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New objective: Withdrawing from the Game

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Philippus Baalman

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Apr 10, 1996, 3:00:00 AM4/10/96
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I'm working on a deck with the objective of succesfully withdrawing
from the game. Currently it includes only Toreador. The deck is 40
cards, so I get out of cards quickly. The idea is to ward the last few
bleeds of with Telepathic Counters. Has anyone ideas how to make this
deck better. I already succeeded once in withdrawing successfully...

PHIlippus
|
http://www.cs.utwente.nl/~baalman | "Talk to yourself
mailto:j.p.a....@student.utwente.nl | Listen, because no one else will"
Philippus Baalman | --- The God Machine
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L. Scott Johnson

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Apr 10, 1996, 3:00:00 AM4/10/96
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j.p.a....@student.utwente.nl (Philippus Baalman) writes:

>I'm working on a deck with the objective of succesfully withdrawing
>from the game. Currently it includes only Toreador. The deck is 40
>cards, so I get out of cards quickly. The idea is to ward the last few
>bleeds of with Telepathic Counters. Has anyone ideas how to make this
>deck better. I already succeeded once in withdrawing successfully...

Protected Resources to keep the bleeds from getting too large to Counter.
Safe Haven to keep one of your vampires from being Rushed.
Brujah Frenzy (with a similar idea - thwart the Rush).
Maybe a few Minor Boons in case someone sends one of your Predator's vamps
to torpor (to stem the bleed tide).
Delaying Tactics to hold off the votes (if your Pred is a voter).
Obedience (if your *have* to block, and can get the dominate).
--
L. Scott Johnson (sjoh...@math.sc.edu) | Theater is life
http://www.math.sc.edu/~sjohnson | Film is art
Graphics Specialist and V:tES Rulemonger. | Television is furniture

CurtAdams

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Apr 11, 1996, 3:00:00 AM4/11/96
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In article <4kg544$1...@dinkel.civ.utwente.nl>,
j.p.a....@student.utwente.nl (Philippus Baalman) writes:

>I'm working on a deck with the objective of succesfully withdrawing
>from the game. Currently it includes only Toreador. The deck is 40
>cards, so I get out of cards quickly. The idea is to ward the last few
>bleeds of with Telepathic Counters. Has anyone ideas how to make this
>deck better. I already succeeded once in withdrawing successfully...

Distraction -

(Ohh golly! I have to discard 5 MORE cards!)

Distraction-Majesty-Telepathic Counter should do fine (substitute Vampiric
Speed if you're limited in the number of Majesties). Elysium, Barrens,
and Major Boon will do well for masters. You can add Dread Gaze if your
group likes votes.

Toreador seems perfect for this, based on the disciplines.


Curt Adams (curt...@aol.com)

Eric Pettersen

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Apr 11, 1996, 3:00:00 AM4/11/96
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sjoh...@math.scarolina.edu (L. Scott Johnson) wrote:
> j.p.a....@student.utwente.nl (Philippus Baalman) writes:
>
> >I'm working on a deck with the objective of succesfully withdrawing
> >from the game. Currently it includes only Toreador. The deck is 40
> >cards, so I get out of cards quickly. The idea is to ward the last few
> >bleeds of with Telepathic Counters. Has anyone ideas how to make this
> >deck better. I already succeeded once in withdrawing successfully...
>
> Protected Resources to keep the bleeds from getting too large to Counter.
<deleted>

This brings up a question: how does Telepathic Counter and Protected
Resources interact (I don't have a Protected Resources card, perhaps its
card text says something)? It has been clarified in this group that you
can bleed someone with Protected Resources for more than two, and that
Protected Resources reduces the bleed to two. Does Telepathic Counter
work before or after the Protected Resources reduction?
---
Eric Pettersen
pe...@cgl.ucsf.edu (NeXTmail capable)

The Corrupter

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Apr 11, 1996, 3:00:00 AM4/11/96
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In article <4kied5$g...@newsbf02.news.aol.com>, curt...@aol.com
(CurtAdams) wrote:

[Re: work on a Withdraw deck]

> Distraction-Majesty-Telepathic Counter should do fine (substitute Vampiric
> Speed if you're limited in the number of Majesties). Elysium, Barrens,
> and Major Boon will do well for masters. You can add Dread Gaze if your
> group likes votes.

Majesty won't help. They have to not get into combat, and in the end
game, Majesty does nothing. Auspex and Dominate, I agree are the two
disciplines necessary.

Auspex: Counter/Misdirection, Aura Reading (to increase hand size),
Telepathic Vote counting.
Dominate: Deflection, Obedience, Pulling Strings, Kindred Coercion

Disciplineless: Elder Library, The Barrens, Fragment of the Book of Nod,
and the Best: Deal with the Devil.

Clans: Tremere, if you want to throw in Cryptic Missions and Arcane Library.
Malkavians for Malkavian Pranks, Game of Malkav.

> Toreador seems perfect for this, based on the disciplines.

I guess I don't see it (presence becomes only useful against the vote,
and dominate can do it just as well).

