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DC Qualifier is this Weekend!

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Peteo

unread,
Jul 30, 2008, 6:44:44 PM7/30/08
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Just a reminder that the DC qualifier is this weekend! Hope to see
lots of people there!

If you plan to come, particularly for casual games on Friday night at
Dream Wizards, let me know! Head count would be appreciated. If you
need crash space, I have a couple sofas.

See below for the original post.

There will be blood! Come one, come all and join us for the 2008
North American Championship Qualifier in Washington, DC!
We will have the following events to whet your V:TES palette:

FRIDAY, August 1: Casual Games (Starting at 6 PM at Dream Wizards)
SATURDAY, August 2: NAC Qualifier (3 Rounds + Final)
SUNDAY, August 3: Sanctioned Draft (2 Rounds + Final)
See below for more information. I hope you can make it. And tell
your friends!

Contact me at peter <dot> oh <at> gmail <dot> com if you have any
questions.

Peteo
V:EKN Prince of Washington, DC

Open War: Washington DC (NAC Qualifier)
TIME: Saturday, August 2nd, 2008, 12 noon to 8 pm. Prelim rounds
should be done by about 6 pm. I'll be there at 11 am to start
registering people; play will begin as close as possible to 12 noon.
PLACE: Dream Wizards:
11772 Parklawn Drive
Rockville, MD 20852
301-881-3530
DIRECTIONS: http://www.dreamwizards.com (http://www.mapquest.com
probably has better directions from out of state)
FORMAT: VEKN sanctioned constructed Championship Qualifier tourney, 3
rounds + final. The multi-judge system will not be used; Peter Oh
(Peteo / Cheato) will be head judge and organizer. Current V:EKN
tournament rules can be found at: www.white-wolf.com/vtes/index.php?line=veknRules.html
ENTRY FEE: $10.00 (will go towards prizes)
PRIZES: Eternal fame (*), invitations to the 2008 North American and
all other Continental Championships... and, of course, booster packs.
Plus special Qualifier T-shirts and lots of promo cards.
(*) Fame may not be eternal. May cause pool loss. In case of
emergency, diablerize own vampire.
QUESTIONS: Peter Oh, peter <dot> oh <at> gmail <dot> com.
Players who finish in the top 25% of participants will earn the right
to compete in any or all Continental Championships that their little
hearts desire (airfare not included).
See http://www.white-wolf.com/vtes/index.php?line=Championship for
further
Continental Championship details.) Remember, new this year:
All qualifier tournaments are handled equally regardless of order.
Players who qualify in one qualifier are not handled any differently
in other qualifiers. They can continue to qualify in each qualifier
in which they play.
If you're coming from out of town and would like to find crash space
with local players, let me know, and we may be able to hook you up.
There are also plenty of hotels around the area, if you prefer the
luxury of your own bed - there is the Legacy Hotel, for example, a
mile or two
up Rockville Pike:
http://www.hotels-rates.com/hotels_reservations/property/110242/#traf...

There will also be a second exciting tournament to follow on Sunday -
that one will be a sanctioned draft event. Lords of the Night and
Twilight Rebellion will be drafted.

Constant Revolution: Washington DC
WHEN: Sunday, August 3rd, 11 am until 6 pm
WHERE: Dream Wizards:
11772 Parklawn Drive
Rockville MD 20852
(301)881-3530
DIRECTIONS: http://www.dreamwizards.com/map.html, or http://www.mapquest.com
from farther away
FORMAT: Sanctioned limited tournament, booster draft, 2 round +
final,
2 hours per round. Multi-judge system will be used. See tournament
rules at http://www.white-wolf.com/vtes/index.php?line=veknRules.html
ENTRY FEE: $24.00
PRIZES: Booster packs, promo cards, and whatnot.
CONTACT: Peter Oh, peter <dot> oh <at> gmail <dot> com
See you there!
Peteo
V:EKN Prince of Washington, DC

adam....@gmail.com

unread,
Jul 31, 2008, 4:34:36 PM7/31/08
to
> DIRECTIONS: http://www.dreamwizards.com(http://www.mapquest.com
> DIRECTIONS: http://www.dreamwizards.com/map.html, orhttp://www.mapquest.com

> from farther away
> FORMAT: Sanctioned limited tournament, booster draft, 2 round +
> final,
> 2 hours per round. Multi-judge system will be used. See tournament
> rules athttp://www.white-wolf.com/vtes/index.php?line=veknRules.html

> ENTRY FEE: $24.00
> PRIZES: Booster packs, promo cards, and whatnot.
> CONTACT: Peter Oh, peter <dot> oh <at> gmail <dot> com
> See you there!
> Peteo
> V:EKN Prince of Washington, DC


We can't make the Friday (too far after work) but a New York Crew will
be coming for Saturday and probably Sunday.

