/henrik isaksson
> If a player has tapped sunset strip during his turn, and then is ousted
> before his next, do all vampires always have +1 stealth for the rest of the
> game?
Yes.
(I would've thought that the +1 stealth would go away when the card did,
but LSJ's ruling on turbo-Annabelle indicates I would've been wrong.)
--Colin McGuigan
Correct.
This clarification matches the precedent set by the Camarilla Vitae Slave
example.
http://groups.google.com/groups?selm=5esuvu%2461i%40news.wizards.com
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
V:TES homepage: http://www.white-wolf.com/vtes/
Though effective, appear to be ineffective -- Sun Tzu
/henrik isaksson
And to ignore that whole "Unique" text on the card...
--Colin McGuigan
Uhu... But it goes like this:
turn 1: Player 1 plays sunset strip
turn 2: Player 1 taps sunste strip and puts 29 pool on secret horde.
turn 3: player 2 plays sunset strip...
repeat for all players exept you! (and maybe one other player as it's kinda
boring to play solitaire jyhad)
/henrik isaksson
LOL
This is one of lames and funiest post Ive seen lately.
Did you also know the turn 2 kill?
turn 1 put out boy toy
turn 2 play a malkavian game and tie 28 times.
OR
turn 1 put out lana butcher
turn 2: equip with soulgem, freakdrive, call Praxis Seizure: Geneva,
forceof will, conditioning, then a new lana comes into play. call
Praxis Seizure: Geneva, freak drive (2 blood left), gover +
conditioning (0blood left), daring the dawn get 2 agrevated and burn.
A new lana comes into play. call Praxis Seizure: Geneva, freak drive
(2 blood left), gover + conditioning (0blood left), daring the dawn
get 2 agrevated and burn. A new lana comes into play. call Praxis
Seizure: Geneva, freak drive (2 blood left), gover + conditioning
(0blood left), daring the dawn get 2 agrevated and burn.A new lana
comes into play. call Praxis Seizure: Geneva, freak drive (2 blood
left), gover + conditioning (0blood left), daring the dawn get 2
agrevated and burn.A new lana comes into play. call Praxis Seizure:
Geneva, freak drive (2 blood left), gover + conditioning (0blood
left), daring the dawn get 2 agrevated and burn.A new lana comes into
play. call Praxis Seizure: Geneva, freak drive (2 blood left), gover +
conditioning (0blood left), daring the dawn get 2 agrevated and burn.A
new lana comes into play. call Praxis Seizure: Geneva, freak drive (2
blood left), gover + conditioning (0blood left), daring the dawn get 2
agrevated and burn.A new lana comes into play. call Praxis Seizure:
Geneva, freak drive (2 blood left), gover + conditioning (0blood
left), daring the dawn get 2 agrevated and burn.A new lana comes into
play. call Praxis Seizure: Geneva, freak drive (2 blood left), gover +
conditioning (0blood left), daring the dawn get 2 agrevated and burn.A
new lana comes into play. call Praxis Seizure: Geneva, freak drive (2
blood left), gover + conditioning (0blood left), daring the dawn get 2
agrevated and burn.A new lana comes into play. call Praxis Seizure:
Geneva, freak drive (2 blood left), gover + conditioning (0blood
left), daring the dawn get 2 agrevated and burn.A new lana comes into
play. call Praxis Seizure: Geneva, freak drive (2 blood left), gover +
conditioning (0blood left), daring the dawn get 2 agrevated and burn.A
new lana comes into play. call Praxis Seizure: Geneva, freak drive (2
blood left), gover + conditioning (0blood left), daring the dawn get 2
agrevated and burn.A new lana comes into play. call Praxis Seizure:
Geneva, freak drive (2 blood left), gover + conditioning (0blood
left), daring the dawn get 2 agrevated and burn.A new lana comes into
play. call Praxis Seizure: Geneva, freak drive (2 blood left), gover +
conditioning (0blood left), daring the dawn get 2 agrevated and burn.
Then you probebly run out of cards.
Oortje