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Ruling Questions: Zip Gun vs. Theft

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Ben or Christine

non lue,
14 mars 2001, 20:41:5214/03/2001
à
A few questions based on the following scenario:

Picture if you will... Active Ravnos A has 1 blood and is in combat
with blocking Tremere B who has 0 blood on him. A declares strike Zip Gun.
B declares Theft of Vitae.

Does the Theft resolve first? Or can A order the damage such that
he take the zip damage first, denying B the pleasure of stealing the blood
and sending him to torpor?

Can A play Skin of Steel, prevent his Zip Gun damage, and spend the
blood before B can take it?

How about Apparition? A can play that before the damage resolves right?
Is there any restriction on when Apparition can be played? Can you play
Trap. Apparition. and then laugh maniacally, before range is determined?

Thanks.

Ben Swainbank

Reyda

non lue,
16 mars 2001, 07:59:3516/03/2001
à
I think you take the damage from zip gun after having your blood
sucked/stolen . In fact environnmental damage is handled at the same time,
but nothing specifies in wich order you must do it. the only rule that
applies is : blood theft can be used to heal damage right away, so it is
logic that blood would be stolen before damage is "effective". To avoid
this, simply play combat cards that cost blood, in this case if you've got
no blood left, the thief won't heal with a theft of vitae.
LSJ might help ?


"Ben or Christine" <swai...@mediaone.net> a écrit dans le message news:
3AB01DCF...@mediaone.net...

Xian

non lue,
15 mars 2001, 09:14:1615/03/2001
à

"LSJ" <vte...@white-wolf.com> wrote in message
news:3AB0AA5E...@white-wolf.com...

> Ben or Christine wrote:
> > Is there any restriction on when Apparition can be played? Can you play
> > Trap. Apparition. and then laugh maniacally, before range is determined?
>
> No. Yes.

Also noted that Apparition prevents damage, while Theft of Vitae is stealing
blood, not causing damage.

Xian


LSJ

non lue,
15 mars 2001, 06:41:1815/03/2001
à
Ben or Christine wrote:
> Picture if you will... Active Ravnos A has 1 blood and is in combat
> with blocking Tremere B who has 0 blood on him. A declares strike Zip Gun.
> B declares Theft of Vitae.
>
> Does the Theft resolve first? Or can A order the damage such that
> he take the zip damage first, denying B the pleasure of stealing the blood
> and sending him to torpor?

The strikes resolve simultaneously. The damage is applied at the same time
the blood is stolen, and then the Tremere burns blood to heal the damage.
See explicit rules and the example in the rulebook. [6.4.3] [6.4.5]

> Can A play Skin of Steel, prevent his Zip Gun damage, and spend the
> blood before B can take it?

No. Can't play damage prevention before the damage is applied (which
is the same time the stolen blood moves), and you can't prevent the
self-inflicted damage with Skin of Steel anyhow.



> How about Apparition? A can play that before the damage resolves right?

Yes.

> Is there any restriction on when Apparition can be played? Can you play
> Trap. Apparition. and then laugh maniacally, before range is determined?

No. Yes.

--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to revised rulebook, rulings, errata, and tournament rules:
http://www.white-wolf.com/vtes/

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