Official VEKN Malkavian Antitribu NEWSLETTER, May 2005 VOLUME IV, Issue VIII
1. THE CARD (not just "CARD OF THE MONTH", but much more...)
Are you surprised to see a newsletter starting with "Card of the Month" part? Yes, that's very unusual but the card really deserves it. Unlike the previous issue (that covered usage of Mind of a Killer) this newsletter is dedicated to the card with unique ability. You guessed right, I'm finally going to talk about Sibyl's Tongue, which was used in virtually all my previous decks.
Name: Sibyl's Tongue [BH:R2] Cardtype: Action Clan: Malkavian antitribu Cost: X blood +1 stealth action. This action costs X blood, where X is the number of Sibyl's Tongues in your ash heap. Choose a card by name. Search your library for a copy of that card, show it to all players, and move it to your hand. Discard down to your hand size and shuffle your library afterward.
Currently Sibyl's Tongue is the only card in the whole game that allows you to fetch ANY card in your library. There are some ways to fetch equipment, and some of them are very effective (i.e. Magic of the Smith or Ivan Krenyenko's ability), there is a card to fetch Gehenna events - Fortshritt Library, which, unfortunately, can be played only once. Spirit Summoning Chamber can fetch any Thaumaturgy card, but if you want to fetch a master card or an action card, the only way to achieve this is Sibyl's Tongue. Now please have a look at the current situation in the game. Hundreds of library cards are unique, or can be played only once, or just should be played early (Web of Knives Recruit is one of the best examples). These cards are very powerful - usually much more powerful than "common" cards that are used in great numbers, but you generally can't afford putting a lot of them into your deck. A second copy of the unique card in your hand is a dead card, as you cannot play it. You still CAN use several copies of the card, if the card is really important and you want to increase chances of getting it in time, but how many copies? A typical deck contains 80-90 cards, and even 2-3 copies of the card still won't guarantee receiving one copy in the first 5-6 game turns. Packing 5-6 copies of a card that you're going to play only once is calling for trouble, but sometimes this may be reasonable. Haven't you encounter Anneke deck with 5 Anima Gatherings at the newsgroup? Then you should gladly admit that Sibyl's Tongue, which nullifies these problems, is really wonderful. Just to demonstrate the wonder, let's assume that you're playing a standard !Malk Kindred Spirits deck, and you use Information Highways to get your vampires faster, The Barrens to cycle unneeded cards and Secure Haven to protect your best vampire against rushes. Without Sibyl's Tongues, you should put at least two Information Highways and two Barrens (you can always discard second copy using the first one). Some decks also have two Secure Havens, as this card really can turn a loss into a victory. Chances of getting Info Highway in your starting hand are slim, but KS decks usually have a good card flow, and you may get one of them until they got useless. Barrens never get useless, unless you cannot afford contesting it, but Secure Haven may be useless if nobody tries to rush you. Generally you can manage the problem of replacing unneeded cards (especially if you have Barrens), but why should you? If you replace extra copies of all three cards with 3 Sibyl's Tongues, your deck will be much more stable. First-turn Yorik or Boy Toy will be much more efficient if he would play Sibyl's Tongue to fetch Information Highway instead of bleeding for 1. This would be especially effective if you're going to influence a huge vampire who will, in turn, play Governs/Calls/4th Traditions to help you getting the rest vampires. IMHO, there are two kinds of anti-Malkavian decks: decks with just a few Sibyl's Tongues (1-3) and decks with a lot of them. Note that I just DISMISS !Malk decks without Sibyl's Tongues. Really, why should anyone avoid putting 2 Sibyl's Tongues into a deck with enough !Malks to play them? The first Tongue would be free, the second would cost just one blood. Surely, sometimes you'd prefer another card - especially if you're playing S&B and you need just one bleed modifier to oust your prey - but the ability to fetch Dreams of the Sphinx or Ivory Bow when you need them far outweights the possible inconvenience. You must spend an action to play Sibyl's Tongue, but this action doesn't require any Disciplines, and it may be played even by Yorik, who has Obfuscate. You may even send Eddie Gaines or Boy Toy, especially if someone can play Cloak the Gathering - and you'll never find more efficient task for them. That's why I really cannot understand why people still play !Malks without Sibyl's Tongues. So, the decks with few Sibyl's Tongues are just normal !Malk decks, but decks with a lot of them aren't. If you play a lot of S'sT, your deck behaves like a "combo decks" in Magic or many other CCGs: you are going to fetch several cards that, being combined, would create tremendous advantage. The whole concept of combo decks is almost nonexistent in VtES for several reasons: there aren't cards to fetch needed parts (except for Sibyl's Tongue and few other limited cards), deck size is large, and the game usually lasts for not more than 12-15 turns. But you still can build combo decks and even win with them if you would follow these guidelines:
* Don't include too many Sibyl's Tongues. Your deck should play not more than 5-6, since their price becomes too expensive. Thus, you can put not more than 7-8 copies into your deck. If you want to increase chances of getting them, you can lower the number of cards instead of adding more copies. * Most effective combo decks are built around intercept strategy. The reason is simple: you need time to get your Sibyl's Tongues. If you would fail to stop your predator, you wouldn't survive long enough to demonstrate your brilliant combo. This creates certain problems, as !Malks aren't very good in combat (at least they weren't prior to Louhi), so you'll generally be forced to mix them with vampires from the other clans. * Have a good card cycling. Combo decks want to get needed cards quickly - it would be great if you manage to play two Sibyl's Tongues in the first 5-6 turns. And you will happily get rid of the last Tongues, when you won't need them anymore. Dreams of the Sphinx and Fragment of the Book of Nod are the best, if Learjet isn't good enough in your deck. * Your deck should work even without Sibyl's Tongues - at least it should be able to do something. Don't rely on getting a 3-4 card combo. Two-card combo should allow you to hold the fire until you get the rest cards.
