In other words, does the blocker get to know everything about the strike
before choosing a dodge/counter? It appears that isn't the case, but it
isn't totally clear when one phase ends and the other begins, and who
can play cards in which order in between.
Vamp A strikes with hand.
Vamp B thinks that's not so bad, and strikes with hand.
Vamp A says "Before we start resolving our strikes, let me play this
Wolf Claws"
Vamp B isn't looking forward to torpor, but can't dodge now, but could
still play Wolf Claws...
Then strikes are resolved as usual.
Is this correct?
Thanks,
Jeffrey
Yes.
Wolf Claws/Claws of the Dead/Bone Spur etc. are played in the Choose
Strike phase, but can be played in the gap after both strikes have been
declared, before the phase ends.
--
James Coupe
Yes.
The acting vampire can even chose to play strike modifiers after the blocking
vampire does so (and then the blocking minion would be able to play more
modifiers, etc.)
> Or does the strike modifier have
> to go with each strike?
No.
> In other words, does the blocker get to know everything about the strike
> before choosing a dodge/counter? It appears that isn't the case, but it
> isn't totally clear when one phase ends and the other begins, and who
> can play cards in which order in between.
The phase ends when both players (all players, actually) are finished with it.
> Vamp A strikes with hand.
> Vamp B thinks that's not so bad, and strikes with hand.
> Vamp A says "Before we start resolving our strikes, let me play this
> Wolf Claws"
> Vamp B isn't looking forward to torpor, but can't dodge now, but could
> still play Wolf Claws...
> Then strikes are resolved as usual.
>
> Is this correct?
Yes.
--
LSJ (vte...@wizards.com) V:TES Net.Rep for Wizards of the Coast.
Links to revised rulebook, rulings, errata, and tournament rules:
http://www.wizards.com/VTES/rules.asp