same problem with action modifiers: modifier x is burned by direct
intervention. can the minion use the modifier x again on the same action?
thanks
pallando
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He attempted it, sure.
But that won't prevent him from attempting it again, even if you're using
the No Repeat Action special floor rule for V:EKN constructed tourneys.
The NRA rule only prevents him from performing the same action twice - it
only "kicks in" when the action resolves (successfully or not).
> same problem with action modifiers: modifier x is burned by direct
> intervention. can the minion use the modifier x again on the same action?
The rule on modifiers is that a minion can play no more than one of
a given modifier on a given action. DI is only usable when the card
is played, so the modifier must have been played (and therefore the same
minion cannot play it again).
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to revised rulebook, rulings, errata, and tournament rules:
http://www.white-wolf.com/vtes/
pallando
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lt. cmdr. pallando of g.a.b. black ice team
G.A.B. was started to fight Bad Traders. Check out our website:
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LSJ <vte...@white-wolf.com> schrieb in im Newsbeitrag:
39ED94B6...@white-wolf.com...
So, if during a political referendum, the acting player plays
Bewitching Oration and another player DI's it, the acting player is now
barred from playing another. Seems a little fuzzy in my mind that the
DI does one thing for action with the NRA rule but it can not do the
same thing with modifiers when both prevent duplication of cards played
for one minion during one turn.
Michael Eichler
Prince of Ramstein
> --
> LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
> Links to revised rulebook, rulings, errata, and tournament rules:
> http://www.white-wolf.com/vtes/
>
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Worry comes from the belief you are powerless.
(So get in there and kick some butt!)
Sent via Deja.com http://www.deja.com/
Before you buy.
In order to cancel a card, it first has to be played by someone
otherwise you can not cancel it's effect.
Also excepted: crypt cards, which cannot be canceled (given the current
card set).
> In order to cancel a card, it first has to be played by someone
> otherwise you can not cancel it's effect.
Correct.
Not merely an "attempt to play". DI is played when the card to be
canceled is "played", by card text.
> that has occurred in the past on the card, it seemed that when someone
> DI's a card, it was played but it was never really played as it was
It was really played. Its effect was canceled, but the card was still played.
> DI'ed. Thus, you able to attempt the same action that you had
> initially attempted prior. I would have figured the same logic would
The statement that precedes "thus the NRA rule doesn't prohibit performing
the action with another copy of the card" is something that notes that NRA
only prohibits the same minion from *performing* the same action twice in a
turn. NRA has nothing to do with whether a card was played or not.
> have applied with action modifiers as I certainly wouldn't play a DI on
> the "hope" that the opposing player is going to play an action modifier.
The logic applied to NRA doesn't result in a parallel ruling for action
modifiers, since the restriction on action modifiers ("played") doesn't
parallel the NRA restriction on actions ("performed").
> So, if during a political referendum, the acting player plays
> Bewitching Oration and another player DI's it, the acting player is now
> barred from playing another. Seems a little fuzzy in my mind that the
Correct. He is barred from playing another whether the first is canceled
or not - all that is important is that he played the first.
> DI does one thing for action with the NRA rule but it can not do the
> same thing with modifiers when both prevent duplication of cards played
> for one minion during one turn.
DI does the same thing in both cases - cancels the card (without erasing
the fact that the card was played).
Not likely. LSJ just usually answers that way to be all cryptic and shit. Or
because he knows that nothing's ever final. One or the other...
Xian
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A cold that sleeps within my heart, It tears the earth and sun apart.
--_Shellshock_, New Order
www.waste.org/~xian
I can see this working now for the Action Modifiers.
Initially, I have to turn off the NRA aspect as it only applies to
Tournament rules, plus it deals with actions alone.
In the original rules, NRA does not exist, and DI is written with that
in mind. Thus, no clause was written concerning Action Modifiers
because they can not be repeated once played per the rules of the game.
Now, while I have that one aspect down in my mind and I have tried to
explain it to some of the players within my group, the NRA seems to be
a big sticking point. After pulling down all the information
concerning it, I am inclined to agree with them.
NRA - A given minion may not repeat an action, by action type, in a
single turn (whether the first action was successful or not). The
defined "action types" are the ones defined in the rulebook: bleed,
hunt, equip, employ retainer, recruit ally, political action, leave
torpor, rescue a vampire from torpor, and diablerize a vampire in
torpor.
Direct Intervention - Master: out-of-turn. Burn a minion card as it is
played. Any blood or pool cost burned for that card is retrieved from
the blood bank by the vampire or Methuselah who played it. If the
burned card was an action card, the acting minion remains untapped. If
the card was a strike card, the minion chooses another strike.
Summary of the Course of Action - 1. The action is declared, and the
card used for the action (action card, equipment, etc.) is played, if
any. Tap the minion who is taking the action (the acting minion).
