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[LSJ and Discussion] Mulligan Rule for VtES ??

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Nico

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Nov 6, 2009, 2:10:55 AM11/6/09
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Hello everyone,

I was wondering, while people talk about the possibility of changing
the Contest Rule, why we don't have an equivalent to the Mulligan Rule
in other TCGs ?

I believe every player has spent at least one very bad game with
either his Crypt or his Library gone very bad...

So what do you think about something like that :

1. Once per game you can reshuffle your Library or our Crypt when
drawing your opening Hand and Crypt.

2. Maybe that should cost something : 1 or 2 pool, or a reduced Hand
for the remainder of the game.

3. Something else ?

Nicolas, French Prince of Oye Plage.

orianice

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Nov 6, 2009, 4:13:38 AM11/6/09
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I think V:tes players are far less sensible to bad opening hands than
in other games because they replace every card they discard.
Also, for the crypt, in good logical, you should have at least a
vampire you can play in your opening crypt, and you can also call the
next one, so unless your crypt is badly built, I don't see the need to
go fish another crypt.

v:tes is a long term game. In good logics, your opening cards have not
that much importance.


Ashur

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Nov 6, 2009, 4:21:40 AM11/6/09
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I agree with this. You just have to build a deck that is less sensible
to bad draws - it´s part of the charm.

YY

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Nov 6, 2009, 4:24:47 AM11/6/09
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On Nov 6, 3:10 pm, Nico <nicopada...@hotmail.com> wrote:
> Hello everyone,
>
> I was wondering, while people talk about the possibility of changing
> the Contest Rule, why we don't have an equivalent to the Mulligan Rule
> in other TCGs ?
>

There have been many a threads discussing the pros and cons of a
Mulligan rule, as well as quite a few suggested versions of the rule.
A quick search on the group's list page nets you at least 10 pages of
results. Feel free to read through all of that.

The search function is still quite good even with the new restricted
search rules on Google Groups. You should try it sometime. :-p

Cheers

YY

Salem

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Nov 6, 2009, 5:02:54 AM11/6/09
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how about once per turn, at the end of your turn, you can throw out a
card and draw a new one.

also maybe once per turn, you can draw a new vampire from your crypt. i
think you're right though, this should maybe have a cost. I'd say, 1
pool, and you can't make any transfers that turn.

what do people think? too harsh? or would it make the game too easy?

--
salem
(replace 'hotmail' with 'gmail' to email)

Peter D Bakija

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Nov 6, 2009, 9:03:08 AM11/6/09
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On Nov 6, 2:10 am, Nico <nicopada...@hotmail.com> wrote:
> I was wondering, while people talk about the possibility of changing
> the Contest Rule, why we don't have an equivalent to the Mulligan Rule
> in other TCGs ?

This actually just came up and was a lengthy discussion not too long
ago (someone with more patience for group search-fu wanna provide a
link?). It is certainly a reasonable idea on many levels, but two of
the problems observed would be:

A) If it is a crypt mulligan rule in hopes of aleviating contestation,
you don't generally know you are going to contest something until it
is too late, after which a mulligan rule doesn't help.

B) If it is a crypt mulligan rule in hopes of making wacky crypt draws
not an issue, then it makes wacky crypt draws not an issue, and one of
the biggest balancing factors of single vampire decks is thrown out
the window.

I mean, I don't know if having a crypt (for example) mulligan would
really impact crypt design that much--if you *really* need Vampire X
for whatever reason, even with a crypt mulligan, you still are going
to want at least 4 of them in there (5 being pretty much industry
standard for a superstar deck currently). Maybe if there was a crypt
mulligan rule of:

-On your first turn, during your untap phase, you can reshuffle your
crypt and draw 3 new minions for your uncontrolled region.

This would certainly help average out crazy crypt draws, with a cost
(you only get 3 uncontrolled guys instead of 4), but it isn't likely
to help with contestation much, and makes Brainwash kind of useless
(well, this isn't a *bad* thing, really...), but I don't know how much
it would actually help things in the long run such that it would be
worth instituting.

