Google Groupes n'accepte plus les nouveaux posts ni abonnements Usenet. Les contenus de l'historique resteront visibles.

Form of Mist/Psyche question

16 vues
Accéder directement au premier message non lu

John M. Baker

non lue,
25 sept. 1997, 03:00:0025/09/1997
à

Okay, let's say that Iliana bleeds, Constanza blocks, and Iliana plays
Form of Mist. Combat ends, the action continues at +1 stealth.
Now let's say Constanza plays Psyche. Combat begins again, Constanza
pummels Iliana into torpor.

Does the action continue? If yes, then would a successful blocker get
a chance to diablerize Iliana? I would assume that if Constanza did not
torporize Iliana, then the bleed would continue, right?

John Baker

--
"After I zoqo, I like to ushnuu."
--Alex P. Keaton, Family Ties


LSJ

non lue,
26 sept. 1997, 03:00:0026/09/1997
à

In article <01bcca02$75b0d600$2110...@PennState.cac.psu.edu>,

"John M. Baker" <fau...@psu.edu> wrote:
>
> Okay, let's say that Iliana bleeds, Constanza blocks, and Iliana plays
> Form of Mist. Combat ends, the action continues at +1 stealth.
> Now let's say Constanza plays Psyche. Combat begins again, Constanza
> pummels Iliana into torpor.
>
> Does the action continue? If yes, then would a successful blocker get
> a chance to diablerize Iliana? I would assume that if Constanza did not
> torporize Iliana, then the bleed would continue, right?

From the errata summary sheet:

Psyche - Combat (ce):
The superior version re-terminates as well as starts a new combat,
neutralizing any effect from superior Form of Mist. [RTR]

--
L. Scott Johnson (vte...@wizards.com)
Official VtES Net.Rep for Wizards of the Coast.
(*) - Subject to review by Rules Team

-------------------==== Posted via Deja News ====-----------------------
http://www.dejanews.com/ Search, Read, Post to Usenet

John M. Baker

non lue,
27 sept. 1997, 03:00:0027/09/1997
à


LSJ wrote:

> From the errata summary sheet:
>
> Psyche - Combat (ce):
> The superior version re-terminates as well as starts a new combat,
> neutralizing any effect from superior Form of Mist. [RTR]
>

Okay. I suppose this ruling would also apply to superior Shadow Body?

John Baker

LSJ

non lue,
29 sept. 1997, 03:00:0029/09/1997
à vte...@oracle.wizards.com

Yes. Entering combat neutralizes any "continue action" effect.
This includes combat from Fast Reaction and includes continue
action from Shadow Body.

LSJ

non lue,
29 sept. 1997, 03:00:0029/09/1997
à VTE...@oracle.wizards.com

On vtes-l, David Pontes <l41...@ALFA.IST.UTL.PT> wrote:
> > Yes. Entering combat neutralizes any "continue action" effect.
> > This includes combat from Fast Reaction and includes continue
> > action from Shadow Body.
>
> But in the case of FoM, does the action still has +1 stealth (for
> the purpose of other cards being played)?

Yes. Only the "continue action" effect is neutralized.

--
L. Scott Johnson (vte...@regency.wizards.com)

Dave Green

non lue,
29 sept. 1997, 03:00:0029/09/1997
à

LSJ <vte...@wizards.com> wrote:
: >
: > But in the case of FoM, does the action still has +1 stealth (for

: > the purpose of other cards being played)?

: Yes. Only the "continue action" effect is neutralized.

So a second FoM played during a psyched or fast reactioned
combat would allow the action to continue at +2 stealth,
correct? I just want to get this perfectly straight.

-Dave Green

LSJ

non lue,
29 sept. 1997, 03:00:0029/09/1997
à

<#>

I'm unsure what else my answer could be construed to mean, but,
since the question has come up, to be /perfectly/ straight:

No, the second FoM only gives +1 stealth (card text).

When the example involves a zero-stealth action (like a bleed),
this will result in the acting minion having a total of two
stealth: 0 +1 for the first FoM and +1 for the second = 2.

If the second FoM allowed the action to continue at +2 stealth,
then the action (if at zero stealth to begin with) would be at
a total of three stealth. This is not the case.

--
L. Scott Johnson (vte...@wizards.com)

Dave Green

non lue,
30 sept. 1997, 03:00:0030/09/1997
à

LSJ <vte...@wizards.com> wrote:

: When the example involves a zero-stealth action (like a bleed),


: this will result in the acting minion having a total of two
: stealth: 0 +1 for the first FoM and +1 for the second = 2.

This is what I meant by "+2 stealth," I apologize for my lack
of clarity, as I've only been speaking english now for 21 years
or so (doh).

-Dave Green

Robert Goudie

non lue,
1 oct. 1997, 03:00:0001/10/1997
à

Dave Green wrote:
>
> LSJ <vte...@wizards.com> wrote:
> : >
> : > But in the case of FoM, does the action still has +1 stealth (for
> : > the purpose of other cards being played)?
>
> : Yes. Only the "continue action" effect is neutralized.
>
> So a second FoM played during a psyched or fast reactioned
> combat would allow the action to continue at +2 stealth,
> correct? I just want to get this perfectly straight.
>
> -Dave Green

In the case of Fast Reaction you'd get no strike. But if the combat
were Psyched then you could play FoM again but the "continue action"
effect would not work because it was previously neutralized. Once the
chain of "continue action" is broken you cannot "continue" anymore. Or
to put it in a more confusing way, if you've been prevented from
continuing then you certainly cannot continue continuing. :)

-Robert
......................................................................
:The opinions expressed here are strictly my own delusional ramblings:
:and do not reflect the opinions of The Walt Disney Company. :
: :
:Robert Goudie robert...@studio.disney.com:
:LA V:tES Tournament Info www.cs.ucr.edu/~ezix/other/rg/vtourn_1.html:
:....................................................................:
: Don Tomas Special Edition * V:tES * Chivas Regal * r.a.i.f. * TNMS :
:....................................................................:

Dave Green

non lue,
6 oct. 1997, 03:00:0006/10/1997
à

Robert Goudie <robert...@studio.disney.com> wrote:

: In the case of Fast Reaction you'd get no strike. But if the combat


: were Psyched then you could play FoM again but the "continue action"
: effect would not work because it was previously neutralized. Once the
: chain of "continue action" is broken you cannot "continue" anymore. Or
: to put it in a more confusing way, if you've been prevented from
: continuing then you certainly cannot continue continuing. :)

By your reasoning, though, you would have been "prevented from
continuing" by the initial block. The second FoM overrides the
cancellation of the continue action from the first FoM, which
was stated by LSJ earlier on this thread.

And in the case of Fast Reaction, the FoM would obviously be
played in a second or later round.

-Dave

0 nouveau message