain
>control of it until end of turn. If
>that artifact is an artifact creature,
>it can attack, and you may use any
>of its abilities that require (tap sympol) as part
>of the activation cost. When you lose control
>of the artifact, tap it.
>1/1
>(Neat card)
'scuse me, can borrow that? Thanx.
>*Glacial Wall 2U [U]
>Summon Wall
>0/7
Blue Wall o' Ice
>GREEN:
>Lure (funny pic)
>Hurricane (Cool pic)
>Giant Growth
>
>*F???? elf (same as lawnmowers but different name)
>
>*??? elf 2G [?]
>Summon elf
>T: add GG to your mana pool.
>Use this ability as an interrupt
>1/1

>*????? Filter? 1GG [?]
>Sorcery
>Destroy all Enchantments in play OR
>Destroy all non-White enchantments in play.
good in W/G CoP decks

>Balduvian Bears 1G [C]
>Summon Bears
>2/2
>(Da bears)

>Wall of Pine Needles 3G [U?]
>Summon Wall
>G:Regenerate
>3/3

>Rime Dryad G [C]
>Summon Dryad
>Snow-coverd forestwalk
>1/2

>Wolly Mammoths 1GG [C]
>Summon Mammoths
>Gains trample as long as you
>control and snow-covered lands
>3/2
where'd I put my Elephant Graveyard?
>Shambling Strider 4GG [C I think]
>Summon Strider
>RG: +1/-1 until end of turn
>5/5
>(new Craw Wurm?)

>*????? ??
>Instant
>Give target creature +2/+0 and Trample until end of turn

>*Stampede ??
>Instant
>Give all your (attacking?) creatures +1/+0 and Trample until end of turn
>(NASTY!!!!)
Yeeeow!
>RED:

>Shatter

>Grizzled Wolverine 1RR [C]
>Summon Wolverine
>R: +2/+0 until end of turn. Use
>this ability only when a creature is
>assigned to block Grizzled Woverine
>and only once per turn.
>2/2

>Goblin Mutant 2RR [R]
>Summon Goblin
>Trample
>Cannot attack if defending player
>controls an untapped creature with
>power greater than 2.
>Cannot be assigned to block any
>creatre with power greater than 2
>5/3 (That's one BIG goblin!)
Orgg's little brother!
>Battle Frenzy 2R [U]
>Instant
>All green creatures you control get
>+1/+1 until end of turn. All
>non-green creatures you control
>get +1/+0 until end of turn

>Karplusan Yeti 3RR [R or U]
>Summon Yeti
>T: Yeti deals an amount of damage equal
>to target creature. That creature
>deals an amount of damage equal
>to its power to Karplusan Yeti.
>3/3 (A red Tracker)

>Incinerate 1R [C]
>instant
>Incinerate deals 3 damage to target
>creature or player. No creature
>damaged by incinerate can regenerate
>this turn.

>Pyroblast R [C]
>Interrupt
>Counter target spell if it is blue or
>destroy target permanent if it is blue
>(sleightable REB)

>Orcish Farmer 1RR [C]
>Summon Orc
>T: target land becomes a swamp until its
>controller's next untap phase
>2/2
didn't know orcs where farmers
>Orcish Lumberjack R [U?]
>Summon Orc
>T:Sacrifice a forest to add three
>mana in any combination of red
>and/or green to your mana pool.
>Play this ability as an interrupt.
>1/1
>(NOTE: Card has color words, not mana symbols)

>*Goblin Ski Patrol 1R [U]
>Summon Goblin
>R: Goblin Ski patrol gains +2/+0 and Flying until end of turn.
>You may only use this ability once per turn and only if you
>control any snow-Covered mountains. Destroy (bury?) Goblin
>ski patrol at end of turn.


>WHITE:

>Disenchant

>Adarkar Unicorn 1WW [U]
>Summon Unicorn
>T: Add either U or U and one
>colorless mana to your mana pool.
>this mana is usable only for
>Cumulative upkeep. Play this
>Ability as an interrupt.
>2/2

>Red Scarab W [U]
>Enchant Creature
>Target creature gets +2/+2 as long as
>lon as any opponent controls
>andy red cards. That creature
>cannot be blocked by red creatures.
>(I believe there is one of these for each color.
>I have seen the green one.)

>Arenson's Aura 2W [R?]
>Enchantment
>W: Sacrifice an enchantment to destroy target enchantment
>3UU: Counter target enchantment

>Kjeldoran Warrior W [C]
>Banding
>1/1
>(benalish hero)

>Armor of Faith W [U]
>Enchant Creature
>Target creature gets +1/+1
>W: Creature Armor of Faith
>enchants gets +0/+1 until end of
>turn.

>Kjeldoran Phalanx 5W [U]
>Summon Soldiers
>Banding, first strike
>2/5

>Cop: Blue 1W [C]
>(all the COPs are in with new pics.
>I haven't seen/heard of a COP:artifact yet)

>Battle Cry 2W [U]
>Instant
>Untap all white creatures you
>control. Any creature that blocks
>this turn gets +0/+1 until end of turn.

>Multicolored:

>Giant Trap Door Spider 1RG [R]
>Summon Spider
>1RG,T: Remove from the game
>target creature, Which doesn't have
>flying and is attacking you, and
>Giant Trap Door Spider.
>(bummer it can only be used once)

>*Fire Covenant 1RB
>Sorcery
>Sacrifice X life to deal X damage split any way you choose
>among target CREATURES.
>(This was the Channelball rumor card. Not as bad as you thought eh?)

>*?????? WU
>Enchant Creature
>Target greature gains Flying, First strike and +1/+0

>That's it for now folks. More info when I get it.
>--

>Neil Iantria | "So Lonestar, now you see that evil
will
> ian...@ecf.utoronto.edu | always triumph, because good is
dumb."
> | -Dark
Helmet
Sounds like there's some very cool stuff, but what do you expect from Ice
Age?

-Lord Sivar, Polymage

People are stupid. - Wizard's first rule.

IANTRIA NEIL EUGENE STEPHEN

unread,
Jun 4, 1995, 3:00:00 AM6/4/95
to
Here it is the info you've been waiting for. In general I was impressed with
Ice Age, Most of the cards are new which was a relief, and the art in general
was excellent. Sorry the list isn't pretty.

Legend:
I will put the guessed at rarity in [] brackets. Please note, that my
guesses are probably way off except for the common cards.
My comments are in () brackets
Cards Marked with an * are ones I remember but don't have in front of me
or cards I can't quite remember. Card text probably paraphrased.
Cards with the same name function the same as the RV/4E cards

I didn't bother to include the promo cards.
I all cards listed I have SEEN PERSONALLY. But my memory is failing me a
bit at 3am.

All cards/ Card text Copyright 1995 Wizards of the Coast.
This document may be used for educational reasons only.


LAND:
All basic lands now have 4 different pictures,
one of the 4 is Snow-Covered for all 5 Colors.

