Quick Jab
Do not replace until after combat.Strike: hand strike (at strength
damage) with first strike. If more than 1 damage is inflicted with
this strike, ignore the excess.
THX
Zero. Glancing Blow doesn't modify the amount of damage done. It prevents damage.
In contrast, if your +1 strength vampire used Quick Jab against Nephandus, the
strike would do 1 (2 -1 = 1). Naphandus's effect really is a damage-modifying
effect.
When comparing this to disarm it seems to me that "inflicting damage"
and "successfully inflicting damage" are two different things, the two
being seperated by the preventing damage step. Am I correct?
Yes.
And, in general, effects that occur after the damage prevention step tend to
naturally be interested in on the successfully-inflicted damage, as Disarm is.
That is, nothing usually cares to go back across the prevention step to see how
much damage was initially allocated to the minion.