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Concept for a Ravnos Brainwasher

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Cauê Coraini

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Dec 11, 2010, 12:54:49 PM12/11/10
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This is a deck that focus on the basic aspect of the game that is
transfers. Its just a concept put together just to make use for the
trick of danya.

Any help?


18 Trick of the Danya, The
4 Reality
6 Will-o'-the-Wisp
6 Mirror's Visage
6 Mirror Image
9 Ashur Tablets
8 Path of Paradox, The
2 Week of Nightmares
2 Fortune Teller Shop
Crypt:
1 Sasha Miklos
1 Lazar Dobrescu
1 Tsigane
1 Vedel Esbreno
1 Anka, Priestess of Thorns
1 Salbatore Bokkengro
1 Khalil Ravana
1 Spleen, Georgio Gutterpunk
1 Sennuwy, The Promoter
3 Ezmerelda


ousting method is to prevent your prey from getting a minion, if he
stops transfering, well its a won game anyway.

Realitys and Will-o´s are there to take minions back to the
uncontrolled by means of Ezmerelda, and if she runs out of blood just
cash her in. It is not a very effective deck as it is, as it
expresses just the core idea, but the core works, and im looking for
other comlementary concepts.

Curevei

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Dec 11, 2010, 1:28:14 PM12/11/10
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If by won game, you mean won for your grandprey, sure. Not sure
anyone needs reminding of this, but the fastest way to deplete your
prey's pool is for your prey to transfer out vampires.


> Realitys and Will-o´s are there to take minions back to the
> uncontrolled by means of Ezmerelda, and if she runs out of blood just
> cash her in.  It is not a very effective deck as it is, as it
> expresses just the core idea, but the core works, and im looking for
> other comlementary concepts.

Any particular reason not to play Brainwash? You really want
Information Highway and Effective Managements. I'd run Gabrin even if
he can't Reality everyone. That helps add Dominate for bounce, since
as constructed, you may prevent your prey from ever doing anything but
you oust yourself while doing it as there's no way you can keep pace
with any sort of normal predator by transferring back from Danyas and
gaining 3 pool every 3 turns. Should run Specialization to get rid of
Danyas since your prey probably will just not transfer. Since this
isn't fast enough to outrace other decks, you probably need some vote
defense in Direct Intervention and/or Delaying Tactics, maybe Army of
Apparitions.

Cauê Coraini

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Dec 11, 2010, 2:01:10 PM12/11/10
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On 11 dez, 16:28, Curevei <Cure...@aol.com> wrote:
> On Dec 11, 9:54 am, Cauê Coraini <cora...@gmail.com> wrote:
>
>
>
>
>
>
>
>
>
> > ousting method is to prevent your prey from getting a minion, if he
> > stops transfering, well its a won game anyway.
>
> If by won game, you mean won for your grandprey, sure.  Not sure
> anyone needs reminding of this, but the fastest way to deplete your
> prey's pool is for your prey to transfer out vampires.

Yes, but they tend to realize that the best way is not to tranfer late
enough.


>
> Any particular reason not to play Brainwash?  You really want
> Information Highway and Effective Managements.  I'd run Gabrin even if
> he can't Reality everyone.  That helps add Dominate for bounce, since
> as constructed, you may prevent your prey from ever doing anything but
> you oust yourself while doing it as there's no way you can keep pace
> with any sort of normal predator by transferring back from Danyas and
> gaining 3 pool every 3 turns.  Should run Specialization to get rid of
> Danyas since your prey probably will just not transfer.  Since this
> isn't fast enough to outrace other decks, you probably need some vote
> defense in Direct Intervention and/or Delaying Tactics, maybe Army of
> Apparitions.

Specialization! Forgot that!
Brainwash! no, no reason, except for not realizing it.
Gabrin is good as well, but I don like leaving him untapped for bouce,
and dont like putting untappers.
Needs defence, the army is good.

Thanks! thats what I was asking for, since couldnt have any ideas at
all to improve it. ( not that it doesnt needed it)...

The Lasombra

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Dec 11, 2010, 2:09:36 PM12/11/10
to
On Sat, 11 Dec 2010 09:54:49 -0800 (PST), Cauę Coraini wrote:

>This is a deck that focus on the basic aspect of the game that is
>transfers. Its just a concept put together just to make use for the
>trick of danya.

