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Fee Stake Part Deux: Indianapolis, Indiana (TWD)

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The Lasombra

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Jan 22, 2011, 11:42:48 PM1/22/11
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Fee Stake Part Deux
Indianapolis, Indiana
December 28, 2010
10 players
2R + F

Deck Name : To the Death! No! To the Pain.
Author : John Bell
Description :
An experiment with Touch of Pain: the idea being that late game it is
as good as a rush or better - leaving my actions open to other
options.

Crypt [12 vampires] Capacity min: 2 max: 5 average: 3.5
------------------------------------------------------------
2x Jimmy Dunn 4 CEL POT for Pander:2
2x Mitchell, The Head 2 obt pot Pander:2
1x Dr. Julius Sutphen 5 POT dom obt bishop Lasombra:3
1x Dr. Julius Sutphen Adv 5 POT dom obt Lasombra:3
1x Agatha 4 POT obf !Nosferatu:2
1x Hugo 4 POT pre vic !Brujah:2
1x Hester Reed 3 obt pot Lasombra:3
1x Jacob Bragg 3 cel pot !Brujah:2
1x Tom 3 for pot san Blood Bro:2
1x Tommy 3 ani pot !Nosferatu:2

Library [90 cards]
-------------------------------
Action [13]
2x Bum's Rush
2x Harass
8x Horseshoes
1x Rampage

Action Modifier [2]
2x Leverage

Ally [3]
1x Gregory Winter
1x Impundulu
1x Young Bloods

Combat [31]
2x Disarm
12x Increased Strength
3x Mighty Grapple
2x Taste of Vitae
8x Thrown Gate
4x Undead Strength

Equipment [2]
2x Camera Phone

Event [1]
1x Dragonbound

Master [20]
3x Blood Doll
1x Direct Intervention
2x Fame
1x Humanitas
3x Hungry Coyote, The
2x Potence
6x Villein
2x Wider View

Reaction [18]
6x On the Qui Vive
12x Touch of Pain

Peter D Bakija

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Jan 23, 2011, 9:50:22 AM1/23/11
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On Jan 22, 11:42 pm, The Lasombra <TheLasom...@hotmail.com> wrote:
> Deck Name : To the Death! No! To the Pain.
> Author : John Bell
> Description :
> An experiment with Touch of Pain: the idea being that late game it is
> as good as a rush or better - leaving my actions open to other
> options.

Hilarious concept.

> Crypt [12 vampires] Capacity min: 2 max: 5 average: 3.5
> ------------------------------------------------------------
> 2x Jimmy Dunn             4  CEL POT for         Pander:2
> 2x Mitchell, The Head     2  obt pot             Pander:2
> 1x Dr. Julius Sutphen     5  POT dom obt  bishop Lasombra:3
> 1x Dr. Julius Sutphen Adv 5  POT dom obt         Lasombra:3
> 1x Agatha                 4  POT obf             !Nosferatu:2
> 1x Hugo                   4  POT pre vic         !Brujah:2
> 1x Hester Reed            3  obt pot             Lasombra:3
> 1x Jacob Bragg            3  cel pot             !Brujah:2
> 1x Tom                    3  for pot san         Blood Bro:2
> 1x Tommy                  3  ani pot             !Nosferatu:2

Why are there 2x Mitchell? I mean, yeah, cool picture and all, but the
second one could be Cameron (3 cap pot, dom Lasombra) or Erinyi (3 cap
pot, vis), both of whom are Sabbat and neither of which can get killed
by Scourge. I mean, yeah, 2x Mitchell is hardly going to significantly
compromise the deck or anything, but is there something I'm missing
out on?

> Library [90 cards]
> -------------------------------
> Action [13]
>   2x Bum's Rush
>   2x Harass
>   8x Horseshoes
>   1x Rampage

Sackett has a deck doing a lot of this right now (i.e. using
Horseshoes as Rush). I'd imagine that in the face of a really
aggressive bleed predator, this wouldn't be enough rush/Horseshoes.
Although if you can survive the early game somehow, yeah, the Kicks in
the Junk will add up.

> Master [20]
>   3x Blood Doll
>   1x Direct Intervention
>   2x Fame
>   1x Humanitas
>   3x Hungry Coyote, The
>   2x Potence
>   6x Villein
>   2x Wider View

A lot of masters in a deck with a lot of fight. And no Dreams or
whatever for cycling. I'd imagine that even with 8x trifles, it'd get
jammed up after a couple fights. Apparently not?

