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[LSJ] rules question

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davey!

non lue,
25 févr. 2000, 03:00:0025/02/2000
à

You can play more than one Trap per combat, right? Assuming yes, are the
presses that multiple Traps provide cumulative?

I seem to remember reading somewhere that when you play a card, all
decisions about that card are made when you announce it (except for the
terms of a referendum.) However, I couldn't seem to find this text. Is
it true? If so, where might I have read this?

When playing an effect like Eyes of Night superior, which gives +1
intercept with an optional maneuver or press if combat occurs, when do you
decide whether you want the maneuver or the press? When you play the
card, when you enter combat, or at some arbitrary point during the combat?

Do my uncontrolled vampires with sufficient blood become controlled
simultaneously? Assuming yes, if I have 2 copies of Jimmy Dunn in my
uncontrolled region (and there are none in play) and they each have 4 blood
on them at the end of my influence phase, do I lose them both? Kinda
confusing since neither is the first or second to come into play...

ad(thanks)vance,
-davey!


James Coupe

non lue,
26 févr. 2000, 03:00:0026/02/2000
à
On Fri, 25 Feb 2000, davey! wrote:

> You can play more than one Trap per combat, right?

No text to the contrary, so yes.


> Assuming yes, are the
> presses that multiple Traps provide cumulative?

Erm, yes.

> I seem to remember reading somewhere that when you play a card, all
> decisions about that card are made when you announce it (except for the
> terms of a referendum.) However, I couldn't seem to find this text. Is
> it true?

Yes.

> If so, where might I have read this?
>
> When playing an effect like Eyes of Night superior, which gives +1
> intercept with an optional maneuver or press if combat occurs, when do you
> decide whether you want the maneuver or the press?

Ooh... nasty. I can see arguments for playing the card, and when in
combat. Best to leave it to LSJ.

> Do my uncontrolled vampires with sufficient blood become controlled
> simultaneously?

As far as I am aware, yup.

> Assuming yes, if I have 2 copies of Jimmy Dunn in my
> uncontrolled region (and there are none in play) and they each have 4 blood
> on them at the end of my influence phase, do I lose them both? Kinda
> confusing since neither is the first or second to come into play...

Eek... nasty. My gut reaction would be to just let the two cards contest
each other.

--

James Coupe

davey!

non lue,
26 févr. 2000, 03:00:0026/02/2000
à

On Sat, 26 Feb 2000, James Coupe wrote:

> On Fri, 25 Feb 2000, davey! wrote:
>
> > You can play more than one Trap per combat, right?
>
> No text to the contrary, so yes.

The question doesn't arise from Trap's text, but from the 6.4.4 - "a
minion cannot play two presses in a row." How is it that Trap gets around
this rule?


The Lasombra

non lue,
26 févr. 2000, 03:00:0026/02/2000
à
In article <Pine.SOL.4.10.10002261048090.9976-
100...@harper.uchicago.edu>,

davey! <dhat...@midway.uchicago.edu> wrote:
> > > You can play more than one Trap per combat, right?
> > No text to the contrary, so yes.
> The question doesn't arise from Trap's text, but from the 6.4.4 - "a
> minion cannot play two presses in a row." How is it that Trap gets
> around this rule?

You cannot cancel your own press. That is what 6.4.4 is refering to.
Trap gives you an effect of continuing combat. Multiple traps give
the combat multiple presses to continue. They do not give a specific
player a press to continue.

Relevant card text:

Combat automatically has a press, only usable to
continue combat each round.

All other press cards give the press to the minion playing the card.
Trap gives the press to the combat. Therefore, the minion is not
playing/gaining multiple presses, and multiple traps may be played.

You may also press to end a Trap that you played, because you are not
cancelling your own press, but rather cancelling the combat's press.


Remember though, IANALSJ.

Carpe Noctem.

Lasombra

http://members.tripod.com/~Lasombra

Sent via Deja.com http://www.deja.com/
Before you buy.

James Coupe

non lue,
26 févr. 2000, 03:00:0026/02/2000
à
On Sat, 26 Feb 2000, davey! wrote:
> The question doesn't arise from Trap's text, but from the 6.4.4 - "a
> minion cannot play two presses in a row." How is it that Trap gets around
> this rule?