Snow-Covered lands are considered basic land
[rulebook]

River Delta [R]
Land
If there are any depletion counters on River Delta,
it does not untap during your untap phase.
At the beginning of your upkeep, remove a
Depletion counter from River Delta.
T:Add U to your mana pool. Put a depletion
counter on River Delta
T:Add B to your mana pool. Put a depletion
counter on River Delta
(My friend showed me Lava Tubes which is the same
thing except for black&red. I have also seen the
red&Green one. I haven't seen any of these multis
that are not color aligned, i.e. Black&white)

*I have seen aligned multis that poke you when you draw mana as well as

the depletion lands. I think the black/Blue one is UnderGround river. I would
assume that these are rares as well.

*Ice Floe [R]
Land
Behaves similar to Barl's cage from DK. May leave Ice Floe tapped to
keep critter stuck.

ARTIFACT:

Icy Manipulator (Same as before, I SAW this card myself)

Arcum's Whistle 3 [R or U]


Artifact
3,T: (Do nettling imp thing)
Creatures controller can pay X
to prevent this, X is creature's
casting cost. (paraphased, way too
much explanation here.)

Zuram Orb 0 [U]
artifact
0: Sacrifice a land to gain 2 life.

Arcum's Weathervane 2 [R?]

BLACK:
Dark Ritual

*Minion of Leshrac ?????? [R]


Summon DEMON (yes, demon)
Protection from Black
During Upkeep you must sacrifice a critter to minion
or it does 5 damage to you. (not 100% on the penalty
for not sacrificing)
(Same rules as LotP)
T: Destroy target land OR Creature
5/5
(This is NOT a rumor, I SAW this.)

Krovikan Fetish 2B [U?]

Moor Fiend 3B [C?]


Summon Fiend
Swampwalk
3/3
(same as bog wraith)

Walking dead B [?]
Summon Dead
You must sacrifice a creature when Walking dead is cast.
B: Regenerates
3/1

Lim-Dul's hex 1B [U]


Enchantment
During your upkeep, Lim-Dul's
hex deals 1 damage to each player.
Each player may pay B or 3 to prevent
the damage to himself or herself.

Touch of Death 2B [U or C?]
Sorcery
Touch of Death deals 1 damage to
target player, and you gain 1 life.
Draw a card at the begininning of
the next turn's upkeep.

Pestilence Rats


summon rats
Pestilence Rats have power equal to
the total number of rats in play.
*/3
(Yes! ALL rats!)

BLUE:

*Force Sphere?
Interrupt
Counter target spell unless caster pays an extra 1
(not sure of Name, same as Force Spike from LE)

Sleight of Mind [R](no Change, haven't seen Hack)
Power Sink (same)

Wind Spriit 4U [U]
Summon Spirit
May not be blocked by only 1 creature.
3/2

Breath of Dreams 2UU [R?]
Enchantment
Cumulative Upkeep: U
Green creatures each require a cumulative upkeep of 1

Brainstom U [C]


instant
Draw three cards; then, take two
cards from your hand and put them
on top of your library in any order
(This card is cool! Cool pic too.)

Hydroblast U [C]


Interrupt
Counter target spell if it is red or
destroy target permanent if it red
(sleightable BEB)

Mistfolk UU [C]
Summon Mistfolk
U: Counter target spell that targets
Mistfolk
1/2
(let's see you kill this critter)

Counterspell (Same, new pic) [U]

Zuran Spellcaster 2U [C]
Summon Wizard
T: Zuran Spellcaster deals 1
damage to target creature or player
(8 tims in a deck now, ewwww!)

Balduvian Shaman U [U]


Summon Cleric
T: (Paraphrased, card overtly explative)
Magical Hack any White enchantment
That enchantment now has cumulative
upkeep: 1
1/1

Snowfall 2U [R or U]


Enchantment
Cumulative upkeep: U
Islands may produce an additional U when tapped
for mana. This mana is usable only for Cumulative
upkeep.
Snow-Coverd island may produce either an
additional UU or and an additional U when tapped for
mana. This mana is usable only for cumulative upkeep.

Magus of the Unseen 1U [R or U]
Summon Wizard
1U,T: Untap target artifact
opponent controls and gain
control of it until end of turn. If
that artifact is an artifact creature,
it can attack, and you may use any
of its abilities that require (tap sympol) as part
of the activation cost. When you lose control
of the artifact, tap it.
1/1
(Neat card)

*Glacial Wall 2U [U]
Summon Wall
0/7

GREEN:


Lure (funny pic)
Hurricane (Cool pic)
Giant Growth

*F???? elf (same as lawnmowers but different name)

*??? elf 2G [?]
Summon elf
T: add GG to your mana pool.
Use this ability as an interrupt
1/1

*????? Filter? 1GG [?]
Sorcery
Destroy all Enchantments in play OR
Destroy all non-White enchantments in play.

Balduvian Bears 1G [C]
Summon Bears
2/2
(Da bears)

Wall of Pine Needles 3G [U?]
Summon Wall
G:Regenerate
3/3

Rime Dryad G [C]
Summon Dryad
Snow-coverd forestwalk
1/2

Wolly Mammoths 1GG [C]
Summon Mammoths
Gains trample as long as you
control and snow-covered lands
3/2

Shambling Strider 4GG [C I think]


Summon Strider
RG: +1/-1 until end of turn
5/5
(new Craw Wurm?)

*????? ??
Instant
Give target creature +2/+0 and Trample until end of turn

*Stampede ??
Instant
Give all your (attacking?) creatures +1/+0 and Trample until end of turn
(NASTY!!!!)

RED:

Shatter

Grizzled Wolverine 1RR [C]
Summon Wolverine
R: +2/+0 until end of turn. Use
this ability only when a creature is
assigned to block Grizzled Woverine
and only once per turn.
2/2

Goblin Mutant 2RR [R]
Summon Goblin
Trample
Cannot attack if defending player
controls an untapped creature with
power greater than 2.
Cannot be assigned to block any
creatre with power greater than 2
5/3 (That's one BIG goblin!)

Battle Frenzy 2R [U]

Orcish Lumberjack R [U?]

David Schwartz

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Jun 5, 1995, 3:00:00 AM6/5/95
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>*Ice Floe [R]
>Land
>Behaves similar to Barl's cage from DK. May leave Ice Floe tapped to
>keep critter stuck.

Euw! Royal "Pain in the" Assassin.

>*???? 2B
>Sorcery
>Do 1 damage for each B or R paid in addition to the casting cost.
>You gain 1 Life for each B spent. (Paying red does damage, but
>you don't get life for it.)

Ooh, ooh, ooh. Most people here play R/B, I can see this becoming
very poular. (Maybe I'll be able to get my Drain Life deck to act-
ually work right).

>*Soul Kiss ????
>Enchant creature
>B: Lose 1 life(non-preventable), creature gains +2/+2 until end of turn
>you may not spend more than BBB in a single turn.

I love it.