See you then!

bluedevil

unread,
Aug 1, 2008, 8:54:33 PM8/1/08
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On Jul 30, 6:44 pm, Peteo <peter...@gmail.com> wrote:
> Just a reminder that the DC qualifier is this weekend!  Hope to see
> lots of people there!
>
> If you plan to come, particularly for casual games on Friday night at
> Dream Wizards, let me know!  Head count would be appreciated.  If you
> need crash space, I have a couple sofas.

I'll be up for the qualifier tomorrow. Now, off to build decks.....

bff,

David Cherryholmes

The Lasombra

unread,
Aug 3, 2008, 9:48:50 PM8/3/08
to
On Wed, 30 Jul 2008 15:44:44 -0700 (PDT), Peteo wrote:

>Open War: Washington DC (NAC Qualifier)
>TIME: Saturday, August 2nd, 2008, 12 noon to 8 pm. Prelim rounds
>should be done by about 6 pm. I'll be there at 11 am to start
>registering people; play will begin as close as possible to 12 noon.
>PLACE: Dream Wizards:
> 11772 Parklawn Drive
> Rockville, MD 20852
> 301-881-3530


16 players played in this 3R + F event. Four tables of four went
fairly quick, with only 2 going to time, while I was there.

In my first round, my prey was a weenie auspex deck. Not a great
situation for a block fails low stealth deck. He did play a Detection
on me, the first I have seen played in 8-10 years. I did manage to
burn Carlton Van Wick, with an Arms of the Abyss Mercy of Seth combo.
My predator took the table in the end, with Assamite Fee Stakes votes
with backup Alamut and Club Illusion. 3vp for the AFS, 1 vp for the
weenie Auspex.

In my second round, my grand prey played an Anarch Revolt almost every
turn. His prey was the only other player to ever have an anarch or an
opportunity to make one. His prey got 2 VP, then Beast was able to
time the game by finallly removing all of his prey's minions.

In my third round, a player was drafted to replace a leaving player,
and he was given a 1 cap Computer Hack deck. My grand-prey's slow
moving deck was able to pick up 3vp after the 1cCH deck took me out.

I left with 0 VP on the day with more proof for my theory that seating
is 90% of the game. Dramatic Upheaval and Kindred Restructure need to
get back into the tournament scene so I can win a few games.


Deck Name : Necromancing the Shadows
Author : Lasombra
Description : The Lasombra call upon the power of Block Fails to oust
their prey.

Crypt [12 vampires] Capacity min: 5 max: 10 average: 8.83333
------------------------------------------------------------
3x Appius Claudius Corvus 10 DOM OBT POT cel nec Lasombra:5
3x Luca Italicus 10 DOM FOR NEC OBT POT tha archbishop Lasombra:4
2x Luna Giovanni 10 DOM NEC OBF OBT POT cel 1 vote Giovanni:5
2x Pherydima 8 DOM MYT NEC obt pot bishop Kiasyd:4
2x Gianmaria Giovanni 5 POT dom nec obt Giovanni:5

Library [90 cards]
------------------------------------------------------------
Action [10]
2x Abbot
8x Govern the Unaligned

Action Modifier [23]
8x Call of the Hungry Dead
6x Conditioning
3x Seduction
6x Shadow Play

Combat [14]
4x Arms of the Abyss
3x Mercy for Seth
5x Shadow Body
2x Spiritual Intervention

Master [10]
1x Giant's Blood
2x Legendary Vampire
5x Minion Tap
1x Necromancy
1x Watchtower: Four Ride Forth

Political Action [8]
1x Ancient Influence
2x Cardinal Benediction
2x Kine Resources Contested
1x Political Stranglehold
2x Reckless Agitation

Reaction [24]
8x Deflection
3x Eyes of the Night
3x Forced Awakening
5x Obedience
2x On the Qui Vive
3x Wake with Evening's Freshness

Retainer [1]
1x Mr. Winthrop


Crafted with : Anarch Revolt Deck Builder. [Thu Jul 31 23:30:10 2008]

sul...@aol.com

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Aug 4, 2008, 12:14:26 AM8/4/08
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On Aug 3, 6:48 pm, The Lasombra <TheLasom...@hotmail.com> wrote:
> I left with 0 VP on the day with more proof for my theory that seating
> is 90% of the game.  Dramatic Upheaval and Kindred Restructure need to
> get back into the tournament scene so I can win a few games.

