Greetings,
Damnans
yes =)
the acting minion's stealth is reduced to zero and he suffers a -1 stealth
penalty as well, no matter the order you play the cards.
Not usually.
If the minion started with 0 (or less) stealth , then it would.
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I'm thinking different : Fidus plays a Guard duty.
He has +3 stealth .
You play draba then Ignis, he gets down to 0 zero stealth, then goes to -1
Stealth.
you play ignis the Draba, he gets down to +2 stealth, then goes to -1
Stealth. Because he suffers -1 stealth penalty until the end of the turn,
which "adds" to the "reduce this vamp stealth to zero effect".
The result is the same if you planned to play both cards no matter how
stealthy the action was.
But what about the wording on Draba then:
Reduce the acting minions stealth to 0.
My point is the keyword: reduce.
If Ignus Fatuus is played first, giving the acting minion -1 stealth
totalt, and then a Draba is played...it wouldn't be REDUCING to
stealth to 0, it would be increasing. Is Draba even legal to play at
that effect in this situation?
/Fredrik
No. The reduction takes him from whatever he has down to zero. It therefore
leaves him at zero.
> The result is the same if you planned to play both cards no matter how
> stealthy the action was.
3 [Draba] = 0 [Ignis] -1 = -1.
3 [Ignis] -1 = 2 [Draba] = 0 = 0.
That's the key to my answer above, yes.
> If Ignus Fatuus is played first, giving the acting minion -1 stealth
> totalt, and then a Draba is played...it wouldn't be REDUCING to
> stealth to 0, it would be increasing.
Right. Which means that the stealth remains at -1.
Which is different than it would be if the order were reversed (some token
reduction followed by a reduction to zero yielding zero, not -1).
> Is Draba even legal to play at
> that effect in this situation?
Yes.
Okay, so being able to reduce the stealth is not considered a
requirement to play the card.
That also means that if one Met. plays a draba on that effect, a
second met can also do that (reducing the 0 stealth to 0 )
How about a seducted minion playing a Second Tradition?
He's not allowed to block due to the seduction but second trad states
"and attempts to block".
Is THAT legal to play? (If it is, I suppose he untaps but can't
attempt to block)
I agree that this situation is more dubious than the draba, but it's
the same theme so to speak. (i.e is cardtext considered a requirement
to play)
/Fredrik
Visit the UmeƄ V:tES Deck Archive at www.tyffo.com/~fredde
aministrated by yours truly
Correct.
> How about a seducted minion playing a Second Tradition?
Not legal, since 2nd Trad requires a block attempt.
> He's not allowed to block due to the seduction but second trad states
> "and attempts to block".
> Is THAT legal to play? (If it is, I suppose he untaps but can't
> attempt to block)
No.
> I agree that this situation is more dubious than the draba, but it's
> the same theme so to speak. (i.e is cardtext considered a requirement
> to play)
The "reduce to zero" is not prohibited.
The "attempt to block" is prohibited.
Come on....
The vampire get -1 stealth for the reminder of the round > added to > The
acting vampire's stealth is reduced to 0 makes it act a -1 Stealth. Is it
some kind of logic or language this time ?
Reducing it to zero has the effect of reducing it to zero.
If his stealth is 3 when draba is played, draba acts as a -3 stealth modifier.
If Mass Reality is in play and a vampire with Memories of Mortality uses a .44
to strike a Renegade Garou, how much damage does the Garou take (remember, the
Mass Reality's effect lasts for as long as the Mass Reality is in play).
what i thought (with this wording) is "the acting minion's stealth is now
zero" And this could be added to "the acting minion's stealth takes a -1
penalty".
I guess this is the same kind of clarification you pointed when i asked if
Erosion would leave Lazverinus with 0 strength or 2 strength...
Erosion modifies the minion's base strength (like Torn Signpost would).
It doesn't apply a modifier based on his current strength.
Reducing a minion's base stealth to zero would be largely pointless, since
almost all minions have a base stealth of zero by default.
Standard stealth-increasing action modifiers last for the duration of
the action by default.
Reyda. Imagine the following situation:
- Arika attempts to bleed (zero stealth action).
- Joaquina Amaya attempts to block.
- Arika plays Cloak the Gathering at superior to get +1 stealth.
- Joaquina Amaya plays Ignis Fatuus at inferior (-1 stealth), so Arika's current
stealth is zero.
- Arika plays Lost in Crowds at superior to get +2 stealth.
- Joaquina Amaya plays Draba at superior to reduce Arika's stealth to ZERO.
- Combat occurs, and Arika plays Majesty at superior to untap.
If Arika attempts another action this turn, she will get -1 stealth because of
the Ignis Fatuus. However, in the example I have given above, Draba reduced
Arika's stealth to ZERO for that bleed action, which means that the Ignis
Fatuus' stealth reduction for that bleed action is irrelevant at that moment,
because of Draba's effect.
Greetings,
Damnans
:: Reyda. Imagine the following situation:
::
:: - Arika attempts to bleed (zero stealth action).
:: - Joaquina Amaya attempts to block.
:: - Arika plays Cloak the Gathering at superior to get +1 stealth.
:: - Joaquina Amaya plays Ignis Fatuus at inferior (-1 stealth), so
:: Arika's current stealth is zero.
:: - Arika plays Lost in Crowds at superior to get +2 stealth.
:: - Joaquina Amaya plays Draba at superior to reduce Arika's stealth
:: to ZERO. - Combat occurs, and Arika plays Majesty at superior to
:: untap.
