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Baltimore (Build Your Own) Storyline; Set for Baltimore 8/14/04 [LONG]

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do30red

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Jul 26, 2004, 12:30:59 PM7/26/04
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THE BALTIMORE STORYLINE:
FROM THE ASHES A LEADER WILL RISE

August 14, 2004 at Games and Comics...and Stuff
In Beautiful Downtown Glen Burnie, Maryland

Baltimore Harbor is choked with debris and a sickening pallid slime.
The City of Baltimore has been violated. The warehouses along the
waterfront have been burned to the ground. The Prince of Baltimore has
been irrespectively snuffed, like an iridescent candle the day after a
week long carnival has ended. The Camarilla Clans have fled to nearby
New York City, leaving Baltimore to simmer in its own spattered blood
and humidity. Every conveyance imaginable has been used to escape the
onslaught, including the Metro-Liner and the hordes of unlicensed taxi
cabs that prey upon the unwary passengers arriving and departing
Baltimore-Washington International Airport.

Evil now lurks along the streets of Baltimore in the stench and smell
of Semsith as he walks the Lasombra through the narrow streets, lined
with marble steps, and leading from the Inner Harbor. Gratiano and his
minions are quite pleased with themselves. The acrid air smells good.
It's a pleasant, unpolluted fragrance; the relish of a purge.

Greed and distrust drove the in-fighting and splintering that threaten
to destroy the Sabbat's fragile hold on Baltimore, but Semsith's
arrival in the New World signaled the unavoidable surge of power and
the predictable dispersion and sacrifice of all opponents.

It took nearly twenty days for the mammoth conflagration to be
extinguished. The city inhabitants dismissed the loss of the abandoned
buildings, believing they were set by the drug-addicted and the
insane. "Good Riddance To Bad Rubbish," the Baltimore News-American
headline proclaimed in 30-point type.

The Ravnos, who betrayed the location of Isaac Goldwin's haven, were
sickened. They had naively believed the fire would not be set until
after the Prince had left the building. Now they fear the might of the
Sabbat and the anger of the Camarilla.

The remains of the Prince of Baltimore now coalesce with the green
foam of the Patapsco River, flowing over the Harbor Tunnel, the Fort
McHenry Tunnel, under the Francis Scott Key Bridge, and into the
Chesapeake Bay. The Port of Baltimore is evermore changed.

The Camarilla and the Independent Clans who took flight, now are
contemplating a return to Baltimore, the Monumental City...Charm City,
as described in the local media, but more recently described by the
Sabbat as Disarm City.

Securing a safe heaven is the top priority and the soon to be
returning clans have now begun individual communications, shrouded in
mystery, and intent on securing new havens for the chosen of Cain.

The Port of Baltimore demands a ruler...and from the ashes a leader
will rise.


SPECIAL PROMOTIONAL CARDS

This event will mark the limited distribution of two new promo-cards,
drawn by locally un-renowned artist, Dan (Do Dirty Red) Coleman. The
cards are: "Crown Me" and "Power Lunch, Baltimore." The former is a
Action Modifier that comes into play as a Unique Equipment card with
special rules and abilities much like the mechanisms of "Eye of
Hazimel" and the latter is a Master: Unique Location with special
capabilities. Both cards are explained in details in The Special House
Rules.


NEW TO V:TES TOURNAMENTS?

If you are new to playing in Vampire: The Eternal Struggle
tournaments, this storyline tournament is an ideal time to try your
first tournament. All you really need to play is a constructed deck
per the guidelines below (or simply use one of the pre-constructed
starter decks from the White Wolf Catalog or your local retailer) and
to review the Vampire: Elder Kindred Network (the player community for
the Vampire card game) standard tournament rules.


V:TES TOURNAMENT RULES

Bring a clan-based deck representing who you'd like to control
Baltimore. All standard V:EKN Rules will apply. In addition, at least
75% of your deck's crypt is to be comprised of a single clan (for
example, in a 12-card crypt, at least 9 vampires must be of the same
clan). Complete the rest of your crypt in any manner you please. The
tournament Historian will make a record of key battles and of the
winning clan at your event and forward the results to White Wolf.
Here's your chance to finish this chapter of Baltimore's history.


THE SPECIAL HOUSE RULES

Crown Me [Promo]
Card Type: Action Modifier
Cost: No cost to play
This action modifier card represents a unique equipment.
Successful action means that this card is put into play on the gaining
Vampire. The Vampire with this equipment is the Leader of Baltimore
(two votes unless titled; if titled, gain one additional vote). It may
be played by a ready--and not going to Torpor--Vampire immediately
after successfully performing any one of the following actions: 1)
Bleed for more than three; 2) Call and win any referendum by more than
two votes; or 3) Burn or send to Torpor a Vampire controlled by
another Methuselah. This equipment cannot be transferred as normal,
but another Vampire may steal it by one of the following acts: A)
Bleed the Methuselah controlling the Leader for more than three; B)
Call and win a referendum to take control of "Crown Me." This
political action starts at 0 stealth. Stealth may be added; or C) Burn
or send the Leader to Torpor. If this equipment is stolen, the
controller loses two pool and all counters on the card go to the blood
bank. Each time the card is equipped the remaining players put a pool
on the card. During your influence phase, if the Vampire with this
card is ready, you may move one pool from the card to your pool or to
one of your uncontrolled Vampires. The card is placed in the center of
the table and is uncontrolled if the controlling player is ousted by
means other than the three methods described or if the "stealing"
Vampire is burned or torporized in the successful act.

For this special Storyline event, this card is placed in the center of
the table before game play and may be equipped by the first ready--and
not going to Torpor--Vampire to successfully perform any one of the
three enabling actions.


Power Lunch, Baltimore [Promo]
Card Type: Master
Cost: No cost
Master: Unique Location
Put this card into play. You may burn this card to cancel the effects
of any of the three methods of stealing "Crown Me" from one of the
Vampires that you control. The action is canceled. No cost is paid by
the acting minion; however, the acting minion remains tapped and may
not perform the same action during this turn.

For this special Storyline event, this card is added to every deck.
Players may still bring a constructed deck of 90 cards, if desired.
The addition of this card will permit decks of up to 91 cards.


IDEAL TIME FOR NEW PLAYERS TO TRY V:TES

Because of the fun nature of this event, this would be an ideal time
for new players to attend their first tournament. The event will not
count toward player ratings, but the event is recognized by White Wolf
as a "create your own storyline" and has been placed on the White Wolf
calendar.


August 14, 2004 @ Noon
Games and Comics...and Stuff
7452 Baltimore and Annapolis Blvd.
Glen Burnie, Maryland 21061
(410) 863-7418
$3.00 Entry Fee
Games and Comics...and Stuff Web site:
http://www.gamescomicsstuff.com
Organizer Name: Dan Coleman, V:EKN Prince of Baltimore
Organizer Email: do3...@yahoo.com
Organizer web site:
http://www.angelfire.com/me/do30red/vtes.html

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