90% seems a tad high.

It is a problem that seating position is as important as it is and I'd
rather that final tables were randomly determined, which would also
deal with the problem of inequal information, but isn't the point of
deck construction to either accept your bad matchups or address them?

It's much worse in other CCGs. At least in V:TES, it's often not
impossible to play your way out of hell.

As to your specific games:

Weenie Auspex prey - This is a total bitch for the vast majority of
decks, one of the stronger incentives to play combat in tournament
play as this archetype should be almost impossible to oust by bleed or
vote, though Toreador Grand Ball and the like are as popular as they
are because they have more game against it. Constructionwise, you
could try running more offensive combat. Playwise, you can try to
convince your predator that your prey is the threat and coordinate
bounce and bleeds to try to overwhelm the cockroach.

Anarch Revolt - Can play Suddens. Could have encouraged your prey to
oust your axe and hope your predator goes backwards when that
happens. Axe maybe should have communicated to you, but after the
first AR, you could have pointed out the problems with the strategy.
If the other player doesn't listen, it isn't seating but could just be
bad play.

Hack - Could have run Aranthebes and prayed to draw it early enough
for it to matter or run weeniekiller votes or the likes of Info
Highway to get minions up faster. Playwise, probably not a whole lot
to do, which is why every deck either needs to have a plan at the deck
construction level against the speedy decks or should expect to have
no game. Your deck has more of a plan than I see in quite a few decks
(which always makes me wonder whether people don't really care about
losing to speed decks), but it's not an awesome plan. Hard to have an
awesome plan, so, yes, your results in this round were largely
position driven.

I would say that focused decks will make position matter more both
because they cause matchup problems and they suffer from matchup
problems more than toolbox decks. If focused decks are popular, then
there probably is a stronger RPS effect than is desirable and seating
makes a much larger difference. It's interesting, though, to see how
much you can hate against decks you don't want to face to try to drive
them out of the meta. Uncomplicated toolbox decks should be able to
apply enough deckspace to hating one sort of strategy at the cost of
being highly vulnerable to focused decks of other strategies, but that
flexibility might cause enough players to run them to where the
environment doesn't have a strong RPS effect.

jwjbw...@gmail.com

unread,
Aug 4, 2008, 4:21:19 AM8/4/08
to
On Aug 3, 9:48 pm, The

> In my second round, my grand prey played an Anarch
> Revolt almost every turn. His prey was the only other
> player to ever have an anarch or an opportunity to make
> one. His prey got 2 VP, then Beast was able to time the
> game by finallly removing all of his prey's minions.

For the record, the game was "tied" not "timed". Beast the Revolting
Anarchist did indeed finally oust his prey.

bluedevil

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Aug 4, 2008, 8:49:15 AM8/4/08
to
So, prior to the tournament I was chatting with Matt Morgan and he
told me he'd seen a S+B Loss/K:G deck (idea or list, I'm not sure) of
mine and tried to play it at an earlier qualifier, but hadn't done
well with it. "Well, uh-oh," I thought, since that's exactly what I'd
decided to bring to the DC qualifier. Luckily it worked a little
better for me than it did for him. I agree with Jeff in that seating
arrangement (although I usually just say "luck") is the largest
determining factor in game outcomes. That is not to say that I want
to see the seat-switchers come back. I think creating more incentives
to play toolboxy decks would be a better directions for efforts to go.

I apologize for the lack of some names. I suck at that.

