Picture if you will... Active Ravnos A has 1 blood and is in combat
with blocking Tremere B who has 0 blood on him. A declares strike Zip Gun.
B declares Theft of Vitae.
Does the Theft resolve first? Or can A order the damage such that
he take the zip damage first, denying B the pleasure of stealing the blood
and sending him to torpor?
Can A play Skin of Steel, prevent his Zip Gun damage, and spend the
blood before B can take it?
How about Apparition? A can play that before the damage resolves right?
Is there any restriction on when Apparition can be played? Can you play
Trap. Apparition. and then laugh maniacally, before range is determined?
Thanks.
Ben Swainbank
"Ben or Christine" <swai...@mediaone.net> a écrit dans le message news:
3AB01DCF...@mediaone.net...
Also noted that Apparition prevents damage, while Theft of Vitae is stealing
blood, not causing damage.
Xian
The strikes resolve simultaneously. The damage is applied at the same time
the blood is stolen, and then the Tremere burns blood to heal the damage.
See explicit rules and the example in the rulebook. [6.4.3] [6.4.5]
> Can A play Skin of Steel, prevent his Zip Gun damage, and spend the
> blood before B can take it?
No. Can't play damage prevention before the damage is applied (which
is the same time the stolen blood moves), and you can't prevent the
self-inflicted damage with Skin of Steel anyhow.
> How about Apparition? A can play that before the damage resolves right?
Yes.
> Is there any restriction on when Apparition can be played? Can you play
> Trap. Apparition. and then laugh maniacally, before range is determined?
No. Yes.
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to revised rulebook, rulings, errata, and tournament rules:
http://www.white-wolf.com/vtes/