The minion doesn't play the press. The press is generated by the effect
trap brings into play. Hence, assuming I play Trap, and then for whatever
reason think "Oh, damn it, I'm not going to a second round, he'll kill me
(say, he's just brought out a Disguised Weapon flamethrower and I could
dodge once, but not twice), I *can* cancel the press since it isn't a
press I generated, it's a press that Trap generated (and hence myself, but
indirectly).

--

James Coupe

LSJ

non lue,
28 févr. 2000, 03:00:0028/02/2000
à
James Coupe wrote:

>
> On Fri, 25 Feb 2000, davey! wrote:
>
> > You can play more than one Trap per combat, right?
>
> No text to the contrary, so yes.

Correct.

> > Assuming yes, are the
> > presses that multiple Traps provide cumulative?
>
> Erm, yes.

Correct. To end combat, presses to end would have to be played
to cancel each trap's press.

> > I seem to remember reading somewhere that when you play a card, all
> > decisions about that card are made when you announce it (except for the
> > terms of a referendum.) However, I couldn't seem to find this text. Is
> > it true?
>
> Yes.

Correct.

> > If so, where might I have read this?

On the NG.
Message-ID: <33FC7A...@regency.wizards.com>
(Oddly, Deja News doesn't seem to have this article in its database).

Anyway, you can read it here now:
All non-referendum cards/effects are completed defined when played

> > When playing an effect like Eyes of Night superior, which gives +1
> > intercept with an optional maneuver or press if combat occurs, when do you
> > decide whether you want the maneuver or the press?
>
> Ooh... nasty. I can see arguments for playing the card, and when in
> combat. Best to leave it to LSJ.

The effect of the card is to give you a "press or maneuver" if combat
occurs. If you do not use it to manuever in combat, you can use it to
press (and vice-versa). (Same for Mind Tricks).

> > Do my uncontrolled vampires with sufficient blood become controlled
> > simultaneously?
>
> As far as I am aware, yup.

Yes.

> > Assuming yes, if I have 2 copies of Jimmy Dunn in my
> > uncontrolled region (and there are none in play) and they each have 4 blood
> > on them at the end of my influence phase, do I lose them both? Kinda
> > confusing since neither is the first or second to come into play...
>
> Eek... nasty. My gut reaction would be to just let the two cards contest
> each other.

Good gut, except that "Jimmy Dunn cannot be contested".

I'd say just choose one to be the "first" Jimmy and handle it normally.
(i.e., one Jimmy is burned - the other is controlled).

--
LSJ (vte...@wizards.com) V:TES Net.Rep for Wizards of the Coast.
Links to revised rulebook, rulings, errata, and tournament rules:
http://www.wizards.com/VTES/rules.asp

LSJ

non lue,
28 févr. 2000, 03:00:0028/02/2000
à
The Lasombra wrote:
>
> In article <Pine.SOL.4.10.10002261048090.9976-
> 100...@harper.uchicago.edu>,
> davey! <dhat...@midway.uchicago.edu> wrote:
> > > > You can play more than one Trap per combat, right?
> > > No text to the contrary, so yes.
> > The question doesn't arise from Trap's text, but from the 6.4.4 - "a
> > minion cannot play two presses in a row." How is it that Trap gets
> > around this rule?
>
> You cannot cancel your own press. That is what 6.4.4 is refering to.

Right: "A minion cannot play two presses in a row (which would effectively
cancel each other)."

> Trap gives you an effect of continuing combat. Multiple traps give
> the combat multiple presses to continue. They do not give a specific
> player a press to continue.

Correct.

> Relevant card text:
>
> Combat automatically has a press, only usable to
> continue combat each round.
>
> All other press cards give the press to the minion playing the card.

Well, Frenzy also gives the round a press, but OK.

> Trap gives the press to the combat. Therefore, the minion is not
> playing/gaining multiple presses, and multiple traps may be played.
>
> You may also press to end a Trap that you played, because you are not
> cancelling your own press, but rather cancelling the combat's press.

Right. You can also play two presses to end "in a row" when two traps have
been played, since your presses aren't cancelling each other.

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