Some vampires have really cool names - what do you think about "The Bitch Queen"? IMHO, Quira's name is second only to the Miller Delmardigan's "Teacher of Bahari". Actually, "The Bitch Queen" sounds much better, but, unfortunately, her bitchy nature is represented only by her +1 bleed bonus in the game, while Miller usually performs amazing shows of "the Bahari", involving Blur, Quickness and Psyche! As an anti-Malk vampire, Quira is very strange. She has no Dementation, and, as you already know, this Discipline is our sole source of power. Without Dementation, she cannot play Kindred Spirits, Confusion or Eyes of Chaos. On the other hand, she has inbuilt +1 bleed - actually, Quira is the cheapest vampire having "unconditional" +1 bleed, and there are no other 6-caps (or even 7-caps!) with +1 bleed and superior Obfuscate. Speaking about Kindred Spirits deck, it should be obvious that having "+1 bleed" is much better than having inferior Dementation, but much worse than having it at superior. Inferior Dementation allows gaining a pool from Kindred Spirits, but you'll have to play a bleed modifier to bleed for 2, while Quira bleeds for 2 without any cards. Superior Dementation enables bleeding any player at least for 2 and gaining a pool with a single Kindred Spirits, and you may increase bleed up to 3-4. Unsrprisingly, you will often encounter Quira in the Kindred Spirits decks: she is a good bleeder and a wonderful "support vampire" with superior Auspex and Obfuscate. Decks with Dementation skill cards, however, tend to avoid Quira, since playing a single Dementation on her would be less profitable than playing it on a smaller dem/obf vampire (i.e. Yorik): the ability to play Confusion and Deny at superior is crucial. But sometimes you aren't building a Kindred Spirits deck; you want to play without Dementation at all, but you still need Auspex to reduce/bounce bleeds and superior Obfuscate to play Cloak the Gathering/Confusion of the Eye or just push the crucial actions - Sibyl's Tongue is a good example :) And you may just need a Malkavian antitribu to play Sibyl's Tongues - what can be better than a good 6-cap vamp capable of bleeding for 2 each turn without any cards? Quira was born to form a core of a "Sibyl's Tongue support group" in any crypt willing to play this card. Roger Farnsworth is also very good for this, and he's much cheaper, but if you can afford Quira, you will always prefer her. When you have no Tongues, or just don't need more Tongues, Roger can just hunt or bleed for 1, while Quira can bleed for 2, or use her superior Auspex to bounce/reduce bleeds. Finally, let's inspect Quira's out-clan Disciplines: inferior Thaumaturgy and Obtenebration. Inferior Thaumaturgy matches the same Discipline of Marie Faucigny, with the same possibilities - Quira also can play Burst of Sunlight and Rutor's Hand if someone would resque her from torpor after that. She can accompany Marie in 2-3 group DOM/OBF deck with Thaumaturgy support, which I will eventually post (hint for now: do you know
...
Ector wrote: > Official VEKN Malkavian Antitribu NEWSLETTER, May 2005 > VOLUME IV, Issue VIII
> 1. THE CARD (not just "CARD OF THE MONTH", but much more...)
> Are you surprised to see a newsletter starting with "Card of the Month" > part? Yes, that's very unusual but the card really deserves it. Unlike > the previous issue (that covered usage of Mind of a Killer) this > newsletter is dedicated to the card with unique ability. You guessed > right, I'm finally going to talk about Sibyl's Tongue, which was used > in virtually all my previous decks.
