--
Comments Welcome,
Norman S. Brown, Jr.
XZealot
Archon of the Swamp
Note: all references to UP are to the non-superior version:
Correct. UP requires you to be on your way to torpor, which you are not,
by the previously played UP.
> Can you play a Telepathic Tracking to continue?
Yes.
> How about another UP and a Telepathic Tracking to
> continue combat?
Can't play "another UP", as before.
> How about playing a Psyche when combat is ending due to agg damage?
No. Psyche! requires both minions to be ready.
Combat is ending "due to agg damage" means that one of the combatants
is no longer ready (which is how agg damage ends combat).
> or a UP and a Psyche at superior?
Yes. The UP'ed vampire will not fall into torpor from UP's effect
until after the Psyche! combat. But, and I'd overlooked this before,
the Psyche! combat ends as soon as it begins, since the formerly-UPed
vampire is no longer being propped up by the UP. Since he's no longer
ready, combat ends (unless he plays another UP for this new combat,
of course).
Pass the aspirin. :-)
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to V:TES news, rules, cards, utilities, and tournament calendar:
http://www.white-wolf.com/vtes/
So what you are saying is that to use UP in conjuction with superior Psyche!
You must play UP after the press phase to be able to play the Psyche. Once
the new combat starts you must immediately play another UP to keep from
going to torpor because it is a new combat and the old UPs only affected the
last combat.
Great!
You can play the UP at any (appropriate) time.
Then, when combat ends (possible much later), play Psyche!
Then play an UP in the new combat to remain propped up.
You know that Stanislava is the only vampire in the game that can play this
combo.
Well, well. Small favors! :-)
??
By my count there are no less than 5 vampires with CEL FOR.
Stanislava, Gwendolyn, Hrothulf, Maxwell, and Tegyrius.
Halcyan 2
My bad there are like 17 vampires with CEL for/FOR. I had the Gangrel
specified in my search
Wouldn't there be a sliver of time between the combats where you would get
dropped since there is no opportunity to play UP? or does the Psyche combat
happen immediately after with no space in between?
just for clarification, but i'm guessing the latter
oscar
Whoo HOO! The never die UP, Psyche, Trap deck!!!
Deck Name: Whoo HOO!
Created By: Norman Brown
Description: Trap UP Psyche Trap Up, over and over again!!
Crypt: (13 cards, Min: 22, Max: 38, Avg: 7.77)
----------------------------------------------
1 Jimmy Dunn CEL for POT 4, Pander
1 Brachah for CEL PRE 5, Brujah
1 Pug Jackson CEL for POT pre 6, Brujah, Primogen
1 Zachary CEL for OBF PRO pre 7, Gangrel Antitribu
1 Richter CEL for POT pre 7, Brujah Antitribu
1 Fatima al-Faqadi aus CEL for OBF QUI 8, Assamite
1 Hrothulf CEL dom FOR pot PRE pro 8, Ventrue
1 Tegyrius AUS CEL FOR pre QUI 9, Assamite
1 Annabelle Triabell AUS CEL dom for PRE 9, Toreador, Primogen
1 Maxwell CEL FOR POT PRE PRO 9, Brujah
1 Tyler CEL dom for obt POT PRE 9, Brujah, Primogen
1 Jaroslav Pascek CEL for obf POT PRE 10, Brujah, Justicar
1 Madame Guil AUS CEL for pot PRE ser 10, Toreador, Justicar
Library: (90 cards)
-------------------
Master (12 cards)
12 Minion Tap
Action (9 cards)
9 Computer Hacking
Action Modifier (14 cards)
8 Aire of Elation
6 Freak Drive
Combat (55 cards)
14 Boxed In
14 Psyche!
14 Trap
13 Undead Persistence