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Momentary Delay and 'lost' blood

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Shockwave

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Feb 5, 2010, 6:36:50 AM2/5/10
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I'd like to query how we define blood is 'lost', specifically for the
purposes of being able to play Momentary Delay. Does expenditure
count? I'm presuming it just means your blood value from the start of
the action is 3 lower, but I'd like to be sure.

For example: Were I to bleed with Conditioning, then blocked by a
capacity 5 vampire, and in the resultant combat I took 2 damage, I'm
guessing it is not possible to play Momentary Delay?

As a second query, using the example above what if I take 3 damage in
that combat, also strike back for 3 and did not prevent, and then have
played Taste of Vitae to gain 3. Am I able to play Momentary Delay? I
did lose 3 blood, but my total at the moment of playing Momentary
Delay is the same. (Or one less, presuming I still played the
Conditioning)

Card Text

Momentary Delay
Action Modifier

Requires a vampire with capacity 7 or more.
Only usable at the end of an action blocked by an ally or a vampire of
capacity 5 or less (after any combats). Not usable if more than one
round of combat has occurred nor if this vampire has lost 3 or more
blood this action or ended combat before the press step. The action
continues as if unblocked.

Vincent

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Feb 5, 2010, 6:52:09 AM2/5/10
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On Feb 5, 12:36 pm, Shockwave <d_knowles...@hotmail.com> wrote:
> I'd like to query how we define blood is 'lost', specifically for the
> purposes of being able to play Momentary Delay. Does expenditure
> count? I'm presuming it just means your blood value from the start of
> the action is 3 lower, but I'd like to be sure.

Blood spent is blood lost.

> For example: Were I to bleed with Conditioning, then blocked by a
> capacity 5 vampire, and in the resultant combat I took 2 damage, I'm
> guessing it is not possible to play Momentary Delay?

The vampire lost 2 in combat and 1 because of the Conditioning's
cost.So no, he can't play MD

>
> As a second query, using the example above what if I take 3 damage in
> that combat, also strike back for 3 and did not prevent, and then have
> played Taste of Vitae to gain 3. Am I able to play Momentary Delay? I
> did lose 3 blood, but my total at the moment of playing Momentary
> Delay is the same. (Or one less, presuming I still played the
> Conditioning)

The vampire lost 3 and gained 3. Even if the total hasn't changed, he
has lost 3 blood and can't play Momentary Delay.

BeAst

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Feb 5, 2010, 7:07:34 AM2/5/10
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Paraphrased from our conversation about it, and IANLSJ:

I believe MD only checks blood "loss" after blocks and subsequent
combat. I agree that "loss" is a bit ambiguous, but its most likely
shorthand for "expended blood to heal damage and pay for card cost."

So I believe that at the point of playing MD, it checks blood total at
the start of the action, and blood total after playing MD. If you have
paid (lost) 3 blood prior to the block due to outside-of-combat cards,
then after combat (even if it meets the other criteria) your blood
total is 3 lower than at the declaration of the action, and MD cannot
be played.

Further, I read it as a "state" check, so if you manage to recoup the
blood you "expended blood to heal damage and pay for card cost" during
combat, by e.g. tasting back, then MD should be happy.

I could be, and usually am wrong.

ta
B

LSJ

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Feb 5, 2010, 8:24:45 AM2/5/10
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On Feb 5, 6:52 am, Vincent <v.rip...@gmail.com> wrote:
> On Feb 5, 12:36 pm, Shockwave <d_knowles...@hotmail.com> wrote:
> > I'd like to query how we define blood is 'lost', specifically for the

Having blood and then losing it (burning it, paying it, healing with
it, moving it away, having it stolen) counts the blood as "lost".

> > purposes of being able to play Momentary Delay. Does expenditure
> > count? I'm presuming it just means your blood value from the start of
> > the action is 3 lower, but I'd like to be sure.

No. It means if you've lost 3 blood (to costs, damage, burn effects,
theft, or movement) in a single effect or over several effects this
action. Blood gained (from the bank, moved, or stolen) doesn't count
as negative loss in the count of "lost blood"; it is blood gained, not
blood lost.

> Blood spent is blood lost.

Correct.

> > For example: Were I to bleed with Conditioning, then blocked by a
> > capacity 5 vampire, and in the resultant combat I took 2 damage, I'm
> > guessing it is not possible to play Momentary Delay?
>
> The vampire lost 2 in combat and 1 because of the Conditioning's
> cost.So no, he can't play MD

Correct.

> > As a second query, using the example above what if I take 3 damage in
> > that combat, also strike back for 3 and did not prevent, and then have
> > played Taste of Vitae to gain 3. Am I able to play Momentary Delay? I
> > did lose 3 blood, but my total at the moment of playing Momentary
> > Delay is the same. (Or one less, presuming I still played the
> > Conditioning)
>
> The vampire lost 3 and gained 3. Even if the total hasn't changed, he
> has lost 3 blood and can't play Momentary Delay.

Correct.

Shockwave

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Feb 5, 2010, 8:52:23 AM2/5/10
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All fine & dandy answers by me. I'd presumed the first one, the second
query I was a little less sure on, but makes sense.

James Coupe

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Feb 5, 2010, 7:43:22 PM2/5/10
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LSJ <vte...@white-wolf.com> wrote:
>On Feb 5, 6:52�am, Vincent <v.rip...@gmail.com> wrote:
>> On Feb 5, 12:36�pm, Shockwave <d_knowles...@hotmail.com> wrote:
>> > I'd like to query how we define blood is 'lost', specifically for the
>
>Having blood and then losing it (burning it, paying it, healing with
>it, moving it away, having it stolen) counts the blood as "lost".

Can I check how Momentary Delay deals with stolen blood draining off?

Per RTR 11-JUL-01, regarding too much blood on a Banished vampire
triggering the burn clause on (rewritten) RtoI, it seems that stolen
blood draining off counts as blood lost. So if I'm at full capacity,
steal 2 blood, it drains off, then I take 1 hand damage, I can't play
MD.

This seems to be consistent with the rulings, but seems like it might
not be designer intent. (Although it might well be 'designer content to
leave this corner-case in, due to available space for card text.)

--
James Coupe
PGP Key: 0x5D623D5D YOU ARE IN ERROR.
EBD690ECD7A1FB457CA2 NO-ONE IS SCREAMING.
13D7E668C3695D623D5D THANK YOU FOR YOUR COOPERATION.

LSJ

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Feb 5, 2010, 8:07:39 PM2/5/10
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On Feb 5, 7:43 pm, James Coupe <ja...@zephyr.org.uk> wrote:
> >Having blood and then losing it (burning it, paying it, healing with
> >it, moving it away, having it stolen) counts the blood as "lost".
>
> Can I check how Momentary Delay deals with stolen blood draining off?
>
> Per RTR 11-JUL-01, regarding too much blood on a Banished vampire
> triggering the burn clause on (rewritten) RtoI, it seems that stolen
> blood draining off counts as blood lost.  So if I'm at full capacity,
> steal 2 blood, it drains off, then I take 1 hand damage, I can't play
> MD.

Correct. It counts as lost for withdrawal attempts and MD and
everything.

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