>Any help?

Step 1: Evaluate goal. Remember that the goal of the game is to win
by taking the most VPs, not by making the player to your left the most
miserable.

Step 2: Evaluate when this deck's strategy meshes with Step 1. In a
two player game, this is a great strategy, and likely to lead to the
game win. In a three player game, it takes pressure off of your
predator and should lead to your predator sweeping. In a four player
game, it can win as it will free up your cross table opponent to focus
on your predator, relieving you of pressure. In a five player game,
it takes pressure off your grand-prey, which increases pressure on
your grand-predator, which takes pressure off of your predator, which
leads to you being ousted.

Step 3: Evaluate frequency of the different game setups. If you are
frequently playing 2 or 4 player games instead of 3 or 5, then proceed
to invest time in the deck.

>18 Trick of the Danya, The
>4 Reality
>6 Will-o'-the-Wisp
>6 Mirror's Visage
>6 Mirror Image
>9 Ashur Tablets
>8 Path of Paradox, The
>2 Week of Nightmares
>2 Fortune Teller Shop

21 masters? no way to increase the number played per turn? Not
effective. Four copies of the Path is likely way more than you need,
eight is right out. If blood is really that much of an issue,
consider Gabrin or Mata Hari+Ankara Citadel. Where is Cairo
International Airport? Where is Brainwash? Where is a way to get
Ezmerelda into play in fewer than 3 turns?

Cairo Int'l Airport
2 Pool
Master: unique location.
Any minion you control may burn 1 blood on an uncontrolled minion in
your prey's uncontrolled region as a (D) action.

>Crypt:
>1 Sasha Miklos
>1 Lazar Dobrescu
>1 Tsigane
>1 Vedel Esbreno
>1 Anka, Priestess of Thorns
>1 Salbatore Bokkengro
>1 Khalil Ravana
>1 Spleen, Georgio Gutterpunk
>1 Sennuwy, The Promoter
>3 Ezmerelda

>ousting method is to prevent your prey from getting a minion, if he
>stops transfering, well its a won game anyway.

Only if its a two player game.

The player with no predator wins. You are guaranteeing that your
grand-prey has no predator. They should win much more often than you
do.

>Realitys and Will-o´s are there to take minions back to the
>uncontrolled by means of Ezmerelda, and if she runs out of blood just
>cash her in. It is not a very effective deck as it is, as it
>expresses just the core idea, but the core works, and im looking for
>other comlementary concepts.

If you were to continue to pursue this idea, look into cards that
would remove blood from your Reality victims prior to sending them
away.

Also consider stressing your prey's pool as you remove their ready,
younger, tapped, minions. For example, Smiling Jack, Anarch Revolt,
and Antediluvian Awakening.

Fatuus Mastery, Freak Drive, and Perfectionist can all combine with
the Path to make playing Reality a much more frequent occurrence.

Juggernaut1981

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Dec 12, 2010, 6:08:16 PM12/12/10
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If I was planning to build something to do what you suggested... This
is what I came up with.

Deck Name : All Your Influence Belong To Us
Author : Juggernaut1981
Description :
Ravnos Influence-Nerf Deck.
Anarch Ravnos steal your prey's influenced pool to use for your own
awesome purposes of bringing out more cheap Ravnos. Once you're done
harvesting pool from your prey, you turn on the after-burners and
bleed for 3 w/ Club Illusion, Paul Forrest & Fata Morgana... maybe
using Undue Influence @ pre (if you have Devyn). I'd be tempted to
make the remaining 6 cards Tumnimos, but they are expensive but do let
you go for a seriously nasty Week of Nightmares... plus you don't care
if the Tumnimos blow up. Treasured Sandwich is for extra bleed (and
combat safety). Book of Stealing (Karavalishna Varna) is there more
for its "Bloat Down" ability than its "Chi costs less".

