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[Q] Sirens Lure

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Stefan Ferenci

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Jan 22, 2002, 6:02:36 PM1/22/02
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Can more than one sirens lure be played during an action i would say yes,
e.g.

vamp a acts and b and c are untapped
vamp d attempts to block b plays sirens lure (so the first combat would be
b vs. d)
then vamp e attempts to block and c plays sirens lure (so after the the
first combat is finished c would fight e)

what if vamp c has sup Mel and is tapped. could she play sirens lure (no
need to tap when the sup version is used)
and in the following comabt can she strike with majesty and untap?


Stefan


Henrik

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Jan 23, 2002, 6:14:49 AM1/23/02
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Stefan Ferenci skrev i meddelandet
<3c4dee6d$0$17300$3b21...@news.univie.ac.at>...

>Can more than one sirens lure be played during an action i would say yes,
>e.g.
>
I'd also like to know what happens if multiple daughters play Echo of
Harmonies...


/Henrik Isaksson


Fin, Paradox Walker of Prague

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Jan 23, 2002, 6:18:41 AM1/23/02
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"Stefan Ferenci" <a950...@nospamunet.univie.ac.at> wrote in message news:<3c4dee6d$0$17300$3b21...@news.univie.ac.at>...

a) there is no reason preventing both vampires b and c from playing 2
lures - similar to cloak the gathering
b) no. according to card text:
"[mel] Only usable by an untapped ready vampire other than the acting
minion when a minion attempts to block. That minion cannot block this
action. Tap this vampire and that minion. Once the action resolves,
this vampire enters combat with that minion. [MEL] As [mel] above..."
untapped ready vampires is needed regardless of mel/MEL.

LSJ

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Jan 23, 2002, 6:42:25 AM1/23/02
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Stefan Ferenci wrote:
>
> Can more than one sirens lure be played during an action i would say yes,
> e.g.
>
> vamp a acts and b and c are untapped
> vamp d attempts to block b plays sirens lure (so the first combat would be
> b vs. d)
> then vamp e attempts to block and c plays sirens lure (so after the the
> first combat is finished c would fight e)

No. Similar to Psyche! vs. Illusions of the Kindred, you cannot play the
second combat-queueing effect since you've already got a combat queued.

(This is a modification/reversal of a previous ruling, pending confirmation
from the RT).



> what if vamp c has sup Mel and is tapped. could she play sirens lure (no
> need to tap when the sup version is used)
> and in the following comabt can she strike with majesty and untap?

No. Card text.

--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to revised rulebook, rulings, errata, and tournament rules:
http://www.white-wolf.com/vtes/

LSJ

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Jan 23, 2002, 6:44:53 AM1/23/02
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Henrik wrote:
> [snip completely unrelated quote - please start a new topic as appropriate]

> I'd also like to know what happens if multiple daughters play Echo of
> Harmonies...

[pre]: if you burn the edge, they each get two votes.
[mel]: they each get two votes.
[MEL]: not possible - the PA is no longer in the ash heap.

Chris Berger

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Jan 23, 2002, 7:09:28 AM1/23/02
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"LSJ" <vte...@white-wolf.com> wrote in message
news:3C4EA1A1...@white-wolf.com...

> Stefan Ferenci wrote:
> >
> > Can more than one sirens lure be played during an action i would say
yes,
> > e.g.
>
> No. Similar to Psyche! vs. Illusions of the Kindred, you cannot play the
> second combat-queueing effect since you've already got a combat queued.
>
> (This is a modification/reversal of a previous ruling, pending
confirmation
> from the RT).
>
But, really, you've already got 2 potential combats pending. If the vampire
ends up being blocked, then the Siren's Lure combat still happens, after the
block combat. There is already the potential for multiple combats, and the
combat caused by the first Siren's Lure simply gets placed after the normal
combat (in fact, I see no reason why Psyche! could not be played after the
normal block combat, as it would simply delay the resolution of the action
further, and thus the resolution of the Siren's Lure combat, but that's
another story). I see no reason, from cardtext, that multiple Siren's Lures
could not be played, simply leaving multiple combats to be resolved after
the action resolves. As to what order they would go in... it looks like it
could be either the order that the Lures were played, or else ordered by the
acting methuselah, depending on which way the RT were to rule on the matter.
I suppose errata to make Siren's Lure 1-per-action wouldn't hurt it too
much, but it seems like needless errata, when it *could* very easily work as
written.

Similarly, and I think a question was asked about this and the opposite
answer was given, couldn't a vampire Form of Mist after a block combat, and
thus complete the action? Then after the action resolved, he would enter
combat with the Luring vampire?

Stefan Ferenci

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Jan 23, 2002, 9:20:13 AM1/23/02
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"LSJ" <vte...@white-wolf.com> schrieb im Newsbeitrag
news:3C4EA1A1...@white-wolf.com...

> Stefan Ferenci wrote:
> >
> > Can more than one sirens lure be played during an action i would say
yes,
> > e.g.
> >
> > vamp a acts and b and c are untapped
> > vamp d attempts to block b plays sirens lure (so the first combat would
be
> > b vs. d)
> > then vamp e attempts to block and c plays sirens lure (so after the the
> > first combat is finished c would fight e)
>
> No. Similar to Psyche! vs. Illusions of the Kindred, you cannot play the
> second combat-queueing effect since you've already got a combat queued.

i disagree, the psyche! vs illusion of the kindred example is totally
different. you cannot play psyche because as it was ruled that there is
simply not time to play it. the ruling does not say anything about combat
queueing effects. [LSJ 19971003]

"Based on the precedent of trying to play Fast Reaction after Hidden
Lurker (i.e.: Hidden Lurker precludes the play of Fast Reaction), I'd
have to say that Psyche cannot be played after Illusions of Kindred
(unless no combat results from the Illusions - when the crypt is empty).

By the time Illusions finishes up, you are no longer "at the end of
combat when both combatants..." - you are long past that combat."

with sirens lure there is still plenty of time to play a second one. i can
not find a ruling that prohibits playing combat queueing effects.
personally i think this ruling of sirens lure a) makes not sense b)is in
contradiction to the rules c) weakens the card to much d)and makes things
more complicated e)so there is no need for this "errata?" or
"clarification?"


> (This is a modification/reversal of a previous ruling, pending
confirmation
> from the RT).
>

> --
> LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
> Links to revised rulebook, rulings, errata, and tournament rules:
> http://www.white-wolf.com/vtes/

stefan


Stefan Ferenci

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Jan 24, 2002, 2:13:54 PM1/24/02
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"Stefan Ferenci" <a950...@nospamunet.univie.ac.at> schrieb im Newsbeitrag
news:3c4ec57e$0$17300$3b21...@news.univie.ac.at...
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