Round 1: Anarch vote -> biggish DEM -> me -> Anarchs w/ built-in rush

I was worried about triggering a massive wave of backwards rush by
bleeding into my prey. At this point I should add that, the night
before when I was building my deck, I discovered I'd left a box of
decks at a friend's house and so was missing a lot of cards. The
ideal form of this deck doubles up on Yoruba Shrine. I never saw the
single copy of Yoruba I had available all day, and I think it would
have made a difference in my games if I had. Anyway, I bled for 1 or
2 here and there, bloated with some Haqim's Law: Leadership, and made
a nerd. My grandprey kept handing out pool to everybody with Anarch
Salons and other votes, so my prey was sitting on 15 pool, and I knew
I'd have to lunge, or near-lunge, him out if I was to have a chance.
But I let the Web O' Nerd cook, got out 4 minions, and bled him out
for 10 in one turn with Khabar Glory in play, gaining 10. This also
dumped an enormous amount of counters on Alamut. After that my Anarch
Vote prey kept calling KRC's with 3 on me, despite me saying I was OK
with him getting the Malk deck. I dropped Ante. Awakening, passed a
Reigns of Power and Anarchist Uprising, and Loss bled him out, gaining
another 10. I think I wrapped around the horn and hit Oscar for 3 on
the same turn, and Ante. Awake finished him off. Sweep.

Round 2: Saulot -> me -> Daughters/Jost bleed -> Assamite Anarch
vote. I blew my first prey away damn quick. Demoralized, he bled
into Matt (playing the Ass Vote deck) a few times and then left the
tourney. Maybe that was already planned, but I thought it was odd.
Saulot finally gets up and starts working me over pretty well. I try
to convince Matt to take out Saulot and go 1 on 1, but he instead
gives his prey free reign. I should add that by this point I had more
counters on Alamut than the card could hold, so I can see Matt's
incentive. I manage to hang on long enough, Matt eventually decides
to go for it and ousts Saulot, and then I oust him. 3 VP GW.

Round 3: I had weenie AUS as my prey. It took nearly everything he
had to hold me off, and I nearly got him. But I didn't. 0 VP.


Final:

Weenie Auspex Wall -> me -> Saulot -> Matt's Assvote -> Ahrimanes.
The Weenie AUS deck again totally fixated on me, landing his Pentex on
my guy despite pred having Heart of the City and stuff. He also blew
away one of his own minions to diablerize mine. His predator got him
in the end. My prey, the Saulot deck, also spent most of the game
going backwards. So, in between an AUS sandwich with two players
tunnel-visioning on me, I lost. I was the third to fall, though, as
Saulot nailed Matt after Matt declined to backoust it, and the
Ahrimanes punched through the exhausted weenie wall, and then got me.
I don't know who won the Saulot/Ahrimanes matchup, but it was a
boyfriend-girlfriend team from New York, so I'm sure it was an
interesting finale to watch. I had to drive all the way back to NC
right after the tourney, so I didn't stick around to find out.

All in all a fun tournament. I think the deck is good, and would be
better in its full form with 14 Loss and double Yorubas. The premise
is simple: floor it and gain 10 for each oust, and rely on your bloat
instead of bouncing or blocking. There are a few votes in the deck
since you might be able to pass them (I only did in the first round,
but it was key), but Alamut is there primarily as vote defense. In
lieu of combat defense you rely on 2x Secure Haven, 2x Yoruba, and 4
Sleep Unseen. That should handle the D actions, and the chances of
getting blocked should remain small. But again, that's in the ideal
deck. Here is what I actually played, adapted to what I had
available:

Deck Name : Ass powerbleed
Author :
Description :

Crypt [12 vampires] Capacity min: 1 max: 7 average: 5
------------------------------------------------------------

2x Djuhah, The Bronze 7 OBF QUI aus cel pre Assamite:5
2x Hafsa, The Watcher 6 OBF QUI aus cel Assamite:5
2x Reza Fatir, The Da 6 CEL QUI obf pro Assamite:4
2x Vardar Vardarian 6 OBF QUI cel pre Assamite:4
2x Basir 1 qui Assamite:4
1x Kamau Jafari 4 QUI obf Assamite:4
1x Sajid al Misbah 4 QUI Assamite:5


Library [75 cards]
------------------------------------------------------------

Action [27]
6x Haqim's Law: Leadership
8x Khabar: Glory
11x Loss
2x Web of Knives Recruit

Action Modifier [30]
3x Cloak the Gathering
5x Elder Impersonation
6x Faceless Night
2x Forgotten Labyrinth
4x Lost in Crowds
3x Sleep Unseen
6x Spying Mission
1x Veil the Legions

Master [15]
2x Alamut
2x Antediluvian Awakening
1x Archon Investigation
1x Dreams of the Sphinx
1x Life Boon
1x Misdirection
1x Obfuscate
1x Secure Haven
1x Storage Annex
1x Sudden Reversal
1x Visit from the Capuchin
1x Wash
1x Yoruba Shrine