> Name: Sibyl's Tongue > [BH:R2] > Cardtype: Action > Clan: Malkavian antitribu > Cost: X blood > +1 stealth action. > This action costs X blood, where X is the number of Sibyl's Tongues in > your ash heap. Choose a card by name. Search your library for a copy of > that card, show it to all players, and move it to your hand. Discard > down to your hand size and shuffle your library afterward.
> Currently Sibyl's Tongue is the only card in the whole game that allows > you to fetch ANY card in your library. There are some ways to fetch > equipment, and some of them are very effective (i.e. Magic of the Smith > or Ivan Krenyenko's ability), there is a card to fetch Gehenna events - > Fortshritt Library, which, unfortunately, can be played only once. > Spirit Summoning Chamber can fetch any Thaumaturgy card, but if you > want to fetch a master card or an action card, the only way to achieve > this is Sibyl's Tongue. > Now please have a look at the current situation in the game. Hundreds > of library cards are unique, or can be played only once, or just should > be played early (Web of Knives Recruit is one of the best examples). > These cards are very powerful - usually much more powerful than > "common" cards that are used in great numbers, but you generally can't > afford putting a lot of them into your deck. A second copy of the > unique card in your hand is a dead card, as you cannot play it. You > still CAN use several copies of the card, if the card is really > important and you want to increase chances of getting it in time, but > how many copies? A typical deck contains 80-90 cards, and even 2-3 > copies of the card still won't guarantee receiving one copy in the > first 5-6 game turns. Packing 5-6 copies of a card that you're going to > play only once is calling for trouble, but sometimes this may be > reasonable. Haven't you encounter Anneke deck with 5 Anima Gatherings > at the newsgroup? Then you should gladly admit that Sibyl's Tongue, > which nullifies these problems, is really wonderful. > Just to demonstrate the wonder, let's assume that you're playing a > standard !Malk Kindred Spirits deck, and you use Information Highways > to get your vampires faster, The Barrens to cycle unneeded cards and > Secure Haven to protect your best vampire against rushes. Without > Sibyl's Tongues, you should put at least two Information Highways and > two Barrens (you can always discard second copy using the first one). > Some decks also have two Secure Havens, as this card really can turn a > loss into a victory. Chances of getting Info Highway in your starting > hand are slim, but KS decks usually have a good card flow, and you may > get one of them until they got useless. Barrens never get useless, > unless you cannot afford contesting it, but Secure Haven may be useless > if nobody tries to rush you. Generally you can manage the problem of > replacing unneeded cards (especially if you have Barrens), but why > should you? If you replace extra copies of all three cards with 3 > Sibyl's Tongues, your deck will be much more stable. First-turn Yorik > or Boy Toy will be much more efficient if he would play Sibyl's Tongue > to fetch Information Highway instead of bleeding for 1. This would be > especially effective if you're going to influence a huge vampire who > will, in turn, play Governs/Calls/4th Traditions to help you getting > the rest vampires. > IMHO, there are two kinds of anti-Malkavian decks: decks with just a > few Sibyl's Tongues (1-3) and decks with a lot of them. Note that I > just DISMISS !Malk decks without Sibyl's Tongues. Really, why should > anyone avoid putting 2 Sibyl's Tongues into a deck with enough !Malks > to play them? The first Tongue would be free, the second would cost > just one blood. Surely, sometimes you'd prefer another card - > especially if you're playing S&B and you need just one bleed modifier > to oust your prey - but the ability to fetch Dreams of the Sphinx or > Ivory Bow when you need them far outweights the possible inconvenience. > You must spend an action to play Sibyl's Tongue, but this action > doesn't require any Disciplines, and it may be played even by Yorik, > who has Obfuscate. You may even send Eddie Gaines or Boy Toy, > especially if someone can play Cloak the Gathering - and you'll never > find more efficient task for them. That's why I really cannot > understand why people still play !Malks without Sibyl's Tongues. > So, the decks with few Sibyl's Tongues are just normal !Malk decks, but > decks with a lot of them aren't. If you play a lot of S'sT, your deck > behaves like a "combo decks" in Magic or many other CCGs: you are going > to fetch several cards that, being combined, would create tremendous > advantage. The whole concept of combo decks is almost nonexistent in > VtES for several reasons: there aren't cards to fetch needed parts > (except for Sibyl's Tongue and few other limited cards), deck size is > large, and the game usually lasts for not more than 12-15 turns. But > you still can build combo decks and even win with them if you would > follow these guidelines:
> * Don't include too many Sibyl's Tongues. Your deck should play not > more than 5-6, since their price becomes too expensive. Thus, you can > put not more than 7-8 copies into your deck. If you want to increase > chances of getting them, you can lower the number of cards instead of > adding more copies. > * Most effective combo decks are built around intercept strategy. The > reason is simple: you need time to get your Sibyl's Tongues. If you > would fail to stop your predator, you wouldn't survive long enough to > demonstrate your brilliant combo. This creates certain problems, as > !Malks aren't very good in combat (at least they weren't prior to > Louhi), so you'll generally be forced to mix them with vampires from > the other clans. > * Have a good card cycling. Combo decks want to get needed cards > quickly - it would be great if you manage to play two Sibyl's Tongues > in the first 5-6 turns. And you will happily get rid of the last > Tongues, when you won't need them anymore. Dreams of the Sphinx and > Fragment of the Book of Nod are the best, if Learjet isn't good enough > in your deck. > * Your deck should work even without Sibyl's Tongues - at least it > should be able to do something. Don't rely on getting a 3-4 card combo. > Two-card combo should allow you to hold the fire until you get the rest > cards.
