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Rule idea : Advancement

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Demnogonis Saastuttaja

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Aug 28, 2010, 10:01:59 AM8/28/10
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Currently, advancing vampires isn't very cost-effective. That's
because usually the abilities you get by doing so aren't worth
crapping your crypt, having Epiphanies or whatever in your library or
using 4 transfers and pool for the advancement. A big issue is the
unreliability of trying to draw both the advancement and the basic
vampire or the card that allows you to merge, or have you ever played
a Lambach Eye of Hazimel deck with four of the advancements in the
bottom of your crypt? You're pretty much screwed because of the delay.

To the point : have an action with one stealth that cost one blood
which allows you to merge with a basic or advanced version from your
crypt. Epiphany would still be free at +2 stealth and have untap, Gift
of Experience would be unblockable, and if you draw both advanced and
basic vampire, the cost is roughly similar, one counter and four
transfers vs. one counter and action.

What do you think?

Blooded Sand

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Aug 28, 2010, 1:09:56 PM8/28/10
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On Aug 28, 4:01 pm, Demnogonis Saastuttaja <vihako...@hotmail.com>
wrote:

Sounds great, Tariq approves

Juggernaut1981

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Aug 29, 2010, 2:31:28 AM8/29/10
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On Aug 29, 12:01 am, Demnogonis Saastuttaja <vihako...@hotmail.com>
wrote:

I'd make it a 1 pool action, because you're already getting an economy
in terms of saved transfers at the price of it being a blockable
action.

salem

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Aug 29, 2010, 2:40:08 AM8/29/10
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Juggernaut1981 wrote:

> On Aug 29, 12:01 am, Demnogonis Saastuttaja <vihako...@hotmail.com>
> wrote:

...


>> To the point : have an action with one stealth that cost one blood
>> which allows you to merge with a basic or advanced version from your
>> crypt. Epiphany would still be free at +2 stealth and have untap, Gift
>> of Experience would be unblockable, and if you draw both advanced and
>> basic vampire, the cost is roughly similar, one counter and four
>> transfers vs. one counter and action.
>>
>> What do you think?
>
> I'd make it a 1 pool action, because you're already getting an economy
> in terms of saved transfers at the price of it being a blockable
> action.

and then you're back in wallpaper territory. :)

--
salem
(replace 'hotmail' with 'gmail' to email)

Robert Scythe

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Aug 29, 2010, 3:19:25 AM8/29/10
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How can you wallpaper a rule? What this would do is wallpaper Epiphany
and Gift (which is pretty much wallpaper anyway). Even at one pool I
would prefer this to not have to waste slots with the others. I also
think this general idea is on the right track.

Malone

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Aug 29, 2010, 9:45:49 AM8/29/10
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On Aug 28, 10:01 am, Demnogonis Saastuttaja <vihako...@hotmail.com>
wrote:
> Currently, advancing vampires isn't very cost-effective. [...]

> To the point : have an action with one stealth that cost one blood
> which allows you to merge with a basic or advanced version from your
> crypt. [...]
> What do you think?

I think that adding cardless actions to the rules is to be avoided
whenever possible.

One thing that would help is a much larger set of advanced vampires to
choose from. In a crypt with more than one mergeable vampire, the
multiple Epiphanies/Gifts are not such a waste.

Trophy: Advancement
Master.
When this card is placed on a vampire, this vampire untaps and you may
search your crypt for an advancement card of that vampire (or the base
vampire if this vampire is an advancement) and put that card under or
over the chosen vampire, as appropriate. The vampire with this card
untaps and gains one blood from the bloodbank whenever another vampire
merges.

New Era
Event.
Do not replace until a ready vampire merges. Any methuselah may use a
discard phase action to choose a ready vampire and move an advancement
card of that vampire (or a base card if the chosen vampire is an
advancement) from her crypt to her uncontrolled region. Advanced
vampires may bleed at +1 bleed as an action; merged vampires get an
additional +1 bleed on that action.

Quid Pro Quo
Master. Trifle.
Choose a ready vampire you control. Move one blood from that vampire
to your pool and you may move an advancement card of that vampire (or
a base card if the chosen vampire is an advancement) from your crypt
to your uncontrolled region. Only one Quid Pro Quo may be played each
turn.

Juggernaut1981

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Aug 29, 2010, 7:01:40 PM8/29/10
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On Aug 29, 11:45 pm, Malone <kffos...@indiana.edu> wrote:
> On Aug 28, 10:01 am, Demnogonis Saastuttaja <vihako...@hotmail.com>
> wrote:
>
> > Currently, advancing vampires isn't very cost-effective. [...]
> > To the point : have an action with one stealth that cost one blood
> > which allows you to merge with a basic or advanced version from your
> > crypt. [...]
> I think that adding cardless actions to the rules is to be avoided
> whenever possible.