Political Action [3]
1x Anarchist Uprising
1x Political Flux
1x Reckless Agitation


Crafted with : Anarch Revolt Deck Builder. [Sun Aug 3 12:38:46 2008]

Matthew T. Morgan

unread,
Aug 4, 2008, 9:45:15 AM8/4/08
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On Mon, 4 Aug 2008, bluedevil wrote:

> Round 2: Saulot -> me -> Daughters/Jost bleed -> Assamite Anarch
> vote. I blew my first prey away damn quick. Demoralized, he bled
> into Matt (playing the Ass Vote deck) a few times and then left the
> tourney. Maybe that was already planned, but I thought it was odd.
> Saulot finally gets up and starts working me over pretty well. I try
> to convince Matt to take out Saulot and go 1 on 1, but he instead
> gives his prey free reign. I should add that by this point I had more
> counters on Alamut than the card could hold, so I can see Matt's
> incentive. I manage to hang on long enough, Matt eventually decides
> to go for it and ousts Saulot, and then I oust him. 3 VP GW.

I had the benefit of having seen that deck before. It doesn't have a ton
of rush. It has some rush, but those rushes were pretty effective against
our soft targets. My choices amounted to: go forward and get rushed
backward then die to you or play possum, let Saulot spend his rushes
forward, kill him a bit later and then probably still die to you (as
happened) or maybe you're beat up enough that I can take you. Drawing my
own Alamut would've given me a fighting chance there. The point is he
could've stopped me from ousting him by rushing backward. As it was, I
only got him because he let my bleeds of 1 in, expecting the killing blow
to be in the form of a Loss bleed instead of a KRC.

> Final:
>
> Weenie Auspex Wall -> me -> Saulot -> Matt's Assvote -> Ahrimanes.
> The Weenie AUS deck again totally fixated on me, landing his Pentex on
> my guy despite pred having Heart of the City and stuff. He also blew
> away one of his own minions to diablerize mine. His predator got him
> in the end. My prey, the Saulot deck, also spent most of the game
> going backwards. So, in between an AUS sandwich with two players
> tunnel-visioning on me, I lost. I was the third to fall, though, as
> Saulot nailed Matt after Matt declined to backoust it, and the
> Ahrimanes punched through the exhausted weenie wall, and then got me.

Adam's wall falling apart when it did was really bad for both of us
because he wouldn't have killed you nearly as quickly as the Ahrimanes did
and I had the Ahrimanes next turn. Of course it was especially terrible
that I drew zero Con Boons. Yeah, I could've ousted my predator, but
using all my offense backward when my prey just gained 6 doesn't seem like
a good way to win. My best hope was bide my time and hope I get the boon
so I can stay alive. Didn't happen.

> I don't know who won the Saulot/Ahrimanes matchup, but it was a
> boyfriend-girlfriend team from New York, so I'm sure it was an
> interesting finale to watch. I had to drive all the way back to NC
> right after the tourney, so I didn't stick around to find out.

Sonam (Saulot) won, which is pretty amazing, considering how much he was
ailing in the early game.

I'll post my deck list when/if it actually wins a tournament. So far I'm
"tied for 2nd" in two qualifiers, which isn't bad, but I'd like to close
the deal some day. My deck probably needs tweaking anyway. I don't think
I got out an Alamut all day, which is pretty weird, and not drawing any
pool gain in the final was fatal.

Matt Morgan

bluedevil

unread,
Aug 4, 2008, 10:44:25 AM8/4/08
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On Aug 3, 9:48 pm, The Lasombra <TheLasom...@hotmail.com> wrote:

> Deck Name : Necromancing the Shadows
> Author : Lasombra
> Description :  The Lasombra call upon the power of Block Fails to oust
> their prey.

Wow, Jeff. Your deck looks like a masterfully tuned and balanced
toolbox. That got 0 VP. As I'm not as up on this game as I used to
be, what cards currently exist that punish someone for playing: A) a
hyper-focused strategy, or B) the same cards over and over?

--

David Cherryholmes

adam....@gmail.com

unread,
Aug 4, 2008, 5:22:56 PM8/4/08
to
Well, what can I say? I had a Weenie Auspex deck. Not that special...
but HOW I came to this deck is a story.

Since I'm already qualified I wanted a competitive deck but not one
that could be ousted too quickly.

