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Infernal Pursuit Question

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Jack Crow

non lue,
24 juil. 2001, 01:39:3724/07/2001
à
Can SUP: Infernal Pursuit, stack?

LSJ

non lue,
24 juil. 2001, 08:45:0224/07/2001
à
Jack Crow wrote:
>
> Can SUP: Infernal Pursuit, stack?

Yes.

--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to revised rulebook, rulings, errata, and tournament rules:
http://www.white-wolf.com/vtes/

Joshua Duffin

non lue,
24 juil. 2001, 11:06:4424/07/2001
à
no...@nowhere.com (Jack Crow) wrote in message news:<3b5d08e6...@news.flrtn1.occa.home.com>...

> Can SUP: Infernal Pursuit, stack?

Yes.

(Pretty much everything stacks, unless it's written not
to (eg Torn Signpost) or there is a rule against stacking
it (eg action modifiers/reactions).)

What I've sometimes wondered about superior Infernal Pursuit
is, should you draw an additional card when replacing that
Infernal Pursuit? I usually see it played as if you do, but
maybe the card should be replaced before its effects occur?
Or not, I dunno.


Josh

know-nothing prince of washington dc

LSJ

non lue,
24 juil. 2001, 11:16:0824/07/2001
à
Joshua Duffin wrote:
> What I've sometimes wondered about superior Infernal Pursuit
> is, should you draw an additional card when replacing that
> Infernal Pursuit? I usually see it played as if you do, but
> maybe the card should be replaced before its effects occur?

You draw an extra when replacing the Infernal Pursuit.

Jason Bell

non lue,
24 juil. 2001, 16:48:2324/07/2001
à

"LSJ" <vte...@white-wolf.com> wrote

> Joshua Duffin wrote:
> > What I've sometimes wondered about superior Infernal Pursuit
> > is, should you draw an additional card when replacing that
> > Infernal Pursuit? I usually see it played as if you do, but
> > maybe the card should be replaced before its effects occur?
>
> You draw an extra when replacing the Infernal Pursuit.

Uh oh, another thing I was sure of flushed down the toilet.
I had always assumed cards were replaced when played,
not when resolved (or is there no such distinction in Jyhad?).

Ok, so when is Deal with the Devil replaced?
If IP is replaced after resolving the effect, I shouldn't
replace Deal with the Devil at all, just discard my 6 card hand
and get a new 7 card one. Is this so?

- Jason Bell

James Coupe

non lue,
24 juil. 2001, 17:31:2724/07/2001
à
In message <ral77.332$3k3....@typhoon.southeast.rr.com>, Jason Bell
<Jason...@mail.com> writes

>Uh oh, another thing I was sure of flushed down the toilet.
>I had always assumed cards were replaced when played,
>not when resolved (or is there no such distinction in Jyhad?).

Such a distinction would be kind of difficult, because you would have
replaced Wake before it told you not to. In corner cases like this, the
best thing to do is ask for a ruling. Most of the time, it's
irrelevant.

It tends to be an all-in-one effect for "instants". With delayed
resolution cards, it happens when played. So far as I can tell, anyway.

>Ok, so when is Deal with the Devil replaced?

Not when played. (See rulings)

>If IP is replaced after resolving the effect, I shouldn't
>replace Deal with the Devil at all, just discard my 6 card hand
>and get a new 7 card one. Is this so?

With DwtD, you play the card, don't replace it, discard the rest of your
hand, and then draw a new hand, replacing DwtD here.

This stops you getting a hitherto unseen card and discarding it by
accident, which is a rather harsh cost.

--
James Coupe PGP Key: 0x5D623D5D
"Surely somewhere out there there's a woman who's EBD690ECD7A1F
been sodomized by her father and is capable of B457CA213D7E6
composing a few coherent sentences on the subject." 68C3695D623D5D

LSJ

non lue,
24 juil. 2001, 21:02:1524/07/2001
à
"Jason Bell" <Jason...@mail.com> wrote:
>"LSJ" <vte...@white-wolf.com> wrote
>> Joshua Duffin wrote:
>> > What I've sometimes wondered about superior Infernal Pursuit
>> > is, should you draw an additional card when replacing that
>> > Infernal Pursuit? I usually see it played as if you do, but
>> > maybe the card should be replaced before its effects occur?
>>
>> You draw an extra when replacing the Infernal Pursuit.
>
>Uh oh, another thing I was sure of flushed down the toilet.
>I had always assumed cards were replaced when played,
>not when resolved (or is there no such distinction in Jyhad?).
>
>Ok, so when is Deal with the Devil replaced?

DwtD has specific card text to handle this (in the V:TES printing).
It is not replaced until after the effect.

DwtD had been ruled, in its Jyhad version, the same way
(do not replace before the effect) [RTR 22-DEC-1994]

IP operates the same way. The effect is applied before the
card is replaced.

(As does every other non-action, non-strike card, although none
of the rest really care whether they are applied before or after
being replaced).