>Krovikan Fetish 2B [U?]
>Enchant Creature
>Draw a card at the beginning of
>the upkeep of the turn after
>Krovikan Fetish comes into play
>Target creature gets +1/+1

What's with all these cards that let you draw cards when you
cast them?

>Lim-Dul's hex 1B [U]
>Enchantment
>During your upkeep, Lim-Dul's
>hex deals 1 damage to each player.
>Each player may pay B or 3 to prevent
>the damage to himself or herself.

Ha ha. Copper Tablet returns.

>Balduvian Shaman U [U]
>Summon Cleric
>T: (Paraphrased, card overtly explative)
>Magical Hack any White enchantment
>That enchantment now has cumulative
>upkeep: 1
>1/1

Uh, can we say Karma?

>*F???? elf (same as lawnmowers but different name)

Yay! Eight squeakies!

>*??? elf 2G [?]
>Summon elf
>T: add GG to your mana pool.
>Use this ability as an interrupt
>1/1

Check that. Make it 12 squeakies.

>*????? Filter? 1GG [?]
>Sorcery
>Destroy all Enchantments in play OR
>Destroy all non-White enchantments in play.

Will definitely go into my Green/White deck. Better than tranquility.

>Wall of Pine Needles 3G [U?]
>Summon Wall
>G:Regenerate
>3/3

Cool. It wasn't what I expected -- another wall of wood.

>Snow-coverd forestwalk

I knew it would happen when I first heard of SCLs. Any creature with
just straight SCLwalk?

>*????? ??
>Instant
>Give target creature +2/+0 and Trample until end of turn

Euw!

>*Stampede ??
>Instant
>Give all your (attacking?) creatures +1/+0 and Trample until end of turn
>(NASTY!!!!)

Double euw!

>Goblin Mutant 2RR [R]
>Summon Goblin
>Trample
>Cannot attack if defending player
>controls an untapped creature with
>power greater than 2.
>Cannot be assigned to block any
>creatre with power greater than 2
>5/3 (That's one BIG goblin!)

ORGG!!! Excuse me. MUGOB!!!

>Orcish Farmer 1RR [C]
>Summon Orc
>T: target land becomes a swamp until its
>controller's next untap phase
>2/2

Must have. The thought of black in my Orc deck. Ooooh...

>Orcish Lumberjack R [U?]
>Summon Orc
>T:Sacrifice a forest to add three
>mana in any combination of red
>and/or green to your mana pool.
>Play this ability as an interrupt.
>1/1

Must have. I guess I'll have to add forests though.

--
________________ http://www.mit.edu:8001/ ______
___@^^^^\ / \ people/quark/cards.html / \
@ \_____/ David Schwartz \__________________________/ >
(^^^^^\ _______ ___/
\---\ Idea Keeper / \ da...@schwartz.manawatu.gen.nz /
\_____________/ \__________________________________/

Norman Yamane

unread,
Jun 5, 1995, 3:00:00 AM6/5/95
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: >>*????? ??
: >>Instant
: >>Give target creature +2/+0 and Trample until end of turn
: >Euw!

: A more balanced Berserk. Damn good idea.

The artwork is similar to Berserk, except the guy is only frothing
at the mouth a little...

Cheers,
Norm
--
Norm Yamane
Email: yam...@waterloo.hp.com
Phone: +1-519-883-3010
HP Panacom Division, Waterloo, Ontario, Canada

IANTRIA NEIL EUGENE STEPHEN

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Jun 5, 1995, 3:00:00 AM6/5/95
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Whoops, I made a couple of boo boos. The 3/1 black regenerators are
called Kjeldorian dead, not walking dead. Also The blue Balduvian
Shaman Sleights, not Hacks white enchantments.

Here are a few other cards I remembered once I got some sleep.

Stone Rain (same)

Lemuric Lycanthrope
0: gets flying and -1/-0 until end of turn
4/3

There is this card that I can't remember the name of but I remeber what it
does 'cause it's a really nasty replacement for the Keldon Warlord

Red Card
Summon Legend (this for sure)
If this guy attacks all other attacking critters get +*/+* where *
is the number of creatures other than this guy attacking.
(Ok, I attack with him and my 10 0/1 thrulls!)
Also has similar ability for blocking.

Chaos Moon (red card)
enchantment
During Upkeep, Count # of permanents in play if there is an even # then all
red critters get +2/+0 and all mountains produce an additional R when tapped
for mana. (Until your next upkeep I think)
If there are an odd number of permanents all red critters get -2/-0 and
all mountains produce colorless mana.
(Could be good, or Really Really, BAD)

That's all for now. I should have some new info tomorrow night, a
friend of mine came in 3rd place and won a ton of cards, so I'll mooch info
offa him.

later.

IANTRIA NEIL EUGENE STEPHEN

unread,
Jun 5, 1995, 3:00:00 AM6/5/95
to
Doh! Few more.

Maddening wind Green card
enchant creature
Maddening wind doess 2 damage to creatures controller
has a cumulative upkeep of I think 2

Binding Grasp Blue card (costs less than Control magic, not sure of
exact cost)
Enchant creature
Steal critter (ie control magic)
enchantment has upkeep of 1B (not cumulative)

Anarchy red card
Sorcery
Destroy all White permanents in play
(Sorry this is for real!)


???? Spectre 2BB
Summon Spectre
Flying, has same ability as hippie spectre
3/2

Illusionary terrain UU
Enchantment
Change ALL of one type of basic land type to another of your choice.
Lands revert to normal when this card is destroyed
cumulative upkeep:2

more info as soon as I remember it.

rit...@cruzio.com

unread,
Jun 5, 1995, 3:00:00 AM6/5/95
to


This is a card which I doubt. There is already a card called Walking
Dead, it is a drudge Skeleton with a different picture (LG). I don't think
that they would do that.

FELiX sheng

unread,
Jun 5, 1995, 3:00:00 AM6/5/95
to
In article <D9pw...@cruzio.com>, <rit...@cruzio.com> wrote:
>In article <D9n07...@ecf.toronto.edu>, ian...@ecf.toronto.edu (IANTRIA NEIL EUGENE STEPHEN) writes:
>> Walking dead B [?]
>> Summon Dead
>> You must sacrifice a creature when Walking dead is cast.
>> B: Regenerates
>> 3/1
>
>
> This is a card which I doubt. There is already a card called Walking
>Dead, it is a drudge Skeleton with a different picture (LG). I don't think
>that they would do that.

um.... was it really necessary to include all 500 some odd lines of the
post you were responding to just so you could make this comment? i mean,
sure it's a good point you bring up, but have a little courtesy...

