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LSJ : Summon spirit beast and Banishment / descent into darkness

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v.ri...@gmail.com

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Mar 7, 2008, 4:23:23 PM3/7/08
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What happens if a vampire who has played a Summon Spirit Beast earlier
and got animal retainers this way is Banished, or plays Descend into
darkness?

What happens to the animal retainers when the vampire returns to the
controlled region?

Summon Spirit Beast
Type: Combat / Reaction
Requires: Spiritus/Animalism
Cost: X blood
[ani] [COMBAT] Discard X cards.
[spi] [COMBAT][REACTION] Move X animal retainers from your ash heap to
this vampire, with life from the blood bank equal to their starting
amounts. After this minion phase ends, burn those retainers.
[SPI] As [spi] above, but the retainers are not burned until after the
end of your next minion phase.

Banishment
Type: Political Action
Choose a younger ready vampire. Successful referendum means that the
chosen vampire is moved to the uncontrolled region (breaking any
temporary control effects). The vampire is uncontrolled. Any cards and
counters on that vampire stay with him or her (but they are out of
play as long as the vampire remains uncontrolled).

LSJ

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Mar 7, 2008, 5:38:11 PM3/7/08
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v.ri...@gmail.com wrote:
> What happens if a vampire who has played a Summon Spirit Beast earlier
> and got animal retainers this way is Banished, or plays Descend into
> darkness?
>
> What happens to the animal retainers when the vampire returns to the
> controlled region?


They're burned if the thing after which they're burned has occurred.

[spi], they're burned, unless "this minion phase" hasn't yet ended (e.g., if the
vampire returned via Undue Influence at qui in the same minion phase).

[SPI], they're burned, unless "your next minion phase" hasn't yet ended.

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