vamp a acts and b and c are untapped
vamp d attempts to block b plays sirens lure (so the first combat would be
b vs. d)
then vamp e attempts to block and c plays sirens lure (so after the the
first combat is finished c would fight e)
what if vamp c has sup Mel and is tapped. could she play sirens lure (no
need to tap when the sup version is used)
and in the following comabt can she strike with majesty and untap?
Stefan
/Henrik Isaksson
a) there is no reason preventing both vampires b and c from playing 2
lures - similar to cloak the gathering
b) no. according to card text:
"[mel] Only usable by an untapped ready vampire other than the acting
minion when a minion attempts to block. That minion cannot block this
action. Tap this vampire and that minion. Once the action resolves,
this vampire enters combat with that minion. [MEL] As [mel] above..."
untapped ready vampires is needed regardless of mel/MEL.
No. Similar to Psyche! vs. Illusions of the Kindred, you cannot play the
second combat-queueing effect since you've already got a combat queued.
(This is a modification/reversal of a previous ruling, pending confirmation
from the RT).
> what if vamp c has sup Mel and is tapped. could she play sirens lure (no
> need to tap when the sup version is used)
> and in the following comabt can she strike with majesty and untap?
No. Card text.
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to revised rulebook, rulings, errata, and tournament rules:
http://www.white-wolf.com/vtes/
[pre]: if you burn the edge, they each get two votes.
[mel]: they each get two votes.
[MEL]: not possible - the PA is no longer in the ash heap.
Similarly, and I think a question was asked about this and the opposite
answer was given, couldn't a vampire Form of Mist after a block combat, and
thus complete the action? Then after the action resolved, he would enter
combat with the Luring vampire?
i disagree, the psyche! vs illusion of the kindred example is totally
different. you cannot play psyche because as it was ruled that there is
simply not time to play it. the ruling does not say anything about combat
queueing effects. [LSJ 19971003]
"Based on the precedent of trying to play Fast Reaction after Hidden
Lurker (i.e.: Hidden Lurker precludes the play of Fast Reaction), I'd
have to say that Psyche cannot be played after Illusions of Kindred
(unless no combat results from the Illusions - when the crypt is empty).
By the time Illusions finishes up, you are no longer "at the end of
combat when both combatants..." - you are long past that combat."
with sirens lure there is still plenty of time to play a second one. i can
not find a ruling that prohibits playing combat queueing effects.
personally i think this ruling of sirens lure a) makes not sense b)is in
contradiction to the rules c) weakens the card to much d)and makes things
more complicated e)so there is no need for this "errata?" or
"clarification?"
> (This is a modification/reversal of a previous ruling, pending
confirmation
> from the RT).
>
> --
> LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
> Links to revised rulebook, rulings, errata, and tournament rules:
> http://www.white-wolf.com/vtes/
stefan