Your vampire is without blood and is hit for 1 agg and you play UP -
does your vampire burn? ..how 'bout normal damage + UP and 1 agg on second
round.. or additional strikes on the first round after UP?
When can it be played:
Trap in effect, get enough damage to be sent to torpor, but play UP.
Next round after strikes opponent presses to end combat - can I play UP to
avoid going to torpor and get the press from it to continue?
From old posts I got the idea that without trap (or other source of
presses) you can't just play UP every round to continue combat..
If I have played both trap and UP and with no cards being played, is there
some point during which I can play a new UP to continue combat? When?
- Ron -
No. Agg damage will never burn a healthy vampire.
> ..how 'bout normal damage + UP and 1 agg on second
> round.. or additional strikes on the first round after UP?
Yes. Agg damage done to a wounded vampire (as in "a vampire who has taken
damage that he hasn't healed") will burn the vampire (unless he burns a
blood to prevent his destruction).
> When can it be played:
>
> Trap in effect, get enough damage to be sent to torpor, but play UP.
> Next round after strikes opponent presses to end combat - can I play UP to
> avoid going to torpor and get the press from it to continue?
No, since you aren't "going into torpor", you can't prevent that
(non-existent) effect. Former card text made this clearer ("Only usable
when the vampire should go to torpor.").
> From old posts I got the idea that without trap (or other source of
> presses) you can't just play UP every round to continue combat..
With or without the Trap, correct.
> If I have played both trap and UP and with no cards being played, is there
> some point during which I can play a new UP to continue combat? When?
No, since UP prevents you from going to torpor until after combat.
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to revised rulebook, rulings, errata, and tournament rules:
http://www.geocities.com/vtesrep