> Some vampires have really cool names - what do you think about "The > Bitch Queen"? IMHO, Quira's name is second only to the Miller > Delmardigan's "Teacher of Bahari". Actually, "The Bitch Queen" sounds > much better, but, unfortunately, her bitchy nature is represented only > by her +1 bleed bonus in the game, while Miller usually performs > amazing shows of "the Bahari", involving Blur, Quickness and Psyche! > As an anti-Malk vampire, Quira is very strange. She has no Dementation, > and, as you already know, this Discipline is our sole source of power. > Without Dementation, she cannot play Kindred Spirits, Confusion or Eyes > of Chaos. On the other hand, she has inbuilt +1 bleed - actually, Quira > is the cheapest vampire having "unconditional" +1 bleed, and there are > no other 6-caps (or even 7-caps!) with +1 bleed and superior Obfuscate. > Speaking about Kindred Spirits deck, it should be obvious that having > "+1 bleed" is much better than having inferior Dementation, but much > worse than having it at superior. Inferior Dementation allows gaining a > pool from Kindred Spirits, but you'll have to play a bleed modifier to > bleed for 2, while Quira bleeds for 2 without any cards. Superior > Dementation enables bleeding any player at least for 2 and gaining a > pool with a single Kindred Spirits, and you may increase bleed up to > 3-4. Unsrprisingly, you will often encounter Quira in the Kindred > Spirits decks: she is a good bleeder and a wonderful "support vampire" > with superior Auspex and Obfuscate. Decks with Dementation skill cards, > however, tend to avoid Quira, since playing a single Dementation on her > would be less profitable than playing it on a smaller dem/obf vampire > (i.e. Yorik): the ability to play Confusion and Deny at superior is > crucial. > But sometimes you aren't building a Kindred Spirits deck; you want to > play without Dementation at all, but you still need Auspex to > reduce/bounce bleeds and superior Obfuscate to play Cloak the > Gathering/Confusion of the Eye or just push the crucial actions - > Sibyl's Tongue is a good example :) And you may just need a Malkavian > antitribu to play Sibyl's Tongues - what can be better than a good > 6-cap vamp capable of bleeding for 2 each turn without any cards? Quira > was born to form a core of a "Sibyl's Tongue support group" in any > crypt willing to play this card. Roger Farnsworth is also very good for > this, and he's much cheaper, but if you can afford Quira, you will > always prefer her. When you have no Tongues, or just don't need more > Tongues, Roger can just hunt or bleed for 1, while Quira can bleed for > 2, or use her superior Auspex to bounce/reduce bleeds. > Finally, let's inspect Quira's out-clan Disciplines: inferior > Thaumaturgy and Obtenebration.
Arden wrote: >A great card in conjunction with ST: Reinforcement! you can pick the >STs back up from the ashheap, so the next ones are free again. Also you >can get cards that you have only one of, and which were blocked back. >Also consider Pochtli, he has OBF.
While perfectly valid, dude, why did you quote the *whole* newsletter?
Ladies and gentlemen, When I already posted this newsletter, I suddenly discovered a card that MUST be in my "deck of the month" - Seal of Veddartha. I just replaced Sport Bike to the Seal and wrote a section about this card. If The Lasombra is reading this, I'd like to archive this version of newsletter. Sorry for the inconvenience, but, you know, good ideas always come too late :( ---------------------------------------------------------
Official VEKN Malkavian Antitribu NEWSLETTER, May 2005 VOLUME IV, Issue VIII
1. THE CARD (not just "CARD OF THE MONTH", but much more...)
Are you surprised to see a newsletter starting with "Card of the Month" part? Yes, that's very unusual but the card really deserves it. Unlike the previous issue (that covered usage of Mind of a Killer) this newsletter is dedicated to the card with unique ability. You guessed right, I'm finally going to talk about Sibyl's Tongue, which was used in virtually all my previous decks.