1 weeks before:
DC Qualifier is coming up, what should I play?
I know! I'll remake my Sebastian/Titus Imbued deck! Its original and
it made it to the Boston finals a while ago.
FAILURE
Conclusion via games - medium stealth kills it too quick. It has
potential but needs work.

Day or two before -
I know! I'll play my Keystone Kine deck. Decent responsible bleed.
Minion tap bloat. Ambrosius and Ty Cooper for combat lockdown defense.
FAILURE
Conclusion via games - Not bad. But I know that not blocking stealth
actions will get me killed quicker then I can kill forward. I would be
out too quickly.
[Note: In friendly game after tournament it did pretty well.
Potential?]

Okay, I want to live and not be ousted quickly so my 5 hour drive is
worth it. So... Auspex. I know, I'll make a 80 wallish gun deck and
add 10 "Screw" cards.
It was... GLORIOUS.

I got to play:
Detection [I was ready to play it, but then Jeff let up on me, so I
held it. I used it as humor value right before he was ousted.]
Children of Orisis [that helped some]
Oath of Loyalty [that was funny]
Malkavian Seven Miseries, The [take that votes!]

I could have played Malkavian Derangement: Alternate Personality but
the Malks were my prey not my predator and I had him on the ropes.
I could have played Mistrust in the finals, but I had some choices to
make and made all the bad ones. Maybe. So I died with it in my hand.

Malkavian Derangement: Paranoia was ready to go, but the Malk Anti was
at another table.
Break the Code never mattered
Mistaken Identity I should of not put in... but only if it worked... I
would be legendary! :-)
Out of Control - Never needed it.

Oh and obviously, to get rid of these crappy cards, I had all the
discard master cards to help.
But Anthelios was always around in case they needed to come back! :)


Anyway, thanks for hosting the event Pete and letting us NY Crew
staying with you. We all had a lot of fun!
Looking forward to seeing you guys in Montreal.

Congrats to Sonam Adinolf for winning the Qualifer. Put up your deck
list dude!

And nice playing Selen Turkay! You caught me with not enough untaps.
You should of "convinced" sonam to transfer out. ;-)

Thanks again!
Adam Hulse
Baron of New York
"We Bleed With <Fist symbol>"

malcol...@gmail.com

unread,
Aug 11, 2008, 4:10:52 PM8/11/08
to
Sorry for the delay posting, my life is hectic :D.

Let's see:
Round 1:
Assamite Bleed/combat
Nergal huge bleed
Selen's Ahrimanes+Jost Presence bleed w/ bounce
Me Saulot Toolbox

I got off to an okay start, but the game ground to a halt quickly
due to 2 factors:
1)The first time nergal bled, Selen was holding an AI and burned him,
so I spent the rest of the game propping up my crosstable(no way I'd
have ousted if he fell)
2) early on, Olugbenga with No Secrets stole saulots ivory bow with
fast hands, I torpored him twice before I managed to get through for
the diablerie on the third time.
Sadly, the game timed out just a few seconds too early, since I had
wake + bounce to deflect selen's next bleed into him for the oust :/
Score:0.5 for all

Round 2:
Me
Assamite bleed by David Cherryholmes
!Torrie presence bleed
Assamite vote by Matt Morgan
Round 2 started off badly and just got worse. I drew no bounce for
the first 5 or 6 turns, by which time my xtable "ally" had bounced a 4
bleed into me with Enemies enemy. To make matters worse, after
getting mauled for a couple of turns by loss bleeds, the torrie player
essentially transferred out!(he then left the tourney altogether) He
brought out Sheila mazzerin as his third minion, putting himself down
to 5 with no bounce in hand. Matt had been fairly passive the whole
game. My only hope at that point was that matt could hold out long
enough for me to oust david, but I was really pretty screwed and Matt
finally ousted me to take the point before falling to the other
Assamites.
Score, David 3 TW,Matt 1
Round 3:
John Whelan playing lots of Anarch revolts with Beast to torpor his
prey's anarch.
1,2 Malkavian S+B
Settites with DOM starring Seterpenre S+B+Enticement
Me