'lx
--
felix sheng
fk...@midway.uchicago.edu
http://athens.uchicago.edu/fks/sheng

Bruce T. Brodnax

unread,
Jun 5, 1995, 3:00:00 AM6/5/95
to
In article <xu50vAz...@schwartz.manawatu.gen.nz>,

David Schwartz <da...@schwartz.manawatu.gen.nz> wrote:
>>Krovikan Fetish 2B [U?]
>>Enchant Creature
>>Draw a card at the beginning of
>>the upkeep of the turn after
>>Krovikan Fetish comes into play
>>Target creature gets +1/+1
>
>What's with all these cards that let you draw cards when you
>cast them?

This is WotC's way of compensating for the removal of Loti, Moxen and Dual
Lands. The need/demand for these now OOP cards is predicated on deck
development; after the first few turns, decks tend to bog down. These
cards served to accelerate them to the point that the game could be won
before becoming bogged down. WotC seems to be dedicated to promoting a
longer game, but has apparently recognized the handicaps associated with
extending the time of the game, w/o extending the action.

In short, I suspect the play-a-card/draw-a-card spells such as the one
listed above are an attempt to rationalize Magic so that it has the
benefits of Jyhad's process of gameplay, w/o having to totally
restructure M:tG.

JMNSHO,


Bruce Brodnax "I am _not_ crazy! MY BRAIN IS ON FIRE!!!" <tm>

Trevor Barrie

unread,
Jun 5, 1995, 3:00:00 AM6/5/95
to

>>Wall of Pine Needles 3G [U?]
>>Summon Wall
>>G:Regenerate
>>3/3
>

>Cool. It wasn't what I expected -- another wall of wood.

More like another Wall of Brambles. But how the hell do Pine Needles
do more damage than Brambles?:)

>>*????? ??
>>Instant
>>Give target creature +2/+0 and Trample until end of turn
>

>Euw!

A more balanced Berserk. Damn good idea.

>>*Stampede ??


>>Instant
>>Give all your (attacking?) creatures +1/+0 and Trample until end of turn
>>(NASTY!!!!)
>

>Double euw!

This one does seem like it might be overpowered - depends on
the casting cost, really.

>>Goblin Mutant 2RR [R]
>>Summon Goblin
>>Trample
>>Cannot attack if defending player
>>controls an untapped creature with
>>power greater than 2.
>>Cannot be assigned to block any
>>creatre with power greater than 2
>>5/3 (That's one BIG goblin!)
>

>ORGG!!! Excuse me. MUGOB!!!

Bah, an Orgg wannabe ... Orgg could stomp his ass (if I could
ever get them to fight.:) Maybe I should get myself one of them
Arena cards...)

>>Orcish Farmer 1RR [C]
>>Summon Orc
>>T: target land becomes a swamp until its
>>controller's next untap phase
>>2/2
>

>Must have. The thought of black in my Orc deck. Ooooh...

Yep, this is great. My orc already has black (Marsh Gas,
Sorceress Queen, Weakness and Word of Binding are musts
for convinving Orgg to attack:)), and I can't begin to
count the number of times I've been one swamp shy of
what I wanted to do.

>>Orcish Lumberjack R [U?]
>>Summon Orc
>>T:Sacrifice a forest to add three
>>mana in any combination of red
>>and/or green to your mana pool.
>>Play this ability as an interrupt.
>>1/1
>

>Must have. I guess I'll have to add forests though.

Adding forests seem problematical, but what the hell ... it's
another 1-mana Orcish General fodder even without them.

**************************************************************************
Trevor Barrie tba...@peinet.pe.ca "It's a great big universe,
87 Kennedy Drive and we're all really puny;
West Royalty, PEI we're just tiny little specks
C1E 1X7 CANADA (902) 628-6845 about the size of Mickey Rooney."
**************************************************************************

David Green

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Jun 5, 1995, 3:00:00 AM6/5/95
to
In article <1995Jun6.0...@mixcom.com>,
Mike VandeBunt <Mike.Va...@mixcom.com> wrote:
>>>In article <D9n07...@ecf.toronto.edu>, ian...@ecf.toronto.edu (IANTRIA NEIL EUGENE STEPHEN) writes:
>>>> Walking dead B [?]
>>>> Summon Dead
>>>> You must sacrifice a creature when Walking dead is cast.
>>>> B: Regenerates
>>>> 3/1
>>>
>>>
>>> This is a card which I doubt. There is already a card called Walking
>>>Dead, it is a drudge Skeleton with a different picture (LG). I don't think
>>>that they would do that.
>
>Iantria's question, while worth asking, is answered as follows:
>Yes, WotC DID make quite a number of cards for IA that are virtual copies of
>existing cards with dofferent names. Keep in mind, however, that Legends
>cards are not valid in Type II tournaments, so there isn't a conflict here.

The problem is *not* that the "Walking Dead" as described above is exactly
like a card in Legends--quite the opposite, actually. The problem is that
there's already a card *called* "Walking Dead" that's completely different
than what was described above. If such a card as the one above existed,
things would get awfull confusing with the "four per" DC tournament rules..

David E Gildemeister

unread,
Jun 6, 1995, 3:00:00 AM6/6/95
to
In article <3r0pt7$i...@senator-bedfellow.mit.edu>,
David G Humpherys <dhum...@ATHENA.MIT.EDU> wrote:
>Here is a list of cards I obtained in the two boxes of Ice Age I got for
>winning the sealed deck tourney in Toronto.

Silly waste-of-space-and-time-post ahead.

>Amulet of Quoz (ante card)

I will have to start playing for ante now, just 'cause I like saying
"Quoz."

>Naked Singularity

Some Python skit comes to mind

>Pentagram of the Ages !

Chew on *this*, paranoid WotC haters!

>Vexing Arcanix ?!

: _Boxing Helena_ 2

>Illusions of Grandeur

What Magic is all about, after all...

>Polar Kraken

Hey the equator ain't in such great shape either.

>Musician

I can't wait for other new exciting cards like Bricklayer and
Accountant of the Ebon Hand...

>Shyft

This sounds like a cheesy 3-issue X-Men villain.

>Mercenaries

Woulda preferred Hired Goons. You know, you just can't replace the
effect you get with hired goons...

>Brand of Ill Omen

TSR

>Jokulhaups

God bless you.

>Necropotence

Yuk. Goodnight everybody!

>Flow of Maggots

Oh yeah, WotC is totally gonna tone down their stuff...

>Lhurgoyf

Half this expansion needs a Heimlich maneuver.

>Forbidden Lore

Should have the old Unholy Strength picture on it.

>Karplusan Forest (RG)
>Merieke RiBerit (WUB) !!

Why do I have the feeling that there's a computer program somewhere that
generated most of these, er, names?

>Walking Wall

We need a new Brass Man nickname.

>Lapis Lazuli Talisman

Another "play with it just to announce it" card.

>Icy Manipulator !

Har har har. Rumors, every so often, *can* be true.

>Sunstone

T + Sacrifice: SPF 15

>Shield of the Ages !

Sacrifice X life to prevent X damage to you. Oh, er, wait...

>Pit Trap

What is it with this stuff? Amidst the Ogoogle Twindistators
and what not, we've got Pit Traps and Musicians. Sheesh.