-Peter

Peter D Bakija

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Nov 6, 2009, 9:14:02 AM11/6/09
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On Nov 6, 4:21 am, Ashur <ashur.ashur...@gmail.com> wrote:
> I agree with this. You just have to build a deck that is less sensible
> to bad draws - it´s part of the charm.

I'm not one to play grammar cop, generally speaking, but I'm pretty
sure the work you guys mean here is "sensitive" rather than
"senisible".

Just being helpful.

-Peter

LSJ

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Nov 6, 2009, 9:26:13 AM11/6/09
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Peter D Bakija wrote:
> On Nov 6, 2:10 am, Nico <nicopada...@hotmail.com> wrote:
>> I was wondering, while people talk about the possibility of changing
>> the Contest Rule, why we don't have an equivalent to the Mulligan Rule
>> in other TCGs ?
>
> This actually just came up and was a lengthy discussion not too long
> ago (someone with more patience for group search-fu wanna provide a
> link?).

http://bit.ly/1JfQOx

Or the long link:
http://groups.google.com/group/rec.games.trading-cards.jyhad/browse_frm/thread/7de87f0860b8b209/791b0fa5987d29c0#791b0fa5987d29c0

One oft-overlooked point is that VTES already, intrinsically, has a fix to the
problem for which other games use a mulligan rule. Namely, VTES separates the
deck into two pieces: crypt and library.

Quoting from the above-linked thread:

VTES offers an alternative to the mulligan system by having two decks. So your
initial hand is guaranteed to be 7 library cards and 4 crypt cards (by
separating the decks, you avoid the possibility of starting with no crypt cards
in your opening 11-card hand. Secondarily, you also avoid the possibility of
starting with no library cards in the opening 11 cards).

Daneel

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Nov 6, 2009, 3:20:14 PM11/6/09
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Am I the only one who finds this paragraph rather funny?

> Just being helpful.

As always! :)

--
Regards,

Daneel

Peter D Bakija

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Nov 6, 2009, 3:37:16 PM11/6/09
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On Nov 6, 3:20 pm, Daneel <dan...@eposta.hu> wrote:
> > I'm not one to play grammar cop, generally speaking, but I'm pretty
> > sure the work you guys mean here is "sensitive" rather than
> > "senisible".
>
> Am I the only one who finds this paragraph rather funny?

I'm sure there are any number of ways that it could be funny--I might
have spelled something wrong, or accidentally wrote "work" instead of
"word" (as I was typing fast right before I had to actually do some
work...) or used horrible grammar, or in an utter lack of sensitivity
pointed out that sensitive is the wrong word. But really, as both
Ashur and Oriance used "sensible" in what is likely a misunderstanding
of English, I figured I'd point it out in a non confrontational way.

> As always! :)

I do what I can!

-Peter

Aaron Clark

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Nov 6, 2009, 4:46:07 PM11/6/09
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I'm really deceived by your lack of sensibility, Peter.

bwross

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Nov 6, 2009, 6:53:05 PM11/6/09
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Hmm... building a deck to be less sensible to bad draws is an
interesting idea. That way, when a bad draw tries to hit you and
looks at your deck, it won't be able to make enough sense of it to
figure out how to screw with your game and go hit someone else
instead. A cunning plan indeed.

Brent Ross

bwross

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Nov 6, 2009, 6:59:22 PM11/6/09
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On Nov 6, 9:03 am, Peter D Bakija <p...@lightlink.com> wrote:
> A) If it is a crypt mulligan rule in hopes of aleviating contestation,
> you don't generally know you are going to contest something until it
> is too late, after which a mulligan rule doesn't help.

Unless you also start playing with face up crypts. At which point
contestation would be strategic and only accidental when multiple
players aren't paying attention. So there wouldn't need to be a
mulligan rule at all to aleviate it.

Brent Ross

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