> Reaction [18]
>   6x On the Qui Vive
>   12x Touch of Pain

Again, hilarious :-)

-Peter

John Bell

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Jan 23, 2011, 1:57:00 PM1/23/11
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>
> Hilarious concept.
>
Thanks, it was surprisingly effective at what I wanted to accomplish.

>
> Why are there 2x Mitchell? I mean, yeah, cool picture and all, but the
> second one could be Cameron (3 cap pot, dom Lasombra) or Erinyi (3 cap
> pot, vis), both of whom are Sabbat and neither of which can get killed
> by Scourge. I mean, yeah, 2x Mitchell is hardly going to significantly
> compromise the deck or anything, but is there something I'm missing
> out on?

This a crypt I've run with for my potence decks for so long, I think
it's just something I've stuck with although I do like having the
ability to bring back a disposable, cheap minion.


>
> Sackett has a deck doing a lot of this right now (i.e. using
> Horseshoes as Rush). I'd imagine that in the face of a really
> aggressive bleed predator, this wouldn't be enough rush/Horseshoes.
> Although if you can survive the early game somehow, yeah, the Kicks in
> the Junk will add up.
>

The hope is that I can stick around long enough to start some of the
bloat mechanics. I've been making a conscious effort lately to make
decks that don't come out of the gate and blow someone up, if this
deck can survive to the late game, it's pretty dangerous. In one of
the rounds I was able to send my prey's famous vampire to torpor after
he called a vote with a Touch of Pain.

> > Master [20]
> >   3x Blood Doll
> >   1x Direct Intervention
> >   2x Fame
> >   1x Humanitas
> >   3x Hungry Coyote, The
> >   2x Potence
> >   6x Villein
> >   2x Wider View
>
> A lot of masters in a deck with a lot of fight. And no Dreams or
> whatever for cycling. I'd imagine that even with 8x trifles, it'd get
> jammed up after a couple fights. Apparently not?
>

To be honest, I don't really play this like a rush combat deck. If
you look at it like a Cryptic Mission deck or one where surgical
strikes are used rather than just rushing (there are no Immortal
Grapples in the deck) you get an idea of how I put it together.
Obviously being able to punch someone in the face, hard, and lots of
times is a solid part - but the threat of doing it to people is often
just as effective. The other big part of the deck is that bad things
happen in combat, even to combat decks, so if I can damage people
without risking even my scrub vampires - all the better.

> > Reaction [18]
> >   6x On the Qui Vive
> >   12x Touch of Pain
>
> Again, hilarious :-)
>
> -Peter

Thanks, it's a lot of fun to play =)

John Bell

Rehlow

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Jan 24, 2011, 1:56:56 PM1/24/11
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On Jan 23, 12:57 pm, John Bell <jb...@cinci.rr.com> wrote:
>
> The hope is that I can stick around long enough to start some of the
> bloat mechanics.  I've been making a conscious effort lately to make
> decks that don't come out of the gate and blow someone up, if this
> deck can survive to the late game, it's pretty dangerous.  In one of
> the rounds I was able to send my prey's famous vampire to torpor after
> he called a vote with a Touch of Pain.
>

So there was enough bloat to survive the bleeds or votes and then get
revenge with Touch of Pain? I've thought about Touch of Pain in the
past, wrote up some decks, but never got around to using it, since you
have to take that bleed on the chin before you can punish them. Taking
a bleed for 6 so you can do 2 damage doesn't look like that good of a
trade (unless you are the one doing the bleeding). If you are in a
metagame where everyone is afraid of Archon Investigation, taking a
bleed for 3 to whack them for 2 isn't terrible. Seems to work well on
your prey's votes, since the KRC is hopefully only 1 to you and there
are probably some non-damaging votes, like Con Boon, where you can get
some hits in.

Congrats on winning with an atypical deck though.