Name: Sibyl's Tongue [BH:R2] Cardtype: Action Clan: Malkavian antitribu Cost: X blood +1 stealth action. This action costs X blood, where X is the number of Sibyl's Tongues in your ash heap. Choose a card by name. Search your library for a copy of that card, show it to all players, and move it to your hand. Discard down to your hand size and shuffle your library afterward.
Currently Sibyl's Tongue is the only card in the whole game that allows you to fetch ANY card in your library. There are some ways to fetch equipment, and some of them are very effective (i.e. Magic of the Smith or Ivan Krenyenko's ability), there is a card to fetch Gehenna events - Fortshritt Library, which, unfortunately, can be played only once. Spirit Summoning Chamber can fetch any Thaumaturgy card, but if you want to fetch a master card or an action card, the only way to achieve this is Sibyl's Tongue. Now please have a look at the current situation in the game. Hundreds of library cards are unique, or can be played only once, or just should be played early (Web of Knives Recruit is one of the best examples). These cards are very powerful - usually much more powerful than "common" cards that are used in great numbers, but you generally can't afford putting a lot of them into your deck. A second copy of the unique card in your hand is a dead card, as you cannot play it. You still CAN use several copies of the card, if the card is really important and you want to increase chances of getting it in time, but how many copies? A typical deck contains 80-90 cards, and even 2-3 copies of the card still won't guarantee receiving one copy in the first 5-6 game turns. Packing 5-6 copies of a card that you're going to play only once is calling for trouble, but sometimes this may be reasonable. Haven't you encounter Anneke deck with 5 Anima Gatherings at the newsgroup? Then you should gladly admit that Sibyl's Tongue, which nullifies these problems, is really wonderful. Just to demonstrate the wonder, let's assume that you're playing a standard !Malk Kindred Spirits deck, and you use Information Highways to get your vampires faster, The Barrens to cycle unneeded cards and Secure Haven to protect your best vampire against rushes. Without Sibyl's Tongues, you should put at least two Information Highways and two Barrens (you can always discard second copy using the first one). Some decks also have two Secure Havens, as this card really can turn a loss into a victory. Chances of getting Info Highway in your starting hand are slim, but KS decks usually have a good card flow, and you may get one of them until they got useless. Barrens never get useless, unless you cannot afford contesting it, but Secure Haven may be useless if nobody tries to rush you. Generally you can manage the problem of replacing unneeded cards (especially if you have Barrens), but why should you? If you replace extra copies of all three cards with 3 Sibyl's Tongues, your deck will be much more stable. First-turn Yorik or Boy Toy will be much more efficient if he would play Sibyl's Tongue to fetch Information Highway instead of bleeding for 1. This would be especially effective if you're going to influence a huge vampire who will, in turn, play Governs/Calls/4th Traditions to help you getting the rest vampires. IMHO, there are two kinds of anti-Malkavian decks: decks with just a few Sibyl's Tongues (1-3) and decks with a lot of them. Note that I just DISMISS !Malk decks without Sibyl's Tongues. Really, why should anyone avoid putting 2 Sibyl's Tongues into a deck with enough !Malks to play them? The first Tongue would be free, the second would cost just one blood. Surely, sometimes you'd prefer another card - especially if you're playing S&B and you need just one bleed modifier to oust your prey - but the ability to fetch Dreams of the Sphinx or Ivory Bow when you need them far outweights the possible inconvenience. You must spend an action to play Sibyl's Tongue, but this action doesn't require any Disciplines, and it may be played even by Yorik, who has Obfuscate. You may even send Eddie Gaines or Boy Toy, especially if someone can play Cloak the Gathering - and you'll never find more efficient task for them. That's why I really cannot understand why people still play !Malks without Sibyl's Tongues. So, the decks with few Sibyl's Tongues are just normal !Malk decks, but decks with a lot of them aren't. If you play a lot of S'sT, your deck behaves like a "combo decks" in Magic or many other CCGs: you are going to fetch several cards that, being combined, would create tremendous advantage. The whole concept of combo decks is almost nonexistent in VtES for several reasons: there aren't cards to fetch needed parts (except for Sibyl's Tongue and few other limited cards), deck size is large, and the game usually lasts for not more than 12-15 turns. But you still can build combo decks and even win with them if you would follow these guidelines:
* Don't include too many Sibyl's Tongues. Your deck should play not more than 5-6, since their price becomes too expensive. Thus, you can put not more than 7-8 copies into your deck. If you want to increase chances of getting them, you can lower the number of cards instead of adding more copies. * Most effective combo decks are built around intercept strategy. The reason is simple: you need time to get your Sibyl's Tongues. If you would fail to stop your predator, you wouldn't survive long enough to demonstrate your brilliant combo. This creates certain problems, as !Malks aren't very good in combat (at least they weren't prior to Louhi), so you'll generally be forced to mix them with vampires from the other clans. * Have a good card cycling. Combo decks want to get needed cards quickly - it would be great if you manage to play two Sibyl's Tongues in the first 5-6 turns. And you will happily get rid of the last Tongues, when you won't need them anymore. Dreams of the Sphinx and Fragment of the Book of Nod are the best, if Learjet isn't good enough in your deck. * Your deck should work even without Sibyl's Tongues - at least it should be able to do something. Don't rely on getting a 3-4 card combo. Two-card combo should allow you to hold the fire until you get the rest cards.