>Baton of Morale

This thing better be mighty phallic, or I'll be reeeeal disappointed.

>Force Void

Alderaan

>Phantasmal Mount

Land

T: add R to mana pool. Cumulative Upkeep: U

>Illsuinary Terrain

Ya know, in this set this might not be a typo.

>Silver Erne

But only copper speynd.

>Word of Blasting

Art should just be BOOM in a comic-book splat

>Orcish Librarian ?

Icatian Assassin, Craw Sorcerer, Serra of the Pit

>Agression ?

I'm waiting for Indifference and Tolerance.
Maybe a whole set of "mild emotion" cards.

>Pyroclasm !

Erm... uh... oh never mind. Too much alt.sex.fetish.really-big-fires.

>Flame Spirit

"It's a Flaming MOE! *I* invented it! Me, MOE!"

>Goblin Mutant

Now *this* guy has something to complain about

>Goblin Snowman

but not as much as this poor bastard.

>Mole Worms

I hate that powder you have to use when you get these. Ewww.

>Mind Warp

Thanks to the Phyrexian/MoI reversal, this will work on me.

>Hyalopterous Lemure
>Thermokarst

I hope this is an instant or enchant creature. Before I die, I gotta
Thermokarst a Hyalopterous Lemure.

>Fanatical Fever

Should have the Lotus illustration.

>Whiteout

No way. Why not just call a card "Clipboard?"

>Barbed Sextant

Easy around the neck with that collar there, hon... :)

>Enervate

Another "mild" card. How about Discourage?

>Hydroblast

This sounds like a Gatorade copycat.

>Ray of Command !
>Ray of Erasure

With their twins, the Bobs of Obedience and Writing.

>Adarkar Unicorn

Well, I should hope so. The darn Pearl one was as shiny white as can be.

>Cooperation
>Warning

Yawn. My Mistrust takes out both.

>Imposing Visage

What could this possibly be? A wall with Fear?

>Mountain Goat

I wonder how the Goblin of the Flarg feels, knowing he's lower than
a Mountain Goat.

>Orcish Consripts

I had the impression *all* orcs...

>Panic

Ah, *one* emotion with teeth!

>Tor Giant

Plan 9 FOSpace artwork on card, I hope.

>Foul Familiar

This will be the most popular put-your-own-artwork-on-card card, methinks.
Bosses, icky relatives...

>Mind Ravel

Nah, but I personally prefer Mussorgsky.

>Juniper Order Druid

How sickeningly sweet happy can you get? I knew a girl in high school who
thought a tree told her to become one of these. Honest. (Well, almost.)

>Tinder Wall

I'm sure it's great and all, but why not just have a Wall of Paper or
something?

Dave G.


Ray Gonzalez

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Jun 6, 1995, 3:00:00 AM6/6/95
to
The card is not the Walking Dead, it is called the Kjeldoran Dead.

IANTRIA NEIL EUGENE STEPHEN

unread,
Jun 6, 1995, 3:00:00 AM6/6/95
to
I made a mistake when I called this card Walking dead. It is actually
called Kjeldorian Dead (Summon Dead). I already posted a correction, but I
haven't seen it yet, so maybe it got lost. Sorry for the confusion.

later.

Max C. Jacobs

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Jun 6, 1995, 3:00:00 AM6/6/95
to
Bravo to Dave G.
I laughed until I stopped.

-max

IANTRIA NEIL EUGENE STEPHEN

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Jun 6, 1995, 3:00:00 AM6/6/95
to
Here's a few more that I saw tonight at a local tourney.

Silver Earne 4U
Flying, Trample
2/2

Pox BBB
Sorcery
all players lose 1/3 of their life,
then lose 1/3 of their creatures (I'm not sure about the critter part)
then lose 1/3 land
then lose 1/3 of hand

Drought White spell
Enchantment
(I think this has an upkeep but I forget what it is.)
BEFORE a (target?) player casts a black spell he/she must
sacrifice a swamp for every B in the casting cost of the spell.
(This is really nasty, so it probably has a cumulative upkeep)

Justice White spell
Enchantment
Upkeep of WW
For every point of damage done to you by a red permanent
Justice does an equal amount of damage to the controller of the permanent
For every point of damage done to you by a red spell Justice does
an equal amount of damage to the caster of the spell. If the damage
to you is reduced, it doesn't reduce the amount of damage by Justice.


Interesting note: if you put all 4 pictures of the plains together, they
appear to make one long landscape picture. Doesn't work for the others
though.

Later.

Mike VandeBunt

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Jun 6, 1995, 3:00:00 AM6/6/95
to

>In article <D9pw...@cruzio.com>, <rit...@cruzio.com> wrote:

>>In article <D9n07...@ecf.toronto.edu>, ian...@ecf.toronto.edu (IANTRIA NEIL EUGENE STEPHEN) writes:
>>> Walking dead B [?]
>>> Summon Dead
>>> You must sacrifice a creature when Walking dead is cast.
>>> B: Regenerates
>>> 3/1
>>
>>
>> This is a card which I doubt. There is already a card called Walking
>>Dead, it is a drudge Skeleton with a different picture (LG). I don't think
>>that they would do that.

>um.... was it really necessary to include all 500 some odd lines of the


>post you were responding to just so you could make this comment? i mean,
>sure it's a good point you bring up, but have a little courtesy...

>'lx
>--

Your point is extremely pertinent, Felix, and I hope that the _many_ people
who have been doing this read it.

Iantria's question, while worth asking, is answered as follows:
Yes, WotC DID make quite a number of cards for IA that are virtual copies of
existing cards with dofferent names. Keep in mind, however, that Legends
cards are not valid in Type II tournaments, so there isn't a conflict here.

--
Mike Vande Bunt (N9KHZ) Mike.Va...@mixcom.com

David G Humpherys

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Jun 6, 1995, 3:00:00 AM6/6/95
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Here is a list of cards I obtained in the two boxes of Ice Age I got for
winning the sealed deck tourney in Toronto. It is possible there
are errors of course, especially since I was sorting cards in the midst of a
ten hour road trip and haven't had much sleep since. With time, I hope to
provide spoilers for some of these to fill existing gaps.

Rares:
(!= cards I especially like, should you care)
(?= rarity classification questionable)

Artifacts-


Amulet of Quoz (ante card)

Time Bomb !
Runed Arch
Naked Singularity


Pentagram of the Ages !

Snow Fortress
Ice Cauldron
Vexing Arcanix ?!
Jester's Cap ?!

Blue-
Winter's Chill
Illusions of Grandeur
Polar Kraken
Musician
Mesmeric Trance
Mystic Might
Magus of the Unseen !
Shyft
Sibilant Spirit
Icy Prison

White-
Order of the Sacred Torch
Lost Order of Jarkeld
Mercenaries
Enduring Renewal
Lightning Blow
Kjeldoran Royal Guard
Seraph ?