One corollary here: the effects of a card are defined before the
card is replaced. You cannot wait to see if you draw a stealth
modifier to decide whether the Govern the Unaligned you just
played is at superior or not, for example.

--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to revised rulebook, rulings, errata, and tournament rules:
http://www.white-wolf.com/vtes/

------------------------------------------------------------
Get your FREE web-based e-mail and newsgroup access at:
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Jason Bell

non lue,
25 juil. 2001, 01:51:1425/07/2001
à

"LSJ" <vte...@MailAndNews.com> wrote

> "Jason Bell" <Jason...@mail.com> wrote:
> >"LSJ" <vte...@white-wolf.com> wrote
> >> You draw an extra when replacing the Infernal Pursuit.
> >
> >Uh oh, another thing I was sure of flushed down the toilet.
> >I had always assumed cards were replaced when played,
> >not when resolved (or is there no such distinction in Jyhad?).
> >
> >Ok, so when is Deal with the Devil replaced?
>
> DwtD has specific card text to handle this (in the V:TES printing).
> It is not replaced until after the effect.
>
> DwtD had been ruled, in its Jyhad version, the same way
> (do not replace before the effect) [RTR 22-DEC-1994]

Sorry, LSJ. It would have cost me little to look up the newest
card text before asking. On the bright side, I did learn the
following larger principle:

> IP operates the same way. The effect is applied before the
> card is replaced.
>
> (As does every other non-action, non-strike card, although none
> of the rest really care whether they are applied before or after
> being replaced).


On a mildly related topic, it has struck me very recently that
the complexity of the rules and the changes in card texts
causes some unfortunate problems during play.

I often have to alert someone I'm playing with that the
card they put in their deck does not work the way the
card reads, the way they think it does, or (worst of all)
the way it did the last time we played (when we didn't
know the ruling we read recently).

This often causes frustration, occasionally leads to
friction, can de-rail a play that had been brewing
the whole turn or longer, and in general it is not my
favorite thing.

I'm not saying anything can be done about it, I'm
just saying that it's awful. Well, I suppose one thing
could be done, and that would be to change as few
card texts as humanly possible. I played a game
with a friend a few weeks ago, and we had to alert
him that maybe a third of his deck did not play as his
cards read (Wake, Life Boon, Misdirection, and
the misprint 3-cap that doesn't actually have
AUS). It was terrible, especially since it's tough
to get this guy to play very often.

Are other players' experience the same? If not,
how do you disseminate the information such that
some players in your group aren't blind-sided by
the rules?

- Jason Bell


LSJ

non lue,
25 juil. 2001, 07:33:0625/07/2001
à
Jason Bell wrote:
> On a mildly related topic, it has struck me very recently that
> the complexity of the rules and the changes in card texts
> causes some unfortunate problems during play.
>
> I often have to alert someone I'm playing with that the
> card they put in their deck does not work the way the
> card reads, the way they think it does, or (worst of all)
> the way it did the last time we played (when we didn't
> know the ruling we read recently).
>
> This often causes frustration, occasionally leads to
> friction, can de-rail a play that had been brewing
> the whole turn or longer, and in general it is not my
> favorite thing.
>
> Are other players' experience the same? If not,
> how do you disseminate the information such that
> some players in your group aren't blind-sided by
> the rules?

Yeah. My group runs into the same problems (not everyone
in my group breathes this stuff, you know, and we get
the occasional new player in as well).

I find that allowing the card to work the way the player
thought it did when she built her deck is the best way
to go. Explain the situation to the player, finish the
game the player's way, and let the player re-build the
deck (or leave it alone) with the new information in hand.

Reyda

non lue,
25 juil. 2001, 11:20:3625/07/2001
à

"Jason Bell" <Jason...@mail.com>

> I often have to alert someone I'm playing with that the
> card they put in their deck does not work the way the
> card reads, the way they think it does, or (worst of all)
> the way it did the last time we played (when we didn't
> know the ruling we read recently).
>
> This often causes frustration, occasionally leads to
> friction, can de-rail a play that had been brewing
> the whole turn or longer, and in general it is not my
> favorite thing.
>
> I'm not saying anything can be done about it, I'm
> just saying that it's awful. Well, I suppose one thing
> could be done, and that would be to change as few
> card texts as humanly possible.

What a tragedy (;_;)
people's life is in danger ! please print all the corrected texts with
errata and clarification (from the Ww site) and hang them on a wall in the
room you play. You too can save players from suicide !


James Coupe

non lue,
25 juil. 2001, 11:59:0725/07/2001
à
In message <9jmnkv$nl2$1...@hadron.noos.net>, Reyda <re...@noos.fr> writes

>people's life is in danger ! please print all the corrected texts with
>errata and clarification (from the Ww site) and hang them on a wall in the
>room you play. You too can save players from suicide !

What I keep *meaning* to do is to do one of the whole display folders,
and print out/write out the errata for the cards and stick them on. Or
something.

If people have the time, doing pointless things like this is a wonderful
way of getting familiar with cards.

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