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(LSJ) Aim + ammo question

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floppyzedolfin

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Jul 8, 2009, 2:24:16 PM7/8/09
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Hello,
Today's question is about the Aim cards (well, mainly Target Head and
Target Vitals).
We know they inflict the same kind of damage as the modified strike
inflicts (aggravated, ranged, not preventable [by ...], ...).
But what if the strike inflicts multiple kinds of damage?

Examples

A, with a Saturday Night Special, is in combat with B. A's strike is
to shoot for 1R damage.
1/ A modifies the strike playing a Target Head (which is not
cancelled). A replaces the Target Head, and plays a Dragon's Breath
Rounds.
I suppose B has to deal with 3 regular and 2 agg damage. Is this
correct ?

2/ A modifies his strike with a Dragon's Breath Rounds. A also
modifies it with a Target Head, uncancelled.
What exactly is inflicted on B ?

3/ A modifies the strike playing a Target Vitals (which is not
cancelled) and a Dragon's Breath Rounds (I think the order doesn't
change anything here).
This time, B has to deal with 1 regular and 2 agg damage.
a - If the regular damage is not prevented, B will suffer an extra 2
regular damage. Is this correct ?
b - if the regular damage is prevented, but at least 1 agg isn't, B
will suffer an extra 2 agg damage. Is this correct ?

Thanks


~~

Dragon's Breath Rounds
Cardtype: Combat
Ammo.
Only usable before resolution of a gun's strike. This gun inflicts +2
aggravated damage each strike for the remainder of this combat. Burn
the gun after strike resolution. No more than one ammo card can be
used on a gun each combat.

Target Head
Cardtype: Combat
Aim. Play when choosing a strike.
The strike does +2 damage. The opposing minion may discard a combat
card [COMBAT] to cancel this card. If any damage from this strike is
successfully inflicted on the opposing minion, he or she cannot use
any additional strikes or presses this round, and you may set the
range for the next round. A minion may play only one aim each strike.

Target Vitals
Cardtype: Combat
Aim. Play when choosing a strike.
If any damage from this strike is successfully inflicted on the
opposing minion, he or she takes an additional 2 damage from this
strike, and he or she cannot press this round. The opposing minion may
discard two combat cards [COMBAT] to cancel this card. A minion may
play only one aim each strike.

LSJ

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Jul 8, 2009, 2:33:17 PM7/8/09
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floppyzedolfin wrote:
> Hello,
> Today's question is about the Aim cards (well, mainly Target Head and
> Target Vitals).
> We know they inflict the same kind of damage as the modified strike
> inflicts (aggravated, ranged, not preventable [by ...], ...).
> But what if the strike inflicts multiple kinds of damage?

Additional damage inherits all of the properties of the base damage.

> Examples
>
> A, with a Saturday Night Special, is in combat with B. A's strike is
> to shoot for 1R damage.
> 1/ A modifies the strike playing a Target Head (which is not
> cancelled). A replaces the Target Head, and plays a Dragon's Breath
> Rounds.
> I suppose B has to deal with 3 regular and 2 agg damage. Is this
> correct ?

Yes.

> 2/ A modifies his strike with a Dragon's Breath Rounds. A also
> modifies it with a Target Head, uncancelled.
> What exactly is inflicted on B ?

3reg + 2agg

> 3/ A modifies the strike playing a Target Vitals (which is not
> cancelled) and a Dragon's Breath Rounds (I think the order doesn't
> change anything here).
> This time, B has to deal with 1 regular and 2 agg damage.
> a - If the regular damage is not prevented, B will suffer an extra 2
> regular damage. Is this correct ?

Yes.

> b - if the regular damage is prevented, but at least 1 agg isn't, B
> will suffer an extra 2 agg damage. Is this correct ?

No. The extra damage only inherits the properties of the base damage.