Later,
~Rehlow

Janne Hägglund

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Jan 25, 2011, 6:16:31 AM1/25/11
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The Lasombra <TheLa...@hotmail.com> writes:

> Fee Stake Part Deux
> Indianapolis, Indiana
> December 28, 2010
> 10 players
> 2R + F
>
> Deck Name : To the Death! No! To the Pain.
> Author : John Bell
> Description :
> An experiment with Touch of Pain: the idea being that late game it is
> as good as a rush or better - leaving my actions open to other
> options.
>
> Crypt [12 vampires] Capacity min: 2 max: 5 average: 3.5
>

> [SNIP]

> 2x Taste of Vitae

> 3x Blood Doll

> 3x Hungry Coyote, The

> 6x Villein


Everybody's commenting on your Touch of Pain module, but I found your bloat
module fascinating. Villeining very low caps, with only two Tastes?

I guess you villein your minions empty, then have them hunt at the Hungry
Coyote with potence stealth? Or how do you use those cards?


HG

John Bell

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Jan 25, 2011, 7:22:02 AM1/25/11
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> Everybody's commenting on your Touch of Pain module, but I found your bloat
> module fascinating.  Villeining very low caps, with only two Tastes?
>
> I guess you villein your minions empty, then have them hunt at the Hungry
> Coyote with potence stealth?  Or how do you use those cards?
>
>                 HG

That's exactly how they are used most times. Obviously if I'm sitting
with a block-happy predator/prey then I'd have to adjust, but most
times people don't want to block Jimmy Dunn hunting - especially early
in the game.

John Bell

Janne Hägglund

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Jan 25, 2011, 8:22:29 AM1/25/11
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John Bell <jb...@cinci.rr.com> writes:


OK, so I assumed correctly. Thanks for the answer.

Another related question: I was surprised to see no Lilith's Blessing in the
deck. It would work great with your Potence masters and Villeins. But I
guess you fear master card hand jam? Or are you just sick and tired of
seeing the Villein/Lilith combo? :-)


HG

Peter D Bakija

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Jan 25, 2011, 8:33:51 AM1/25/11
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On Jan 25, 8:22 am, h...@iki.fi (Janne Hägglund) wrote:
> Another related question: I was surprised to see no Lilith's Blessing in the
> deck.  It would work great with your Potence masters and Villeins.  But I
> guess you fear master card hand jam?  Or are you just sick and tired of
> seeing the Villein/Lilith combo?  :-)

I don't know that that particular gem is so widespread as some folks
seem to think. I mean, like, everyone around here has multiple
Lilith's Blessings, and they don't tend to see a lot of play. I mean,
yeah, in theory, Villein/Lilith's Blessing is very handy, but in terms
of consistency, how many are you going to pack in a deck so that you
can do that all the time? If it comes up, it comes up, and that is
good and all, but I don't think it is showing up in every deck in the
world or anything.

-Peter

Janne Hägglund

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Jan 25, 2011, 10:41:40 AM1/25/11
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But *this* particular deck already has the Villein + Hungry Coyote + Potence
stealth combo. So even if Lilith's Blessing never even comes up, the bloat
module will still work. And therefore the only good reason I see not to
include Lilith's Blessing in the deck is the fear of master hand jam, since
Lilith uses MPAs.


HG

Peter D Bakija

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Jan 25, 2011, 11:01:21 AM1/25/11
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On Jan 25, 10:41 am, h...@iki.fi (Janne Hägglund) wrote:
> But *this* particular deck already has the Villein + Hungry Coyote + Potence
> stealth combo.  So even if Lilith's Blessing never even comes up, the bloat
> module will still work.  And therefore the only good reason I see not to
> include Lilith's Blessing in the deck is the fear of master hand jam, since
> Lilith uses MPAs.

Oh, sure. All I was responding to was the " Or are you just sick and
tired of seeing the Villein/Lilith combo? :-)" as I don't think it is
widespread enough to be something that people get sick and tired of
seeing.

-Peter

John Bell

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Jan 25, 2011, 1:25:18 PM1/25/11
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Peter D Bakija wrote:
> On Jan 25, 10:41 am, h...@iki.fi (Janne Hägglund) wrote:
> > But *this* particular deck already has the Villein + Hungry Coyote + Potence
> > stealth combo.  So even if Lilith's Blessing never even comes up, the bloat
> > module will still work.  And therefore the only good reason I see not to
> > include Lilith's Blessing in the deck is the fear of master hand jam, since
> > Lilith uses MPAs.

Lilith's Blessing being absent probably has more to do with I only own
a single copy of the card than anything else. It would be an excellent
fit and I amy rework future masters to include it.

John Bell

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