This was a close table. John started off turn one with an AR, so I
brought out Maldavis to go anarch(also to bounce). The malks brought
out Cornelius Ottavio and went anarch and started bleeding forward.
John brought out Beast. The malks saw which way the wind was blowing,
and Pentexed Beast a turn or two after he came out! He then also
brought out Gilbert Duane.
I took advantage of pentexed Beast to tool + bloat while putting
forward pressure. I drained beast with Spirit+Heidel bled a couple of
times. Got out Polly Kaye. I think I got a Biothaum on Saulot too.
Beast got loose and started pounding Malk butt, malks desperately
tried to oust before getting smashed and killed by AR. My pred had
some trouble. He ran out of bounce, I didn't., and I sucked Halim Bey
dry as he hit the table. It came down to me ousting John with a Fame
dunk the turn before he would have gotten the malks. After that it
was just mopping up the defenselsss bleeders with a couple of rushes
and bleeds.
Score: Me 4 TW

Final:
Adam's weenie aus with 10 assorted screw cards
David Cherryholmes Loss+Glory
Me
Matt Morgan's Assamite Baron "Death Star Cannon" Vote
Selen's Ahrimanes +Jost Presence bleed

The final seating was favorable for me I thought(I really had no
desire to sit next to Adam's blocking all my tool up/bloat). I had a
nasty shock when Adam accidentally brought out Miriam Benyona on
second turn, forcing me to burn 3 pool for the Scarce fee for Saulot.
Between that and the Antedeluvians, it looked like I'd go under. Adam
couldn't afford that(Pretty sure David would have taken the table with
that early a boost)... so he ended up burning miriam to the
Antedeluvians. I stabilized bloated, got out Neighbor john and
magicked a Bowl, and started attempting to block/bounce my predators
stuff. After bruising david, I started bleeding forward with
repulsion for 2 a turn.
Then came crucial round: Adam torpored Howler, and when it came to my
turn, instead of rescuing, I bled for 5 with saulot + Neighbor spirit
marrionetting. This put matt at 4, which I thought would discourage
him from eating.... I forgot that I had famed the only guy of his that
wasn't blood cursed(Anarch convert)! Needless to say Matt ate howler,
and burned his own guy to avoid my rush(I didn't actually have one in
hand :P ) and then went forward with all but one guy. Selen got Adam
with a final Squirrel balance presence bleed for 5(Squirrel balance
avoids Aranthebes since its not stealth). On my turn, I bled for 3
with Spirit marrionette, tapped Matts defender and bled for 1 for the
oust.
The final head to head went slowly, but Selen was never able to
counterbalance my combat advantage, and I diablerized howler (second
time she got eaten that game!).
Final Score:
Sonam Adinolf 3 vp +win Selen Turkay 2vp

Deck Name: SaulotToolboxWinner
Created By:
Description:

Crypt: (12 cards, Min: 19, Max: 44, Avg: 8.08)
----------------------------------------------
5 Saulot dai AUS FOR OBE THA VAL11
Salubri
1 Anastaszdi Zagreb ani cel dom AUS THA8 Tremere
1 Polly Kay Fisher for pot AUS DOM THA8 Ventrue
Antitribu
1 Ladislas Toth for AUS DOM THA 7 Tremere
Antitribu
1 Carna AUS DOM THA 7 Tremere
1 Neighbor John dom for AUS 5 Ventrue
Antitribu
1 Maldavis for pre AUS 4 Caitiff
1 Martin Franckel tha AUS 3 Tremere

Library: (90 cards)
-------------------
Master (17 cards)
3 Dreams of the Sphinx
4 Heidelberg Castle, Germany
2 Fame
1 Blood Doll
1 Giant`s Blood
1 Pentex Subversion
2 Information Highway
2 Minion Tap
1 Sight Beyond Sight

Action (19 cards)
5 Spirit Marionette
2 Biothaumaturgic Experiment
2 Rutor`s Hand
6 Sense Death
2 Magic of the Smith
2 Renewed Vigor

Action Modifier (16 cards)
2 Repulsion
6 Mirror Walk
3 Neutral Guard
5 Freak Drive

Reaction (11 cards)
8 Telepathic Misdirection
3 On the Qui Vive

Combat (24 cards)
4 Vitae Block
3 Anesthetic Touch
2 Blood Fury
1 Soul Burn
4 Theft of Vitae
2 Telepathic Tracking
1 Blissful Agony
2 Rolling with the Punches
5 Indomitability

Equipment (3 cards)
1 Ivory Bow
1 Bowl of Convergence
1 Heart of Nizchetus

This deck was last saved at 2:12:05 PM on 8/11/2008

malcol...@gmail.com

unread,
Aug 14, 2008, 10:24:16 AM8/14/08
to
Adam told me to think of a name for the deck...
"Tremere" and his Buddies
was the best I could do. :D
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