Some vampires have really cool names - what do you think about "The Bitch Queen"? IMHO, Quira's name is second only to the Miller Delmardigan's "Teacher of Bahari". Actually, "The Bitch Queen" sounds much better, but, unfortunately, her bitchy nature is represented only by her +1 bleed bonus in the game, while Miller usually performs amazing shows of "the Bahari", involving Blur, Quickness and Psyche! As an anti-Malk vampire, Quira is very strange. She has no Dementation, and, as you already know, this Discipline is our sole source of power. Without Dementation, she cannot play Kindred Spirits, Confusion or Eyes of Chaos. On the other hand, she has inbuilt +1 bleed - actually, Quira is the cheapest vampire having "unconditional" +1 bleed, and there are no other 6-caps (or even 7-caps!) with +1 bleed and superior Obfuscate. Speaking about Kindred Spirits deck, it should be obvious that having "+1 bleed" is much better than having inferior Dementation, but much worse than having it at superior. Inferior Dementation allows gaining a pool from Kindred Spirits, but you'll have to play a bleed modifier to bleed for 2, while Quira bleeds for 2 without any cards. Superior Dementation enables bleeding any player at least for 2 and gaining a pool with a single Kindred Spirits, and you may increase bleed up to 3-4. Unsrprisingly, you will often encounter Quira in the Kindred Spirits decks: she is a good bleeder and a wonderful "support vampire" with superior Auspex and Obfuscate. Decks with Dementation skill cards, however, tend to avoid Quira, since playing a single Dementation on her would be less profitable than playing it on a smaller dem/obf vampire (i.e. Yorik): the ability to play Confusion and Deny at superior is crucial. But sometimes you aren't building a Kindred Spirits deck; you want to play without Dementation at all, but you still need Auspex to reduce/bounce bleeds and superior Obfuscate to play Cloak the Gathering/Confusion of the Eye or just push the crucial actions - Sibyl's Tongue is a good example :) And you may just need a Malkavian antitribu to play Sibyl's Tongues - what can be better than a good 6-cap vamp capable of bleeding for 2 each turn without any cards? Quira was born to form a core of a "Sibyl's Tongue support group" in any crypt willing to play this card. Roger Farnsworth is also very good for this, and he's much cheaper, but if you can afford Quira, you will always prefer her. When you have no Tongues, or just don't need more Tongues, Roger can just hunt or bleed for 1, while Quira can bleed for 2, or use her superior Auspex to
...
Arden McBathan wrote: > A great card in conjunction with ST: Reinforcement! you can pick the > STs back up from the ashheap, so the next ones are free again. Also you > can get cards that you have only one of, and which were blocked back. > Also consider Pochtli, he has OBF.
Thanks for the ideas! Pochtli looks like too different from the !Malks to use them in a single deck, but Reinforcements looks interesting... I'm not sure about number of Reinforcements you could use - it wouldn't be very clever to fetch a single Reinforcements with a ST! IMHO, Waste Management Operation would be much better if you really want to play heavy ST deck. You need Brujah Antitribu to play it, but you may build a Black Hand deck or just use Mata Hari :)
> Ladies and gentlemen, > When I already posted this newsletter, I suddenly discovered a card > that MUST be in my "deck of the month" - Seal of Veddartha. I just > replaced Sport Bike to the Seal and wrote a section about this card. If > The Lasombra is reading this, I'd like to archive this version of > newsletter. Sorry for the inconvenience, but, you know, good ideas > always come too late :(
I will archive your preferred version when I return home next week. I have distributed this version on the Newsletter mailing list.