Stone

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Jul 9, 2009, 4:33:07 AM7/9/09
to

> floppyzedolfin wrote:
> > 3/ A modifies the strike playing a Target Vitals (which is not
> > cancelled) and a Dragon's Breath Rounds (I think the order doesn't
> > change anything here).

The order does matter. You can't announce the gun strike, then play DBR,
then play TV. TV must be played immediately after the gun strike
declaration, DBR must be played just before strike resolution. "just before"
means after both strikes are chosen. Correct ?

Another Target Vitals question :
A (+1 strength) and B are in combat. A strikes for 2 with TV. For some
reason, B prevents only 1 damage from the hand strike, triggering the TV's
effect. Can B still play prevention cards to prevent the 2 damage from TV
(don't ask me why, maybe B needs to lose exactly 1 blood for some reason) ?
Or does the "takes" in the "takes 2 additionnal damage" means it's no longer
preventable ?
thanks
Stone


Blooded Sand

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Jul 9, 2009, 4:39:37 AM7/9/09
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On Jul 9, 10:33 am, "Stone" <mc_judge_st...@yahoo.fr> wrote:
> > floppyzedolfin wrote:
> > > 3/ A modifies the strike playing a Target Vitals (which is not
> > > cancelled)  and a Dragon's Breath Rounds (I think the order doesn't
> > > change anything here).
>
> The order does matter. You can't announce the gun strike, then play DBR,
> then play TV. TV must be played immediately after the gun strike
> declaration, DBR must be played just before strike resolution. "just before"
> means after both strikes are chosen. Correct ?
Well not technically, no. Before Resolution means ANYTIME before
resolution, including as the strike is announced. So if you are
playing multiple effects as the strike is announced, surely you can
order them however you wish?

LSJ

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Jul 9, 2009, 6:15:15 AM7/9/09
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Stone wrote:
>> floppyzedolfin wrote:
>>> 3/ A modifies the strike playing a Target Vitals (which is not
>>> cancelled) and a Dragon's Breath Rounds (I think the order doesn't
>>> change anything here).
>
> The order does matter. You can't announce the gun strike, then play DBR,
> then play TV. TV must be played immediately after the gun strike
> declaration, DBR must be played just before strike resolution. "just before"
> means after both strikes are chosen. Correct ?

Target Vitals is played when declaring a strike, yes. DBR is played after the
strike is announced by before resolution. It may be played any time after your
strike is announced, even before the blocking minion announces xer strike.

> Another Target Vitals question :
> A (+1 strength) and B are in combat. A strikes for 2 with TV. For some
> reason, B prevents only 1 damage from the hand strike, triggering the TV's
> effect. Can B still play prevention cards to prevent the 2 damage from TV
> (don't ask me why, maybe B needs to lose exactly 1 blood for some reason) ?

Yes.
http://groups.google.com/group/rec.games.trading-cards.jyhad/msg/b0975224b003ec61

Stone

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Jul 9, 2009, 7:09:02 AM7/9/09
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"LSJ" <vte...@white-wolf.com> a �crit dans le message de
news:h34g8u$t24$1...@news.eternal-september.org...

> Target Vitals is played when declaring a strike, yes. DBR is played after
the
> strike is announced by before resolution. It may be played any time after
your
> strike is announced, even before the blocking minion announces xer strike.

doesn't it contradict the ruling on march 23rd ? I can't link from here, but
you did write about DBR "It is only usable before resolution of a gun's
strike. As in "immediately
before".
The "immediately before" does preclude using DBR between the strike
declarations of both minions, doesn't it ?
Stone


LSJ

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Jul 9, 2009, 7:09:18 AM7/9/09
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I don't know. It sounds like it might have.

LSJ

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Jul 9, 2009, 8:02:37 AM7/9/09
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http://groups.google.com/group/rec.games.trading-cards.jyhad/msg/284ee55c30689b95

Yes, yes it does.

That ruling still stands. DBR is only usable after both strikes are announced.
Sorry about the confusion.

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