2. The target Methuselah may try to block the action with any of
her ready untapped minions. If the action doesn't target another
Methuselah (or targets more than one), then the minions of the prey and
predator may try to block.
3. If one attempt to block is unsuccessful, another attempt can be
made. If no more attempts are made, then the action is successful, and
the cost of the action is paid. If a block attempt is successful, then
blocking minion taps and enters combat with the acting minion.
The sticking point is the actual definition of whether or not an action
is successful and not-successful prior to Block/No-Block segment of an
action's life. In the case of Delaying Tactics, it depends upon the
Political Action's success before it can be played.
Direct Intervention burns a card after it is played. And while you
state that burning a card cancels it's effect, it does not remove the
fact that the card was played. Hence, when an Action Modifier is DI'ed
you can not replay it. But with an Action under the NRA rule for
tournament play, you can as the action was unresolved? That is not
what NRA states. An Action Type can not be repeated by a given minion
in a single turn whether it was successful or not. Direct Intervention
seems to have made the action unsuccessful as it had to be played in
order for the DI to work in the first place.
If I am completely off-base here, please "explain" it to me so I can in
turn explain as well.
Thank you
Michael Eichler
Prince of Ramstein
--
Worry comes from the belief you are powerless.
(So get in there and kick some butt!)
It is not successful or unsuccessful prior to being resolved (successfully
or not). It is merely being attempted at that point. Delaying Tactics can
only be played during the referendum, so requires that the action be
successful before it can be played.
> Direct Intervention burns a card after it is played. And while you
> state that burning a card cancels it's effect, it does not remove the
> fact that the card was played. Hence, when an Action Modifier is DI'ed
> you can not replay it. But with an Action under the NRA rule for
> tournament play, you can as the action was unresolved? That is not
> what NRA states. An Action Type can not be repeated by a given minion
> in a single turn whether it was successful or not. Direct Intervention
> seems to have made the action unsuccessful as it had to be played in
> order for the DI to work in the first place.
A DI'ed action was not taken/performed/made. So performing it later won't
consitute "repeating" it, since it wasn't performed in the first place.
DI doesn't make the action unsuccessful.
Likewise, Delaying Tactics doesn't make the political action unsuccessful
(you can't follow a DT with a Political Backlash, for example).
Playing a card and taking an action are not equivalent.
> If I am completely off-base here, please "explain" it to me so I can in
> turn explain as well.
The NRA rule works like this: during the resolution of an action (as in
section 6.2.3 of the rulebook), the acting minion at that point (who
may or may not be the minion who played the action card - the action
may have been Masked) becomes unable to perform the same type of action
again for the remainder of the turn.
If you don't get to the resolution, then the minion is not restricted
by the NRA rule.
Actually, I was trying to be complete, not cryptic.
There's nothing special about a crypt card that prohibits it from
being canceled. It just so happens that there are no cards or
effects in the current set that can cancel a crypt card.
Contrast with the absolute rule that a minion you control can never
enter combat with another minion you control, regardless of the card
set.
--
LSJ (vte...@white-wolf.com) VTES Net.Rep for White Wolf, Inc.
Links to revised rulebook, rulings, errata, and tournament rules:
http://www.white-wolf.com/vtes/
I think the implication is more that there is nothing in the Rules to
prevent such, and th at such a card *could* exist, rather than *does* or
*will* exist.
--
James Coupe | PGP Key 0x5D623D5D
"And all the while I'm thinking things that I can never share with him.
I'm a bundle of confusion, yet it has a strange appeal. Did it all begin
with him and the way he makes me feel?"
I know. :) It's just much more fun to imagine that you do it to counfound
people, in a Silent Bob-esque sort of way.
I think that one is a bit stiff. If your guys been hit with Anathema
it'd be handy to take the pool for yourself. It would also be neat
to be able to introduce Charnas to a magnum...
Hmm so if vampire X plays Computer Hacking and vampire Y Masks it, then
vampire X can take the same action again in that round since vampire Y
counts as the acting vampire for the first CH?
> Hmm so if vampire X plays Computer Hacking and vampire Y Masks it,
> then vampire X can take the same action again in that round since
> vampire Y counts as the acting vampire for the first CH?
Yes, vampire X can then bleed, as it has not taken any actions.
Vampire X never had a bleed blocked, or successful, or reduced,
and is untapped by the Mask of vampire Y, so it may bleed again.
Carpe Noctem.
Lasombra
http://lasombra.tripod.com
http://legbiter.tripod.com
> Hmm so if vampire X plays Computer Hacking and vampire Y Masks it, then
> vampire X can take the same action again in that round since vampire Y
> counts as the acting vampire for the first CH?
The Computer Hack with vampire X never resolved, so Vampire X has not
taken a bleed action that turn.
So they may bleed that turn, under NRA.