Red-
Game of Chaos
Dwarven Armory
Brand of Ill Omen
Jokulhaups
Karplusan Yeti
Chaos Lord
Curse of Marit Lage ?

Black-
Stromgald Cabal
Necropotence
Infernal Darkness
Flow of Maggots
Hecatomb !
Spoils of Evil

Green-
Lhurgoyf
Pygmy Allosaurus
Freyalise's Winds
Forbidden Lore
Pale Bears
Wiitigo ?

Lands-
Underground River (UB)
Veldt (WG depletion)
Adarkar Wastes (WU)
Karplusan Forest (RG)

Gold-
Merieke RiBerit (WUB) !!
Monsoon (2RG) !
Chromatic Armor (1WU)
Reclamation (2WG) !
Stormbind (1RG) !!
Storm Spirit (3WUG)?

Uncommons:
Artifacts-
Arcum's Weathervane
Onyx Talisman
Soldevi Simualcrum
Wall of Shields
Whalebone Glider
Nacre Talisman
Arcum's Sleigh
Walking Wall
Urza's Bauble
War Chariot !
Skull Catapult
Zuran Orb !
Lapis Lazuli Talisman
Malachite Talisman
Fyndhorn Bow
Icy Manipulator !
Sunstone


Shield of the Ages !

Pit Trap
Hemarite Talisman
Jeweled Amulet
Arcum's Whistle
Baton of Morale


Blue-
Updraft
Sea Spirit
Glacial Wall
Sleight of Mind
Soul Barrier
Force Void
Dreams of the Dead
Phantasmal Mount
Thunder Wall
Wind Spirit
Binding Grasp ! (wouldn't have won without it)
Illsuinary Terrain
Soldevi Machinist
Breath of Dreams
Balduvian Conjeror
Silver Erne
Iceberg !

White-
Justice
White Scarab
Swords to Plowshares
Blue Scarab
Snow Hound
Battle Cry
Hipparion ?
Order of the White Shield
Cold Snap
Kjeldoran Elite Guard
Kjeldoran Skycaptain
Green Scarab
Black Scarab
Drought !
Red Scarab
Sacred Boon !

Red-
Anarchy !
Karplusan Giant
Word of Blasting
Melting
Orcish Librarian ?
Agression ?
Stone Spirit
Pyroclasm !
Flame Spirit
Wall of Lava
Melee
Goblin Mutant
Vertigo
Orcish Healer
Orcish Cannoneers
Goblin Snowman
Conquer !
Avalanche

Black-
Krovikan Vampire
Dance of the Dead !
Leshrac's Sigil
Icequake
Withering Wisps
Krovikan Elementalist
Ashen Ghoul
Mole Worms
Lim-Dul's Hex
Mind Warp
Stench of Evil !
Abyssal Spectre
Leshrac's Rite
Demonic Consultation
Hyalopterous Lemure

Green-
Forgotten Lore
Hurricane
Lure
Thoughtleech
Venomous Breath
Nature's Lore
Johtull Wurm !
Thermokarst
Stunted Growth !
Freyalise's Charm
Fanatical Fever
Whiteout
Yavamaya Gnats
Touch of Vitae
Fyndhorn Elder
Wall of Pine Needles
Maddening Wind

Gold-
Wings of Aesthir (UW) !
Fire Covenant (RB)
Hymn of Rebirth (3WG) !
Giant Trap Door Spider (1RG)
Centaur Archer (1RG)
Kjeldoran Frostbeast (3WG)
Diabolic Vision (UB) !
Spectral Shield (1WU) !
Essence Vortex (1UB)

Land
IceFloe
Glacial Chasm !

Commons:
Artifacts-
Barbed Sextant

Blue-
Arnjlot's Ascent
Balduvian Shaman !
Brainstorm
Clairvoyance !
Counterspell
Enervate
Errant Minion
Essence Flare
Hydroblast
Illusionary Forces
Illusionary Wall
Infuse
Krovikan Sorcerer !
Mistfolk !
Mystic Remora !
Portent !
Powersink


Ray of Command !
Ray of Erasure

Snow Devil
Snowfall
Word of Undoing !
Zuran Enchanter
Zuran Spellcaster

White-
Adarkar Unicorn
Artic Foxes
Arenson's Aura
Armor of Faith
Blessed Wine
CoP Black
CoP Blue
CoP Green
Cop Red
Cop White
Cooperation
Death Ward
Disenchant
Elvish Healer
Fylgja
Heal
Kelsinko Ranger
Kjeldoran Guard
Kjeldoran Skynight
Kjeldoran Warrior
Prismatic Ward
Rally
Shield Bearer
Warning

Red-
Balduvian Barbarians
Barbaric Guides
Battle Frenzy
Bone Shaman
Errantry !
Flare
Goblin Sappers
Goblin Skipatrol
Grizzled Wolverine !
Imposing Visage
Incinerate
Lava Burst
Meteor Shower
Mountain Goat
Orcish Consripts
Orcish Farmer
Orcish Lumberjack
Panic
Pyroblast
Sabertooth Tiger
Shatter
Stonehands
Stone Rain
Tor Giant

Black:
Brine Shaman
Burnt Offering
Cloak of Confusion
Dark Banishing !
Dark Ritual
Fear
Foul Familiar
Gangenous Zombies
Gaze of Pain
Hoar Shade
Howl from Beyond
Kjeldoran Dead
Krovikan Fetish !
Legions of Lim-Dul
Lim-Duls Cohort
Mind Ravel
Moor Fiend
Norritt
Pestilence Rats
Seizures !
Songs of the Damned
Soul Burn
Soul Kiss !
Touch of Death

Green-
Aurochs
Balduvian Bears
Brown Ouphe !
Chub Toad
Dire Wolves
Earthlore
Essence Filter !
Folk of Pines
Foxfire
Fyndhorn Brownie
Fyndhorn Elves !
Giant Growth
Gorilla Pack
Juniper Order Druid
Pyknite
Regeneration
Rime Dryad
Scaled Wurm
Shambling Strider
Tarpan
Tinder Wall
Wild Growth
Wooly Mammoths
Wooly Spider !


Comments....questions? ....................... Dave Humpherys
dhum...@mit.edu

Art Loeffler

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Jun 6, 1995, 3:00:00 AM6/6/95
to
IANTRIA NEIL EUGENE STEPHEN (ian...@ecf.toronto.edu) wrote:
: Here's a few more that I saw tonight at a local tourney.

[ other cards deleted ]

: Justice White spell


: Enchantment
: Upkeep of WW
: For every point of damage done to you by a red permanent
: Justice does an equal amount of damage to the controller of the permanent
: For every point of damage done to you by a red spell Justice does
: an equal amount of damage to the caster of the spell. If the damage
: to you is reduced, it doesn't reduce the amount of damage by Justice.

Wait a second, this is completely different from the Justice someone
else mentioned (wish I could remember which thread that was). Are you
sure this is exactly what it says? Nothing about "All red permanents in
play are destroyed, and no more may be put into play" or anything like
that?