Crypt [12 vampires] Capacity min: 4 max: 6 average: 4.91667
------------------------------------------------------------

4x Paul Forrest, Fals 5 chi for pre Ravnos:4
2x Callirus 5 CHI FOR ani Ravnos:4
2x Papa Legba 5 ani chi for obt Ravnos:5
2x Devyn 4 ani chi pre Ravnos:4
1x Jayakumar 6 ANI FOR chi tha Ravnos:5
1x Anjalika Underwood 5 ANI aus chi for Ravnos:5


Library [84 cards]
------------------------------------------------------------

Action [12]
4x Patshiv
8x Undue Influence

Action Modifier [10]
4x Fata Morgana
6x Freak Drive

Action Modifier/Combat [10]
4x Mirror Image
6x Occlusion

Action/Reaction [6]
6x Draba

Combat [24]
6x Aid from Bats
4x Apparition
6x Hell-for-Leather
2x Mayaparisatya
6x Target Vitals

Equipment [2]
1x Karavalanisha Vrana
1x Treasured Samadji

Master [14]
4x Ashur Tablets
1x Cairo Int'l Airport
2x Club Illusion
2x Path of Paradox, The
2x Tribute to the Master
2x Twilight Camp
1x Week of Nightmares

Reaction [6]
6x Veiled Sight

The Lasombra

unread,
Dec 12, 2010, 10:14:30 PM12/12/10
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On Sun, 12 Dec 2010 15:08:16 -0800 (PST), Juggernaut1981 wrote:

>If I was planning to build something to do what you suggested... This
>is what I came up with.

>Deck Name : All Your Influence Belong To Us
>Author : Juggernaut1981
>Description :
>Ravnos Influence-Nerf Deck.
>Anarch Ravnos steal your prey's influenced pool to use for your own
>awesome purposes of bringing out more cheap Ravnos. Once you're done
>harvesting pool from your prey, you turn on the after-burners and
>bleed for 3 w/ Club Illusion, Paul Forrest & Fata Morgana... maybe
>using Undue Influence @ pre (if you have Devyn). I'd be tempted to
>make the remaining 6 cards Tumnimos, but they are expensive but do let
>you go for a seriously nasty Week of Nightmares... plus you don't care
>if the Tumnimos blow up. Treasured Sandwich is for extra bleed (and
>combat safety). Book of Stealing (Karavalishna Varna) is there more
>for its "Bloat Down" ability than its "Chi costs less".

>Crypt [12 vampires] Capacity min: 4 max: 6 average: 4.91667
>------------------------------------------------------------

>4x Paul Forrest, False Prophet 5 chi for pre Ravnos:4


>2x Callirus 5 CHI FOR ani Ravnos:4
>2x Papa Legba 5 ani chi for obt Ravnos:5
>2x Devyn 4 ani chi pre Ravnos:4
>1x Jayakumar 6 ANI FOR chi tha Ravnos:5
>1x Anjalika Underwood 5 ANI aus chi for Ravnos:5

These come out quickly, but they aren't Anarchs. That'll make Undue
Influence hard to play.

>Library [84 cards]
>------------------------------------------------------------
>Action [12]
> 4x Patshiv
> 8x Undue Influence

Patshiv sucks and should be reconsidered. Perhaps some Reality, so
that you can play those Undue Influence actions after the first third
of the game?

>Action/Reaction [6]
> 6x Draba

No Brainwash to ensure that you have an opportunity to use the Undue
Influence? Only one copy of Cairo? Hmmm.

>Reaction [6]
> 6x Veiled Sight

I'd rather see these as untaps and more copies of Draba.

Juggernaut1981

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Dec 12, 2010, 11:07:43 PM12/12/10
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Patshiv is good when you have a horde of Ravnos, which this deck plans
to have. It also isn't a Hunt Action so you can get blood onto your
Ravnos during the Week of Nightmares without harvesting from your own
minions. Making your first action a Patshiv by say Paul Forrest will
help more than it seems to. You rarely play more than one of those in
a turn. I do rate taking 1 action, to put 1 blood onto possibly 5 or
6 minions. That's worth more than 1 pool... Especially if you have
the Tribute to the Master in hand...

To get more mileage out of the Undue Influences, you can easily put a
fat pile of Anarch Converts into the Crypt to basically give you more
minions and you can get the subsequent ones out with an Undue
Influence.

