Questions:
1# Do you play Disarm before or after press step? It says end of round.
2# If you play Heart of Darkness and then Daring the Dawn to get it through.
Can you use HoD to change agg from DtD?
3# Is the controller of Smiling Jack forced to put counters on it every
turn, or is it optional?
4# If you play Set's Call on a War Ghoul, who has to burn a retainer or ally
to bring it into play?
If you make it to the press step, play it after.
Play it before if the round is ending before then.
> 2# If you play Heart of Darkness and then Daring the Dawn to get it through.
> Can you use HoD to change agg from DtD?
Yes.
> 3# Is the controller of Smiling Jack forced to put counters on it every
> turn, or is it optional?
Forced.
> 4# If you play Set's Call on a War Ghoul, who has to burn a retainer or ally
> to bring it into play?
The acting minion's controller (who will likely choose the War Ghoul herself
to avoid having her fall into your hands).
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to revised rulebook, rulings, errata, and tournament rules:
http://www.white-wolf.com/vtes/
>Questions:
>1# Do you play Disarm before or after press step? It says end of round.
Disarm is played after all strikes have been resolved and any damage
prevented, but before the press step.
The press step happens as the last event in a round, to decide if there
is another round or not.
>2# If you play Heart of Darkness and then Daring the Dawn to get it through.
>Can you use HoD to change agg from DtD?
Yes. DtD's damage happens after the action (card text). Since the
action was completed successfully, the aggravated damage is then changed
to normal damage per card text on Heart of Darkness.
>3# Is the controller of Smiling Jack forced to put counters on it every
>turn, or is it optional?
Card text: "Unique Master. During your untap phase, move 1 blood from
your pool to Jack."
It is not optional. You must move a pool to Jack every turn.
>4# If you play Set's Call on a War Ghoul, who has to burn a retainer or ally
>to bring it into play?
Card text: "Only usable when this vampire successfully blocks an employ
retainer action (play before combat). The action is successful (and the
cost is paid), but this reacting vampire takes control of the retainer.
Combat does not occur." (Superior SER is the same, but for allies.)
The Methuselah taking the recruit action must pay all the costs of a
successful action -- the only thing that is changed by card text is who
takes control of the retainer at the conclusion of the action. So
whoever tried to recruit a War Ghoul would still have to burn another
retainer or ally.
--
"Now remember, class; rape BEFORE you pillage."
Roger
Correct. Inferior Visceratika does not require the acting minion to be a slave
(though he must still be a Gargoyle to satisfy card text).
Halcyan 2
Correct, by explicit card text. ("but" the list of available targets is changed,
by card text, from "a slave Gargoyle you control" to "this acting Gargoyle").
There is no "slave Gargoyle" requirement on the card - it's just that the
fallback Discipline effect can only be played on a slave Gargoyle.
This is very much not true.
--
James Coupe "I think Christmas has lost it's meaning...
PGP 0x5D623D5D we're all too busy wrapped up in the commercial aspects
EBD690ECD7A1FB457CA2 of the season that we forget the true meaning...
13D7E668C3695D623D5D it's as if Santa died on the cross in vane for us all!"
Care to elaborate a little bit? Which is not true and why?
Sorrow
---
"Are they dead?" - Pugsly
"Does it matter?" - Wednesday
The press step isn't automatically the very last thing in the round -
it's just a step like any other. Nor is it necessary to play it after
all strikes have resolved - for instance, two vampires playing
additional strikes with Blur (For instance). On the first additional
strike, one of the vampires plays Majesty. Either of the vampires can
play Disarm, even though the other strike will not resolve, if they meet
the requirements.
LSJ's post covers this one quite briefly but more than adequately.