_Now_ I'm confused...
--
Art Loeffler / The more people I meet,
art...@freenet.columbus.oh.us / the more I like my dog.

Andrew Brecher

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Jun 6, 1995, 3:00:00 AM6/6/95
to
In article <1995Jun6.0...@mixcom.com>, Mike VandeBunt
<Mike.Va...@mixcom.com> wrote:

>>>In article <D9n07...@ecf.toronto.edu>, ian...@ecf.toronto.edu
(IANTRIA NEIL EUGENE STEPHEN) writes:
>>>> Walking dead B [?]
>>>> Summon Dead
>>>> You must sacrifice a creature when Walking dead is cast.
>>>> B: Regenerates
>>>> 3/1
>>>
>>>
>>> This is a card which I doubt. There is already a card called Walking
>>>Dead, it is a drudge Skeleton with a different picture (LG). I don't think
>>>that they would do that.
>

>>um.... was it really necessary to include all 500 some odd lines of the
>>post you were responding to just so you could make this comment? i mean,
>>sure it's a good point you bring up, but have a little courtesy...
>

>Iantria's question, while worth asking, is answered as follows:
>Yes, WotC DID make quite a number of cards for IA that are virtual copies of
>existing cards with dofferent names. Keep in mind, however, that Legends
>cards are not valid in Type II tournaments, so there isn't a conflict here.

a) it was Ritaxis's question, not Iantria's.
b) it has already be corrected by Iantria- it's really Kjeldorian (?) Dead.

--

- Andrew Brecher (andrew_...@brown.edu) <insert disclaimer here>

Jason

unread,
Jun 6, 1995, 3:00:00 AM6/6/95
to
In article <3r2af3$p...@acme.freenet.columbus.oh.us>,

Art Loeffler <art...@freenet.columbus.oh.us> wrote:
>IANTRIA NEIL EUGENE STEPHEN (ian...@ecf.toronto.edu) wrote:
>: Justice White spell
>: Enchantment
>: Upkeep of WW
>: For every point of damage done to you by a red permanent
>: Justice does an equal amount of damage to the controller of the permanent
>: For every point of damage done to you by a red spell Justice does
>: an equal amount of damage to the caster of the spell. If the damage
>: to you is reduced, it doesn't reduce the amount of damage by Justice.
>
> Wait a second, this is completely different from the Justice someone
>else mentioned (wish I could remember which thread that was). Are you
>sure this is exactly what it says? Nothing about "All red permanents in
>play are destroyed, and no more may be put into play" or anything like
>that?
>
> _Now_ I'm confused...

Well, I'm looking at the card now, and, while what was said was paraphrased,
its correct.

--
(E-MAIL gru...@gaul.csd.uwo.ca NOT jgr...@bnr.ca) I don't speak for BNR.
If you ever fall off the Sears Tower, just go real limp, because maybe
you'll look like a dummy and people will try to catch you because, hey,
free dummy. -- Jack Handey.

IANTRIA NEIL EUGENE STEPHEN

unread,
Jun 6, 1995, 3:00:00 AM6/6/95
to
In article <3r2af3$p...@acme.freenet.columbus.oh.us>,
Art Loeffler <art...@freenet.columbus.oh.us> wrote:

>: Justice White spell
>: Enchantment
>: Upkeep of WW
>: For every point of damage done to you by a red permanent
>: Justice does an equal amount of damage to the controller of the permanent
>: For every point of damage done to you by a red spell Justice does
>: an equal amount of damage to the caster of the spell. If the damage
>: to you is reduced, it doesn't reduce the amount of damage by Justice.
>
> Wait a second, this is completely different from the Justice someone
>else mentioned (wish I could remember which thread that was). Are you
>sure this is exactly what it says? Nothing about "All red permanents in
>play are destroyed, and no more may be put into play" or anything like
>that?

No, I read that post too. It doesn't destroy anything (except maybe
people casting large fireballs!)

> _Now_ I'm confused...
>--
>Art Loeffler / The more people I meet,
>art...@freenet.columbus.oh.us / the more I like my dog.

I hope that unconfuses you. :--]
later.

Nick Antonaros

unread,
Jun 6, 1995, 3:00:00 AM6/6/95
to
In <1995Jun6.0...@mixcom.com> Mike VandeBunt
<Mike.Va...@mixcom.com> writes:

>>>In article <D9n07...@ecf.toronto.edu>, ian...@ecf.toronto.edu
(IANTRIA NEIL EUGENE STEPHEN) writes:
>>>> Walking dead B [?]
>>>> Summon Dead
>>>> You must sacrifice a creature when Walking dead is cast.
>>>> B: Regenerates
>>>> 3/1
>>>
>>>
>>> This is a card which I doubt. There is already a card called
Walking
>>>Dead, it is a drudge Skeleton with a different picture (LG). I don't
think
>>>that they would do that.
>

>>um.... was it really necessary to include all 500 some odd lines of
the
>>post you were responding to just so you could make this comment? i
mean,
>>sure it's a good point you bring up, but have a little courtesy...
>

>>'lx
>>--
>
>Your point is extremely pertinent, Felix, and I hope that the _many_
people
>who have been doing this read it.
>

>Iantria's question, while worth asking, is answered as follows:
>Yes, WotC DID make quite a number of cards for IA that are virtual
copies of
>existing cards with dofferent names. Keep in mind, however, that
Legends
>cards are not valid in Type II tournaments, so there isn't a conflict
here.

>--
>Mike Vande Bunt (N9KHZ) Mike.Va...@mixcom.com
>

Actually, the name on this card is wrong. It's the K-(something or
other) Dead. The person just put the wrong card name down.

Anshoo Chaturvedi

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Jun 6, 1995, 3:00:00 AM6/6/95
to
Max C. Jacobs (mcja...@cs.millersv.edu) wrote:
> Bravo to Dave G.
> I laughed until I stopped.

Agreed, although I don't know whether the fact that he sits down and
makes fun of the names is scarier than the names themselves. :)

Trevor Barrie

unread,
Jun 7, 1995, 3:00:00 AM6/7/95
to
In article <D9qBv...@ecf.toronto.edu>, ian...@ecf.toronto.edu (IANTRIA NEIL EUGENE STEPHEN) says:

>Drought White spell
>Enchantment
>(I think this has an upkeep but I forget what it is.)
>BEFORE a (target?) player casts a black spell he/she must
>sacrifice a swamp for every B in the casting cost of the spell.

Nasty, but is there anything preventing you from tapping the
swamp for mana, then sacrificing it, then using the mana to
cast the spell?

>Justice White spell
>Enchantment
>Upkeep of WW
>For every point of damage done to you by a red permanent
>Justice does an equal amount of damage to the controller of the permanent
>For every point of damage done to you by a red spell Justice does
>an equal amount of damage to the caster of the spell. If the damage
>to you is reduced, it doesn't reduce the amount of damage by Justice.