There is already one cardless action that has been added to the game
to facilitate a mechanic: the "Become Anarch" cardless action. There
are also a couple of cards that have been printed that allow this
basic action to be done with bonuses to offset the card-slot cost
(e.g. Go Anarch).

I understand that there are often significant benefits from advancing
a vampire but the issue has always been balancing the crypt so you do
get both ADV and regular in the same draw, putting in a wad of
"advance this vamp" or "fish for a vamp" cards and they've proven to
probably not be worth it. 4 Transfers & 1 pool + opportunity is
usually too much of a cost and the card-based scenarios force you to
chew up too many cardslots for a card that will probably get used
once.

I don't mind the idea of a Carded-Advancement that provides some
generic advancement to an existing vampire (e.g. Gain +1cap, gains 1
level of a discipline currently at inferior, gains some other burn a
blood to get bleed or int... see below). But that should be a
separate idea to the "should we create a cardless advancement
action?".

*******
Vampiric Evolution: Awareness
Action
+1 stealth
1 pool
Advancement
Put this card on the acting vampire. This vampire gains a level of
any discipline they currently have at inferior. This vampire gains +1
capacity and is older. Once each action this vampire may burn 1 blood
to gain +1 bleed or +1 intercept. A vampire cannot have more than one
Advancement.

Vampiric Evolution: Endurance
Action
+1 stealth
1 pool
Advancement.
Put this card on the acting vampire. This vampire gains a level of
any discpline they currently have at inferior. This vampire gains +1
capacity and is older. Once each combat this vampire may burn 1 blood
to treat 1 aggravated damage as normal or prevent 2 normal damage. A
vampire cannot have more than one Advancement.

Vampiric Evolution: Predator
Action
+1 stealth
1 pool
Advancement.
Put this card on the acting vampire. This vampire gains a level of
any discipline theyr currently have at inferior. This vampire gains
+1 capacity and is older. Once each combat before range is chosen
this vampire may burn 1 blood to gain +1 strength or a press or 1
additional strike. A vampire cannot have more than one Advancement.

salem

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Aug 30, 2010, 8:21:46 AM8/30/10
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Robert Scythe wrote:

um, the page in the rulebook it's written on is only useful for covering
walls?

but that's not what I meant. I meant this new card is wallpaper if it costs
a pool. I would far more prefer some Wider View (which is just awesome
anyway) and Epiphany (for the untap, and subsequent copies are freely
cyclable once you've already used the first one successfuly). Most decks I
make that want to merge are doing it with vamps that are just too costly to
'waste' an action on (either Gift, which taps you, or this new one, which
leaves you tapped. Which both suck when you draw them later after you've
merged). Actually, now I think about it, and idea that mightn't suck _too_
much would be infernal merged vamps with Path of Evil Revelations and Gift
of Experience...hmm...

salem

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Aug 30, 2010, 8:26:34 AM8/30/10
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Robert Scythe wrote:

ohhhh. wait. this is a new rule, not a new card. duh. I thought you thought
i thought the merge mechanic is wallpaper, and that this new card makes it
not wallpaper. But turns out this is a rule. got it.

carry on....

Sim

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Aug 30, 2010, 5:28:46 PM8/30/10
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I've been playing with Adv Karsh and Wider View.

Wider View
Master: Trifle. Put this card in play. You may use a transfer to move
the top card from your crypt to your uncontrolled region and then
remove a crypt card in your uncontrolled region from the game. You may
use four transfers to burn this card and gain 2 pool.

Trifle makes it not clog your other masters. Even after you no longer
need this mechanic it can still offer a pool gain. You can also think
of it as paying the merge cost.

John Whelan

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Aug 31, 2010, 11:17:18 AM8/31/10
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On Aug 28, 10:01 am, Demnogonis Saastuttaja <vihako...@hotmail.com>
wrote:

> Currently, advancing vampires isn't very cost-effective.

I'm not sure it needs to be. Advanced vampires work well in decks
relying on multiple copies of a large key vampire. Such decks are
often worth playing anyway. Replacing one of those copies with an
"advanced version" minimizes the inherent cost of having 2 of the same
vampire in your uncontrolled region.

But if advancement is too costly, the solution is simple: Just have
it cost 4 transfers, and eliminate the 1 pool.

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