13 players...4 qualifers.
Final Results are:
Rank,First,Last, Prelim GWs, Prelim VPs,Final VPs,TPs
1 Bill Troxel 1 6 3 138
2 Dave Feldman 2 8 1 168
3 Chris Bergstrom 1 4 1 102
4 Carol O'Bryan 1 5.5 0 168
5 Adam Gillings 1 3 0 124
6 John McGlyn 1 3 100
7 Jon Sushinsky 0 2 96
8 Jeff Mathis 0 1.5 94
9 Joe Helfrich 0 1 100
10 Ben Porter 0 1 90
11 James Scott 0 0.5 82
12 Tim Bentkowsi 0 0 60
13 Scott O'Bryan 0 0 46
Congratulations to Bill, Dave, Chris and Carol for qualifying.
Bill's Deck is listed below along with some of his ramblings about it.
Dave was playing multi-master phase Anarch Revolt because it was his
last chance to before KMW became tournament legal. Chris was playing
weenie presence vote. Carol was playing Kiasyd bruise/bleed.
Bill Troxel's winning deck:
The idea is to appear non-threatening, shut down power-setup decks
early, have staying power, and slowly build for the swarm bleed.
The non-threatening part is fairly easy to see; the deck has no
power combos nor dangerous-looking vampires whatsoever, and all of
the anarch revolts have been phased out.
The absence of oft-repeating cards becomes apparent to seasoned
opponents fairly quickly, allowing for surprise while at the same time
appearing non-relentless and thus not scary. Shutting down cheesy
power-setups is something in which I take great delight, especially in
tournaments, and nothing is better for that than to bring out a
first-turn vamp with intercept and combat capability. This aspect of
the deck was particularly useful in this tournament, allowing me to
stop Adam from getting his allies out (in a deck that's frightfully
powerful when it gets going,) and keeping me from getting rolled over
by a presence-weenie bleed deck, which, I've heard, had dealt 14 pool
damage in a previous round before its prey ever got out a vamp.
As for staying power, most of the vampires are small enough that the
deck's pool gain can almost keep pace with the cost of its minions past
the first few -- plus, it's an intercept deck, with blockers to spare.
What gives the deck its teeth (other than swarm potential) is that in
combat, the auspex weenies almost always deal a little more damage than
is expected. Weighted walking sticks, lucky blows and pulled fangs may
seem newbie-ish, but how often do you anticipate Franciscus to deal
four damage in a single round? That surprise factor is what motivated
this version of the deck, along with a cost-benefit theory: if your
vampires are dealing out more damage than their capacity, you're
probably winning.
Crypt:
1 Bartholomew
1 Victoria
1 Dorian Strack
1 Remilliard, Devout Crusader
1 Dollface
1 Zoe
1 Dan Murdock
1 Lena Rowe
1 Isabelle de Leon
1 Brazil
1 Dieter Kleist
1 Franciscus
Master (15)
1 Powerbase: Montreal
1 Powerbase: Chicago
5 Blood Doll
1 Pentex Subversion
2 Direct Intervention
2 Emergency Preparations
1 KRCG News Radio
2 Information Highway
Actions (4)
1 Revalations
1 Computer Hacking
1 Pulse of the Canaille
1 Aranthebes, The Immortal
Equipment (9)
2 .44 Magnum
2 Saturday Night Special
1 Meat Hook
1 Laptop Computer
2 Leather Jacket
1 Ivory Bow
Political (1)
1 Kine Resources Contested
Allies (2)
1 Muddled Vampire Hunter
1 Neighborhood Watch Commander
Action Modifiers (7)
5 Change of Target
1 Lost in Crowds
1 Forgotten Labyrinth
Reactions (22)
3 Forced Awakening
4 WWEF
2 Eagle's Sight
2 Enhanced Senses
2 Spirit's Touch
2 Precognition
2 My Enemy's Enemy
2 Telepathic Misdirection
3 Fast Reaction
Combat (30)
6 Lucky Blow
4 Weighted Walking Stick
4 Fake Out
2 Dragon Breath Rounds
3 Concealed Weapon
2 Taste of Vitae
2 Pulled Fangs
4 Dodge
2 Aura Reading
1 Blur