The Lasombra wrote: > I will archive your preferred version when I return home next week. > I have distributed this version on the Newsletter mailing list.
Then please archive the copy below. Unfortunately, I made a mistake and forgot that Eddie Gaines cannot play Sibyl's Tongue. Here's the fixed version:
Official VEKN Malkavian Antitribu NEWSLETTER, May 2005 VOLUME IV, Issue VIII
1. THE CARD (not just "CARD OF THE MONTH", but much more...)
Are you surprised to see a newsletter starting with "Card of the Month" part? Yes, that's very unusual but the card really deserves it. Unlike the previous issue (that covered usage of Mind of a Killer) this newsletter is dedicated to the card with unique ability. You guessed right, I'm finally going to talk about Sibyl's Tongue, which was used in virtually all my previous decks.
Name: Sibyl's Tongue [BH:R2] Cardtype: Action Clan: Malkavian antitribu Cost: X blood +1 stealth action. This action costs X blood, where X is the number of Sibyl's Tongues in your ash heap. Choose a card by name. Search your library for a copy of that card, show it to all players, and move it to your hand. Discard down to your hand size and shuffle your library afterward.
Currently Sibyl's Tongue is the only card in the whole game that allows you to fetch ANY card in your library. There are some ways to fetch equipment, and some of them are very effective (i.e. Magic of the Smith or Ivan Krenyenko's ability), there is a card to fetch Gehenna events - Fortshritt Library, which, unfortunately, can be played only once. Spirit Summoning Chamber can fetch any Thaumaturgy card, but if you want to fetch a master card or an action card, the only way to achieve this is Sibyl's Tongue. Now please have a look at the current situation in the game. Hundreds of library cards are unique, or can be played only once, or just should be played early (Web of Knives Recruit is one of the best examples). These cards are very powerful - usually much more powerful than "common" cards that are used in great numbers, but you generally can't afford putting a lot of them into your deck. A second copy of the unique card in your hand is a dead card, as you cannot play it. You still CAN use several copies of the card, if the card is really important and you want to increase chances of getting it in time, but how many copies? A typical deck contains 80-90 cards, and even 2-3 copies of the card still won't guarantee receiving one copy in the first 5-6 game turns. Packing 5-6 copies of a card that you're going to play only once is calling for trouble, but sometimes this may be reasonable. Haven't you encounter Anneke deck with 5 Anima Gatherings at the newsgroup? Then you should gladly admit that Sibyl's Tongue, which nullifies these problems, is really wonderful. Just to demonstrate the wonder, let's assume that you're playing a standard !Malk Kindred Spirits deck, and you use Information Highways to get your vampires faster, The Barrens to cycle unneeded cards and Secure Haven to protect your best vampire against rushes. Without Sibyl's Tongues, you should put at least two Information Highways and two Barrens (you can always discard second copy using the first one). Some decks also have two Secure Havens, as this card really can turn a loss into a victory. Chances of getting Info Highway in your starting hand are slim, but KS decks usually have a good card flow, and you may get one of them until they got useless. Barrens never get useless, unless you cannot afford contesting it, but Secure Haven may be useless if nobody tries to rush you. Generally you can manage the problem of replacing unneeded cards (especially if you have Barrens), but why should you? If you replace extra copies of all three cards with 3 Sibyl's Tongues, your deck will be much more stable. First-turn Yorik or Boy Toy will be much more efficient if he would play Sibyl's Tongue to fetch Information Highway instead of bleeding for 1. This would be especially effective if you're going to influence a huge vampire who will, in turn, play Governs/Calls/4th Traditions to help you getting the rest vampires. IMHO, there are two kinds of anti-Malkavian decks: decks with just a few Sibyl's Tongues (1-3) and decks with a lot of them. Note that I just DISMISS !Malk decks without Sibyl's Tongues. Really, why should anyone avoid putting 2 Sibyl's Tongues into a deck with enough !Malks to play them? The first Tongue would be free, the second would cost just one blood. Surely, sometimes you'd prefer another card - especially if you're playing S&B and you need just one bleed modifier to oust your prey - but the ability to fetch Dreams of the Sphinx or Ivory Bow when you need them far outweights the possible inconvenience. You must spend an action to play Sibyl's Tongue, but this action doesn't require any Disciplines, and it may be played even by Yorik, who has Obfuscate. You may even send Boy Toy, especially if someone can play Cloak the Gathering - and you'll never find more efficient task for him. That's why I really cannot understand why people still play !Malks without Sibyl's Tongues. So, the decks with few Sibyl's Tongues are just normal !Malk decks, but decks with a lot of them aren't. If you play a lot of S'sT, your deck behaves like a "combo decks" in Magic or many other CCGs: you are going to fetch several cards that, being combined, would create tremendous advantage. The whole concept of combo decks is almost nonexistent in VtES for several reasons: there aren't cards to fetch needed parts (except for Sibyl's Tongue and few other limited cards), deck size is large, and the game usually lasts for not more than 12-15 turns. But you still can build combo decks and even win with them if you would follow these guidelines:
* Don't include too many Sibyl's Tongues. Your deck should play not more than 5-6, since their price becomes too expensive. Thus, you can put not more than 7-8 copies into your deck. If you want to increase chances of getting them, you can lower the number of cards instead of adding more copies. * Most effective combo decks are built around intercept strategy. The reason is simple: you need time to get your Sibyl's Tongues. If you would fail to stop your predator, you wouldn't survive long enough to demonstrate your brilliant combo. This creates certain problems, as !Malks aren't very good in combat (at least they weren't prior to Louhi), so you'll generally be forced to mix them with vampires from the other clans. * Have a good card cycling. Combo decks want to get needed cards quickly - it would be great if you manage to play two Sibyl's Tongues in the first 5-6 turns. And you will happily get rid of the last Tongues, when you won't need them anymore. Dreams of the Sphinx and Fragment of the Book of Nod are the best, if Learjet isn't good enough in your deck. * Your deck should work even without Sibyl's Tongues - at least it should be able to do something. Don't rely on getting a 3-4 card combo. Two-card combo should allow you to hold the fire until you get the rest cards.
Some vampires have really cool names - what do you think about "The Bitch Queen"? IMHO, Quira's name is second only to the Miller Delmardigan's "Teacher of Bahari". Actually, "The Bitch Queen" sounds much better, but, unfortunately, her bitchy nature is represented only by her +1 bleed bonus in the game, while Miller usually performs amazing shows of "the Bahari", involving Blur, Quickness and Psyche! As an anti-Malk vampire, Quira is very strange. She has no Dementation, and, as you already know, this Discipline is our sole source of power. Without Dementation, she cannot play Kindred Spirits, Confusion or Eyes of Chaos. On the other hand, she has inbuilt +1 bleed - actually, Quira is the cheapest vampire having "unconditional" +1 bleed, and there are no other 6-caps (or even 7-caps!) with +1 bleed and superior Obfuscate.
Speaking about Kindred Spirits deck, it should be obvious that having "+1 bleed" is much better than having inferior Dementation, but much worse than having it at superior. Inferior Dementation allows gaining a pool from Kindred Spirits, but you'll have to play a bleed modifier to bleed for 2, while Quira bleeds for 2 without any cards. Superior Dementation enables bleeding any player at least for 2 and gaining a pool with a single Kindred Spirits, and you may increase bleed up to 3-4. Unsrprisingly, you will often encounter Quira in the Kindred Spirits decks: she is a good bleeder and a wonderful "support vampire" with superior Auspex and Obfuscate. Decks with Dementation skill cards, however, tend to avoid Quira, since playing a single Dementation on her would be less profitable than playing it on a smaller dem/obf vampire (i.e. Yorik): the ability to play Confusion and Deny at superior is crucial. But sometimes you aren't building a Kindred Spirits deck; you want to play without Dementation at all, but you still need Auspex to reduce/bounce bleeds and superior Obfuscate to play Cloak the Gathering/Confusion of the Eye or just push the crucial actions - Sibyl's Tongue is a good example :) And you may just need a Malkavian antitribu to play Sibyl's Tongues - what can be better than a good 6-cap vamp capable of bleeding for 2 each turn without any cards? Quira was born to form a core of a "Sibyl's Tongue support group" in any crypt willing to play this card. Roger Farnsworth is also very good for this, and he's much cheaper, but if you can afford Quira, you will always prefer her. When you have no Tongues, or just don't need more Tongues, Roger can just hunt or bleed for 1, while Quira can bleed for 2, or use her superior Auspex to bounce/reduce bleeds. Finally, let's inspect Quira's out-clan Disciplines: inferior Thaumaturgy and
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Ector wrote: > * Don't include too many Sibyl's Tongues. Your deck should play not > more than 5-6, since their price becomes too > expensive. Thus, you can put not more than 7-8 copies into your deck.
There is always a chance to use The Colonel, Mariano Pomposo and Roger Farnsworth in aus/cel/obf Black Hand deck. Mariano provides chance to play Waste Management Operation, which can be used to put all extra ST's to library. Or anything unique that was Suddened/DI'ed. Support vampires could be Artemis, Idalia, Sarah Brando and Victor Tolliver. I don't know how effective the deck would be, but perhaps enough to be worth trying.