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# Adrian Sullivan sull...@cslab.uwlax.edu Spoutingly yours 8^) #
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CurtAdams

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Apr 12, 1996, 3:00:00 AM4/12/96
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In article <Pine.NXT.3.91.960411182725.964B-100000@pentode>, The Corrupter
<sull...@cslab.uwlax.edu> writes:

>The Corrupter <sull...@cslab.uwlax.edu>
>Date: Thu, 11 Apr 1996 18:27:49 -0500


>
>In article <4kied5$g...@newsbf02.news.aol.com>, curt...@aol.com
>(CurtAdams) wrote:
>
>[Re: work on a Withdraw deck]
>
>> Distraction-Majesty-Telepathic Counter should do fine (substitute
Vampiric
>> Speed if you're limited in the number of Majesties). Elysium,
Barrens,
>> and Major Boon will do well for masters. You can add Dread Gaze if
your
>> group likes votes.
>
>Majesty won't help. They have to not get into combat, and in the end
>game, Majesty does nothing. Auspex and Dominate, I agree are the two
>disciplines necessary.

You need to have your vampires still be around in the last round.

>Auspex: Counter/Misdirection, Aura Reading (to increase hand size),
>Telepathic Vote counting.

Iffy. Only offensive.

>Dominate: Deflection, Obedience, Pulling Strings, Kindred Coercion

Deflection cost blood and doesn't help in the withdrawing round, although
of course it's great before the end. Auspex is obligatory for this goal..

>Disciplineless: Elder Library, The Barrens, Fragment of the Book of Nod,
>and the Best: Deal with the Devil.
>
>Clans: Tremere, if you want to throw in Cryptic Missions and Arcane
Library.
>Malkavians for Malkavian Pranks, Game of Malkav.

I concede the Malks are VERY thematically appropriate.

>> Toreador seems perfect for this, based on the disciplines.
>
>I guess I don't see it (presence becomes only useful against the vote,
>and dominate can do it just as well).

No, you do need to be able to extract yourself from fights. You are
correct that Dominate can sub for that too with Obedience. However,
Celerity is great for the Distractions, which allow you to rebalance your
hand AND speed up the end.

You could do this with a Malk/Tremere deck (AUS/DOM). But it wouldn't
have the Celerity.


Curt Adams (curt...@aol.com)

L. Scott Johnson

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Apr 12, 1996, 3:00:00 AM4/12/96
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pe...@cgl.ucsf.edu (Eric Pettersen) writes:
>sjoh...@math.scarolina.edu (L. Scott Johnson) wrote:
>> Protected Resources to keep the bleeds from getting too large to Counter.

>This brings up a question: how does Telepathic Counter and Protected


>Resources interact (I don't have a Protected Resources card, perhaps its
>card text says something)? It has been clarified in this group that you
>can bleed someone with Protected Resources for more than two, and that
>Protected Resources reduces the bleed to two. Does Telepathic Counter
>work before or after the Protected Resources reduction?

All cards that modify the bleed (TC included) are applied before the
bleed is considered successful. Protect Resources limits the amount
of pool burned on a successful bleed. So, TC would come first.

rit...@bbs.cruzio.com

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Apr 12, 1996, 3:00:00 AM4/12/96
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In article <4kg7ne$1...@redwood.cs.sc.edu>, sjoh...@math.scarolina.edu (L. Scott Johnson) writes:
> j.p.a....@student.utwente.nl (Philippus Baalman) writes:
>
> >I'm working on a deck with the objective of succesfully withdrawing
> >from the game. Currently it includes only Toreador. The deck is 40
> >cards, so I get out of cards quickly. The idea is to ward the last few
> >bleeds of with Telepathic Counters. Has anyone ideas how to make this
> >deck better. I already succeeded once in withdrawing successfully...
>
> Protected Resources to keep the bleeds from getting too large to Counter.
> Safe Haven to keep one of your vampires from being Rushed.
> Brujah Frenzy (with a similar idea - thwart the Rush).
> Maybe a few Minor Boons in case someone sends one of your Predator's vamps
> to torpor (to stem the bleed tide).
> Delaying Tactics to hold off the votes (if your Pred is a voter).
> Obedience (if your *have* to block, and can get the dominate).

Also, since this is basically a Malkavian strategy, you should do it
with Malkavians. Add Dominate for the superior Deflection and Obedience.

> --
> L. Scott Johnson (sjoh...@math.sc.edu) | Theater is life
> http://www.math.sc.edu/~sjohnson | Film is art
> Graphics Specialist and V:tES Rulemonger. | Television is furniture

Ritaxis
Setite
--
Everything is up to date in Atom City.
In Atom City, crime by individuals is against the law.

Thomas R Wylie

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Apr 13, 1996, 3:00:00 AM4/13/96
to

L. Scott Johnson <sjoh...@math.scarolina.edu> wrote:
>>This brings up a question: how does Telepathic Counter and Protected
>>Resources interact (I don't have a Protected Resources card, perhaps its
>>card text says something)? It has been clarified in this group that you
>>can bleed someone with Protected Resources for more than two, and that
>>Protected Resources reduces the bleed to two. Does Telepathic Counter
>>work before or after the Protected Resources reduction?
>All cards that modify the bleed (TC included) are applied before the
>bleed is considered successful. Protect Resources limits the amount
>of pool burned on a successful bleed. So, TC would come first.

Correct.


Tom Wylie rec.games.trading-cards.* Network Representative for
aa...@cats.ucsc.edu Wizards of the Coast, Inc.


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