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Some rules questions

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as...@hotmail.com

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Aug 3, 2006, 1:51:51 PM8/3/06
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Hi. I´m a newbie.

Q1: Are a player forced to equip with something if he plays Magic of
the Smith?

Q2: If both players strike with Majesty, both are untapped right? Is
there anything that can ever prevent the untapping (or other sideeffect
of a s:ce-strike)? Anastethic Touch?

Q3: Can Mask of 1000 faces be used as responsible-bleeding-trick? Ie,
can you bleed with a 4-bleeder and then mask after bounced?

LSJ

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Aug 3, 2006, 2:15:51 PM8/3/06
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as...@hotmail.com wrote:
> Q1: Are a player forced to equip with something if he plays Magic of
> the Smith?

No.
If the action succeeds, he searches his library.
He doesn't have to "find" any particular equipment, even if there is
equipment in the library.
The successful action's cost (1 blood) is still paid, however.

> Q2: If both players strike with Majesty, both are untapped right? Is

Yes.

> there anything that can ever prevent the untapping (or other sideeffect
> of a s:ce-strike)? Anastethic Touch?

Sleeping Mind, if played before the combat, would prevent the untap.

Rotschreck can prevent the S:CE from resolving at all, if the
conditions are met.

Combat continuance (Psyche!, Telepathic Tracking, or anything else that
keeps combat from ending or starts a new combat when the first combat
ends) would prevent "after combat ends" side effects of S:CE strikes
(like Form of Mist or Catatonic Fear), but not the "before combat ends"
stuff, like untapping from Majesty.

> Q3: Can Mask of 1000 faces be used as responsible-bleeding-trick? Ie,
> can you bleed with a 4-bleeder and then mask after bounced?

Yes. The minion's inherent bleed isn't applied until resolution.

Jozxyqk

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Aug 3, 2006, 2:35:17 PM8/3/06
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LSJ <vte...@white-wolf.com> wrote:
> > there anything that can ever prevent the untapping (or other sideeffect
> > of a s:ce-strike)? Anastethic Touch?

> Sleeping Mind, if played before the combat, would prevent the untap.

> Rotschreck can prevent the S:CE from resolving at all, if the
> conditions are met.

> Combat continuance (Psyche!, Telepathic Tracking, or anything else that
> keeps combat from ending or starts a new combat when the first combat
> ends) would prevent "after combat ends" side effects of S:CE strikes
> (like Form of Mist or Catatonic Fear), but not the "before combat ends"
> stuff, like untapping from Majesty.

Dodge will also cancel any effects of an SCE strike that would affect the
dodging minion (i.e. Catatonic Fear's damage).

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