::
:: If Arika attempts another action this turn, she will get -1
:: stealth because of the Ignis Fatuus. However, in the example I
:: have given above, Draba reduced Arika's stealth to ZERO for that
:: bleed action, which means that the Ignis Fatuus' stealth reduction
:: for that bleed action is irrelevant at that moment, because of
:: Draba's effect.
::
:: Greetings,
:: Damnans
thank you Damnans ;)
I think it solves my problem =)
What i was thinking with your question is : does it make any difference if i
play draba + ignis or Ignis + draba "in a row", which means without the
other minion playing things in between -then my answer would be it doesn't
make a difference -hence my simple example with guard duty. Now i know what
you meant with the question, so the argument is over.
I don't how we ended on something so complicated =)
reyda
I answered to damnans this time =)
::: what i thought (with this wording) is "the acting minion's
::: stealth is now zero" And this could be added to "the acting
::: minion's stealth takes a -1 penalty".
:::
::: I guess this is the same kind of clarification you pointed when i
::: asked if Erosion would leave Lazverinus with 0 strength or 2
::: strength...
::
:: Erosion modifies the minion's base strength (like Torn Signpost
:: would). It doesn't apply a modifier based on his current strength.
::
:: Reducing a minion's base stealth to zero would be largely
:: pointless, since almost all minions have a base stealth of zero by
:: default.
::
:: Standard stealth-increasing action modifiers last for the duration
:: of the action by default.
understood =)
just a question : is Erosion only useful against a warghoul then ?
?
It's "useful" against any minion with a base strength of 1 or more
(that's most minions).
It does make a difference.
Draba followed by Ignis results in the minion having -1 stealth (unless
he had less than 0 stealth to start with, so that Draba had no effect).
Ignis followed by Draba results in the minion having 0 stealth (unless he
had 0 or less stealth to start with, so that the Draba had no effect and just
left him with negative stealth).
Oh crap i still didn't get it =)
I think a mathematician would disagree on the reducing to 0 from -1 part :)
Can you please refresh my memory.
Draba reduces the acting minion's stealth. But IIRC, stealthy action modifiers
actually modify the stealth for the action (which is why Vampire A playing Lost
in Crowds at superior, Vampire B Masking at inferior is still performing the
action at +2 stealth from that earlier Lost). Thus, wouldn't Draba be generally
ineffective against stealth action modifiers?
Halcyan 2
No.
As stated earlier in this thread, that would be pointless (since minions
have 0 stealth by default). As stated earlier in this thread, applying Draba
to a minion who is currently acting at X stealth (where X is positive) has
the same effect as applying a -X stealth modifier.
As stated earlier in this thread, reducing from -1 is not possible.
But that doesn't prohibit the effect from being applied (uselessly).
Although the -X stealth modifier applies only to that minion -
if another takes over the action (with Mask or similar) then
that new minion would "regain" the lost stealth, yeah?
It sounds like Halcyan was thinking of something more sweeping
than that, though.
Josh
unswept
No. The reduction applies to the action, as usual.
So if Muaziz CI's to Harbingers and gets the Erebus Mask, she naturally has +2
stealth on all of her actions.
Say she bleeds with her +2 stealth. A Draba is played which effectively acts as
a -2 stealth modifier to the action. Now if some other minion (Smudge with obf)
manages to Mask the action over, he's now performing the bleed at -2 stealth?
Halcyan 2
This seems like a reversal of what you wrote on April 19th,
although it's possible that you didn't mean what I think
you did when saying that either alternative was possible?
http://groups.google.com/groups?selm=3CBFEEFF.66785E85%40white-wolf.com
Josh
missing something
Correct.
That says that Mask is playable before or after the "the block succeeds"
event. It doesn't address stealth transition or lack thereof.
As I read it, it did.
" GreySeer wrote:
>
> Minion A hunts ( @ the default +1 stealth )
> Minion Z plays Draba
> Minion B plays Mask of 1K Faces @ basic
>
> I see 2 possible situations
> 1) Minion B plays Mask of 1K Faces before the block is successful and
combat
> is entered, hence the hunt succeeds.
> 2) Minion B plays Mask of 1K Faces after the block is successful and enter
> combat with the blocking minion ( Z ).
>
> Does 1 or 2 apply or can I essentially choose, based on timing?"
In 1), the hunt succeeds - because Minion B isn't subject to the
"reduce stealth to 0" of the Draba. Otherwise the hunt wouldn't
succeed even if Mask was played before the block was successful -
the Mask was played at basic (no additional stealth).
Is that not actually what you meant to say at the time? Or am I
reading it wrong somehow? Your comparison to Lucretia seems to
imply that it is a stealth-gaining issue, but maybe you were
thinking stealth was going to be gained from the Mask rather
than the ending of the Draba effect?
Josh
Meaning of my answer:
If the Mask is played before the block succeeds and then, after Masking,
the blocking minion fails to have enough intercept to block the action,
then the action goes through.
If the Mask is played after the block succeeds then it doesn't matter
what the intercept-to-stealth comparison is after the Mask is played.
> > Joshua Duffin wrote:
> > http://groups.google.com/groups?selm=3CBFEEFF.66785E85%40white-wolf.com
> Meaning of my answer:
>
> If the Mask is played before the block succeeds and then, after Masking,
> the blocking minion fails to have enough intercept to block the action,
> then the action goes through.
>
> If the Mask is played after the block succeeds then it doesn't matter
> what the intercept-to-stealth comparison is after the Mask is played.
OK. I'm pretty sure that this reverses what everyone reading took away
from that thread, but that's fine. :-)
Josh
clarified now