Once you get the Anarchs, Undue Influence is more efficient than
Cairo. But basically once you have crippled a few vampires on their
way out of the Uncontrolled, you should just start swarm bleeding.
This deck will never really oust if you have to keep on worrying about
getting prey minions back into the uncontrolled (without using a big-
cap and Banishment) before you proceed to profit. You should Undue
Influence to slow down their ability to defend, then swarm bleed for
the kill. Just trying to steal influenced pool will result in you
being too slow and you GPrey being too established to stop you. You
can ALSO Undue Influence backwards to slow down your predator.

Wedge

unread,
Dec 13, 2010, 2:00:34 AM12/13/10
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I ran a transfer attack deck a couple of years ago that did pretty
well. The core was bannishment (with large caps) might of the
camarilla ( with small justicars ) possession your burned vampires
The ability to use "control" on more than my prey was what made it
work sometimes. I stopped playing it when KoR came out for obvious
reasons.
I don't have a decklist, but here are some of the cards I remember.
Trick of Danya didn't work for me when I tried it.

Matt

Crypt: (8 cards, Min: 11, Max: 33, Avg: 5.5)
--------------------------------------------
1 Leandro cel dom AUS OBF PRE11 Malkavian
1 Lazar Dobrescu for 3 Ravnos
1 Gemini ani obt pot OBF 5 Nosferatu
1 Gisela Harden aus dem FOR NEC 7 Harbingers
of Skulls
1 Yong-Sun aus ANI OBF POT THA10 Nosferatu
Antitribu
1 Krid obf 2 Nosferatu
1 Milo aus obf 3 Malkavian
1 Watenda obf 3 Malkavian

Library: (9 cards)
------------------
Master (2 cards)
1 Cairo Int`l Airport
1 Kaymakli Nightmares

Action (2 cards)
1 Memory`s Fading Glimpse
1 Possession

Political Action (4 cards)
1 Banishment
1 Might of the Camarilla
1 Malkavian Justicar
1 Nosferatu Justicar

Equipment (1 cards)
1 San Lorenzo de El Escorial, Spain

XZealot

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Dec 13, 2010, 9:48:20 AM12/13/10
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The key is to your prey's vampires in the uncontrolled region. If you
prey is playing with vampires with capacity below 4, then you deck
completely fails. I combined Reality (to move controlled vampires to
the uncontrolled region), with Trick of Danya and Undue Influence at
chi to get 2 blood back per minon.

Deck Name : Ravnos Whack-A-Mole 1.4 (TR version)
Author : Norman S. Brown Jr
Description :
This is a Ravnos Anarch deck using Trick of the Danya, Undue Influence
and Reality. You start off slowing your prey down by moving blood off
his uncontrolled minions. When he gets controlled vampires into play
then you reality them back to their owners uncontrolled region. Then
you move the blood off of them using Trick of Dayna and Undue
Influence. Anarch Revolts do pool damage and you can reality your
prey's anarchs out of play. A bit of multiaction for the larger
Ravnos to both Trick and Undue Influence on the same turn. Leverages
have
been added to increase the bleeds


Crypt [12 vampires] Capacity min: 1 max: 10 average: 4.16667
------------------------------------------------------------

4x Anarch Convert
3x Spider-Killer
1x Andrei Puxon
1x Sennuwy, The Promo
1x Vedel Esbreno
1x Sasha Miklos
1x Spleen, Georgio Gu


Library [90 cards]
------------------------------------------------------------

Action [28]
8x Reality
10x Trick of the Danya, The
10x Undue Influence

Action Modifier [27]
5x Fata Morgana
7x Forced March
2x Freak Drive
5x Leverage
2x Red Herring
6x Smoke and Mirrors

Action Modifier/Combat [12]
6x Mirror Image
6x Occlusion

Master [22]
1x Anarch Railroad
4x Anarch Revolt
1x Gambit Accepted
1x Hospital Food
1x Momentum's Edge
1x Park Hunting Ground
2x Perfectionist
1x Poacher's Hunting Ground
2x Presence
1x Storage Annex
2x Twilight Camp
5x Vessel

Retainer [1]
1x Crypt's Sons


Crafted with : Anarch Revolt Deck Builder. [Tue Jul 01 09:42:39 2008]

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