Now this seems a lot more balanced than the other version of Justice
I've seen posted, not to mention a hell of a lot more believable...

Mike Marcelais

unread,
Jun 7, 1995, 3:00:00 AM6/7/95
to
My spies caught Trevor Barrie typing:

| In article <D9qBv...@ecf.toronto.edu>, ian...@ecf.toronto.edu (IANTRIA NEIL EUGENE STEPHEN) says:

| >Drought White spell
| >Enchantment
| >(I think this has an upkeep but I forget what it is.)
| >BEFORE a (target?) player casts a black spell he/she must
| >sacrifice a swamp for every B in the casting cost of the spell.

| Nasty, but is there anything preventing you from tapping the
| swamp for mana, then sacrificing it, then using the mana to
| cast the spell?

Nothing...that looks like the intention. Rather than simply having to
tap swamps, you have to sacrifice swamps. If there is nothing special about
the swamps being used, this provides that effect.

| >Justice White spell
| >Enchantment
| >Upkeep of WW
| >For every point of damage done to you by a red permanent
| >Justice does an equal amount of damage to the controller of the permanent
| >For every point of damage done to you by a red spell Justice does
| >an equal amount of damage to the caster of the spell. If the damage
| >to you is reduced, it doesn't reduce the amount of damage by Justice.

| Now this seems a lot more balanced than the other version of Justice
| I've seen posted, not to mention a hell of a lot more believable...

| **************************************************************************
| Trevor Barrie tba...@peinet.pe.ca "It's a great big universe,
| 87 Kennedy Drive and we're all really puny;
| West Royalty, PEI we're just tiny little specks
| C1E 1X7 CANADA (902) 628-6845 about the size of Mickey Rooney."
| **************************************************************************

--

+------------------------+----------------------------+
| Mike Marcelais | m...@alphatronix.com |
| Moonstone Dragon | Magic: The Gathering Judge |
| -==(UDIC)==- | Author of ChrHack 2.3 |
+-----------------------------------------------------+

R. Bain

unread,
Jun 10, 1995, 3:00:00 AM6/10/95
to
Mike Marcelais <m...@alphatronix.com> writes:

>| >Justice White spell
>| >Enchantment
>| >Upkeep of WW
>| >For every point of damage done to you by a red permanent
>| >Justice does an equal amount of damage to the controller of the permanent
>| >For every point of damage done to you by a red spell Justice does
>| >an equal amount of damage to the caster of the spell. If the damage
>| >to you is reduced, it doesn't reduce the amount of damage by Justice.

Here's a REALLY Stupid Magic Trick I just thought of...

Both players are playing with White, and both have Justice out.

It's Player A's turn--she Sleights BOTH Justices to say 'White' instead
of 'Red', and the attacks with a Mesa Pegasus..._1_ lousy point...
B's Justice does a point to Her,
A's Justice does one point to B...
...repeat FOREVER! :)

<I doubt ANYONE would be insane enough to do this, though. :)

Comments? I'm pretty sure the is legal.

Robert Collins

unread,
Jun 12, 1995, 3:00:00 AM6/12/95
to

Then after both players are at negative infinite life, the wise white/blue
player drops a Reverse Damage. :-)

+/- infinity as a final score, I have got to try this some time.

--
Robert "Quasar" Collins

Brian Mudge

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Jun 14, 1995, 3:00:00 AM6/14/95
to
In article <BA-f1Tb...@delphi.com>, R. Bain <arb...@delphi.com> wrote:
>Mike Marcelais <m...@alphatronix.com> writes:
>
>>| >Justice White spell
>>| >Enchantment
>>| >Upkeep of WW
>>| >For every point of damage done to you by a red permanent
>>| >Justice does an equal amount of damage to the controller of the permanent
>>| >For every point of damage done to you by a red spell Justice does
>>| >an equal amount of damage to the caster of the spell. If the damage
>>| >to you is reduced, it doesn't reduce the amount of damage by Justice.
>
>Here's a REALLY Stupid Magic Trick I just thought of...
>
>Both players are playing with White, and both have Justice out.
>
>It's Player A's turn--she Sleights BOTH Justices to say 'White' instead
>of 'Red', and the attacks with a Mesa Pegasus..._1_ lousy point...
>B's Justice does a point to Her,
>A's Justice does one point to B...
>...repeat FOREVER! :)
>
><I doubt ANYONE would be insane enough to do this, though. :)
>
>Comments? I'm pretty sure the is legal.

Looks legal. I thought of one for red to try though. A Chaoslace.
Just do it to justice and lightning bolt them. Sure, you take three
points of damage from lightning bolt, but then they take an infinite
ammount of damage from Justice.
Bri...


Charles Keith-Stanley

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Jun 16, 1995, 3:00:00 AM6/16/95
to
In article <3rn6c0$l...@CUBoulder.Colorado.EDU>, mu...@benji.Colorado.EDU

(Brian Mudge) wrote:

> Looks legal. I thought of one for red to try though. A Chaoslace.
> Just do it to justice and lightning bolt them. Sure, you take three
> points of damage from lightning bolt, but then they take an infinite
> ammount of damage from Justice.
> Bri...

Ummm.... you can't Lightning Bolt an enchantment.

Charles Keith-Stanley
Cyberspace Liaison
Wizards of the Çoast, Inc.

lia...@wizards.com

David DeLaney

unread,
Jun 17, 1995, 3:00:00 AM6/17/95
to
R. Bain <arb...@delphi.com> writes:
>Mike Marcelais <m...@alphatronix.com> writes:
>>| >Justice White spell
>>| >Upkeep of WW
>>| >For every point of damage done to you by a red permanent
>>| >Justice does an equal amount of damage to the controller of the permanent
>>| >For every point of damage done to you by a red spell Justice does
>>| >an equal amount of damage to the caster of the spell. If the damage
>>| >to you is reduced, it doesn't reduce the amount of damage by Justice.

Bad spoiler text! Bad! <whap>

Try "Whenever a red creature or spell deals damage, Justice deals an equal
amount of damage to the controller of that creature or spell. [etc.]" It's
basically a permanent floating Eye for an Eye for Red spells and creatures.

>Here's a REALLY Stupid Magic Trick I just thought of...
>
>Both players are playing with White, and both have Justice out.

Then Red spells or creatures rebound *double* damage on their casters.

>It's Player A's turn--she Sleights BOTH Justices to say 'White' instead
>of 'Red', and the attacks with a Mesa Pegasus..._1_ lousy point...
>B's Justice does a point to Her,
>A's Justice does one point to B...

Nope. Both Justices do a point to A. It stops there, because that's a
continuous-speed triggered fast effect from a permanent, and isn't a spell
or a creature.

Dave
--
\/David DeLaney d...@panacea.phys.utk.edu "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. Disclaimer: IMHO; VRbeableURLAP
http://enigma.phys.utk.edu/~dbd/ - net.legends FAQ / I WUV you in all CAPS! --K.

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