Yes, dodge protects the dodging minion.
It's true. It's in the rulebook in section 6.4.5
Dodge. A dodge strike deals no damage, but *** it protects the dodging
minion and his possessions from the effects of the opposing strike***.
Retainers are not protected, however. A dodge is effective at any
range. A dodge protects even from the effects of a strike done with
first strike. (A dodge is a strike, even though it is solely
defensive. It represents the activity of the minion during that pair
of strikes.)
Comments Welcome,
Norman S. Brown, Jr
XZealot
Archon of the Swamp
Thanks guys. I just want to be able to say "I checked on the
Newsgroup" if I have to. I appreciate your bothering with me!
I was thinking that under this definition, combat shouldn't end with a
dodged Anesthetic Touch, is that right?
I mean, I thought (I think I read it somewhere) that even if you
dodged the AT combat would end, but it seems that ending combat it's
an effect and since you're dodging then you're protected and combat
shouldn't end, but I'm not sure anymore.
Anesthetic Touch, Combat, Obeah/Auspex, C1 , [Bloodlines:C1]
Only usable at close range. [aus] Strike: dodge. [obe] Strike: make a
hand strike. Combat ends immediately after the resolution of this
strike. [OBE] As [obe] above, with First Strike.
I think the legalese on this is that the S:CE effect is not directed
at the opposing minion. It is a global effect, and cannot be dodged -
just like the untap clause on Majesty is not lost if the opponent
dodges. Only effects that apply to the opposing minion are avoided by
Strike: Dodge.
Correct.
--
James Coupe
PGP Key: 0x5D623D5D YOU ARE IN ERROR.
EBD690ECD7A1FB457CA2 NO-ONE IS SCREAMING.
13D7E668C3695D623D5D THANK YOU FOR YOUR COOPERATION.